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Author Topic: [Release] HAC 2 alpha/preview (220 messages, Page 1 of 7)
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Btcc22
Joined: Dec 17, 2012


Posted: Dec 27, 2012 10:33 PM    Msg. 1 of 220       


Halo Anticheat 2 is a new mod, supporting all versions of both Halo CE and Halo PC. Download is at the very end of the post.

Despite the name, there's no anticheat in this build. This release is an alpha/preview to gather feedback on some of the features and a chance to get them tested on a wider array of machine configurations. Expect there to be bugs and gripes; removing them is the point of this alpha/preview release.

When reporting issues, please state your full game version (for example, Halo CE 1.04) and what you were doing/what you did when you encountered the problem.

Here's a quick overview of the features currently on offer for testing:

Map downloading

Click for preview video (YouTube)

To help promote custom maps, HAC 2 boasts an in-game map downloading system. If a player attempts to join a server running a map they don't have, HAC 2 will intervene and download the map for you from a network of map mirrors and then continue connecting you to the game. Currently the system grants access to around 1,000 maps and growing.

This system requires absolutely no effort on the part of game server administrators. Players and administrators will be able to add any maps that might be missing from our extensive collection to the network responsible for serving the maps. There are also plans to support map makers further by allowing them to hold beta testing sessions without the hassle of distributing maps beforehand and having to worry about them being leaked by testers.

To keep things speedy, we're seeking bandwidth providers/mirrors for map hosting. You're free to donate as much or as little space and bandwidth as you wish. The only requirement is that you have at least ~10mbit upstream non-residential (other words, no home hosting) bandwidth. If you're interested in helping the service out, contact me or reply to this post and I'll contact you.


Rapid load times

HAC 2 adds a caching system to Halo CE that allows for near instant game launch times, regardless of how many custom maps you have. Put away the map managers, they're no longer needed. Download as many maps as you wish, your load times will stay constant.

Note: The initial launch time after loading HAC 2 will be the same as usual, so don't be disheartened. You'll see the speed increase on subsequent attempts after the caching has kicked in.


Increased draw distance

A small addition but the default draw distance has been increased severalfold. This only benefits a few custom maps. If you wish, you can restore the default (1024 units) via the 'draw' console command.

Full Game Queue

http://www.youtube.com/watch?v=YKbB9X7C4H4


Wanting to play in a specific server but can't be bothered retrying until a space is available? Fear not! HAC 2 will detect your predicament and wait until a space is available.


Doubled BSP poly limit

Click here for a preview video (YouTube)

This was mainly done to fix glitches on existing maps but the extra budget could be used to produce more detailed maps. Although the limit has been doubled, it could be increased further in the future if desired. I'm aware that OS does something similiar (wasn't at the time of implementation), although I'm not sure if it's only for .yelo maps. Assuming it's not, having this as a feature in more than one mod will allow map makers to have their higher detailed maps played by a wider audience.

In-game BSP poly budget display



I've included a basic budget display for map makers that'll allow them to view how many polys are being drawn and how much of their budget they've used. This might prove to be utterly useless but the idea was to help map makers to squeeze the most of engine. That and to deserve as a distraction for a few moments.


Automated version changing

Having a community split between game versions necessitated a version changer to grant players a wider choice of games to choose from. HAC 2 takes this idea one step further by detecting the version of the server you're attempting to join and silently switching your game to the correct version, ensuring you can join any game, regardless of version differences.


Unified server list

Another problem, related to the version changing, was only being able to see the server list for a single version of the game. HAC 2 solves this by showing you servers from all versions of the game. Combined with the automated version changer, you needn't worry about which version of the game you're using again.


Field of view modifier

Click here for a video preview (YouTube)


Fairly standard feature but an important one to have. Pressing F6 in-game will allow you to adjust the field of view to your liking. If you're a console command kind of person, you can just type the value directly into the console with 'fov degrees'. Your preferences will be saved so you only need to do it once.


