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Author Topic: [RELEASE] Halo 3 Foundry Project By Jesse & Sali (219 messages, Page 1 of 7)
Moderators: Dennis

Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 15, 2013 12:03 AM    Msg. 1 of 219       
A Brief History Lesson

This Foundry port (from Halo 3 to Halo CE) is almost a community project, as so many people have contributed so many various things to it. As you should all know, Foundry was originally one of many multiplayer levels being meticulously ported over by H3MT back in 2008. Because BSP extraction tools have been withheld from public access, all the level geometry has to be recreated by hand, by many of Halo CE's popular 3d modelers. Up until recently, many assets such as bitmaps, models, or animations were also somewhat of a rare commodity to encounter. There have been notable attempts at recreating a stylish, accurate representation of the Halo 3 tagset in Halo CE, arguably starting with Jesse's very own. Very recently, Masterz released ZTeam's secret Halo 3 tagset which contains what seems to be the best so far. One of the many goals that were set by H3MT was to try and use custom content instead of directly porting Halo 3 stuff, we have thrown this idea out in favor of more accurate textures and scenery; the BSP and many detail items, however, had to be custom.

First Thread

Second Thread

Third Thread

Fourth Thread

A Random Help Thread

Start of Publicity 1 - End of Publicity 1


More than Meets the Eye
There are quite a few things that can be said about this project, as we've attempted to have the level appeal to more than just the players. We have organized not only the tag directories, but also the data and the scenario itself, to better assist future, thirdparty modifications. We take pride in having our level look so nice, while being completely independent of graphical hacks such as Open Sauce. While stating that, we should also make it clear that the lighting seen in the final product was not what you would normally achieve using HEK. We used a process that goes by many names, I like to call it "ray traced lightmaps" which were rendered in 3ds max and imported into halo. These lightmaps use better optimized lightmap UVs to save space and allow for a more realistic, high definition look to the shadows and lighting in general. We have provided a supplementary release of useful files (including "blank" lightmaps) to allow for people to rebake lightmaps to suit their modifications to the layout of "Forgeable Pieces". Our included method is much more streamlined and to the point, but using HEK to render the lightmaps is also a redundant option available as an alternative, and may be a much simpler option for novice mappers.

Some things are different

Foundry has some game elements that weren't used in the rest of the game.
We have an assortment of things, but a few are:

Fence Materials (penetrable)
http://www.xfire.com/video/5e5664

Fully Working Halo 3 HUD Replica:
http://www.xfire.com/video/5fb341

Health Renegeration (due to a lack of health packs)
http://www.xfire.com/video/5c9c45

Deflectable Projectiles (video is very old)
http://www.xfire.com/video/5b90ee

Forging Foundry?
As hinted at above, we have designed much of the level to be friendly to what could be best described as Forging in Halo CE. As of right now the only realistic method is to manually rip the level (some tags such as Forklift animations or HUD elements may break in the process, they will be provided in the supplementary release). After you obtain the tags, Forging the level is as easy as moving SCENERY, VEHICLES, SPAWN POINTS, and NETGAME FLAGS to your desired locations using Sapien; giving the level a new name; and running a fresh set of ray traced or regular lightmaps. There are some objects in the scenario that ARE NOT meant to be altered, they have been made into static device_machines or are placed in areas outside of the main geometry so that you cannot accidentally move them. Some adept Halo scripters have designed scripts that allow you to Forge in-game with variable success, namely Kirby; we have not provided any support for this and have left the possibility up to anybody willing.

Matt and Slow Bullet have set up a server for us to use post-release. You can find the server information below:


http://www.gametracker.com/server_info/208.67.252.147:2555/


Gameplay Video:
http://www.youtube.com/watch?v=9fQLeR7BOZQ&feature=youtu.be


The People who Made this Happen
-Primary Authors:
  • Jesse - Getting this project together, modeling, unwrapping, lighting, tagging, HUD work.

