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»Forums Index »Halo CE Maps (Bungie/Gearbox) »Halo CE General Discussion »Halo 3 Foundry Port WIP by Jesse & Sali

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Author Topic: Halo 3 Foundry Port WIP by Jesse & Sali (916 messages, Page 15 of 27)
Moderators: Dennis

MatthewDratt
Joined: Sep 11, 2010

CE3 8/20 - GET PROJECTS DONE


Posted: Mar 22, 2013 08:32 PM    Msg. 491 of 916       


Jesse
Joined: Jan 18, 2009

I remember thinking: "I want to be like them."


Posted: Mar 22, 2013 08:39 PM    Msg. 492 of 916       
Quote: --- Original message by: MatthewDratt
http://www.youtube.com/watch?v=kVYHvfTepeQ&feature=youtu.be

trailer


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 22, 2013 10:43 PM    Msg. 493 of 916       
Awesome.

Just thinking, if you guys were waiting on Grunt Eater with nothing to do, would you consider Elite and Spartan permutations?

http://forum.halomaps.org/index.cfm?page=topic&topicID=32883&start=1
Slappy did release a proof of concept that works.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Mar 22, 2013 10:52 PM    Msg. 494 of 916       
speaking of spartans, those guys still look really matte, needs moar specular


XlzQwerty1
Joined: Aug 6, 2009

MORISUMMER!


Posted: Mar 22, 2013 11:16 PM    Msg. 495 of 916       
Quote: --- Original message by: Spartan314
Awesome.

Just thinking, if you guys were waiting on Grunt Eater with nothing to do, would you consider Elite and Spartan permutations?

http://forum.halomaps.org/index.cfm?page=topic&topicID=32883&start=1
Slappy did release a proof of concept that works.


When you have OS, there's really no need. This spartan elite concept by slappy uses two permutations on one biped - so that means there's only one bone structure. I believe slappy was using the spartan bone structure with some elite bones imported, he had to rerig stuff. It was messy and he didn't want to work on it anymore.


MatthewDratt
Joined: Sep 11, 2010

CE3 8/20 - GET PROJECTS DONE


Posted: Mar 22, 2013 11:24 PM    Msg. 496 of 916       
Quote: --- Original message by: Spartan314
Awesome.

Just thinking, if you guys were waiting on Grunt Eater with nothing to do, would you consider Elite and Spartan permutations?

http://forum.halomaps.org/index.cfm?page=topic&topicID=32883&start=1
Slappy did release a proof of concept that works.


Spartan Elite you say?



Quote: --- Original message by: Jesse
MattDratt- we used to rip maps and leak for a living. Fun times. Server host and trailer maker. Lots of sound help.
Edited by Jesse on Mar 10, 2013 at 04:47 AM


I find it ironic that I got a beta because I use to leak things
Edited by MatthewDratt on Mar 22, 2013 at 11:34 PM


XlzQwerty1
Joined: Aug 6, 2009

MORISUMMER!


Posted: Mar 22, 2013 11:50 PM    Msg. 497 of 916       
haloceripper

good times :)


MatthewDratt
Joined: Sep 11, 2010

CE3 8/20 - GET PROJECTS DONE


Posted: Mar 23, 2013 01:34 AM    Msg. 498 of 916       

anyway

when will da map be out now that there is pretty trailer
Edited by MatthewDratt on Mar 23, 2013 at 01:35 AM


New001
Joined: May 12, 2011

Default Profile


Posted: Mar 23, 2013 03:23 AM    Msg. 499 of 916       
cool nice work and i hope you awesome modders can help me on Project Lumoria Episode 2.


Jesse
Joined: Jan 18, 2009

I remember thinking: "I want to be like them."


Posted: Mar 23, 2013 05:19 AM    Msg. 500 of 916       
Quote: --- Original message by: DSalimander
*words*.


You just gotta mirror those changes and the modeling will be set.

We'll revisit the BSP and scenery shaders soon I suppose.

