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Author Topic: Artsy Fartsy (91 messages, Page 1 of 3)
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DMATH6
Joined: Mar 8, 2013

WAZUP!!!!!


Posted: Apr 15, 2013 09:53 AM    Msg. 1 of 91       
Did you know? that if you have more than one jms file in your models folder that tool with import all the jms files into one gbxmodel file? so that when you create scenery you will get a wide random selection of that object (example, rocks and trees).


And did you know thats how you get two models for vehicles (one destroyed model and one normal model)?
Edited by DMATH6 on Apr 15, 2013 at 10:27 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 15, 2013 10:51 AM    Msg. 2 of 91       
Aren't those called permutations? -.-

And did you know that you can call your JMS "superhigh", "high", "medium", "low" and "superlow" to get LODs? Because most of the people who use ripped high poly models don't know that.
Edited by altis94 on Apr 15, 2013 at 10:53 AM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 15, 2013 11:00 AM    Msg. 3 of 91       
This is an unusual thread.


OrangeJuice
Joined: Jan 29, 2009

"especially not the so called 'helpful' types."


Posted: Apr 15, 2013 01:23 PM    Msg. 4 of 91       
Did you know that if you separate your map by portals, you can give each cluster their own sky?

the sky used in cluster0 would be named +sky0, and the sky in cluster1 would be +sky1, and so forth.
Edited by OrangeJuice on Apr 15, 2013 at 01:23 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 15, 2013 02:06 PM    Msg. 5 of 91       
Did you know that you can export collision geometry and physics in the same JMS file?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 15, 2013 02:10 PM    Msg. 6 of 91       
Did you know that to have separate collision models in one file (jackal sniper tower) you need to separate the unattached pieces and link them to the node?


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 15, 2013 02:59 PM    Msg. 7 of 91       
Did you know that in a collision model, you can not have separate objects on one node or they will not appear in game?


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Apr 15, 2013 04:54 PM    Msg. 8 of 91       
Did you know in sapien you can set the FOV of a camera point, allowing a large range of FOVs in cinematics?


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 15, 2013 05:00 PM    Msg. 9 of 91       
Did you know kornman has a version of gurila that lets him change textures, shaders,gbxmodels and other tags when sapien is open.
Edited by jackrabbit on Apr 15, 2013 at 05:01 PM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 15, 2013 05:24 PM    Msg. 10 of 91       
Did you know you can have more markers in your gbxmodel than you can have collision model?


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Apr 15, 2013 06:19 PM    Msg. 11 of 91       
Did you know that you BSPs can have markers too? just use the symbol # before the name and make sure the object is linked to the frame of the level, to see them in sapien just go to the tool window and check the "snap to marker" box

Did you know that a30 (Halo) was suppose to have "Wolves" near the waterfall at the beginning of the level? You can even find the AI with sapien (there's an encounter named "the last stand" it has an squad called "wolf", bungie removed the actors and bipeds tho...), and also there's a dialog sound of cortana talking about the fauna of the ring that was not used in the final release

All the dialog sounds for each level are in the "sounds" folder, just extract them from their respective map

Did you know that b40(Assault to the control room) has a dialog sound that is not used in the game? Cortana guessing that "if the ring was a weapon, then the whole snowy valley might be a fire mechanism"

Did you know that if you open b30 (silent cartographer) in sapien and go the "Comments" section, you will find some interesting comments left by bungie? Same goes to d20, there's one comment next to the sniper rifle near the area where the hunters are (Keyes)

Edited by ChBgt909 on Apr 15, 2013 at 06:28 PM


Stevedoggen
Joined: Jan 14, 2013

#Byf4Lyf


Posted: Apr 16, 2013 05:11 AM    Msg. 12 of 91       
Did you know this is incredibly helpful to newbs like myself, and I am thankful for all the gems of wisdom you are all laying on us.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 16, 2013 05:58 AM    Msg. 13 of 91       
Did you know you have to export sound in stereo if you want the sound looping tag to work?


DMATH6
Joined: Mar 8, 2013

WAZUP!!!!!