  • DSalimander - Heavy work on the map and lighting, modeling, unwrapping, tweaking many bitmaps


-Misc People who Helped:
  • Spartan094\Brandon - Too much work to describe | Backpack weps, spartan biped, FP arms, some weapon shaders, ect

  • grunt_eater - providing a working soccerball

  • Ki11a FTW - modeled the gun racks inside the bases.

  • John - Providing all necessary materials without complaint

  • Maniac - Final rendering of lightmaps (thanks to him we have nice shadows)

  • Altis - Providing the forklift vehicle

  • Kevin\XlzQwerty1 - Implementation of the fans and wire spools

  • HMYoko\032 Mendicant Bias - Provision of sounds

  • Kirby - I honestly don't know which of the many things to put here

  • Matthew Dratt - Sound help, animation edits, trailer making, server operator

  • Slow Bullet - Server host

  • Masterz1337\ CMT "leader" - Consultation on many things

  • ImBrokeRU\Leo - Tons of animations which didn't make it either (but they kick ass)

  • Zteam - Their wonderful tagset Zteam is:

  • - CtrlAltDestroy
    - Choking Victim
    - ShadowSpartan
  • Bungie - Halo CE and Halo 3


-Original H3MT Contributors:
  • Jesse - Last active H3MT member

  • Arbiter100 - Original custom BSP, unused scenery models

  • il Duce Primo - Helped model some original, unused scenery models

  • InvaderVeex - Helped model some original, unused scenery models and created the post game/loading images.

  • ODX - Many animations (most of which did not make it in the map)

  • DEEHunter - Providing a lighting setup + help with the BSP in early stages


-Beta Testers:
  • Matthew Dratt

  • Slow Bullet

  • Mooseguy

  • Masterz1337

  • Shadow Spartan

  • Ackrylic\Arbiter100

  • Kirby_422

  • S094\Spartan094

  • Invader Veex

  • Agent Texas\032 Medicant Bias\HMYoko

  • [YOSPOS]ZMT\ Captain Vidya

  • fsfssgffd

  • XlzQwerty1


*Quoting this entire post as a whole will be considered spam. Only quote the parts you are specifically talking about!


And here you have it people, the release file (currently using Mediafire pending Dennis' approval)


DOWNLOAD THIS MAP AGAIN (This is a third revision, or fourth? I forget)
http://www.mediafire.com/?dmrjwjqao7q3wr2


Here are some extra development files you may need if you (god forbid an actual release) plan to forge Foundry:
http://www.mediafire.com/?00jf863zq5gdld3


Here is a thread-only release of the Legendary Edition map download, which includes source files, the map, and some developer stuff you might need.
http://www.mediafire.com/?v3i1x7q7be3xofv

Pretty pictures captured by Btcc22:





PNG images, deal with it.


Miscellaneous Stuff

- Forklift can have lulzy physics.
http://www.youtube.com/watch?v=nTLi3DGk9Mw&feature=youtu.be

- wallhacking is prevented
http://www.youtube.com/watch?v=qiYm1dzfd_A

- Funny biped glitch:
http://www.youtube.com/watch?v=m5B73Spg66A

- How to get to the secret room:
http://www.youtube.com/watch?v=8qaKVc5J8ak&feature=youtu.be
Edited by Jesse on May 17, 2013 at 02:30 AM


Ackrylic
Joined: Apr 23, 2007

Hue


Posted: May 15, 2013 12:03 AM    Msg. 2 of 219       
First.

Edited by arbiter100 on May 15, 2013 at 12:23 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 15, 2013 12:04 AM    Msg. 3 of 219       
You beat me to it.
First to get Legendary edition!


Spartan_094
Joined: Jan 8, 2008


Posted: May 15, 2013 12:04 AM    Msg. 4 of 219       
Damn you arby.

But hey, hope you guys enjoy Foundry..took a while but it was worth it.


