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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Zteam Tags (as of 2011-02-11)

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Author Topic: Zteam Tags (as of 2011-02-11) (79 messages, Page 2 of 3)
Moderators: Dennis

jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 13, 2013 01:03 AM    Msg. 36 of 79       
Thank you so much for releasing the mystery box this thing is so cool!


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 13, 2013 01:26 AM    Msg. 37 of 79       
I still cant pic up the weapons BTW. also some weapons caused an exception. access violation. the weapons have labels.


InsaneNapkin
Joined: Apr 9, 2013

"I will not forget those who have fallen"


Posted: Apr 13, 2013 01:55 AM    Msg. 38 of 79       
Thanks for the release zteam! I'm sure the majority of the community appreciates your work. I know I do!


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Apr 13, 2013 03:27 AM    Msg. 39 of 79       
So, this is Zteam...
I don't know what you guys did in the past, but apparently you did an awesome job, from all the praises I hear throughout the community concerning this team. Now a tag pack is released, and I can enjoy whatever tags you guys have put such effort into making.
Thanks.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 13, 2013 04:42 AM    Msg. 40 of 79       
Dennis doesn't like it when people use the N word...



Use bitches, errbody likes bitches
Edited by Jesse on Apr 13, 2013 at 04:43 AM


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Apr 13, 2013 06:47 AM    Msg. 41 of 79       
Because the "n" word is derogatory.

I just realized it's 400MB lol, gonna dl later.


Spartan_094
Joined: Jan 8, 2008


Posted: Apr 13, 2013 11:30 AM    Msg. 42 of 79       
This is why we can't have nice things anymore. Seriously enjoy what's been released and stop fighting like bickering children. Boo hoo if the tags require some OS. Seriously it's really nice of them to release more of their tags then the previous one masterz released.
Edited by Spartan_094 on Apr 13, 2013 at 11:32 AM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 13, 2013 12:35 PM    Msg. 43 of 79       
Quote: --- Original message by: Jesse

Dennis doesn't like it when people use the N word...



Use bitches, errbody likes bitches
Edited by Jesse on Apr 13, 2013 at 04:43 AM


*post deleted by admin for rules violation
READ THE RULES:
http://forum.halomaps.org/index.cfm?page=topic&topicID=2979

Bypassed profanity filter=1]


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Apr 13, 2013 08:14 PM    Msg. 44 of 79       
Quote: --- Original message by: xXxMlgProxXx
Go home kid, you are young.
Take your own advice Because if you continue posting in the manner exhibited in this thread your account will be deleted with all your posts.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 14, 2013 12:20 AM    Msg. 45 of 79       
i keep on noticing "Requires OS" here, but masterz's pack didnt require OS on anything. Could somebody actually tell me what requires OS and what doesnt? If it helps, i'll just de-OS everything that can be de-OS'd. It's not a long process and im sure that the people who cant/wont use OS will be happy, can we do that?


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Apr 14, 2013 05:44 AM    Msg. 46 of 79       
I have many problem about some .collision_model. If i download OS, it will be fixed ?


Spartan Tom
Joined: Oct 23, 2011

Just ban me and I will be happy.


Posted: Apr 14, 2013 06:47 AM    Msg. 47 of 79       
zteam's halo 3 elite hud is corrupted. The tag itself can be opened in guerilla but not in-game as you will get an exception just like me.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Apr 14, 2013 07:37 AM    Msg. 48 of 79       
Oh ok, I need to redownload the tags pack, but xXxMlgProxXx, can you try to open the banshee collision_model and tell me if it's working fine please ?


Spartan Tom
Joined: Oct 23, 2011

Just ban me and I will be happy.


Posted: Apr 14, 2013 08:50 AM    Msg. 49 of 79       
Quote: --- Original message by: xXxMlgProxXx
You're stupid and retarded. It's working fine, it's your own problem. Be more specific and post your debug log.


04.14.13 11:32:51 sapien pc 01.00.00.0609 ----------------------------------------------
04.14.13 11:32:51 reference function: _write_to_error_file
04.14.13 11:32:51 reference address: 401b13
04.14.13 11:32:51 Couldn't read map file './sapienbeta.map'
04.14.13 11:32:52 CreateDevice succeeded with refresh rate = 0
04.14.13 11:32:52 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.14.13 11:32:53 Increasing sound decompression buffer size to 1048576 bytes
04.14.13 11:33:08 the model 'daniloc\objects\weapons\rifle\dmr\pp\pp' and the animation graph 'weapons\pistol\pistol' don't match
04.14.13 11:33:08 the object 'daniloc\objects\weapons\rifle\dmr\dmr' will not animate
04.14.13 11:33:08 the model 'daniloc\objects\weapons\rifle\dmr\pp\pp' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
04.14.13 11:33:08 the object 'daniloc\objects\weapons\rifle\dmr\dmr' will not be collidable
04.14.13 11:33:15 the model 'zteam\objects\weapons\single\marksman_rifle\hr_cad\models\marksman_rifle_fp' and the collision model 'zteam\objects\weapons\single\battle_rifle\h3\collisions\battle_rifle_tp' don't match (node counts don't match)
04.14.13 11:33:15 the object 'zteam\objects\weapons\single\marksman_rifle\hr_cad\marksman_rifle' will not be collidable
04.14.13 11:33:28 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
04.14.13 11:33:37 WARNING: 1 clusters in structure_bsp levels\sandtrap\sandtrap2 have no background sound or sound environment.
04.14.13 11:33:37 local player 0, weapon (0x0), deleted unexpectedly

There! Right in front of your desktop! What else do you want? It's working fine in sapien, but not in-game as I recieved an exception! Read properly next time.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 14, 2013 09:55 AM    Msg. 50 of 79       
It's threads like these that disappoint me entirely. Some people can be very immature.