The main thing we need now is the lighting, which will hopefully work (I've seen promising results)


New001
Joined: May 12, 2011

Default Profile


Posted: Mar 23, 2013 05:21 AM    Msg. 501 of 916       
i think it is best for dual wield weapon pickups like from H2 Zanzibar style with the dual SMG's.


Ubergoober
Joined: Oct 11, 2010


Posted: Mar 23, 2013 06:49 AM    Msg. 502 of 916       
does foundry support all the gametypes? king of the hill is quite good on that map, as is oddball, although bubble shields are an important component of oddball playing strategy.


altis94
Joined: Oct 5, 2012

Forklifts never fork. They are just lifting forks.


Posted: Mar 23, 2013 07:17 AM    Msg. 503 of 916       
Quote: --- Original message by: Thorolf Kveldulfsson
Quote: --- Original message by: Jesse

-Is there a way to improve the forklift so the prongs can lift stuff?

Possibly. You'd need to place small mass points in your physics in order to pick up vehicles (that's about it since scenery doesn't implement physics).

Here is an example (you may want more mass points to make it more accurate):

http://i.imgur.com/ouQS6n8.jpg

Here is how currert physics look like (collision is hidden)

There is no way to animate physics and only way to make it lift things would be attaching other vehicle with a script which wouldn't sync well online.


MatthewDratt
Joined: Sep 11, 2010

CE3 8/20 - GET PROJECTS DONE


Posted: Mar 24, 2013 01:32 AM    Msg. 504 of 916       
Isn't that all scenery? :p


MatthewDratt
Joined: Sep 11, 2010

CE3 8/20 - GET PROJECTS DONE


Posted: Mar 24, 2013 01:36 AM    Msg. 505 of 916       
Will there be a blank lightmap rendered along the final release so if people wanna modify the map they can just drop in the blank lighting?
Edited by MatthewDratt on Mar 24, 2013 at 01:37 AM


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Mar 24, 2013 01:43 AM    Msg. 506 of 916       
Looks really good guys, trailer reminded me a lot of Halo 3 in the beginning.


Jesse
Joined: Jan 18, 2009

I remember thinking: "I want to be like them."


Posted: Mar 24, 2013 01:46 AM    Msg. 507 of 916       
I'm almost certain that the lightmaps for one instance will have 3 1024 x 1024 bitmap pages. We might strain the tagspace with ONE lightmapped version, two would probably be impossible, although we can release a plain structre_bsp with bitmaps on the thread.


Ackrylic
Joined: Apr 23, 2007

Hue


Posted: Mar 24, 2013 04:18 AM    Msg. 508 of 916       
You guys are awesome c:


Hobbet360
Joined: Jan 10, 2012

Anatomy of Dennis


Posted: Mar 24, 2013 06:43 AM    Msg. 509 of 916       
Quote: they don't deserve it.


^^^^ true that!

and congrats on this! if you (who worked on this) can recreate something as good (or even better) that a group as big as BUNGIE can do, I'd say you could easily make it into the development industry. :D


bourrin33
Joined: Oct 19, 2009

"We are made" -Dennis


Posted: Mar 24, 2013 07:44 AM    Msg. 510 of 916       
I see shadows on stairs and some crates ? arent those sceneries ? In that case shadows won't happen :3


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Mar 24, 2013 08:14 AM    Msg. 511 of 916       
Quote: --- Original message by: DSalimander
Quote: --- Original message by: arbiter100
You guys are awesome c:

It's only fair. You spent as much time as you could have to make a level people wanted to see in CE.

Zteam could have given us the BSP but instead they said something along the lines of "you are too simple minded to figure it out" and laughed as they flaunted pictures of the BSPs they could extract in our faces.



Zteam members are hyprocrit we all know that.

I like how the map looks right now. Good lightmap, good bsp, nice tags, good team, good port. Oh simply, it's awesome !

Edited by darksoldier on Mar 24, 2013 at 08:18 AM


Jesse
Joined: Jan 18, 2009

I remember thinking: "I want to be like them."


