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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »(cheat_bump_possession 1) doesn't work for scripts?

Author Topic: (cheat_bump_possession 1) doesn't work for scripts? (7 messages, Page 1 of 1)
Moderators: Dennis

grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jan 20, 2013 09:30 PM    Msg. 1 of 7       
So i made a script that used the "cheat_bump_possession 1" command. But when compiling it, sapien says that it's not a recognized command :/ I really need it for the map i'm making, so if anyone can give some advice, i'd really appreciate it. Thanks.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 20, 2013 09:38 PM    Msg. 2 of 7       
try (set cheat_bump_possession 1)


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 20, 2013 09:38 PM    Msg. 3 of 7       
To use cheats in scripts, you have to use the "set" command.

(set cheat_bump_possession 1)

Edit: Beat me to it.
Edited by rerout343 on Jan 20, 2013 at 09:38 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jan 20, 2013 10:52 PM    Msg. 4 of 7       
Excellent. Thank you very much :)


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jan 22, 2013 10:57 AM    Msg. 5 of 7       
Interesting.


On another level, how could we use the Rasterizer commands with scripts? would the same method work? For example, I wanted to use rasterizer_set_far_clip_distance "10" for a certain part of a level and it wouldn't work. I'm not home so I can't test, can anyone confirm a way to use this?


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Jan 22, 2013 03:58 PM    Msg. 6 of 7       
Quote: --- Original message by: OpsY
Interesting.


On another level, how could we use the Rasterizer commands with scripts? would the same method work? For example, I wanted to use rasterizer_set_far_clip_distance "10" for a certain part of a level and it wouldn't work. I'm not home so I can't test, can anyone confirm a way to use this?

Yup. If it works via console, you can set it in a script.

(set rasterizer_set_far_clip_distance 10)


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jan 23, 2013 10:41 AM    Msg. 7 of 7       
Well, had I known this before many of my maps would have looked different lol. Of course I would rarely actually use 10 but playing with this number allows to maximize the space of BSP. For example, different environments in 1 BSP or maximum size BSPs. Even in RPG_Beta7 I could have needed that to avoid some render issues

 

 
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