Posted: Apr 16, 2013 07:49 AM    Msg. 14 of 91       
Did you know, that you can convert sketchup models to obj which you can use in gmax via sketchup plugins?


killzone64
Joined: Jun 9, 2010

Mostly active on discord


Posted: Apr 16, 2013 09:01 AM    Msg. 15 of 91       
Quote: --- Original message by: DMATH6
Did you know, that you can convert sketchup models to obj which you can use in gmax via sketchup plugins?


did you know that sketchup is the worst possible modeling program to use for halo as you will be fixing errors for the rest of your life.


DMATH6
Joined: Mar 8, 2013

WAZUP!!!!!


Posted: Apr 16, 2013 09:09 AM    Msg. 16 of 91       
Did you know that sketchup works fine as long as the model isn't grouped (no components) or has any animations? And did you know that instead of having to be restricted by the 6 per type vehicle limit on multiplayer maps that you can instead create an simple (object_create) command using scripts?
Edited by DMATH6 on Apr 16, 2013 at 09:20 AM


killzone64
Joined: Jun 9, 2010

Mostly active on discord


Posted: Apr 16, 2013 09:17 AM    Msg. 17 of 91       
did you know i meant when using it to make bsp's


DMATH6
Joined: Mar 8, 2013

WAZUP!!!!!


Posted: Apr 16, 2013 09:22 AM    Msg. 18 of 91       
Did you know that i did not know that? (Because i wlas refering to models) seriously i did not know about that, thx
Edited by DMATH6 on Apr 16, 2013 at 09:27 AM


AllySuzumiya
Joined: Feb 27, 2013

"Kotae wa itsumo watashi no mune ni.."


Posted: Apr 16, 2013 10:59 AM    Msg. 19 of 91       
Did you know that the world was created three years ago?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 16, 2013 11:08 AM    Msg. 20 of 91       
Quote: --- Original message by: DMATH6
And did you know that instead of having to be restricted by the 6 per type vehicle limit on multiplayer maps that you can instead create an simple (object_create) command using scripts?
Edited by DMATH6 on Apr 16, 2013 at 09:20 AM


Would that sync? And would vehicles respawn?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 16, 2013 11:38 AM    Msg. 21 of 91       
Quote: --- Original message by: Mootjuh
Did you know that Bump maps in shader_environment shaders can only be seen under a dynamic light?


Did you know that not on the Xbox? :o


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 16, 2013 01:59 PM    Msg. 22 of 91       
Quote: --- Original message by: Jesse
Quote: --- Original message by: Mootjuh
Did you know that Bump maps in shader_environment shaders can only be seen under a dynamic light?


Did you know that not on the Xbox? :o


That the xbox doesn't need dynamic lights to show the bump mapping or that the xbox doesn't have bump mapping at all?


OrangeJuice
Joined: Jan 29, 2009

"especially not the so called 'helpful' types."


Posted: Apr 16, 2013 02:17 PM    Msg. 23 of 91       
The PC can't render the xbox-shaders, hence the broken engine :)

with no generics, plasma, or oth3r things





Edited by OrangeJuice on Apr 16, 2013 at 02:55 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 16, 2013 04:47 PM    Msg. 24 of 91       
Did you know that 3DS max has a tool to save rigging data for a biped and re-apply it to a new set of bones, so long as the bones have the same names?


jawa
Joined: Jun 26, 2011

Utinni!


Posted: Apr 16, 2013 05:16 PM    Msg. 25 of 91       
Quote: --- Original message by: altis94
Quote: --- Original message by: DMATH6
And did you know that instead of having to be restricted by the 6 per type vehicle limit on multiplayer maps that you can instead create an simple (object_create) command using scripts?
Edited by DMATH6 on Apr 16, 2013 at 09:20 AM


Would that sync? And would vehicles respawn?


