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Author Topic: Best version of 3DS to use? (6 messages, Page 1 of 1)
Moderators: Dennis

Joined: Jul 21, 2009

Posted: Jul 21, 2013 06:32 PM    Msg. 1 of 6       
I got a new computer and I have Windows 7 64 bit. I'm running into problems with 3DS Max 8 where it starts to take an abnormal amount of resources and completely freezes. What is the latest version of 3DS Max where I will be able to run it fine on this system and be able to run all the HEK scripts (gbx model importer, jms exporter, etc) without problem?

Joined: Sep 11, 2010


Posted: Jul 21, 2013 07:20 PM    Msg. 2 of 6       
3ds max 4-8 will work with the Bungie/Gearbox exporters released.

Anything else needs scripts to export animations or models. M16 has told me countless times that 3ds max 2010 would be the best for Halo

Joined: Nov 14, 2012

Keiichi-kun o mitsuketa.

Posted: Jul 21, 2013 08:23 PM    Msg. 3 of 6       
Max version 8 should be the lowest you should ever go, but what this version offers is the ability to use JMS exporting right off the bat as an internal 3ds max exporter through the placement and usage of the blitzkrieg dll files.

Any version higher than Max 8 requires the Bluestreak script in order to export models, and CAD's compact animation exporter in order to export animations.

Personally, I use 3ds max 2010 and I've never had any problems with it so far for halo. I doubt there is actually a "best version" of 3ds max to use. Pick one (or more) and stick with it (or them).
Edited by Xiao on Jul 21, 2013 at 08:23 PM

Joined: Sep 1, 2012


Posted: Jul 24, 2013 11:28 AM    Msg. 4 of 6       
I use 2010, never had any problems so far.

Joined: Sep 11, 2010


Posted: Jul 24, 2013 07:01 PM    Msg. 5 of 6       
I mostly use 2008, but I've had to use 2010 a few times to do work with people

Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)

Posted: Jul 24, 2013 07:24 PM    Msg. 6 of 6       
actually I might have to pay attention to this, which which which?


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