In-game server bookmarks/favourites

Pressing F4 in a game will allow you to add (or remove with another press) a server to a list of bookmarks. Pressing F5 will allow you to view this list, including live status information to help you pick a game to play in. To quick join a bookmarked server, simply press alt and the corresponding number. To join bookmarks with a number higher than 10, hold the control key down (e.g., alt + ctrl + 5 is 15). To delete a bookmark, press the delete key and the corresponding number. For deleting bookmarks higher than 10, hold the right (or left if you can reach) control key down.




Quick server information copying

A minor feature but it solves a pet annoyance held by many scrimmers. You can copy the details of a bookmarked server to the clipboard for easy pasting on Xfire/your choice of IM service by typing 'copy' followed by the corresponding bookmark number. To copy the details of the server you're in, regardless of whether it's bookmarked, simply type 'copy'.


Devmode toggle

Since external apps are irritating, I've added a command to toggle devmode on/off. Simply type devmode 0/1 into the console.

Note: Disable it before switching between games unless it's local (non-dedicated) or the game will crash. I'll patch this in the next update.


Stuff nobody cares about (misc fixes)

There are a couple of small fixes, such as fixing the console text so that the display time isn't tied to your framerate.


Future development plans

The features included in this release aren't the end of the project. Here's a quick taster of some of the other features that will be included in future updates, as testing progresses. There are more to come as development marches on.


Chat customisation

HAC 2 integrates and enhances Sehe's "Halo Chat V2" to allow for control over your in-game text display in multiplayer games. Aside from the customisation options, this fixes the dreaded 'text lag' issue.


Optic integration

Optic integration brings the announcements and medals from newer titles to your Halo 1 multiplayer experience. By having Optic as a feature built-in to HAC 2, we hope to bring you a wider variety of announcements and medals. As it stands, you can choose medals and announcements from any of the games, except Halo Wars.


More allowances raised

To follow on from the raised BSP poly limits, HAC 2 aims to do more of the same to other limitations. I'd just like to note that this project isn't focused on engine enhancements (you have OS for that) but if a few limits can be raised here and there, I'll do so.


Statistics tracking

HAC was the first application for Halo to bring detailed and reliable statistics tracking to the game and to date has tracked millions of kills and hundreds of thousands of games.

HAC 2 aims to build upon the statistics service offered by the original and bring the feature over for CE players to enjoy.


Anticheat

HAC 2 will offer server supported anticheat to both HPC and HCE. This means that for the first time, server administrators running SAPP* will be able to ensure a cheat-free experience by requiring all players in the server to be running HAC 2. Just to stress the point, there's no anticheat in the current build being provided for testing, so save the reverse engineering until later.

*hopefully users of other server mods such as Phasor and Gandanur will be able to join in on the fun.


Installation - A.K.A. "What files do I have to replace this time?"

HAC 2 is a single file that gets dropped into your Halo directory. It does not replace (or proxy) any of your existing files. Uninstalling is a simple matter of pressing the delete key. For more information, see the readme.txt included in the download.

HAC 2 will automatically grab the newest release when you start the game to ensure that you receive all bug fixes with zero effort on your part. Work has been put in to ensure the smallest possible file size (~75KB) to give you a smooth updating experience. Details of fixes and new features will be posted with each update.


F.A.Q.

Do I need admin rights to use HAC 2?

No. It was important to me that users didn't need to run the game with admin rights in order to make use of certain features, including map downloading.

Where do maps get downloaded to?

Maps are downloaded to a subdirectory of where Halo stores your game profile. This was done to allow users to download maps without requiring them to start the game with admin rights as would have been required by downloading to the game's default maps directory. If you wish to copy the maps to the standard directory, simply running the game with admin rights will cause HAC 2 to copy all downloaded maps there.

What ports does HAC 2 use?

There should be no need to adjust your firewall settings or mess around with port forwarding (only outgoing is required) but port 80 is used for updating and map downloading and port 3750 is used for communicating with the master server (stats tracking, anticheat, aspects of map downloading, etc). 3750 is unused in this release but will likely be made use of in the coming weeks.

