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Author Topic: Lightmaps in 3ds max (4 messages, Page 1 of 1)
Moderators: Dennis

Joined: Aug 28, 2007


Posted: Nov 17, 2012 04:42 PM    Msg. 1 of 4       
Is there any way for 3ds max to read lightmaps generated by tool for Halo Custom Edition?

Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::

Posted: Nov 17, 2012 04:43 PM    Msg. 2 of 4       
There was an app along time ago, I believe made by DEElekgolo that would, if I'm not mistaken, it may have only exported them using the daylight system.

EDIT: Found it, seems to be have made by TheFieryScythe , and I'm not sure if you can import..

Edited by iHalo on Nov 17, 2012 at 04:44 PM

Joined: Aug 28, 2007


Posted: Nov 17, 2012 05:06 PM    Msg. 3 of 4       
Okay, so now I have 2 meshes, one with lightmaps as a material and one with all halo's textures. Any way to merge the two for rendering?

Joined: Dec 16, 2007


Posted: Nov 17, 2012 08:44 PM    Msg. 4 of 4       
Some real time shaders allow you to use a bitmap as a light-map in 3ds.

The one by Laurens Corijn is particularly useful.



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