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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Pre-Alpha "Tactical Assault"Intro and Gameplay

Author Topic: Pre-Alpha "Tactical Assault"Intro and Gameplay (25 messages, Page 1 of 1)
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DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 16, 2013 11:08 AM    Msg. 1 of 25       
Hello Halomaps.

After 2 years in developing my project "Tactical Assault" At Last is finished but as I'm fixing some things this in a phase Pre-Alpha or Beta. All I ask your help to the community the end of the video in the credits there I explain that I can help.

Intro and short Gameplay

http://www.youtube.com/watch?v=_IW__a9QQrA


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 16, 2013 07:48 PM    Msg. 2 of 25       
Why are the humans using old weapons? (those guns should be in museums and stuff)


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Oct 16, 2013 08:49 PM    Msg. 3 of 25       
oh god my old rebel tags. I hope you plan on using some other biped in the future.


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 16, 2013 10:51 PM    Msg. 4 of 25       
The story was Locate on our years and futuristic era. The project has as its history of war: Military vs Rebelds.
It is said that for the years 1150 continue using current weapons.


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 16, 2013 11:02 PM    Msg. 5 of 25       
No 5 months along i create a Post Where mention that would change the name and history. In addition to a different project, that has nothing to do with the covenant, itself a part of the history of Halo that have not had.

Human War-Rebels


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 16, 2013 11:06 PM    Msg. 6 of 25       
Something like that :)

I hope and this over for two months. Just missing the dialogues


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 16, 2013 11:14 PM    Msg. 7 of 25       
: C no, I will explain.

As I do not speak English well. So I want to support me with the dialogues, To make it a proper English.

The dialogues will send them in Spanish.
Sorry for my english :D


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 16, 2013 11:21 PM    Msg. 8 of 25       
If unfortunately I'm the only Latino.


Bastian27starscream
Joined: Oct 3, 2013

Just Bastian27starscream...


Posted: Oct 16, 2013 11:44 PM    Msg. 9 of 25       
Quote: --- Original message by: DFagent007
Hello Halomaps.

After 2 years in developing my project "Tactical Assault" At Last is finished but as I'm fixing some things this in a phase Pre-Alpha or Beta. All I ask your help to the community the end of the video in the credits there I explain that I can help.

Intro and short Gameplay

http://www.youtube.com/watch?v=_IW__a9QQrA


Wow, looks so cool.


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 17, 2013 12:42 AM    Msg. 10 of 25       
Quote: --- Original message by: Bastian27starscream
Quote: --- Original message by: DFagent007
Hello Halomaps.

After 2 years in developing my project "Tactical Assault" At Last is finished but as I'm fixing some things this in a phase Pre-Alpha or Beta. All I ask your help to the community the end of the video in the credits there I explain that I can help.

Intro and short Gameplay

http://www.youtube.com/watch?v=_IW__a9QQrA


Wow, looks so cool.


Tanke You :D

I'm excited to finish it and upload it


baconatorce2
Joined: Oct 20, 2013


Posted: Oct 20, 2013 10:52 AM    Msg. 11 of 25       
I'm sorry to tell you this, but there is already a map called "Tactical Assault" (by d4rfnader) so you will have to change the name.


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 20, 2013 09:24 PM    Msg. 12 of 25       
Quote: --- Original message by: baconatorce2
I'm sorry to tell you this, but there is already a map called "Tactical Assault" (by d4rfnader) so you will have to change the name.


D: Really

I've never seen


Danger_zone_98
Joined: Nov 26, 2012


Posted: Oct 20, 2013 09:37 PM    Msg. 13 of 25       
Quote: --- Original message by: DFagent007
Quote: --- Original message by: baconatorce2
I'm sorry to tell you this, but there is already a map called "Tactical Assault" (by d4rfnader) so you will have to change the name.


D: Really

I've never seen

http://hce.halomaps.org/index.cfm?fid=5542


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 20, 2013 09:43 PM    Msg. 14 of 25       
lol :C

Guys help me to choose an appropriate name :D


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 20, 2013 10:22 PM    Msg. 15 of 25       
Quote: --- Original message by: DFagent007
lol :C

Guys help me to choose an appropriate name :D

Tactical Insertion.


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 20, 2013 10:31 PM    Msg. 16 of 25       
Quote: --- Original message by: Destroyer50
rename it to tactical assault V2



mm if it is, but in the cinematic first , appears in the presentation the project name and would not look good, the name Tactical Assault V2.


What you could do is upload the file to halomaps with the name: tactical assault v2.

