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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Need help with a script.

Author Topic: Need help with a script. (4 messages, Page 1 of 1)
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kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Apr 26, 2013 11:15 PM    Msg. 1 of 4       
your comments span multiple lines, yet you only have the comment denotation infront of the first line of each of the multi-line comments. You either need to make the comments single line, or place semicolons in front of both lines of each comment.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Apr 26, 2013 11:24 PM    Msg. 2 of 4       
Quote: --- Original message by: thehonorguard
I did what you said kirbs but i got this instead;

04.26.13 23:20:05 [place line 29] the value of this expression (in a <void> slot) can never be used.: case the weapon's fire doesn't kill it

04.26.13 23:20:05 recompiling scripts after scenarios were merged.
04.26.13 23:20:05 [place line 1] this left parenthesis is unmatched.: (script startup cuts

And it's just plain fudge since the left parentheses in matched. I'll show it with red.

(script startup cuts
(sleep_until (volume_test_objects cutscenestart (players)) 5) ; Stop script execution until a player walks into the trigger)
(fade_out 1 1 1 30)
(player_enable_input 0)
(sleep 60)
(volume_teleport_players_not_inside hide hideplayers) ; Hide the players by teleporting them out of the area
(cinematic_start)
(cinematic_show_letterbox 1)
(object_create_anew chief)
(object_create_anew deadman)
(camera_control 1) ; Let the script control the camera
(camera_set cam1 0)
(sleep 30)
(fade_in 1 1 1 30)
(ai_attach chief cinematic1)
(ai_attach deadman cinematic1)
(ai_command_list_by_unit chief cyborgkill)
(sleep 60)
(camera_set cam2 0)
(sleep 30)
(camera_set cam3 0)
(ai_command_list_advance_by_unit chief)
(sleep 30)
(camera_set cam4 0)
(sleep 30)
(ai_command_list_advance_by_unit chief)
(sleep 30)
(unit_kill deadman) ; This is included to insure the biped dies, in
case the weapon's fire doesn't kill it
(sleep 60)
(fade_out 1 1 1 30)
(sleep 30)
(object_destroy chief)
(camera_control 0) ; Put the camera back onto the player's FPV
(volume_teleport_players_not_inside hide showplayers) ; Puts the player back where s/he should be
(cinematic_show_letterbox 0)
(cinematic_stop)
(sleep 30)
(fade_in 1 1 1 30)
(player_enable_input 1)
)

Looks preety got darn matched to me. and if anyone can make me fix that void stuff i'll really owe you one.
Sincerely,
Brain-dead idiot.


Scarecrow
Joined: Nov 27, 2012


Posted: Apr 27, 2013 07:38 PM    Msg. 3 of 4       
One of the commands in your script is missing a " ) "

Have a look through the script and check that all the commands have the correct amount, or send me a copy of the script.


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Apr 28, 2013 04:36 AM    Msg. 4 of 4       
Quote: --- Original message by: waffles

-snip-
Edited by waffles on Apr 27, 2013 at 07:42 PM


Sounds painful.

 

 
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