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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bind command

Author Topic: Bind command (7 messages, Page 1 of 1)
Moderators: Dennis

SpartanCedric527
Joined: Dec 9, 2012

We're surrounded? Poor ba**ards.


Posted: Dec 9, 2012 11:47 PM    Msg. 1 of 7       
Okay someone help me out with how to use the Bind command, I'm getting nowere


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Dec 9, 2012 11:59 PM    Msg. 2 of 7       
bind <device> <button> <command>
eg, bind keyboard e action


SpartanCedric527
Joined: Dec 9, 2012

We're surrounded? Poor ba**ards.


Posted: Dec 10, 2012 09:50 PM    Msg. 3 of 7       
I love you!


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 10, 2012 10:24 PM    Msg. 4 of 7       
Okay, now i have a few questions. This bind command, is it for halo script? and can you bind any key to do different actions? Say, for instance, "C" to execute a dormant script?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Dec 10, 2012 11:25 PM    Msg. 5 of 7       
It's normal keyboard stuff. action, melee, jump, switch_grenade, etc.


nihao123456ftw
Joined: Mar 24, 2012


Posted: Dec 16, 2012 03:15 AM    Msg. 6 of 7       
so the <device> is for things like keyboard and mouse? Is there anything else that it accepts?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Dec 16, 2012 03:37 AM    Msg. 7 of 7       
keyboard and mouse are the only two I directly know. You can try plugging in a gamepad, setting the controls in your UI, and then print_binds to figure out what the game internal refers to controllers as. And for any print commands (like print_binds) you need to set the internal variable, developer_mode, to 4 or higher (Sapien uses 127 defaultly)

 

 
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