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Author Topic: I'm doing this against my better judgement..... (30 messages, Page 1 of 1)
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Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 10, 2013 05:49 PM    Msg. 1 of 30       
I've had this for a few years, and was given it to me by Viper Neo. For you who don't know who he is, he's one of the "founding fathers" of CE modding. He created the original tag converter which Tiamat used, ripped the first H2 BSPs, was a member of the Prometheus team, and countless other things. He's one of those people who made this community what it is today.

A few years ago, he gave me a max plugin that lets you use H1 bitmap tags in max, as if they were any other type of image file. I'm releasing it now, because it's been used by some of the members of the H2SPP, who always ask me "why isn't this released?" Well technically, releasing it would be leaking it, but Viper Neo is believed to be dead, and if he isn't, he hasn't been around for years now.

So for those who find this useful, the download is at the bottom of the post, so give yousrerf a minute of silence for Viper Neo, and enjoy.

https://dl.dropbox.com/u/10778064/3ds/Bitmap.bmi


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 10, 2013 05:50 PM    Msg. 2 of 30       
Is he dead-dead (deceased IRL) or just gone from CE?

Edited by Dumb AI on Mar 10, 2013 at 05:51 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 10, 2013 05:53 PM    Msg. 3 of 30       
Deceased dead.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 10, 2013 06:41 PM    Msg. 4 of 30       
I found this to be very useful, especially since it supports alpha.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Mar 10, 2013 06:45 PM    Msg. 5 of 30       
This is good judgement. I also think you should release some of the other nice tools you have that could benefit alot of other people. Not for me (I don't do active CE work anymore), but for others. For example, I know you have this real-time tag editor...now seems like as good a time as any to release it all!


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 10, 2013 06:51 PM    Msg. 6 of 30       
Quote: --- Original message by: The Lodeman
This is good judgement. I also think you should release some of the other nice tools you have that could benefit alot of other people. Not for me (I don't do active CE work anymore), but for others. For example, I know you have this real-time tag editor...now seems like as good a time as any to release it all!

Have you ever used OSHEK?... Look in OS_tool, it'll hook into HCE and do it. os_tool runtime-cache-view


killzone64
Joined: Jun 9, 2010

discord.reclaimers.net/


Posted: Mar 10, 2013 06:54 PM    Msg. 7 of 30       
wait what? you can edit in realtime with os? would be helpful to have set up. how would you go about dong this?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 10, 2013 07:21 PM    Msg. 8 of 30       
I'll make a video showing it off after I clean my desktop and find a screen recorder that you can make out terminal/cmd print in without me having to bump the font size up. Anyways, really, all you do is os_tool runtime-cache-view, then type help, it will give you options, go around, do what the help tells you to do. So, load, list <tag type>, it will show you all the tags and index numbers, you then open <index>, it will list the addresses for each section of the tag with a datatype, find what you want to change in there, set <address> <datatype> <data>. Changes take place immediately.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Mar 10, 2013 07:28 PM    Msg. 9 of 30       
Good guy Kirby strikes again!


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Mar 10, 2013 09:08 PM    Msg. 10 of 30       
Sounds like a great tool for the community, thanks man.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Mar 10, 2013 11:58 PM    Msg. 11 of 30       
Thanks for the tool share, brah.


Makes me wanna go get some ice cream.
http://youtu.be/QlWZluzBNxM?t=42s


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 11, 2013 12:07 AM    Msg. 12 of 30       
Quote: --- Original message by: MoooseGuy
Makes me wanna go get some ice cream.
http://youtu.be/QlWZluzBNxM?t=42s

YES.

E: Oh um, yes. Nice tool...
Edited by Spartan314 on Mar 11, 2013 at 12:15 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 11, 2013 02:38 PM    Msg. 13 of 30       
You mean after max 9?


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Mar 12, 2013 04:19 PM    Msg. 14 of 30       
Trying it out now, can't seem to get the alpha channel to work. I'm using "alpha grate.bitmap" from b30. When I load the .bitmap as my diffuse map in 3ds, it still displays the alpha as black (just like with a .tif file).

Did I forgot to check something off?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 13, 2013 06:25 AM    Msg. 15 of 30       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: Maniac1000
You mean after max 9?


Yeah my mistake.


