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Author Topic: Editing Lightmaps without max? (4 messages, Page 1 of 1)
Moderators: Dennis

Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.

Posted: Apr 2, 2013 01:03 PM    Msg. 1 of 4       
Is it possible?

Edited by clonecam117 on Apr 2, 2013 at 01:04 PM

-Helpful Poster-
Joined: Feb 24, 2007

Posted: Apr 2, 2013 03:06 PM    Msg. 2 of 4       
you can manually do some stuff in photoshop

Joined: Mar 10, 2013


Posted: Apr 3, 2013 12:14 AM    Msg. 3 of 4       
i prefer max because

I Used aether to extract the obj "bsp"

import in max set the light and export to an obj model

and with OS_Tool Open sauce Inject the modded lightmaps to the bsp

and in max use render to texture and use the lightmaps made in 3ds max



See the bases REd and Blue light :)

Joined: Jan 18, 2009

Discord: Holy Crust#4500

Posted: Apr 6, 2013 03:46 AM    Msg. 4 of 4       
No offense, but your lighting still looks like crud. Assuming you see past the bloom of the OS extension (you are not fully taking advantage of OS), the lighting is hardly any different, and in fact, you do not need OS for more detailed lighting than CE can normally offer.


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