I believe it does sync. I have successfully used it before. Unfortunately, I am currently trying to use it and am having issues with the client side, wierd (o.O). As the for respawn, no. You have to script that too.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 16, 2013 05:58 PM    Msg. 26 of 91       
Quote: --- Original message by: jawa
Quote: --- Original message by: altis94
Quote: --- Original message by: DMATH6
And did you know that instead of having to be restricted by the 6 per type vehicle limit on multiplayer maps that you can instead create an simple (object_create) command using scripts?
Edited by DMATH6 on Apr 16, 2013 at 09:20 AM


Would that sync? And would vehicles respawn?


I believe it does sync. I have successfully used it before. Unfortunately, I am currently trying to use it and am having issues with the client side, wierd (o.O). As the for respawn, no. You have to script that too.


It does Sync. All you're doing is using the Object_create command at the start of a map. All you have to do is make a script that runs at startup with the command naming the vehicles (or the letter, if you're using the object_create_anew_containing command) to be spawned, as well as vehicles that are named. Compile scripts in sapien, run through tool, have fun


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Apr 16, 2013 07:33 PM    Msg. 27 of 91       
Did you know that Miranda is the daughter of Keyes and Halsey?


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 16, 2013 07:39 PM    Msg. 28 of 91       
Did you know that there was a gutted marine in halo combat evolved like the gutted elite that was removed because it was too graphic.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 16, 2013 07:45 PM    Msg. 29 of 91       
Did you know that when animating, if you were to use link constraints first and then permenant links afterwards, halo will accept the heirarchy, no matter what the object?


OrangeJuice
Joined: Jan 29, 2009

"especially not the so called 'helpful' types."


Posted: Apr 16, 2013 07:47 PM    Msg. 30 of 91       
Did you know that all of the crewman have the face of Matt Segur?


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 16, 2013 08:39 PM    Msg. 31 of 91       
Quote: --- Original message by: waffles


omg, so much rage towards gearbox >:L

Idk how many times i've raged at not having the generic shaders (faked the shader with functions and frame by frame bitmaps :l). GPU incompatibility (brand new cards) with shader types.

Did you know that you cannot have more than one region per node for collision models?
Did you know the marine's ghost exit animation was compiled wrong (jma instead of jmm)?
Did you know there are several unusable broken functions included in unit and object tags?

I could go on all day with how broken and unfinished ce's engine is (still waiting for OS to fix everything so i can come back). Or how many mistakes (seemingly) made on both bungie and gearbox's hands, I've been inside and out of the stock tags on all 4 versions of the game.


OS plans to reintegrate shader_transparent_generic?


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 16, 2013 08:55 PM    Msg. 32 of 91       
Quote: --- Original message by: waffles
I actually chatted with scythe about it, theres not much actually there for them to use. Its literally just the bitmap layers and little else, gearbox must have fudged it in the port. Really hoping that the little things get fixed sooner rather than later or not at all.

1.Grenade throws are broken (forced jma, "sliding" while moving and nading)
2.No rotation while airborne animation wise (aiming overlays in the air, but no rotating)
3.Those functions i mentioned; shield sapping (unfinished engineer function), umbrella shield vitality (briefly visited by cv, never implemented in releases)
4.soooo many unused animation calls (weapon put aways/draws, "emotions" "push") though some of them don't sound very interesting lol.


Aren't most of those listed on the xbox as well?


DMATH6
Joined: Mar 8, 2013

WAZUP!!!!!


Posted: Apr 17, 2013 06:19 AM    Msg. 33 of 91       
Did you know that increasing the speed of a vehicle dosent always work, as in the vehicle will not go any faster unless you modify it's physics tag?

And did you know that the famous elite WORT WORT WORT is sgt Johnson saying GO GO GO but slowed down and in reverse?
Edited by DMATH6 on Apr 17, 2013 at 06:28 AM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 17, 2013 07:03 AM    Msg. 34 of 91       
ogogog!


DMATH6
Joined: Mar 8, 2013

WAZUP!!!!!


Posted: Apr 17, 2013 08:21 AM    Msg. 35 of 91       
In halo 1 listen to the elites say it, they go orgorgorg it just sounds like wort wort wort

 
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