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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »OS 3.1 -Drivable Bipeds

Author Topic: OS 3.1 -Drivable Bipeds (4 messages, Page 1 of 1)
Moderators: Dennis

clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 16, 2013 10:21 PM    Msg. 1 of 4       
So I opened a biped in OS_guerilla, went down to the "seats" section, created one, and then basically filled in all the driver seat data from the ghost and scorpion (tried twice) but it won't work in game. how can i do it properly?


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Feb 17, 2013 03:00 AM    Msg. 2 of 4       
quick to the kirby mobile
Edited by Spark on Feb 17, 2013 at 03:01 AM


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 17, 2013 07:25 AM    Msg. 3 of 4       
I might be wrong about this, but I think I recall someone saying that the Drivable Bipeds feature was removed for the time being to work out some bugs with it.
Edited by rerout343 on Feb 17, 2013 at 07:25 AM


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 17, 2013 02:19 PM    Msg. 4 of 4       
Damn! anyone know when the next release is?

 

 
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