If you're able to play the game online, you should be fine.

Other questions

Ask away and I shall answer.


Known incompatibilities:

OpenSauce (will cause crashes) - will look at adding a fix soon
Goemitar's version changer - won't function but is no longer required


Thanks to...

Things wouldn't have progressed so smoothly without the help of the people below. Some of them had no direct involvement but have contributed through posting their research over the years.

In no particular order:
Sehe, As7raios (my personal Q&A department), PM Rave, Influx, Harbinger, Sean Aero, Oxide, Goemitar, Souless (UI prototype for the abandoned HAC 1.5), Snafubar (work on the abandoned C# HAC 2), Martz0r (work on HAC 1), SilentK (engine research, pre-OS), FleetAdmiralBacon (your app gave me the idea to increase the draw distance), WaeV and Tucker.

Click here to download

Read the readme.txt before asking any questions!

Edited by Btcc22 on Jan 2, 2013 at 07:56 AM
Edited by Btcc22 on Jan 2, 2013 at 07:57 AM


Corvette19
Joined: Feb 27, 2007


Posted: Dec 27, 2012 10:40 PM    Msg. 2 of 220       
I'm not sure how I feel about this. This is all pretty awesome!!


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 27, 2012 10:41 PM    Msg. 3 of 220       
This is pretty cool.


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Dec 27, 2012 10:46 PM    Msg. 4 of 220       
This is awesome, although I'm having an issue.

Every time I join a server with a map that I don't have, it downloads perfectly fine. The problem is after it is done downloading. I get an exception and the game closes.

I'm running Windows 7 on my computer. Any ideas?


Btcc22
Joined: Dec 17, 2012


Posted: Dec 27, 2012 10:47 PM    Msg. 5 of 220       
Quote: --- Original message by: KingFisher
This is awesome, although I'm having an issue.

Every time I join a server with a map that I don't have, it downloads perfectly fine. The problem is after it is done downloading. I get an exception and the game closes.

I'm running Windows 7 on my computer. Any ideas?


What version of CE are you running?

Edit: Are you using OpenSauce by any chance? I believe there's an incompatibility at present.
Edited by Btcc22 on Dec 27, 2012 at 10:57 PM


Btcc22
Joined: Dec 17, 2012


Posted: Dec 27, 2012 11:48 PM    Msg. 6 of 220       
Quote: --- Original message by: reeiiko15
This is really cool. But I'm having trouble finding where the maps download to. Where exactly does halo store my profile?


C:\Users\your_username\Documents\My Games\Halo CE - maps can then be found in hac\maps.

Documents is My Documents on XP.
Edited by Btcc22 on Dec 27, 2012 at 11:50 PM


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Dec 27, 2012 11:50 PM    Msg. 7 of 220       
This sounds pretty awesome!

...Though I have one question; I noticed that a lot of the functions (changes to poly/object limits, auto-map downloads etc.) are shared with OpenSauce.
What are the differences between OS and your thing, and... ... well frankly, what is it? I get what it does and that sounds sweet, but... ...?


Btcc22
Joined: Dec 17, 2012


Posted: Dec 27, 2012 11:54 PM    Msg. 8 of 220       
Quote: --- Original message by: renegade343
This sounds pretty awesome!

...Though I have one question; I noticed that a lot of the functions (changes to poly/object limits, auto-map downloads etc.) are shared with OpenSauce.
What are the differences between OS and your thing, and... ... well frankly, what is it? I get what it does and that sounds sweet, but... ...?


I probably should have left the question about OpenSauce in the F.A.Q. It steps on OpenSauce's toes in regards to a couple of features although development has been entirely independent and the goal of this project isn't the same as OpenSauce's.

As for what it is, at this point it's just some extra features so the core can be tested. In the future, as the name suggests, anticheat capabilities will be added. That'll be announced at some point early next year though.


