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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »3d Model of The Pillar of Autumn Level

Author Topic: 3d Model of The Pillar of Autumn Level (8 messages, Page 1 of 1)
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TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Oct 31, 2013 08:24 AM    Msg. 1 of 8       
Hello! This is the Bean here. First time post here. I'm not going to act all happy go lucky here, so here is my question. Does anybody have a 3D model of the ENTIRE Pillar of Autumn level? I need one for a project I'm working on. Thanks mates!


Advait03
Joined: Feb 20, 2012

Moving up for a new challenge...


Posted: Oct 31, 2013 09:49 AM    Msg. 2 of 8       
http://hce.halomaps.org/index.cfm?fid=1644
http://hce.halomaps.org/index.cfm?fid=3664

Those OK?

Edit: I dunno if they are of the entire level.
Edited by Advait03 on Oct 31, 2013 at 09:53 AM


Fulsam
Joined: May 11, 2008

Importing Didney.wrl...


Posted: Oct 31, 2013 10:15 AM    Msg. 3 of 8       
I can get you all the BSPs, just name the format, and if you want the materials fixed.

Question is, what are you planning to do? Are you going into Max and modifying it, or do you just want a clean BSP for sapien editing?


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Oct 31, 2013 10:24 AM    Msg. 4 of 8       
I just need a model of the level with textures fixed. I plan on using it for Unity.


Fulsam
Joined: May 11, 2008

Importing Didney.wrl...


Posted: Oct 31, 2013 10:36 AM    Msg. 5 of 8       
Alright, Which format do you need it in? I'm not sure if the textures will be included if it's any format other than .Max


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Oct 31, 2013 11:58 AM    Msg. 6 of 8       
.Max will work.


Fulsam
Joined: May 11, 2008

Importing Didney.wrl...


Posted: Oct 31, 2013 12:00 PM    Msg. 7 of 8       
Alright, I'll PM you links to the models as I get done with the texture fixes.

I'm going to leave out sealing the models, as I'm assuming Unity isn't as fussy as HEK is. No experience with unity at all, so let me know any other specific things.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Oct 31, 2013 12:02 PM    Msg. 8 of 8       
Thanks to Fulsam, I am now working on the models in Unity. But there is a problem. I can not seem to get the models to be a terrain. Any help?
Edited by TheChunkierBean on Oct 31, 2013 at 03:28 PM

 

 
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