Thanks for the tags, Zteam.


killzone64
Joined: Jun 9, 2010

Mostly active on discord


Posted: Apr 16, 2013 09:05 AM    Msg. 51 of 79       
what biped animations did they use in order to pick up most of their weapons. i'm using their h1 biped so far but i cant pick up half the things they have given us.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 16, 2013 09:57 AM    Msg. 52 of 79       
Some of the weapons were set up to use markers "left hand" (and maybe "right hand"), not "right hand cyborg" or "left hand cyborg"


killzone64
Joined: Jun 9, 2010

Mostly active on discord


Posted: Apr 16, 2013 10:03 AM    Msg. 53 of 79       
so different fp arms or just rename the nodes in geurilla?
Edited by killzone64 on Apr 16, 2013 at 10:04 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 16, 2013 10:11 AM    Msg. 54 of 79       
Quote: --- Original message by: killzone64

so different fp arms or just rename the nodes in geurilla?
Edited by killzone64 on Apr 16, 2013 at 10:04 AM

You don't need rename them, I think.

I think you can just add them in the cyborg animations.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 16, 2013 10:26 AM    Msg. 55 of 79       
Quote: --- Original message by: 4lth3ros
Quote: --- Original message by: Dumb AI
Some of the weapons were set up to use markers "left hand" (and maybe "right hand"), not "right hand cyborg" or "left hand cyborg"

You have no idea on what you are implying, it's based on the animations why there are new weapon labels. Markers are only used to connect the object when it comes to 3P animations.

Don't think that I don't know that bit of information. If you don't add the markers (or change them), the biped will be holding guns with ONE hand. That looks pretty dumb. I'm sure you would agree with me on that.

Steering people into the right direction isn't always giving them a bunch of useless insults and a set of steps to take.

The labels will need to be changed but you need to make sure the markers are in the right places and have the proper names because your biped will look like Rambo with one gun if you don't edit the markers.

Edited by Dumb AI on Apr 16, 2013 at 10:31 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 16, 2013 10:39 AM    Msg. 56 of 79       
Quote: --- Original message by: 4lth3ros
No, he was asking why can‘t the default animations work to pick up the half of the weapons. Typing in a phone right now...

You don't reply to Dumb AI to give killzone an answer.
Edited by Dumb AI on Apr 16, 2013 at 10:40 AM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Apr 23, 2013 07:45 PM    Msg. 57 of 79       
Quote: --- Original message by: CtrlAltDestroy
Most of you already have these. Figured you might as well get them straight from the horse's mouth.

http://halotrialmods.org/zteam/cad/zteam.rar



Zteam is:

CtrlAltDestroy
Choking Victim
ShadowSpartan


Thanks man. Oh exaggerated amount of hate we have experienced in this community oer these tags lmao.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 25, 2013 01:02 AM    Msg. 58 of 79       
Do you have OS installed?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 25, 2013 04:11 PM    Msg. 59 of 79       
Quote: --- Original message by: Bungie LLC
Yes, I do.


Well there's your problem.

If you don't have it installed, also refer to the above ^


Lethal Threat
Joined: Feb 11, 2011

THRT 4 PRESIDENT


Posted: Apr 29, 2013 12:02 PM    Msg. 60 of 79       
The tagset is amazing zteam. Lots of good stuff in it. I just have 1 question- how do i get weapons to scroll in the mystery box like in WaW? It would be a great addition in a map i'm making. Thanks
Edited by Lethal Threat on Apr 29, 2013 at 12:03 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 29, 2013 12:46 PM    Msg. 61 of 79       
I'm pretty sure CAD did it with a script that attached and detached objects or destroyed them. I'm pretty sure theres a vid on his youtube channel.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 30, 2013 12:33 AM    Msg. 62 of 79       
Quote: --- Original message by: DSalimander
I thought Jesse used the same method (whatever it may be) to do a Mystery Box on his H2 Turf (as an Easter Egg). CAD loves Jesse for some reason...


Nah, I used a fast cycling item_collection tag that changed weapons every second.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 30, 2013 09:51 AM    Msg. 63 of 79       
So simple and it works the way it should.


Lethal Threat
Joined: Feb 11, 2011

THRT 4 PRESIDENT


Posted: Apr 30, 2013 11:59 AM    Msg. 64 of 79       
So which method do you guys suggest is best to get this tag working?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 30, 2013 05:20 PM    Msg. 65 of 79       
For MP, the item collection method.


Lethal Threat
Joined: Feb 11, 2011

THRT 4 PRESIDENT


Posted: Apr 30, 2013 08:50 PM    Msg. 66 of 79       
And for singleplayer? Sorry for asking so many questions btw :)


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 30, 2013 09:26 PM    Msg. 67 of 79       
For single player, just spawn the weapons in sapien through the Weapons section. Multiplayer is using item collections.


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Aug 2, 2014 11:36 AM    Msg. 68 of 79       
Bump.

The download link is no longer functioning.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 2, 2014 11:39 AM    Msg. 69 of 79       
I'm pretty sure the zteam tag pack has all and maybe more of what was in that /\ Dl link.


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Aug 2, 2014 11:44 AM    Msg. 70 of 79       
I don't trust anonymous uploads on Halomaps. I just wanted to come to this thread, specifically, because it's the most reliable resource to see if the download link had changed or if it could be repaired, as it came straight from the source; CAD, and the rest of Zteam itself.
Edited by Bungie LLC on Aug 2, 2014 at 11:44 AM

 
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