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Author Topic: For those who said this day would never come, what are they to say now (1359 messages, Page 2 of 39)
Moderators: Dennis

Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 9, 2012 06:49 PM    Msg. 36 of 1359       
Quote: --- Original message by: Higuy
But thats not the issue; its the actual encounters, AI placement, and the original level design that is still there that you are basing it off of. Even if you will be changing weaponsets most of the level design should stay true to how it was before... theres no need to change something thats been found to be great as it is, playtested a million times by professionals, etc. If have any clue on level design and game theory than it should be pretty obvious.


If the level design is left how it was before, what's the point of this?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 9, 2012 06:51 PM    Msg. 37 of 1359       
Quote: --- Original message by: Jaz
Quote: --- Original message by: Higuy
But thats not the issue; its the actual encounters, AI placement, and the original level design that is still there that you are basing it off of. Even if you will be changing weaponsets most of the level design should stay true to how it was before... theres no need to change something thats been found to be great as it is, playtested a million times by professionals, etc. If have any clue on level design and game theory than it should be pretty obvious.


If the level design is left how it was before, what's the point of this?


Exactly. But by changing things like AI placement (and the actual encounters themselves), it strays from the gameplay created throughout the level and ultimately it will display a uninspired mod at best


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Nov 9, 2012 06:55 PM    Msg. 38 of 1359       
I can contribute?


creator843
Joined: Jul 10, 2012

I LOVE HALO!


Posted: Nov 9, 2012 06:58 PM    Msg. 39 of 1359       
Quote: If the level design is left how it was before, what's the point of this?
port the normal halo 2 campaign like it is maybe?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Nov 9, 2012 07:00 PM    Msg. 40 of 1359       
normal h2 weapon set plus ma5b with 48 round capacity

plus replace h2 pistol with h1's, best game evar


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 9, 2012 07:01 PM    Msg. 41 of 1359       
Quote: --- Original message by: creator843
Quote: If the level design is left how it was before, what's the point of this?
port the normal halo 2 campaign like it is maybe?


So it would just be for all those who can't be bothered to just buy Halo 2?

If I wanted to play the normal H2 campaign, I'd just buy it.

But yeah Higuy, I guess if this mod does end up just making the gameplay worse than originally, there's not much point to it.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Nov 9, 2012 07:03 PM    Msg. 42 of 1359       
Quote: --- Original message by: Delicon20
normal h2 weapon set plus ma5b with 48 round capacity

get out

60-round clips and 15-bullets-per-second or bust
also shinier weapons plox, halo 2 plasma weapons looked 2dull4metal


creator843
Joined: Jul 10, 2012

I LOVE HALO!


Posted: Nov 9, 2012 07:04 PM    Msg. 43 of 1359       
Quote: --- Original message by: Delicon20
normal h2 weapon set plus ma5b with 48 round capacity

plus replace h2 pistol with h1's, best game evar
is so amazing right?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 9, 2012 07:10 PM    Msg. 44 of 1359       
Quote: --- Original message by: creator843
Quote: --- Original message by: Delicon20
normal h2 weapon set plus ma5b with 48 round capacity

plus replace h2 pistol with h1's, best game evar
is so amazing right?

I need to step in.
Screw ODST's 48 round M7S mag.
H2 had a SMG with 60 rounds.If you replace it with the MA5B it won't make much of a difference in gameplay.Same function,different look.
They're trying to keep the gameplay the same.A 48-round mag is definitely going to change it.

As for the H2 pistol,the DMR can fill that position in with a 12 round mag.

What's the point of having a smaller mag size anyway?
Edited by Dumb AI on Nov 9, 2012 at 07:14 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 9, 2012 07:14 PM    Msg. 45 of 1359       
Uh,the H2 pistol is faster,right?
Well,I guess it can be just an extra weapon that's laying around for no reason.
Well,just replace it with the CMT pistol.
Edited by Dumb AI on Nov 9, 2012 at 07:15 PM


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Nov 9, 2012 07:18 PM    Msg. 46 of 1359       
Quote: --- Original message by: The Lodeman
Quote: --- Original message by: Caboose 14

"Opinions"
Edited by Caboose 14 on Nov 9, 2012 at 06:38 PM


http://www.atimelyperspective.com/wp-content/uploads/right-back-at-ya.jpg?ps=1333170964744


Aw man, got me there.....LOL


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 9, 2012 07:22 PM    Msg. 47 of 1359       
Hm,just replace it with the CMT pistol,but with the H2 pistol's damage,capacity and speed.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Nov 9, 2012 07:26 PM    Msg. 48 of 1359       
Quote: --- Original message by: Dumb AI

Quote: --- Original message by: creator843
Quote: --- Original message by: Delicon20
normal h2 weapon set plus ma5b with 48 round capacity

plus replace h2 pistol with h1's, best game evar
is so amazing right?