And the 4 parts as originally had: ta_a, ta_b, ta_c and ta_d


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 22, 2013 03:55 PM    Msg. 17 of 25       
Quote: --- Original message by: UNDEROATH RMT
i like this is original i hope can play this some day before i die


mmmm ... in fact already observed no one supports me with the dialogues and I will delay waiting, so I'll do with the string list, lose emotion but we are two years and my idea was to release between these two weeks or month that goes.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Oct 22, 2013 06:14 PM    Msg. 18 of 25       
that might seem to be the case, but you haven't mentioned if you need help with what the dialogue should contain, or if you have lines already prepared for anyone to add voice to.

Also maybe do a bit more work on the buildings, like more detail and some better texture work.
so far to be honest, you have the mc, running from 1 building to the other, but those areas are very empty looking. you can make them better looking, i know it, show me :)

another thing, when you get off the the pelican and look to the right, your red beam emitter is too high off the structure do you know how to fix that in sapien?
if not here's how to, in sapien go to devices/machines and select your beam emitter red.
in the tool window of sapien uncheck the gravity box then use the coloured arrows to move the marker, you will see lines appear when you are on the arrows.
Edited by ally on Oct 22, 2013 at 06:37 PM


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 22, 2013 07:56 PM    Msg. 19 of 25       
Quote: --- Original message by: ally

that might seem to be the case, but you haven't mentioned if you need help with what the dialogue should contain, or if you have lines already prepared for anyone to add voice to.

Also maybe do a bit more work on the buildings, like more detail and some better texture work.
so far to be honest, you have the mc, running from 1 building to the other, but those areas are very empty looking. you can make them better looking, i know it, show me :)

another thing, when you get off the the pelican and look to the right, your red beam emitter is too high off the structure do you know how to fix that in sapien?
if not here's how to, in sapien go to devices/machines and select your beam emitter red.
in the tool window of sapien uncheck the gravity box then use the coloured arrows to move the marker, you will see lines appear when you are on the arrows.
Edited by ally on Oct 22, 2013 at 06:37 PM


In fact, if you mention the post that at the end of the video, in the credits appears in what could help me. Here are the dialogues :D

And I'm just working on the structure, so I am a beginner in working in urban structure. It is simple project. It is simple project. The worst would send to exposure of CE3. It would be a bad project.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Oct 24, 2013 03:22 PM    Msg. 20 of 25       
Quote: --- Original message by: DFagent007
In fact, if you mention the post that at the end of the video, in the credits appears in what could help me. Here are the dialogues :D

And I'm just working on the structure, so I am a beginner in working in urban structure. It is simple project. It is simple project. The worst would send to exposure of CE3. It would be a bad project.


maybe use some images of halo wars buildings as references to make your structures?
not sure what you mean by the exposure of CE3, but if you mean anyone thought it would be a bad project, just remember if anyone doesn't choose to play it then that's their choice.
as long as you enjoy making it, and if others enjoy playing it then that's a bonus. :)
Edited by ally on Oct 24, 2013 at 03:24 PM


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 25, 2013 12:27 AM    Msg. 21 of 25       
Quote: --- Original message by: ally

Quote: --- Original message by: DFagent007
In fact, if you mention the post that at the end of the video, in the credits appears in what could help me. Here are the dialogues :D

And I'm just working on the structure, so I am a beginner in working in urban structure. It is simple project. It is simple project. The worst would send to exposure of CE3. It would be a bad project.


maybe use some images of halo wars buildings as references to make your structures?
not sure what you mean by the exposure of CE3, but if you mean anyone thought it would be a bad project, just remember if anyone doesn't choose to play it then that's their choice.
as long as you enjoy making it, and if others enjoy playing it then that's a bonus. :)
Edited by ally on Oct 24, 2013 at 03:24 PM


Exactly what the CE3 was an example, that if there would be a bad project. This is a simple project and start. will be two parts. This part and to embark in 2014


Pepzee
Joined: Sep 9, 2010


Posted: Oct 25, 2013 12:33 AM    Msg. 22 of 25       
This looks like a nice little SP project, I look forward to playing it when it is released. Keep up the good work.


DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Oct 25, 2013 01:19 AM    Msg. 23 of 25       
Quote: --- Original message by: Pepzee
This looks like a nice little SP project, I look forward to playing it when it is released. Keep up the good work.


I am try in this month


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Oct 25, 2013 05:46 AM    Msg. 24 of 25       
Quote: --- Original message by: DFagent007
Quote: --- Original message by: Pepzee
This looks like a nice little SP project, I look forward to playing it when it is released. Keep up the good work.


I will try to in this month


(I think he thought Pepzee said, "I look forward to playing it when is it released")

:)


Edited by hobbet360 on Oct 25, 2013 at 05:46 AM
Edited by hobbet360 on Oct 25, 2013 at 05:47 AM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Oct 25, 2013 06:24 PM    Msg. 25 of 25       
just checked it out, seems good, lives of the marines sounds fun

 

 
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