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Author Topic: Post open-sauce shaders here! (248 messages, Page 1 of 8)
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clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 9, 2013 01:16 AM    Msg. 1 of 248       
What i mean is take screenshots of your sauce'd stuff and post 'em here!

currently working on the stock MC, will post soon...


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 9, 2013 10:05 AM    Msg. 2 of 248       
Do you think it's finished?

I don't think it's finished.
If he's gonna release it,he'll have to finish it.

At the moment,the answer is...


Just wait a little while.
If's just a shader mod,it shouldn't take too long.

Edited by Dumb AI on Jan 9, 2013 at 10:08 AM


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 9, 2013 01:48 PM    Msg. 3 of 248       
Thank you.

That is the all-time best way to say "go screw yourself".


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 9, 2013 11:11 PM    Msg. 4 of 248       
almost done...looking great

http://www.flickr.com/photos/92032096@N03/8366803894/in/photostream

here's the stock banshee first...
Edited by clonecam117 on Jan 9, 2013 at 11:23 PM


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Jan 9, 2013 11:33 PM    Msg. 5 of 248       
permission to vomit into a bucket cap'n?


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 9, 2013 11:39 PM    Msg. 6 of 248       


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 9, 2013 11:52 PM    Msg. 7 of 248       
It just doesn't add to much to the original


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 9, 2013 11:59 PM    Msg. 8 of 248       
Open-sauce only makes stuff look good if the materials you use are also good.

For the Banshee,you should use higher-res textures (maybe H3,if it doesn't look too weird on the H1 Banshee)


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 10, 2013 01:29 AM    Msg. 9 of 248       
i was really just going for better specular effects...


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 10, 2013 01:35 AM    Msg. 10 of 248       
The h2 banshee uses the same UV's as the H1 banshee. I'd rip the H2 textures and slap them on. I've seen some H2 content look almost h3ish in quality with OS.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 10, 2013 09:58 AM    Msg. 11 of 248       
clone,you might as well make multiple specular maps.
You will need to adjust it based on the lighting of the map.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 10, 2013 02:21 PM    Msg. 12 of 248       
thanks for the advice everyone.

:( i'm good with ai but i'm a newb with shaders.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Jan 10, 2013 04:09 PM    Msg. 13 of 248       
Come at me


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 10, 2013 06:07 PM    Msg. 14 of 248       
Challenge:fix that finger rigging for the left hand


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 10, 2013 07:49 PM    Msg. 15 of 248       
oh snap.

and arbiter... i HAVE those tags, and i applied the shaders to a WELL-RIGGED halo 3 chief.
perhaps i dont TOTALLY suck.


Alexis
Joined: Nov 22, 2010


Posted: Jan 13, 2013 05:04 PM    Msg. 16 of 248       
I have a few random shaders to show, I suppose.

Rather than matching Shaders used in the retail games, I wanted to give them my own look.
I would also re-assign my own smoothing groups by hand since Bungie's models seemed to be all over the place, and didn't seem to have a bunch of smoothing errors.

Hopefully I get the image links right!






Edited by Alexis on Jan 13, 2013 at 05:06 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 13, 2013 05:10 PM    Msg. 17 of 248       
Well if they're your own twist no one can really say it's wrong I guess, but I think a little less shine and a bit less saturation in color would make it look better.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 13, 2013 05:13 PM    Msg. 18 of 248       
That chief looks awesome. Reminds me of the E3 2006 Trailer.


Alexis
Joined: Nov 22, 2010


Posted: Jan 13, 2013 05:37 PM    Msg. 19 of 248       
Quote: --- Original message by: Spartan314
Well if they're your own twist no one can really say it's wrong I guess, but I think a little less shine and a bit less saturation in color would make it look better.


Yeah, the saturation is mainly due to the bloom settings for the map. I was trying to get a really saturated orange glow, similar to Burial Mounds.


Quote: --- Original message by: Masters1337
That chief looks awesome. Reminds me of the E3 2006 Trailer.


Thanks, the old hammered look from that reveal was a big inspiration for the look of my spartans


Here are a few more... I am still trying to fine tune the blue glow on Snowtrap- Credit to the original creators!










Edited by Alexis on Jan 13, 2013 at 05:59 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 13, 2013 06:22 PM    Msg. 20 of 248       
Those pics with the sword blow my mind, it just goes to show how far the game can be pushed with OS graphics. It's crazy we can surpass H3 in quality in some areas.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Jan 13, 2013 06:46 PM    Msg. 21 of 248       
would you mind imparting those weapon tags to HPMT for our upcoming ODST campaign?


Alexis
Joined: Nov 22, 2010


Posted: Jan 13, 2013 06:49 PM    Msg. 22 of 248       
Quote: --- Original message by: Yahiko
Oh Alexis that looks amazing! Here's some old shaders. Click to view
and another one Click to view .


