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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »realistic ai, anyone?

Author Topic: realistic ai, anyone? (12 messages, Page 1 of 1)
Moderators: Dennis

clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 18, 2013 12:50 AM    Msg. 1 of 12       
http://www.xfire.com/videos/5e43bc

this is one of my better AI mods. just like in the description, it simulates a team slayer match.

i know i played terrible, I suck at PC halo MP.

what do you guuys think?


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Feb 18, 2013 02:08 AM    Msg. 2 of 12       


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Feb 18, 2013 02:35 AM    Msg. 3 of 12       
First video just looks like dumbed down AI.
Second video actually looks like multiplayer, with moving around and nade throwing/spamming like real players do.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Feb 18, 2013 02:48 AM    Msg. 4 of 12       
1st of all, "Realistic-Artificial Intelligence"? LOL, just call it better AI.

totally agree with MoooseGuy. Just a little tweak on the 2nd one and its good to go.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Feb 18, 2013 03:39 AM    Msg. 5 of 12       
Thanks dudes.
What kinda tweaks would improve them?
I got a nadespammer variant, a pistol variant, a pistol pro variant, flame variant and of course the assault rifle variant.
Plus the Lucario biped easter egg.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Feb 18, 2013 03:55 AM    Msg. 6 of 12       
weapon damage modifiers maybe? medium accuracy, low chance of bombardment attack(super long range). well its up to you, surprise us~!


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Feb 18, 2013 03:58 AM    Msg. 7 of 12       
Damage modifiers are at 0 for full damage.
They rarely use the teleporters, though. I'm turning down their melee range, because it usually turns into one-on-one brawls.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 18, 2013 10:08 AM    Msg. 8 of 12       
Make sure you have a variant that berserks really easily.

Some players could become angry and start fighting very aggressively (I do that sometimes)
Edited by Dumb AI on Feb 18, 2013 at 10:11 AM


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 18, 2013 12:51 PM    Msg. 9 of 12       
wow...after watching the 2nd one i realized mine isn't very good. there's not much variety, just a bunch of AR guys running around. I actually have more varients based off players i've seen online, but if i put those in it would sound like i'm just copying the 2nd guy. thanks for the constructive criticism guys. >bummed<


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Feb 18, 2013 08:15 PM    Msg. 10 of 12       
It's alright, no worries...

If y'all need any more samples for player behaviors and recording doesn't take hours to do, I'm willing to volunteer?

I like to rely on pistols and snipers at a closer range than the average player, but aggressively use the AR and melee on vehicles and players alike. And I like to think I'm good at aiming grenades over long distances P:
Edited by renegade343 on Feb 18, 2013 at 08:17 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 18, 2013 08:42 PM    Msg. 11 of 12       
I like to think that I am an excellent brute.

Charge in and land as many shots on the head and body as possible.

And then end up dead near 1 or more bodies.
Edited by Dumb AI on Feb 18, 2013 at 08:44 PM


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 18, 2013 10:35 PM    Msg. 12 of 12       
Hey, sure, guys, i'd love you to help. add me on xfire, clonecam117

 

 
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