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Author Topic: Custom Single Player Map ~FOGG~ (5 messages, Page 1 of 1)
Moderators: Dennis

hexthat
Joined: Nov 2, 2013


Posted: Nov 2, 2013 01:27 AM    Msg. 1 of 5       
I would like some help when I get stuck cause it took me two days just to put together multiple bsp and then fill them with devices and stuff for getting to the other bsp

here is the script i made to do that

(script static "unit" player0
(unit (list_get (players )0 )))

(script static "unit" player1
(unit (list_get (players )1 )))

(script static "void" hudmsg1
(show_hud_help_text true)
(hud_set_help_text obj1)
(hud_set_objective_text obj1)
(sleep 200)
(show_hud_help_text false)
)

(script static "void" hudmsg2
(show_hud_help_text true)
(hud_set_help_text obj2)
(sleep 200)
(show_hud_help_text false)
)

(script startup startup_cutscenes
(player_enable_input 0)
(camera_control 1)
(cinematic_start)
(cinematic_show_letterbox 1)
(cinematic_start)
(cinematic_show_letterbox 1)
(cinematic_set_title_delayed chapter_start 1.0)
(camera_set cam3 30)
(sleep 15)
(sound_impulse_start "sound\dialog\a30\a30_010_cortana" none 1 )
(sleep 30)
(camera_set cam1 70)
(sleep 50)
(device_group_set tele_spot 0)
(sleep 50)
(volume_teleport_players_not_inside tely recorded_Start)
(camera_set cam2 90)
(sleep 90)
(camera_control 0)
(cinematic_stop)
(print "Cortana: Using this section of Halo's structure I can physically manifest." )
(hudmsg1)
)

(script startup fogg_startup
;;START AT BSP 5
(switch_bsp 5)
;
;;C1 STAGE
(sleep_until (volume_test_objects_all c1_encounters_trigger (players)) 12)
(player_enable_input 0)
(camera_control 1)
(volume_teleport_players_not_inside recorded_trigger1 recorded_spot)
(cinematic_start)
(cinematic_show_letterbox 1)
(cinematic_set_title_delayed new_weapon 0.8)
(print "Cortana: New special ordnance, ...synthesizing weapon." )
(display_scenario_help 1)
(camera_set cam4 5)
(sleep 110)
(player_add_equipment (player0 )cor_mag_pro true )
(player_add_equipment (player1 )cor_mag_pro true )
(sleep 70)
(camera_control 0)
(ai_place c1_encountA)
(cinematic_stop)
;
;;CLOSE DOOR 1
(sleep_until (volume_test_objects_all close_c1_opened1 (players)) 12)
(device_set_position_immediate c1_opened1 0)
(device_set_power c1_opened1 0)
;
;;BRING LIFT TO ME
(sleep_until (volume_test_objects_all move_c1_b40_lift1600 (players)))
(device_set_position c1_b40_lift1600 0)
;(recording_play Cortana chief_walk_2 )
;
;;CLOSE DOOR 2
(sleep_until (volume_test_objects_all close_b5_opened2 (players)) 12)
(device_set_position_immediate b5_opened2 0)
(device_set_power b5_opened2 0)
;
;;CLOSE DOOR 3
(sleep_until (volume_test_objects_all close_b3_opened1 (players)) 12)
(device_set_position_immediate b3_opened1 0)
(device_set_power b3_opened1 0)
;
;;CLOSE DOOR 4
(sleep_until (volume_test_objects_all close_b4_opened1 (players)) 12)
(device_set_position_immediate b4_opened1 0)
(device_set_power b4_opened1 0)
;
;;CLOSE DOOR 5
(sleep_until (volume_test_objects_all close_a2_opened2 (players)) 12)
(device_set_position_immediate a2_opened2 0)
(device_set_power a2_opened2 0)
;
;;CLOSE DOOR 6
(sleep_until (volume_test_objects_all close_a3_opened1 (players)) 12)
(device_set_position_immediate a3_opened1 0)
(device_set_power a3_opened1 0)
;
)

(script continuous level_jumping
(if (= (device_group_get stob5) 1) (begin (device_group_set_immediate stob5 0) (switch_bsp 4) (volume_teleport_players_not_inside tely bsp5tele)))
(if (= (device_group_get stob3) 1) (begin (device_group_set_immediate stob3 0) (switch_bsp 2) (volume_teleport_players_not_inside tely bsp2tele)))
(if (= (device_group_get stob4) 1) (begin (device_group_set_immediate stob4 0) (switch_bsp 3) (volume_teleport_players_not_inside tely bsp3tele)))
(if (= (device_group_get stoa2) 1) (begin (device_group_set_immediate stoa2 0) (switch_bsp 0) (volume_teleport_players_not_inside tely bsp0tele)))
(if (= (device_group_get stoa3) 1) (begin (device_group_set_immediate stoa3 0) (switch_bsp 1) (volume_teleport_players_not_inside tely bsp1tele)))
)


so far i got interior of b40 with some atmosphere fog

im using the h2 globals

edit add ~i made a new fp and im using cortana for the player

update


Edited by hexthat on Nov 7, 2013 at 10:24 AM


ChieftainSnipe
Joined: Jul 14, 2013

Flyin' High


Posted: Nov 2, 2013 03:11 AM    Msg. 2 of 5       
lol, Cortana for the player :P and loving the Halo 2 tags or are there?


hexthat
Joined: Nov 2, 2013


Posted: Nov 2, 2013 10:42 AM    Msg. 3 of 5       
its h3 cortana biped with fp edited to halo 1 cortana shaders, i want it played as 3rd person but i dont know how to do that yet, i use STL hack to be 3rd

yeah im using 'Some guy from Halo General's h2 tags

edit add ~i made a custom weapon with cortana shaders for her to start with and its an ageless plasma weapon that looks like the plasma pistol a bit

Edited by hexthat on Nov 7, 2013 at 10:26 AM


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Nov 2, 2013 01:47 PM    Msg. 4 of 5       
Wait, so what exactly is your problem? Does your script no compile? What is the error?


hexthat
Joined: Nov 2, 2013


Posted: Nov 2, 2013 03:47 PM    Msg. 5 of 5       
the scripts work 100%

the problem is in the game it says "Press "" to touch device <need a string entry here>

i dont know how to make custom names for stuff

edit add~ i got the custom names to work 100% now im very busy with encounters
Edited by hexthat on Nov 7, 2013 at 10:27 AM

 

 
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