Using any version of max after max 8 when working with Halo CE is generally a pretty terrible idea anyway.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Mar 13, 2013 08:19 AM    Msg. 16 of 30       
Thanks for the reply!

The tag itself isn't just an alpha channel, though. There IS an alpha channel in the bitmap, but it's really the base map for the "alpha grate.shader_environment" shader. Basically it's a grill and I should be seeing through the gaps in the metal mesh, but instead all I see is a black space (in 3dsmax). Even when I hit "view image" in the material editor I'm able to view the alpha channel in the pop up window. Ingame, of course, the shader is displayed correctly, gaps and all.

Should I use "alpha grate.bitmap" as my diffuse and then apply a separate .tif for the opacity mask?


AllySuzumiya
Joined: Feb 27, 2013

"Kotae wa itsumo watashi no mune ni.."


Posted: Mar 13, 2013 09:41 AM    Msg. 17 of 30       
Wait, so we're all just looking over the face that someone's dead? xD


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 13, 2013 03:10 PM    Msg. 18 of 30       
Apparently no one knows what hppened to him, just like CAD :(


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 13, 2013 11:36 PM    Msg. 19 of 30       
Wow. So... they just... leave. Just like that...


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 13, 2013 11:44 PM    Msg. 20 of 30       
Modders never die, they are just missing in action.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Mar 14, 2013 02:21 PM    Msg. 21 of 30       
How sad :(


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Dec 5, 2016 10:00 PM    Msg. 22 of 30       
Bump. Here's a new dl link:

https://www.dropbox.com/s/al8cw34zwai6hal/Bitmap%20plugin.zip?dl=1

Apparently it's uploaded here as well but I couldn't find it.

Would be cool if someone made this for 3ds max 2016
Edited by stunt_man on Dec 5, 2016 at 10:01 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 5, 2016 11:06 PM    Msg. 23 of 30       
Quote: --- Original message by: stunt_man

Bump. Here's a new dl link:

https://www.dropbox.com/s/al8cw34zwai6hal/Bitmap%20plugin.zip?dl=1

Apparently it's uploaded here as well but I couldn't find it.

Would be cool if someone made this for 3ds max 2016
Edited by stunt_man on Dec 5, 2016 at 10:01 PM


This looks super helpful! thank you so much.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 6, 2016 03:00 AM    Msg. 24 of 30       
At first I thought someone hacked my account based on the thread title.... lol.

I believe this is also hosted on Halomaps.org as well.


ScarFOx
Joined: Sep 26, 2015

This twisted game needs to be reset - Pixy 1995


Posted: Dec 6, 2016 06:23 AM    Msg. 25 of 30       
Rest in peace viper neo. I didn't know this guy but I wish I did. RIP


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 6, 2016 09:52 AM    Msg. 26 of 30       
Quote: --- Original message by: Masters1337
At first I thought someone hacked my account based on the thread title.... lol.

I believe this is also hosted on Halomaps.org as well.


I thought you were going to announce something crazy.

Also, I swear I remember Malolo coming back recently...


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Dec 6, 2016 03:53 PM    Msg. 27 of 30       
Quote: --- Original message by: Masters1337
At first I thought someone hacked my account based on the thread title.... lol.

I believe this is also hosted on Halomaps.org as well.

lol i thought u were going to release the spv3 tagset.


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Dec 6, 2016 04:54 PM    Msg. 28 of 30       
Quote: --- Original message by: Jesse
Also, I swear I remember Malolo coming back recently...

Sortha...


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 6, 2016 08:44 PM    Msg. 29 of 30       
Quote: --- Original message by: Kinnet
Quote: --- Original message by: Masters1337
At first I thought someone hacked my account based on the thread title.... lol.

I believe this is also hosted on Halomaps.org as well.

lol i thought u were going to release the spv3 tagset.


that is coming soon (tm).

If you PM me I can send you a pre-release copy if you need it.


ScarFOx
Joined: Sep 26, 2015

This twisted game needs to be reset - Pixy 1995


Posted: Dec 6, 2016 09:02 PM    Msg. 30 of 30       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Kinnet
Quote: --- Original message by: Masters1337
At first I thought someone hacked my account based on the thread title.... lol.

I believe this is also hosted on Halomaps.org as well.

lol i thought u were going to release the spv3 tagset.


that is coming soon (tm).

If you PM me I can send you a pre-release copy if you need it.

soon*

 

 
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