Btcc22
Joined: Dec 17, 2012


Posted: Dec 28, 2012 12:01 AM    Msg. 9 of 220       
Quote: --- Original message by: reeiiko15
And also when I'm stuck on "Connecting to server", the escape button doesn't work.
<a href="http://video.xfire.com/5d2ff9-4.jpg" target="_blank">http://video.xfire.com/5d2ff9-4.jpg</a>
Edited by reeiiko15 on Dec 27, 2012 at 11:54 PM


D'oh, not this bug again. I thought I'd seen the last of it. A quick solution for now is to type 'panic' into the console - it ought to restore the main. I believe waiting for Halo to fail to connect on its own without pressing exit will avoid the bug too. It only happens on servers that you're unable to connect negotiate a connection to.

Thanks for the report anyway, I'll take another look at it in the afternoon and roll out an update.

As for "map not found", missing maps are logged and I'll take care of them shortly. Some of the maps have been tricky/impossible to get hold of.
Edited by Btcc22 on Dec 28, 2012 at 12:04 AM


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Dec 28, 2012 12:07 AM    Msg. 10 of 220       
Quote: --- Original message by: Btcc22

Quote: --- Original message by: KingFisher
This is awesome, although I'm having an issue.

Every time I join a server with a map that I don't have, it downloads perfectly fine. The problem is after it is done downloading. I get an exception and the game closes.

I'm running Windows 7 on my computer. Any ideas?


What version of CE are you running?

Edit: Are you using OpenSauce by any chance? I believe there's an incompatibility at present.
Edited by Btcc22 on Dec 27, 2012 at 10:57 PM


That is probably the main issue, but I'm also running 1.09 if that helps at all.


Btcc22
Joined: Dec 17, 2012


Posted: Dec 28, 2012 12:22 AM    Msg. 11 of 220       
Quote: --- Original message by: KingFisher
That is probably the main issue, but I'm also running 1.09 if that helps at all.


Yeah, sounds like it's OpenSauce and this not playing nicely then. I've edited the main post to mention it anyway since I forgot to do it originally. Thanks. :)

@Reeiko: Good suggestion, I'll add a note in tomorrow's update.
Edited by Btcc22 on Dec 28, 2012 at 12:22 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 28, 2012 12:28 AM    Msg. 12 of 220       
This looks badass. Can't wait to download!


Btcc22
Joined: Dec 17, 2012


Posted: Dec 28, 2012 12:34 AM    Msg. 13 of 220       
Quote: --- Original message by: reeiiko15
Sorry to be annoying but I found one more problem. Sometimes when joining a favourite server by pressing Alt+# it says the IP address is invalid, so I press it again and it takes me to the server as it's supposed to. Not a big issue since it's an easy workaround just thought I'd let you know.
http://video.xfire.com/5d3012-4.jpg


It uses the game's connect functionality to join bookmarked servers and annoyingly, that's how it behaves. If you try to use the connect command during a game, it'll do the same.

I'll see if there's a way around it.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 28, 2012 12:45 AM    Msg. 14 of 220       
eh a few problems, but hey, I must say, I am still EXTREMELY impressed by how much help that is. Great job. Hopefully you guys keep it up and make this even better because I must say I am very happy with it so far.


Btcc22
Joined: Dec 17, 2012


Posted: Dec 28, 2012 12:57 AM    Msg. 15 of 220       
Quote: --- Original message by: Long Wang
Perhaps using the disconnect command before connecting to a game?


That ought to do it. ;)


Btcc22
Joined: Dec 17, 2012


Posted: Dec 28, 2012 01:17 AM    Msg. 16 of 220       
Quote: --- Original message by: Long Wang
I find the map downloading feature very useful. It's probably just me nit-picking, but I really dislike how you can still hear the background music and the sound when hovering over UI widget buttons, while the map is downloading. Maybe you could use the command sound_enable to disable sounds while the map is downloading, and then re-enable sounds when the map is finished downloading or if the map download is canceled. Just a suggestion, as it's not really needed.