Thanks, Looks pretty good... Images are a bit on the small side though!

Quote: --- Original message by: Masters1337
Those pics with the sword blow my mind, it just goes to show how far the game can be pushed with OS graphics. It's crazy we can surpass H3 in quality in some areas.


I agree!

As for the sword, The blade texture was completely hand drawn by me. The shader is set up similar to the portable shields in SPV3 with an offset and pulse map. On top of that there is a plasma shader to enhance the glow.

Here are a few more for you detailing Master Chief in different lighting conditions, My custom particle based waterfall, and water shaders!








master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jan 13, 2013 07:01 PM    Msg. 23 of 248       
I think you need to tone down the armor detail bump, it looks too crinkly and tinfoil-esque. the dents, on the other hand, lack any kind of detail map.


Alexis
Joined: Nov 22, 2010


Posted: Jan 13, 2013 07:23 PM    Msg. 24 of 248       
Quote: --- Original message by: Bungie LLC
Excellent work Alexis. Those textures are outstanding.


Thanks!

Quote: --- Original message by: SilentJacket
would you mind imparting those weapon tags to HPMT for our upcoming ODST campaign?


PM me, and we can talk about it.

Quote: --- Original message by: master noob
I think you need to tone down the armor detail bump, it looks too crinkly and tinfoil-esque. the dents, on the other hand, lack any kind of detail map.


The main armor detail bump is really only noticeable when really close, or under extreme lighting. With any other detail bump, the spartans all tend to look too similar to Halo 3 Retail. I may look into halfing the perceived height.

There is a detail bump on the chest dents, in fact, it is the detail map used on the spartans in Halo 3 retail.. The specular map is nearly black in those locations, making it hard to see the bumps.

Thanks for the input, Very much appreciated!
Edited by Alexis on Jan 13, 2013 at 07:35 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 13, 2013 09:08 PM    Msg. 25 of 248       
The armor has that rough,sand paper look on it.
Which is not really good looking unless you like armor with a gritty texture to it.

Odd thing in Halo 3:detail map not very noticeable unless you try really hard

Your bloom settings seem to be fairly high.

It's really bright in those maps.
Edited by Dumb AI on Jan 13, 2013 at 09:10 PM


Alexis
Joined: Nov 22, 2010


Posted: Jan 13, 2013 09:30 PM    Msg. 26 of 248       
Quote: --- Original message by: Dumb AI

The armor has that rough,sand paper look on it.
Which is not really good looking unless you like armor with a gritty texture to it.

Odd thing in Halo 3:detail map not very noticeable unless you try really hard

Your bloom settings seem to be fairly high.

It's really bright in those maps.
Edited by Dumb AI on Jan 13, 2013 at 09:10 PM


Like I said in my first post, the shaders aren't meant to resemble Halo 3's, but are somewhat inspired by the old E3 armor. In fact, The detail bump is THE bump used in that trailer.

My bloom is high, yes. For Coagulation, I wanted the map to look very bright and sunny.
Snowtrap was meant to reflect the blue lightsource in skybox.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 13, 2013 09:40 PM    Msg. 27 of 248       
Quote: --- Original message by: Alexis
Quote: --- Original message by: Dumb AI

The armor has that rough,sand paper look on it.
Which is not really good looking unless you like armor with a gritty texture to it.

Odd thing in Halo 3:detail map not very noticeable unless you try really hard

Your bloom settings seem to be fairly high.

It's really bright in those maps.
Edited by Dumb AI on Jan 13, 2013 at 09:10 PM


Like I said in my first post, the shaders aren't meant to resemble Halo 3's, but are somewhat inspired by the old E3 armor. In fact, The detail bump is THE bump used in that trailer.

My bloom is high, yes. For Coagulation, I wanted the map to look very bright and sunny.
Snowtrap was meant to reflect the blue lightsource in skybox.

I was just pointing out something odd in Halo 3.
The Spartan armor detail is not very noticeable.It's very subtle and hard to see.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 13, 2013 11:18 PM    Msg. 28 of 248       
Quote: --- Original message by: Alexis
Quote: --- Original message by: Yahiko
Oh Alexis that looks amazing! Here's some old shaders. Click to view
and another one Click to view .


Thanks, Looks pretty good... Images are a bit on the small side though!

Quote: --- Original message by: Masters1337
Those pics with the sword blow my mind, it just goes to show how far the game can be pushed with OS graphics. It's crazy we can surpass H3 in quality in some areas.


I agree!

As for the sword, The blade texture was completely hand drawn by me. The shader is set up similar to the portable shields in SPV3 with an offset and pulse map. On top of that there is a plasma shader to enhance the glow.

