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Author Topic: From blender 3d to 3ds max problem. (8 messages, Page 1 of 1)
Moderators: Dennis

voodoobram
Joined: Nov 21, 2012


Posted: Nov 21, 2012 12:35 PM    Msg. 1 of 8       
Hallo I love halo custom edition.
And I am trying to mod.
But I can already model in blender 3d.
But texturing stuff en putting the model in halo has to be dun in 3ds max.

And texturing the imported model is the problem.
I uploaded a youtube video with the process its 5 min but you can see al you need to see in 4 min.
If you guys help me I will post a video on how to get 3d models from blender put them in 3ds max and build them into a map.

I'm from the Netherlands and my English spelling sucks so please don't rip on me for that.
(I have to google everything i post for spell check)

http://www.youtube.com/watch?v=gOYPbIFlWcU

Thank you
Edited by voodoobram on Nov 21, 2012 at 12:36 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Nov 21, 2012 01:48 PM    Msg. 2 of 8       
hi,
maybe use collada to take it from blender to 3ds max.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Data_System/Files/Import/COLLADA

edit: also you can import/export from blender as an OBJ and keep the materials.
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Wavefront_OBJ
Edited by ally on Nov 21, 2012 at 02:44 PM


voodoobram
Joined: Nov 21, 2012


Posted: Nov 22, 2012 12:16 PM    Msg. 3 of 8       
Thanks for trying to help me out.

I have tried both things and the same stuff is happening.
Your right about the .obj it saves the material and if you defuse it is saves the color to.
But it still does not allow or show texturing.

And I tried exporting and importing a textured model as a collada file but is did not keep the texture and it also did not allow texturing.
If you think its handy I can make a short video on that as well.

So any more ideas?
Edited by voodoobram on Nov 22, 2012 at 12:17 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Nov 22, 2012 03:41 PM    Msg. 4 of 8       
yes, another way is to export as fbx then import into 3ds max as fbx.
this keeps the materials in place when importing it into 3ds max.
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/FBX/3dsmax


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 22, 2012 10:35 PM    Msg. 5 of 8       
It's not practical but you could always scrap blender and start using 3dsmax.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Nov 23, 2012 06:27 AM    Msg. 6 of 8       
true but if he already has models made in blender then he just needs help getting them into 3ds max to work with the tools to build a level.


voodoobram
Joined: Nov 21, 2012


Posted: Nov 26, 2012 09:05 AM    Msg. 7 of 8       
Oke guys I'm trying to figure out how to use this autodesk FBX coverter 2013 program.
I will let you know if I hit a wall, its going to take a couple of try's.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Nov 26, 2012 01:01 PM    Msg. 8 of 8       
okay, reply when you need to.

 

 
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