I need to step in.
Screw ODST's 48 round M7S mag.
H2 had a SMG with 60 rounds.If you replace it with the MA5B it won't make much of a difference in gameplay.Same function,different look.
They're trying to keep the gameplay the same.A 48-round mag is definitely going to change it.
Edited by Dumb AI on Nov 9, 2012 at 07:14 PM


no looking up while firing
more powerful (understandably, since the SMG was designed to be dual-wielded)
it looks better than a tiny can-opener gun
MA5B had better burst fire, as SMG was inaccurate regardless of whether you were firing before or not


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 9, 2012 07:34 PM    Msg. 49 of 1359       
The SMG in my tagset is near identical to that of the Ma5b, the only difference is slightly better accuracy at start, and the slight recoil.

Also, don't forget, we are doing a H1 version of the map as well, and the maps will all be unprotected when released, with the scripts released.

A pure H2 replica isn't something I'm personally interested in, but if anyone wants to make it, they are certainly welcome to.
Edited by Masters1337 on Nov 9, 2012 at 07:39 PM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 9, 2012 07:34 PM    Msg. 50 of 1359       
(Off topic but I think it's one of the threads in the Off Topic section of Halomods that Google suspects. Probably a virus in the thread. There's a thread in some weird language(The one that most troll hackers happen to use.) Somebody should probably ask Kornman about it)

(Anyway) While I wait for this, does anyone think it's worth it to buy Halo 2 on PC? Is it good? Don't really want to spend much money on anything but PC components atm, but I am lacking in decent games atm.



Edited by Jaz on Nov 9, 2012 at 07:35 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 9, 2012 07:53 PM    Msg. 51 of 1359       
Very few players.
HCE is at least 4x better.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 9, 2012 07:58 PM    Msg. 52 of 1359       
Quote: --- Original message by: Higuy
Exactly. But by changing things like AI placement (and the actual encounters themselves), it strays from the gameplay created throughout the level and ultimately it will display a uninspired mod at best


...And creates new gameplay!


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 9, 2012 08:01 PM    Msg. 53 of 1359       
Quote: --- Original message by: Sergeant 1337
Quote: --- Original message by: Higuy
Exactly. But by changing things like AI placement (and the actual encounters themselves), it strays from the gameplay created throughout the level and ultimately it will display a uninspired mod at best


...And creates new gameplay!

Nope, any attempt to change gameplay will make it worse than Halo 2.

Inspired mod would be to recreate original game and change nothing.

...

*tries to keep a straight face*
Edited by Echo77 on Nov 9, 2012 at 08:03 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 9, 2012 08:26 PM    Msg. 54 of 1359       
It's a shame then if you know they can be better that you post half completed work when you know it looks bad, when you could have taken the time to create something a bit more polished and have a much better first reception.


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Nov 9, 2012 08:28 PM    Msg. 55 of 1359       
I offer my services if they are wanted (looks at masterz.)


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 9, 2012 09:57 PM    Msg. 56 of 1359       
Get on aim Jesse!

and I'm not really sure what we could use the H2 elite you have for, I'm sure it be useful if anyone wants to make a pure H2 version.
Edited by Masters1337 on Nov 9, 2012 at 09:57 PM


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Nov 9, 2012 10:31 PM    Msg. 57 of 1359       
OMG im going to say this in latin for the surprise (i use googletranslate to learn some latin from time to time so dont expect anything really good) id est unum Mirabilis, id est unum Miraculi!, the only sad thing is that im probably going to play it like h2 crappily ( due to directx error for os) but who cares i still cool though, nice work and please, DO NOT QUIT, i want to see this in a period of 1 to 2 and half years ( being realistic ofcourse)


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Nov 9, 2012 11:50 PM    Msg. 58 of 1359       
waka waka


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 9, 2012 11:54 PM    Msg. 59 of 1359       
Quote: --- Original message by: Masters1337

Get on aim Jesse!

and I'm not really sure what we could use the H2 elite you have for, I'm sure it be useful if anyone wants to make a pure H2 version.
Edited by Masters1337 on Nov 9, 2012 at 09:57 PM

...wait. So no Halo 2 elites for a Halo 2 map?


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Nov 9, 2012 11:56 PM    Msg. 60 of 1359       
It's not a re-make of Halo 2 exactly, more like CMT's vision of what Halo 2 should have been like in the first place.

And Masterz, I contacted you on AIM but it seems you're AFK or something, sometimes it appears we're rarely on at the same time. I'll try every hour or so.
Edited by Jesse on Nov 9, 2012 at 11:57 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 10, 2012 12:32 AM    Msg. 61 of 1359       
which SN?? Masterz1337?


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Nov 10, 2012 12:37 AM    Msg. 62 of 1359       
Yus sir.