You're not the first person that's mentioned that although it doesn't bother me personally. Still, 2:1 so I'll look at adding it. :)


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 28, 2012 01:34 AM    Msg. 17 of 220       
Any idea when you guys may have support for CE with OS or is it one of those things where you still need to find out "why" OS is causing a problem?


Btcc22
Joined: Dec 17, 2012


Posted: Dec 28, 2012 01:37 AM    Msg. 18 of 220       
Quote: --- Original message by: eliteslasher
Any idea when you guys may have support for CE with OS or is it one of those things where you still need to find out "why" OS is causing a problem?


Still need to figure it out because I haven't had a chance to check yet but I can take a guess. I'll probably look in the next few days when some of the other tasks are out of the way.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 28, 2012 02:37 AM    Msg. 19 of 220       
Sounds good. Great add on you have going here. Can't wait to see how it progresses.
It's stuff like this and OS, and hopefully, the merger of both that will maybe allow more people to get more into the Halo CE community in both the mapping and playing aspects. Keep it up!


blastroid
Joined: Dec 28, 2012

Love and Tolerate


Posted: Dec 28, 2012 06:48 AM    Msg. 20 of 220       
when i open halo i got this error:

"Unable to load HAC! Error Code:126"

and then my Halo Shuts down :T


dariusofwest2
Joined: Feb 25, 2009

Machinimator, Music Composer, Director


Posted: Dec 28, 2012 06:58 AM    Msg. 21 of 220       
Awesome job dude!

Still loving this!


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Dec 28, 2012 09:06 AM    Msg. 22 of 220       
Quote: --- Original message by: blastroid
when i open halo i got this error:

"Unable to load HAC! Error Code:126"

and then my Halo Shuts down :T
That's normal for v1.00ce. Just start Halo after that message again.


Btcc22
Joined: Dec 17, 2012


Posted: Dec 28, 2012 10:17 AM    Msg. 23 of 220       
Quote: --- Original message by: sshers1

The bsp Poly mmmm... will this also fix draw distance like the mountain in hugeass because it comes out no where.
Edited by sshers1 on Dec 28, 2012 at 10:14 AM


Yes.


Btcc22
Joined: Dec 17, 2012


Posted: Dec 28, 2012 10:36 AM    Msg. 24 of 220       
Quote: --- Original message by: sshers1
Excellent job mate.

And other thing will it save once the bug is fixed?
Cheers


Not entirely sure what you mean but the draw distance is increased by default. You can change it manually using the draw command and that'll save but I don't think there's any reason to use that command; it exists mostly for my testing.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Dec 28, 2012 11:17 AM    Msg. 25 of 220       
This will obviously conflict with OS, but it looks awesome. Hopefully one day you can fix compatibility issues and then Halo might be modernised.

Can't wait to try out the instant load feature. The biggest issue I've ever had with CE and the reason I started playing regular Halo a lot more is that it takes an extremely long time to load the game. I have to use a ton of maps because of clan events and stuff so it would take longer than 5 minutes just to load the game most of the time.

That and the map downloads make this an instant download for me.

That is... if Halo works soon... (still having major issues which I'm about to test again)


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Dec 28, 2012 11:57 AM    Msg. 26 of 220       
Quote: --- Original message by: Jaz
This will obviously conflict with OS, but it looks awesome. Hopefully one day you can fix compatibility issues and then Halo might be modernized.

Or better yet, someday merge with (or at least come alongside with) OS in a combined HCE package!

If we could distribute CE installers with OS and this pre-configured, then that should really help everyone catch up to speed.. (though, is that possible?)


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Dec 28, 2012 12:57 PM    Msg. 27 of 220       
This is very quite amusing. I tried it out and it works quite well indeed. Is there a list some where that shows all the maps that this program uses so it can auto download.

if so is it possible for users to submit maps to this so their is an expanding library of maps to chose from constantly?


