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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »What does it all mean??? D:

Author Topic: What does it all mean??? D: (10 messages, Page 1 of 1)
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Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Sep 23, 2013 08:53 AM    Msg. 1 of 10       
So I was casually animating for an hour (action scene) and upon exporting with CAD's animation exporter, I came across this error.......................................

NODE INDEXING FAILED!

D:

Any input? :)


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 23, 2013 08:59 AM    Msg. 2 of 10       
Did you try restarting max ?


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Sep 23, 2013 10:41 AM    Msg. 3 of 10       
Aye, I have had this problem for a week. :\


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Sep 23, 2013 12:50 PM    Msg. 4 of 10       
Is there any context to this error? Or is this the only output you get? Off the top of my head I would check that all your nodes are linked to 1 parent node. Cinematic anims aren't really my thing but it sounds like you're trying to export this as one big object that you can just spawn during a cutscene, right? If so you have to treat it like any other object. Everything needs to go under a root node.

You could also try 'right click -> unhide all' just in case something accidentally got hidden and isn't linked. Some exporters ignore hidden stuff, and some don't. I can never remember which does which though.

Could be you have too many nodes? I remember I added some nodes to a pelican, it was only a few or so, but it was enough for it to cause an error. There is a limit for how many nodes/markers you can have iirc, and if so, it's probably capped at either 32 or 64, since halo always works in powers of 2.

Possibly some are named 'bip01' instead of 'frame' or somewhere in there you've got like 'fram right leg'. I haven't used CADs exporter in a while so I'm not sure, but it could be getting picky about that.


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Sep 23, 2013 06:11 PM    Msg. 5 of 10       
I am using the CAD compact exporter, the only other problem it could be is that I animated 2 bipeds I the one scene, saved as, completely unlinked and removed the other biped's stuff (including thre keyframes).

I have done that before but it worked fine last time... I think. :o


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Sep 23, 2013 09:02 PM    Msg. 6 of 10       
I completely removed any sign of it being there. :o


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Sep 24, 2013 02:10 AM    Msg. 7 of 10       
I mean it as in the other biped.


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Sep 24, 2013 05:47 AM    Msg. 8 of 10       
Quote: --- Original message by: Mootjuh
Try importing the biped into a new scene and export again.


Imma trying to export the animation to a JMM, not the model.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 24, 2013 12:57 PM    Msg. 9 of 10       
derp. Read too quickly; thought it was FP animating.
Edited by Gamma927 on Sep 24, 2013 at 12:58 PM


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Sep 25, 2013 02:40 AM    Msg. 10 of 10       
Quote: --- Original message by: Mootjuh
I was talking about having the animations in a new scene.


You can import animations? :o

Still not working. D:



Maybe just spend another few hours animating again... but without reference this time.

 

 
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