I believe it is the correct one.


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Nov 10, 2012 01:04 AM    Msg. 63 of 1359       
Think of it as SPV1H2. It's halo 2's maps with the CMT tagset and AI set up. They're not making H2SPCE, someone else can do that. Actually, someone go find CAD and bug him for his h2 deltahalo map, if that's what you're looking for. The attempt here is to create a better game play experience then Halo 2 had. I play tested, it has a lot of potential if executed correctly.


Corvette19
Joined: Feb 27, 2007


Posted: Nov 10, 2012 01:28 AM    Msg. 64 of 1359       
Quote: --- Original message by: Higuy
But thats not the issue; its the actual encounters, AI placement, and the original level design that is still there that you are basing it off of. Even if you will be changing weaponsets most of the level design should stay true to how it was before... theres no need to change something thats been found to be great as it is, playtested a million times by professionals, etc. If have any clue on level design and game theory than it should be pretty obvious.

what would be the point of a almost like the real thing experience.... most of us have all played halo 2 already


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Nov 10, 2012 01:36 AM    Msg. 65 of 1359       
So what do you mean by "custom cutscenes"?
Are you going to keep the delta halo opening cutscene (hev drop and all that jaz) or are you going to do something entirely new for the cutscenes?


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Nov 10, 2012 03:34 AM    Msg. 66 of 1359       
I quite like the gameplay in Halo 2, but in some spots it could get boring. But that is in every game.

People should realise (those few that are hating because of bad visuals) that this is a wip. Thus, this is IN PROGRESS. Thus, THIS IS NOT FINISHED. And thus, HOLD YOUR OPINIONS UNTIL IT PROGRESS TO AT LEAST BETA, YOU IDIOTS.

Continually trashing members of this forum and CMT, who has done nothing wrong to you, is just making people not like you.

You need to seriously get a life.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 10, 2012 04:12 AM    Msg. 67 of 1359       
Quote: --- Original message by: Jesse

It's not a re-make of Halo 2 exactly, more like Masterz' vision of what Halo 2 should have been like in the first place.

Edited by Jesse on Nov 9, 2012 at 11:57 PM


The "real" CMT is actually just sitting on the sideline and letting Masterz have a little project of his own to work on. In reality he isn't allowed to contribute in the real "A-team" work, therefore he gets to work on such adorable projects as this.

Just pointing it out, since there should be more distinction as to who is actually making this project!


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 10, 2012 04:33 AM    Msg. 68 of 1359       
Unless Masterz' took a serious course in management, scripting and level design, he isn't more capable than SPv2's brute spamming over a large wide-open BSP. But of couse I'd assume someone else is in charge of the encounter design.

What exactly are you going to be doing in this particular campaign re-make Masterz? Aside from hauling in almost all the credits like you did in past SPvX endeavours.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Nov 10, 2012 08:01 AM    Msg. 69 of 1359       
Quote: --- Original message by: Disco Banana
Quote: --- Original message by: LegionofShadows
You need to seriously get a life.


Just because a guy spending a lot of time in a forums means the guy has no life?

Quote: --- Original message by: LegionofShadows
Continually trashing members of this forum and CMT.


I didn't trash anyone here nor CMT, the last thing i posted in the CMT thread was a joke. If i really mean it, i've should have post " You guys used rips you liars! "

If you think " F " was the guy i trashed. I didn't trash F actually, I only revealed some proof that F is l283023.

Quote: --- Original message by: LegionofShadows
People should realise (those few that are hating because of bad visuals) that this is a wip. Thus, this is IN PROGRESS. Thus, THIS IS NOT FINISHED. And thus, HOLD YOUR OPINIONS UNTIL IT PROGRESS TO AT LEAST BETA, YOU IDIOTS.


What are you talking about? CMT or Halo 2?

( If Halo 2 )
If Halo 2 was a WIP why did Bungie released it? Whos the idiot Bungie or you?
( If CMT )
I don't even flame CMT nor there work.


Sorry you took offense, as it wans't aimed at you. It was aimed at The Lodeman and Higuy - but I didn't want to be specific. That would just be rude.

I don't even know why they have to do that. It's not as if CMT is directly competing; they are simply creating a single player mod and a... single player mod (I guess.)

Unless the attempt and success at creating good gameplay is a threat to the world dominance of Lodeman.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Nov 10, 2012 08:08 AM    Msg. 70 of 1359       
CMT never competed with us lol, they mod and remake campaigns thousands of times, we make an original one. Nah LegionsofShadows, i'm just critiquing this project as I would any other. Masterz has been so kind to share his ideas, and I am free to voice my opinion on them and suggest better routes to take. I also take part in the side discussions pertaining to who is actually making this.

You just get mad when you see me post LegionsofShadows, because you don't like me, because I dare critique your heroes.

 
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