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Dec 28, 2012 01:25 PM    Msg. 28 of 220       
everything works nicely except bookmarked servers. They are always offline when i press F5.


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Dec 28, 2012 01:39 PM    Msg. 29 of 220       
This sounds absolutely fantastic. I'll leave some feedback once I get my hands on it. In the meantime, in what language is it written?


Btcc22
Joined: Dec 17, 2012


Posted: Dec 28, 2012 02:04 PM    Msg. 30 of 220       
Quote: --- Original message by: Slayer117
This is very quite amusing. I tried it out and it works quite well indeed. Is there a list some where that shows all the maps that this program uses so it can auto download.

if so is it possible for users to submit maps to this so their is an expanding library of maps to chose from constantly?


Map requests that fail are logged so the maps can be added to the library. There are plans to allow users to submit maps though, it just takes a bit of time. :)

Quote: --- Original message by: CAG Gonzo
This sounds absolutely fantastic. I'll leave some feedback once I get my hands on it. In the meantime, in what language is it written?


Primarily C++ (with some assembly).

Quote: --- Original message by: altis94
everything works nicely except bookmarked servers. They are always offline when i press F5.


Strange. Should be fine if you're able to play in them as the query uses the same port.

Edit: Just remembered that I think there's a glitch with a certain server mod that causes queries to flake out after a while. That could be the cause. I'll investigate and report it to the creator.

Double edit:
Small patch released. It'll auto-update on next launch.

Quote: --- Original message by: reeiiko15
Sometimes when joining a favourite server by pressing Alt+# it says the IP address is invalid, so I press it again and it takes me to the server as it's supposed to. Not a big issue since it's an easy workaround just thought I'd let you know.


Fixed.

Quote: --- Original message by: reeiiko15
And also when I'm stuck on "Connecting to server", the escape button doesn't work.
Edited by reeiiko15 on Dec 27, 2012 at 11:54 PM


Should be fixed. Haven't been able to reproduce it in testing after this fix.

Quote: --- Original message by: blastroid
"Unable to load HAC! Error Code:126"


Needs further investigating but I've made a small fix to the loader.dll that may solve this.

Other notes: Bookmarks can now be deleted by holding delete and pressing the number corresponding to that bookmark. Hold either control key down to delete bookmarks higher than 10. For example, delete + 5 + control will delete bookmark 15.
Edited by Btcc22 on Dec 28, 2012 at 04:49 PM


Btcc22
Joined: Dec 17, 2012


Posted: Dec 28, 2012 06:27 PM    Msg. 31 of 220       
Quote: --- Original message by: sshers1
Why don't you make this for halo trial?
Edited by sshers1 on Dec 28, 2012 at 05:42 PM


I'm not willing to spend the time it'd take to support a demo. In my eyes, there's absolutely no reason to be playing it.
Edited by Btcc22 on Dec 28, 2012 at 06:27 PM


Escape
Joined: Dec 24, 2012


Posted: Dec 28, 2012 07:39 PM    Msg. 32 of 220       
Very nice. Every thing is working 100% for me.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Dec 28, 2012 08:40 PM    Msg. 33 of 220       
Quote: --- Original message by: sshers1
Quote: --- Original message by: Btcc22

Quote: --- Original message by: sshers1
Why don't you make this for halo trial?
Edited by sshers1 on Dec 28, 2012 at 05:42 PM


I'm not willing to spend the time it'd take to support a demo. In my eyes, there's absolutely no reason to be playing it.
Edited by Btcc22 on Dec 28, 2012 at 06:27 PM




But I do and people still do play it.

Very few still play it, and there's no point playing the demo when you can just get CE. Trial is pretty much dead. Get over it.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 28, 2012 09:45 PM    Msg. 34 of 220       
Tried this out lastnight, works great.
Thanks very much.


Sir John
Joined: Dec 9, 2012

And as always have a nice day! ☭


Posted: Dec 29, 2012 04:27 AM    Msg. 35 of 220       
This is amazing brah!
Changed my halo exprience forever!

 
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