Danger_zone_98
Joined: Nov 26, 2012


Posted: May 15, 2013 12:05 AM    Msg. 5 of 219       
Quote: --- Original message by: arbiter100
First

****...

I won't sleep :D

I hope nobody hear me because I'll have to turn off the PC :(
Edited by Danger_zone_98 on May 15, 2013 at 12:10 AM


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: May 15, 2013 12:18 AM    Msg. 6 of 219       
*orgasms


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 15, 2013 12:22 AM    Msg. 7 of 219       
The link has temporarily been removed because DSalimanderp gave me the wrong file apparently. Wait for Matt to upload the copy he had.


Danger_zone_98
Joined: Nov 26, 2012


Posted: May 15, 2013 12:27 AM    Msg. 8 of 219       
Quote: --- Original message by: Jesse
The link has temporarily been removed because DSalimanderp gave me the wrong file apparently. Wait for Matt to upload the copy he had.

Aw... there are already like 4 servers running the wrong map then xD.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: May 15, 2013 12:27 AM    Msg. 9 of 219       
So i shouldn't finish download? :(


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: May 15, 2013 12:44 AM    Msg. 10 of 219       
There might be an error in the map stopping people from actually connecting. It's odd. Jesse is currently debugging and trying to figure it out. (This wasn't happening in the beta)


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: May 15, 2013 12:51 AM    Msg. 11 of 219       
But I just tested it :'(
In LAN...
Edited by ZOBI3KING on May 15, 2013 at 12:56 AM


Oskarmandude
Joined: Mar 16, 2013

Make Halomaps Fully Hectic Again


Posted: May 15, 2013 12:52 AM    Msg. 12 of 219       
*Yawn*
when.


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: May 15, 2013 12:52 AM    Msg. 13 of 219       
Quote: --- Original message by: ZOBI3KING
But I just tested it :'(


Did anyone connect with you? That's the problem we're having. No one seems to be able to connect to anyone else. (we're trying to solve)
Edited by MatthewDratt on May 15, 2013 at 12:53 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 15, 2013 12:56 AM    Msg. 14 of 219       
DSalimander hex edited the map to include capitals, and we think that's somehow preventing people from joining each other. I'm uploading a fresh build out of tool as we speak. I recommend deleting whatever you had downloaded and downloading the new one that I'll post in a bit.


Ackrylic
Joined: Apr 23, 2007

Hue


Posted: May 15, 2013 01:03 AM    Msg. 15 of 219       
Who's ready to get owned? I'm ready to get owned.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 15, 2013 01:05 AM    Msg. 16 of 219       


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 15, 2013 01:12 AM    Msg. 17 of 219       
Don't download this guys. It has a virus, a keylogger and the North Korean nuclear missile codes. It's basically all bad things.


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: May 15, 2013 01:16 AM    Msg. 18 of 219       
Server will be back up in 35 minutes. There are like 3 others already but if those go down this'll be here 24/7 running like 10 different gametypes on foundry


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: May 15, 2013 01:21 AM    Msg. 19 of 219       
Quote: --- Original message by: Masters1337
Don't download this guys. It has a virus, a keylogger and the North Korean nuclear missile codes. It's basically all bad things.

something is wrong with the map, certainly; connections were blocked, unable to exit the game, etc


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: May 15, 2013 01:24 AM    Msg. 20 of 219       
Quote: --- Original message by: master noob
Quote: --- Original message by: Masters1337
Don't download this guys. It has a virus, a keylogger and the North Korean nuclear missile codes. It's basically all bad things.

something is wrong with the map, certainly; connections were blocked, unable to exit the game, etc


Jesse just posted new download


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: May 15, 2013 01:33 AM    Msg. 21 of 219       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: master noob
Quote: --- Original message by: Masters1337
Don't download this guys. It has a virus, a keylogger and the North Korean nuclear missile codes. It's basically all bad things.

something is wrong with the map, certainly; connections were blocked, unable to exit the game, etc


Jesse just posted new download

I used that download.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 15, 2013 01:37 AM    Msg. 22 of 219       
Quote: --- Original message by: master noob
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: master noob
Quote: --- Original message by: Masters1337
Don't download this guys. It has a virus, a keylogger and the North Korean nuclear missile codes. It's basically all bad things.

something is wrong with the map, certainly; connections were blocked, unable to exit the game, etc


Jesse just posted new download

I used that download.


