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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How do I change biped's visor and color?

Author Topic: How do I change biped's visor and color? (19 messages, Page 1 of 1)
Moderators: Dennis

Rush
Joined: Dec 30, 2012


Posted: Dec 30, 2012 07:21 PM    Msg. 1 of 19       
Hey guys, I just wanted to know how you can change a biped's visor and armor color. For instance: Can i do this? Make the spartan's primary color blue and make his secondary white? Can I change the visor color to black or silver? I want to use this biped for instance.

http://img191.imageshack.us/img191/3782/spartane.png


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 30, 2012 07:40 PM    Msg. 2 of 19       
Quote: --- Original message by: Rush
Hey guys, I just wanted to know how you can change a biped's visor and armor color. For instance: Can i do this? Make the spartan's primary color blue and make his secondary white? Can I change the visor color to black or silver? I want to use this biped for instance.

http://img191.imageshack.us/img191/3782/spartane.png


i don't know how to do secondary colors, but to set a primary open the biped in guerilla and find "force color change" or something. click "add" and then choose a color.

for the visor, just make a new cubemap for it, or download one. to make it black, just remove the cubemap while in the visors shader_model.


Rush
Joined: Dec 30, 2012


Posted: Dec 30, 2012 07:58 PM    Msg. 3 of 19       
Are you sure it isn't one of these options? and as for the visor.... can't I just change the visor color by changing the visor shader model?

http://img255.imageshack.us/img255/8175/visorandcolo.png

Also the spartan i sent in the first link... it's secondary color changes randomly to purple,red,blue,white etc. Can I fix that?


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 30, 2012 08:01 PM    Msg. 4 of 19       
you can change the visor's shader_model if you have one in the color you want. and yeah, that's what i meant when i said force_color_change or whatever.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 31, 2012 04:22 AM    Msg. 5 of 19       
In Color Change primary color is C in color change.

IF and only IF the biped supports secondary color it will be D in color change.



For the visor you would have to use a bitmap extractor (search on halomaps for one) and extract the visor bitmap. Then in an image editor program you would have to change the visor color there. Save the image as a .TIFF file and then use the bitmap command in tool (look up "tool +" if you need help running tool commands) and replace the old bitmap in the shader with your new one
At least that's how I'd do it. Of course cubemaps will play a big part in visor color as well but if your visor is gold already then it won't help much already
Edited by MatthewDratt on Dec 31, 2012 at 04:28 AM


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Dec 31, 2012 07:37 AM    Msg. 6 of 19       
You can open the "visor.shaders model" Go at the end, you can change the cubemap and the reflection properties. After change the color permutation like said matthewdratt ! It's simple, and you can make pretty nice things :)


Rush
Joined: Dec 30, 2012


Posted: Dec 31, 2012 03:22 PM    Msg. 7 of 19       
Ok thanks! The color thing worked! I'll try the visor thing you told me :)

Edit: Will photoshop work?
Edited by Rush on Dec 31, 2012 at 03:24 PM

I also get a message saying this: :(
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.BadImageFormatException: is not a valid Win32 application. (Exception from HRESULT: 0x800700C1)
at BitmapViewerExtractor.BitmapViewerFrm.BitmapViewAuto()
at BitmapViewerExtractor.BitmapViewerFrm.BitmapNumber_SelectedIndexChanged(Object eventSender, EventArgs eventArgs)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at BitmapViewerExtractor.BitmapViewerFrm.Values()
at BitmapViewerExtractor.BitmapViewerFrm.OpenBitmapMenu_Click(Object eventSender, EventArgs eventArgs)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Bitmap Extractor
Assembly Version: 1.5.0.0
Win32 Version: 1.5.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Microsoft%20Games/Halo%20Custom%20Edition/Bitmap%20Extractor%20V1.5/Bitmap%20Extractor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Microsoft.VisualBasic.Compatibility
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic.Compatibility/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.Compatibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Edited by Rush on Dec 31, 2012 at 03:28 PM


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 1, 2013 01:08 PM    Msg. 8 of 19       
I didn't know about the tint options, just the specular color stuff in open sauce. sorry i couldn't be much help.


