A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Editing Lightmaps without max?

Author Topic: Editing Lightmaps without max? (4 messages, Page 1 of 1)
Moderators: Dennis

clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Apr 2, 2013 01:03 PM    Msg. 1 of 4       
Is it possible?


Edited by clonecam117 on Apr 2, 2013 at 01:04 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 2, 2013 03:06 PM    Msg. 2 of 4       
you can manually do some stuff in photoshop


Daniloc
Joined: Mar 10, 2013

:D


Posted: Apr 3, 2013 12:14 AM    Msg. 3 of 4       
mm
i prefer max because

I Used aether to extract the obj "bsp"

import in max set the light and export to an obj model

and with OS_Tool Open sauce Inject the modded lightmaps to the bsp

and in max use render to texture and use the lightmaps made in 3ds max


original





OS






See the bases REd and Blue light :)


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 6, 2013 03:46 AM    Msg. 4 of 4       
No offense, but your lighting still looks like crud. Assuming you see past the bloom of the OS extension (you are not fully taking advantage of OS), the lighting is hardly any different, and in fact, you do not need OS for more detailed lighting than CE can normally offer.

 

 
Previous Older Thread    Next newer Thread







Time: Sun March 29, 2020 7:25 PM 172 ms.
A Halo Maps Website