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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »GIVE US THE TAGS!!!!!

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Author Topic: GIVE US THE TAGS!!!!! (109 messages, Page 1 of 4)
Moderators: Dennis

Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 2, 2012 07:11 PM    Msg. 1 of 109       
Okay here you go.

http://www.mediafire.com/?ylb1hrnh24e60hx

I believe this is all I have left of the Zteam's content, I only glanced in the far, but the things you will find relevant are the weapons and effects. It also has the H3 MC with the H3 converted anims. Oh, and it has all 4 H3 grenade types here too, which should be pretty cool when the next version of OS is released with support with up to 4 grenade types.

Zteam is

Ctrl Alt Destroy
ShadowSpartan
Choking Victim
Edited by Masters1337 on Dec 2, 2012 at 07:11 PM


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Dec 2, 2012 07:13 PM    Msg. 2 of 109       
Cool. Interested in trying it out.


Xiao
Joined: Nov 14, 2012

Keiichi-kun o mitsuketa.


Posted: Dec 2, 2012 07:30 PM    Msg. 3 of 109       
Are the weapon animations also from halo 3?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 2, 2012 07:31 PM    Msg. 4 of 109       
Yeah, and H2 I believe,


Choking Victim
Joined: Jan 13, 2008


Posted: Dec 2, 2012 07:32 PM    Msg. 5 of 109       
Enjoy.


Xiao
Joined: Nov 14, 2012

Keiichi-kun o mitsuketa.


Posted: Dec 2, 2012 07:36 PM    Msg. 6 of 109       
I thank you guys for this honorable release.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Dec 2, 2012 07:38 PM    Msg. 7 of 109       
Multiple melee animations :D


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 2, 2012 07:42 PM    Msg. 8 of 109       
You'll need OS to see the multiple melee anims I believe. Also, OS is required for some of the animation tags to be opened/compiled.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 2, 2012 07:45 PM    Msg. 9 of 109       
You have no idea. No IDEA. NO IDEA how long I've waited to get my hands on Halo 3's animations. I was born and raised on them (as well as by ICEE), and I can't even begin to express how utterly hyper and excited I am to take a closer look at these.

Thank you thank you thank you thank you thank you I love you all <3 <3 <3


XlzQwerty1
Joined: Aug 6, 2009


Posted: Dec 2, 2012 07:47 PM    Msg. 10 of 109       
Ahh, sadly...

12.02.12 19:47:24 EAX: 0x00000000
12.02.12 19:47:24 EBX: 0x20CD6701
12.02.12 19:47:24 ECX: 0x00000000
12.02.12 19:47:24 EDX: 0x00000000
12.02.12 19:47:24 EDI: 0x0018B068
12.02.12 19:47:24 ESI: 0x00000000
12.02.12 19:47:24 EBP: 0x0018AF40
12.02.12 19:47:24 ESP: 0x0018AF30
12.02.12 19:47:24 EIP: 0x77820C22, 83 C4 04 C2 ?????
12.02.12 19:47:24 EXCEPTION halt in \halopc\haloce\source\models\model_animation_definitions.c,#827: (byte*)translation_node_info>=(byte*)animation->data.address && (byte*)translation_node_info< (byte*)animation->data.address + animation->data.size

When I try to see the h3biped, in OS sapien.

Guess we can't see the halo 3 biped animations :(
Edited by XlzQwerty1 on Dec 2, 2012 at 07:56 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 2, 2012 08:00 PM    Msg. 11 of 109       
What about guerilla or tool?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 2, 2012 08:17 PM    Msg. 12 of 109       
foundreh tiem


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Dec 2, 2012 08:18 PM    Msg. 13 of 109       
Quote: --- Original message by: CaptainVidya
Time to see if the four grenade types in the OS version I compiled really works. Also trains.


Is that terminal?

That just might be one of the most beautiful thing I've ever seen

inb4 I like trains

E: when will this be released?
Edited by SilentJacket on Dec 2, 2012 at 08:19 PM


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Dec 2, 2012 08:21 PM    Msg. 14 of 109       
Just found the security camera. Awesome.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 2, 2012 08:21 PM    Msg. 15 of 109       
Quote: --- Original message by: SilentJacket

Quote: --- Original message by: CaptainVidya
Time to see if the four grenade types in the OS version I compiled really works. Also trains.
http://img236.imageshack.us/img236/830/masterzgotownedyz8.gif


Is that terminal?