Here are a few more for you detailing Master Chief in different lighting conditions, My custom particle based waterfall, and water shaders!

http://imageshack.us/a/img338/2612/7screenshot00.jpg
http://imageshack.us/a/img41/4417/6screenshot00.jpg
http://imageshack.us/a/img203/3618/5screenshot00.jpg
http://imageshack.us/a/img4/9067/2screenshot00.jpg
http://imageshack.us/a/img22/2281/4screenshot00.jpg
http://imageshack.us/a/img600/5282/1screenshot00.jpg


Where were you when valhalla was being made :(


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 13, 2013 11:36 PM    Msg. 29 of 248       
Where was OS when Valhalla was being made?


Alexis
Joined: Nov 22, 2010


Posted: Jan 13, 2013 11:40 PM    Msg. 30 of 248       
Quote: --- Original message by: XlzQwerty1
Quote: --- Original message by: Alexis
Quote: --- Original message by: Yahiko
Oh Alexis that looks amazing! Here's some old shaders. Click to view
and another one Click to view .


Thanks, Looks pretty good... Images are a bit on the small side though!

Quote: --- Original message by: Masters1337
Those pics with the sword blow my mind, it just goes to show how far the game can be pushed with OS graphics. It's crazy we can surpass H3 in quality in some areas.


I agree!

As for the sword, The blade texture was completely hand drawn by me. The shader is set up similar to the portable shields in SPV3 with an offset and pulse map. On top of that there is a plasma shader to enhance the glow.

Here are a few more for you detailing Master Chief in different lighting conditions, My custom particle based waterfall, and water shaders!

http://imageshack.us/a/img338/2612/7screenshot00.jpg
http://imageshack.us/a/img41/4417/6screenshot00.jpg
http://imageshack.us/a/img203/3618/5screenshot00.jpg
http://imageshack.us/a/img4/9067/2screenshot00.jpg
http://imageshack.us/a/img22/2281/4screenshot00.jpg
http://imageshack.us/a/img600/5282/1screenshot00.jpg


Where were you when valhalla was being made :(


Lurking, most likely!

I never cared to show much because most of what I do is set up my own shaders for maps others had made.
I never thought it would be worth posting. :(

Not to mention the lack of OS!
Edited by Alexis on Jan 13, 2013 at 11:42 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 14, 2013 03:28 PM    Msg. 31 of 248       
Not that, but I mean the waterfall particles. You could have helped beautify the map :P


Alexis
Joined: Nov 22, 2010


Posted: Jan 14, 2013 06:25 PM    Msg. 32 of 248       
Quote: --- Original message by: XlzQwerty1
Not that, but I mean the waterfall particles. You could have helped beautify the map :P


I would've loved to help!

Valhalla COULD have been so much more :(


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Jan 16, 2013 12:42 AM    Msg. 33 of 248       
Damn those Spartans look good, Time to upgrade mine.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Jan 16, 2013 01:09 AM    Msg. 34 of 248       
Quote: --- Original message by: Masters1337
Those pics with the sword blow my mind, it just goes to show how far the game can be pushed with OS graphics. It's crazy we can surpass H3 in quality in some areas.


What doesn't blow your mind with OS, lol. You're talking about a simple glow property here, an easy feature to add to any game. It's a design choice, not a limitation of Halo 3. Halo 3 was not surpassed in quality by OS in any regard.

You should check out the actual Halo 3 game, your brain will explode. Did you know AI can decently drive vehicles on their own initiative in that game? Wow, I know! It's amazing how each new Halo game far surpasses every previous game in engine strength, even those games that get illegally backwards-engineered by a handful of individuals :O


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 16, 2013 01:37 AM    Msg. 35 of 248       
Quote: --- Original message by: The Lodeman
Quote: --- Original message by: Masters1337
Those pics with the sword blow my mind, it just goes to show how far the game can be pushed with OS graphics. It's crazy we can surpass H3 in quality in some areas.


What doesn't blow your mind with OS, lol. You're talking about a simple glow property here, an easy feature to add to any game. It's a design choice, not a limitation of Halo 3. Halo 3 was not surpassed in quality by OS in any regard.

You should check out the actual Halo 3 game, your brain will explode. Did you know AI can decently drive vehicles on their own initiative in that game? Wow, I know! It's amazing how each new Halo game far surpasses every previous game in engine strength, even those games that get illegally backwards-engineered by a handful of individuals :O


Though I disagree with your intent(to down OS), I find myself agreeing with your point.
Masterz likely isn't even shocked by it. He's probably just hyping OS. It's not that incredible. If you model an energy sword well and then use enbseries or any other bloom plugin, the energy sword will look like that. No need to have your mind blown over it.

I'm more amazed by the assault rifle. The assault rifle's awesome.

 
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