Posted: Mar 24, 2013 01:53 PM    Msg. 512 of 916       
Ztea is dead. CAD was very cool and not arrogant at all, not sure about the other guys.

Before this turns into a hate/love thing, foundry is progressing!


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Mar 24, 2013 03:08 PM    Msg. 513 of 916       
Quote: --- Original message by: Jesse
Ztea is dead. CAD was very cool and not arrogant at all, not sure about the other guys.

Before this turns into a hate/love thing, foundry is progressing!


Yes i know CAD helped much the community in the past. I don't speak about a specific guy. I speak about the Zteam in general. :)


OrangeJuice
Joined: Jan 29, 2009

Saving up for the 22-inch Huion GT-220 :D


Posted: Mar 24, 2013 03:42 PM    Msg. 514 of 916       
Which is why I don't post updates for the jail anymore


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 25, 2013 02:06 PM    Msg. 515 of 916       




master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Mar 25, 2013 02:59 PM    Msg. 516 of 916       
if ye send me the weapon bitmaps(preferably .png/tga/tif) I can rework them to better fit halo's engine.


Jesse
Joined: Jan 18, 2009

I remember thinking: "I want to be like them."


Posted: Mar 25, 2013 10:15 PM    Msg. 517 of 916       
Quote: --- Original message by: master noob
if ye send me the weapon bitmaps(preferably .png/tga/tif) I can rework them to better fit halo's engine.


For the AR? I'm not sure how they need optimizing, elaborate :o


Masters1337
Joined: Mar 5, 2006

What is D30?


Posted: Mar 25, 2013 10:41 PM    Msg. 518 of 916       
The lighting is very sharp and chrisp, but I have to say I liked the older lighting. This just seems to scream for attention and overshadows everything else in the pictures. This is just super contrasty in an unrealistic way.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 25, 2013 10:49 PM    Msg. 519 of 916       
i can tone it down if the consensus wants that (or if jesse wants it)


Masters1337
Joined: Mar 5, 2006

What is D30?


Posted: Mar 25, 2013 10:54 PM    Msg. 520 of 916       
I'm no lighting expert, but in a realistic sense, the light that spills in would soften the shadows. we don't have light that is so polarizing in real life.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 25, 2013 11:53 PM    Msg. 521 of 916       

If you diffuse it much more than this then you wont see the crosses
Edited by Maniac1000 on Mar 25, 2013 at 11:55 PM


Spartan_094
Joined: Jan 8, 2008


Posted: Mar 26, 2013 12:36 AM    Msg. 522 of 916       
Hnnnnn

Revamped spartan shaders again, and new PR shaders (eh eh?)



Jesse
Joined: Jan 18, 2009

I remember thinking: "I want to be like them."


Posted: Mar 26, 2013 02:03 AM    Msg. 523 of 916       
Quote: --- Original message by: Jesse
Quote: --- Original message by: MatthewDratt
http://www.youtube.com/watch?v=kVYHvfTepeQ&feature=youtu.be

trailer


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 26, 2013 02:12 AM    Msg. 524 of 916       
Quote: --- Original message by: Spartan_094
Hnnnnn

Revamped spartan shaders again, and new PR shaders (eh eh?)
http://screenshot.xfire.com/s/127688466-4.jpg
http://screenshot.xfire.com/s/127688473-4.jpg

Now these... are some awesome spartans.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Mar 26, 2013 02:13 AM    Msg. 525 of 916       
Quote: --- Original message by: Jesse
Quote: --- Original message by: master noob
if ye send me the weapon bitmaps(preferably .png/tga/tif) I can rework them to better fit halo's engine.


For the AR? I'm not sure how they need optimizing, elaborate :o

all weapons; I can bake overhead lighting into the specular/diffuse(seen in the h1 AR, Magnum, Plasma Rifle, etc) and work the normal map into it to fit in better, and a bunch of other small adjustments.

 
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