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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Lightmaps in 3ds max

Author Topic: Lightmaps in 3ds max (4 messages, Page 1 of 1)
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ptowery
Joined: Aug 28, 2007

oify


Posted: Nov 17, 2012 04:42 PM    Msg. 1 of 4       
Is there any way for 3ds max to read lightmaps generated by tool for Halo Custom Edition?


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Nov 17, 2012 04:43 PM    Msg. 2 of 4       
There was an app along time ago, I believe made by DEElekgolo that would, if I'm not mistaken, it may have only exported them using the daylight system.

EDIT: Found it, seems to be have made by TheFieryScythe , and I'm not sure if you can import..

http://hce.halomaps.org/index.cfm?fid=4312
Edited by iHalo on Nov 17, 2012 at 04:44 PM


ptowery
Joined: Aug 28, 2007

oify


Posted: Nov 17, 2012 05:06 PM    Msg. 3 of 4       
Okay, so now I have 2 meshes, one with lightmaps as a material and one with all halo's textures. Any way to merge the two for rendering?



Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Nov 17, 2012 08:44 PM    Msg. 4 of 4       
Some real time shaders allow you to use a bitmap as a light-map in 3ds.

The one by Laurens Corijn is particularly useful.

http://www.laurenscorijn.com/viewportshader

 

 
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