That just might be one of the most beautiful thing I've ever seen

inb4 I like trains

E: when will this be released?
Edited by SilentJacket on Dec 2, 2012 at 08:19 PM


Seriously dude, look at the OP :\


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 2, 2012 08:22 PM    Msg. 16 of 109       
I'm going to hazard a guess that the sprinting animations in the Halo 3 weapons are made by CAD and not Bungie. Same with the flashbang and throwing-knife animations.

Also: Is the Halo 2 E3 2003 BR reload made by CAD or was it hidden in Halo 2's files?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 2, 2012 08:25 PM    Msg. 17 of 109       
[17:20] Jesse: should they be used in foundry? :o
[17:20] Masterz@AIM: magic 8 ball says....
[17:20] Masterz@AIM: most definitely

He has spoken!
Edited by Jesse on Dec 2, 2012 at 08:25 PM


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Dec 2, 2012 08:29 PM    Msg. 18 of 109       
Quote: --- Original message by: Jesse

Seriously dude, look at the OP :\


I was actually referring to the map itself, they have full maps? I thought they were just tags...

E: nope, just tags.

When will the map be released?
Edited by SilentJacket on Dec 2, 2012 at 08:48 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 2, 2012 08:33 PM    Msg. 19 of 109       
sprinting anims should be from H2, they were left in the retail builds I believe.


Spartan Tom
Joined: Oct 23, 2011

Just ban me and I will be happy.


Posted: Dec 2, 2012 08:41 PM    Msg. 20 of 109       
Thanks Masters1337 and zteam! I love it!


Spartan_094
Joined: Jan 8, 2008


Posted: Dec 2, 2012 08:46 PM    Msg. 21 of 109       
Whoa this day couldn't get any better. I would link a old picture here but dennis wouldn't approve of such profanity ;)


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 2, 2012 09:43 PM    Msg. 22 of 109       
Quote: --- Original message by: master 34
thanks nice tags pack need more

...are you serious right now?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 2, 2012 09:50 PM    Msg. 23 of 109       
All these years of work, rendered moot by one file release...

I'll get over it as I enjoy the spoils.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 2, 2012 09:56 PM    Msg. 24 of 109       
Several of the tags seem to be OS Guerilla-only.
Edited by Dumb AI on Dec 2, 2012 at 09:56 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 2, 2012 10:03 PM    Msg. 25 of 109       
Quote: --- Original message by: Dumb AI

Several of the tags seem to be OS Guerilla-only.
Edited by Dumb AI on Dec 2, 2012 at 09:56 PM


It should just be some anim tags who have blocks that exceed the stock tools limit.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 2, 2012 10:10 PM    Msg. 26 of 109       
I can't delete them without OS Guerilla.Can you do it for the H3 Spartan anims?
Please?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 2, 2012 10:15 PM    Msg. 27 of 109       
He didn't read the whole post.
"I believe this is all I have left of the Zteam's content..."
Edited by Dumb AI on Dec 2, 2012 at 10:16 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 2, 2012 10:18 PM    Msg. 28 of 109       
I feel bad for those who use CAD's HUD.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Dec 2, 2012 10:58 PM    Msg. 29 of 109       
A few of the H3 weapons have ridiculously large tag sizes :S And some of the weapons I can't seem to pick up. Guessing I need to use the new spartan animations for them.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 2, 2012 11:01 PM    Msg. 30 of 109       
The HUD takes up a lot of space. Re-route it to something else.

Also, my own PP shaders :v
they suck


For the shotgun.weapon, set the gun type to "shotgun" for a fixed reload.
Edited by Jesse on Dec 2, 2012 at 11:04 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 2, 2012 11:05 PM    Msg. 31 of 109       
It should be more blue!


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 2, 2012 11:11 PM    Msg. 32 of 109       


Looks legit

Now you guys KNOW Foundry's gonna kick ass.
Edited by Jesse on Dec 2, 2012 at 11:14 PM


Corvette19
Joined: Feb 27, 2007


Posted: Dec 2, 2012 11:21 PM    Msg. 33 of 109       
This is cool! Sweetness!


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 2, 2012 11:24 PM    Msg. 34 of 109       
About the shotgun, these were all extracted from a single map CAD gave me over a year ago, there may be some conversion errors from what was actually in the map.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 2, 2012 11:33 PM    Msg. 35 of 109       
Yeah, the shotgun issue I mentioned. The AR firing effects.






Edited by Jesse on Dec 2, 2012 at 11:43 PM

 
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