Rush
Joined: Dec 30, 2012


Posted: Jan 1, 2013 01:14 PM    Msg. 9 of 19       
It's okay. Any help is available


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 1, 2013 06:23 PM    Msg. 10 of 19       
perhaps someone could help me with a problem i'm having? i posted it in not one but TWO threads and neither one has a reply.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 1, 2013 11:19 PM    Msg. 11 of 19       
Not sure. Is it from the bitmap extractor? Try another one. There are a ton released. If you can't find another just google. File front has a few different ones I believe

Hek Plus? If it's that try a few different version of that
Edited by MatthewDratt on Jan 1, 2013 at 11:20 PM


Rush
Joined: Dec 30, 2012


Posted: Jan 2, 2013 12:09 AM    Msg. 12 of 19       
Yeah it was the bitmap extractor. I changed the bitmap and made the file :) . Can I use cmd to make it a bitmap file or should I use tool? I want to know what's the command for cmd.

Example: To make .map files you would use
tool build-cache-file levels\ etc.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 2, 2013 02:39 PM    Msg. 13 of 19       
For a single bitmap.
tool bitmap location\location\bitmaps\name_of_bitmap

for a folder of bitmaps
tool bitmaps location\location


afD2345
Joined: Apr 2, 2011


Posted: Jan 2, 2013 03:49 PM    Msg. 14 of 19       
Quote: --- Original message by: Rush
...
Can I use cmd to make it a bitmap file or should I use tool? I want to know what's the command for cmd.
...
you will always use tool to make things (E.G. bitmaps) for halo ce. when you type "tool build-cache-file [pathtolevel]" you will tell to tool to make cache (.map) file. if you type "tool" to cmd, it will list all commands (for tool).
if you would like to make bitmaps you would type "tool bitmaps bitmaps levels\test\tutorial\bitmaps" to cmd
this bitmap extractor should work
Edited by afD2345 on Jan 2, 2013 at 03:50 PM


Rush
Joined: Dec 30, 2012


Posted: Jan 2, 2013 10:24 PM    Msg. 15 of 19       
I already extracted the files. I saved the image as a tiff. Now I'm trying to export the file in tool but unfortunately it won't work. How will I know if it is actually making the bitmap file? how long does it take? http://img213.imageshack.us/img213/3746/masterchiefvisor3.png this is the file I'm trying to export. If I can't do it. Can anybody export it as a bitmap?


afD2345
Joined: Apr 2, 2011


Posted: Jan 3, 2013 05:05 AM    Msg. 16 of 19       
the bitmap's size must be power of 2 dimension.

and this is how you know that tool is making bitmap(error(s) is (are) in red:
Micro$oft Windows [Version 6.1.7601]
Copyright (c) 2009 Micro$oft Corporation. All rights reserved.

C:\Program Files\Micro$oft Games\Halo Custom Edition>tool bitmaps new
Couldn't read map file './toolbeta.map'
### wutisthis.tif
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <=
=
skipping bitmap with non-power-of-two dimensions (#800x#800#1)

C:\Program Files\Micro$oft Games\Halo Custom Edition>

folder called "new" is in data folder and tool will create folder called "new" into tags folder.

and what program did you use to edit the bitmap? if you used (micro$oft) paint, then that is the problem. you should get GIMP (better) or paint.net(more easy to use)

Edited by afD2345 on Jan 3, 2013 at 05:07 AM
Edited by afD2345 on Jan 3, 2013 at 05:09 AM


Rush
Joined: Dec 30, 2012


Posted: Jan 3, 2013 06:38 PM    Msg. 17 of 19       
I used gimp of course. I know this might sound weird.... but if I can't do a favor can you make the bitmap and send it to me? From my basic bitmap knowledge I can assume that it might not be that hard to export it as a bitmap file


afD2345
Joined: Apr 2, 2011


Posted: Jan 4, 2013 07:02 AM    Msg. 18 of 19       
Quote: --- Original message by: Rush
I used gimp of course. I know this might sound weird.... but if I can't do a favor can you make the bitmap and send it to me? From my basic bitmap knowledge I can assume that it might not be that hard to export it as a bitmap file

do what XlzQwerty1 said and it will work
Edited by afD2345 on Jan 4, 2013 at 12:43 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 4, 2013 11:16 AM    Msg. 19 of 19       
Make it 512x512 or 1024x1024

 

 
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