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Author Topic: Halo 3 shader setup (1 messages, Page 1 of 1)
Moderators: Dennis

Georgespartan01
Joined: Nov 1, 2010


Posted: Jul 28, 2013 10:57 PM    Msg. 1 of 1       
Im making a machinima in Halo 3 using 3D model and animations, and well I started my animation with some monster and spartans, the monsters look great but the spartan has a weak graphical look it doesnt looks like an H3 spartan, I got the diffuse and bump map, the visor needs more graphic work but I have other materials like...

Material_A
Material_B
Material_R
CC-Total-Edited
CC-Primary
CC-Secondary

Those look like specular maps, but I tried adding the bitmaps in the specular, refraction, reflection and the looking is not getting better, where should I add these bitmaps? Or what should I do to make the spartan look like is in game? The scene alredy has camera tracking, lights, etc... I only need to improve the spartan

Thanks

 

 
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