People weren't able to join before, but now they can. Try again.


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: May 15, 2013 01:38 AM    Msg. 23 of 219       
Quote: --- Original message by: master noob
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: master noob
Quote: --- Original message by: Masters1337
Don't download this guys. It has a virus, a keylogger and the North Korean nuclear missile codes. It's basically all bad things.

something is wrong with the map, certainly; connections were blocked, unable to exit the game, etc


Jesse just posted new download

I used that download.


New download works. You still have the old map. Delete it (not just replace).

We just tested it. If you have HAC installed then it might have preloaded the map (or whatever however that thing works). Just remove HAC and load halo again or something similiar. Idk about OS 3.1. Just delete the map. Load halo. Quit. Replace the map? No idea if OS 3.1 has a feature similar to HAC in terms of quicker loading


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: May 15, 2013 01:50 AM    Msg. 24 of 219       
If you have HAC and used a previous version of the map with the same name, open console and type "hac_flush_cache" then restart halo.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: May 15, 2013 02:11 AM    Msg. 25 of 219       
Ill post one pic but it has no anti-aliasing.


I also couldn't connect to Dratt's server.
Edited by ZOBI3KING on May 15, 2013 at 02:11 AM


Ubergoober
Joined: Oct 11, 2010


Posted: May 15, 2013 02:11 AM    Msg. 26 of 219       
great job guys, really having fun on this map :)


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: May 15, 2013 02:11 AM    Msg. 27 of 219       
We're all here btw for the time being



Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 15, 2013 02:13 AM    Msg. 28 of 219       
Quote: --- Original message by: MatthewDratt
We're all here btw for the time being

http://cache.www.gametracker.com/server_info/68.232.170.93:2302/b_560_95_1.png



Oskarmandude
Joined: Mar 16, 2013

Make Halomaps Fully Hectic Again


Posted: May 15, 2013 02:24 AM    Msg. 29 of 219       


Ya know what would be cool if you told us that server's ip


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: May 15, 2013 02:25 AM    Msg. 30 of 219       
Quote: --- Original message by: Oskarmandude


Ya know what would be cool if you told us that server's ip


Quote: --- Original message by: MatthewDratt
We're all here btw for the time being

http://cache.www.gametracker.com/server_info/68.232.170.93:2302/b_560_95_1.png


hmmmm
Edited by MatthewDratt on May 15, 2013 at 02:26 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 15, 2013 02:27 AM    Msg. 31 of 219       
Don't forget to add



:2555

after the IP listed on the banner.


Oskarmandude
Joined: Mar 16, 2013

Make Halomaps Fully Hectic Again


Posted: May 15, 2013 02:59 AM    Msg. 32 of 219       
Well why no in the first post where I will care to read :3


Spartan Tom
Joined: Oct 23, 2011

Just ban me and I will be happy.


Posted: May 15, 2013 03:36 AM    Msg. 33 of 219       
Thanks for the release. I also had fun on the server :)
Edited by Spartan Tom on May 15, 2013 at 03:39 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 15, 2013 04:05 AM    Msg. 34 of 219       
It's extra fun when you use an Xbox 360 controller and the player_magnetism 1 command.


Btcc22
Joined: Dec 17, 2012


Posted: May 15, 2013 07:57 AM    Msg. 35 of 219       
Nice work, looks great. It's available through HAC 2 and on all SAPP servers through the map_download command.

There seems to be a bug with dropping the flag on stairs. It starts dancing around and if dropped in certain places, it never returns, cannot be picked up and cannot be returned. Even resetting the map doesn't fix it.

It'd be a nice touch if the game type icon was simply made transparent since I know you can't move it to a better position.

Edit: Seems that the flag does get returned, it just doesn't sync.
Edited by Btcc22 on May 15, 2013 at 08:55 AM

 
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