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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Installation 01: Picture Update #2

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Author Topic: Installation 01: Picture Update #2 (51 messages, Page 1 of 2)
Moderators: Dennis

TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 15, 2013 04:22 PM    Msg. 1 of 51       
More weapons soon!



Here's a Chief I'm testing:


Edited by TheChunkierBean on Dec 15, 2013 at 04:25 PM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Dec 15, 2013 04:26 PM    Msg. 2 of 51       
lol


joe55
Joined: Dec 5, 2009

You are beyond helping, gtfo.


Posted: Dec 15, 2013 04:31 PM    Msg. 3 of 51       
Oo


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 15, 2013 04:33 PM    Msg. 4 of 51       
Quote: --- Original message by: joe55
Oo


Yes! I've been approved! XD


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Dec 15, 2013 04:42 PM    Msg. 5 of 51       
You need to make a single thread where you can post updates rather than having a ton of threads on the forum.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 15, 2013 04:45 PM    Msg. 6 of 51       
Alright.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 15, 2013 05:08 PM    Msg. 7 of 51       
No Unity does not support shaders from Max, but if they are uvw mapped, then it finds the material data.


sshers4
Joined: Apr 28, 2013


Posted: Dec 15, 2013 05:13 PM    Msg. 8 of 51       
I have pre orderd a new CPU and it's coming on 20th really close finishing build a PC.

Once I built I am going to try this out :)


And are you planning to import the beam structure?


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 15, 2013 05:15 PM    Msg. 9 of 51       
Please post in my WIP thread XD.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 15, 2013 05:19 PM    Msg. 10 of 51       
Thanks!! Please post in my WIP thread!


killzone64
Joined: Jun 9, 2010

Mostly active on discord


Posted: Dec 16, 2013 12:05 PM    Msg. 11 of 51       
if you use blender you can import shaders you make into unity. you can also directly import the .blend fiels that blender uses to save model data.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 16, 2013 12:50 PM    Msg. 12 of 51       
If anyone has the Chief with the shaders in Blender, that would be a good gift for me.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 17, 2013 12:05 PM    Msg. 13 of 51       
I am A MASTER of Blender Shaders. I'll whip you up some shaders and put 'em on a rigged MC .blend file. PM me your email address. Merry Christmas!


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 17, 2013 02:39 PM    Msg. 14 of 51       
Santa came early!


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 17, 2013 05:49 PM    Msg. 15 of 51       
It's k.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 17, 2013 08:59 PM    Msg. 16 of 51       
No, I will use some. Just not for weapons because of the CMT's distinguish between the Halo's that are out.
Edited by TheChunkierBean on Dec 17, 2013 at 08:59 PM


Horeb
Joined: Nov 27, 2013

bananakid


Posted: Dec 17, 2013 10:21 PM    Msg. 17 of 51       
Orgasm just that word to the describe the AR


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 17, 2013 11:13 PM    Msg. 18 of 51       
Is it really that good looking?


Banshee64
Joined: Dec 4, 2012

oify


Posted: Dec 17, 2013 11:18 PM    Msg. 19 of 51       
Quote: --- Original message by: TheChunkierBean
Is it really that good looking?


no


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 17, 2013 11:43 PM    Msg. 20 of 51       
Explain.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Dec 17, 2013 11:46 PM    Msg. 21 of 51       
Quote: --- Original message by: TheChunkierBean
Explain.


It's very flat.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 17, 2013 11:52 PM    Msg. 22 of 51       
Hmmmmmmmmm I'm not following. Describe and show.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 18, 2013 12:37 AM    Msg. 23 of 51       
shiny, does it come in black with blood?


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 18, 2013 12:47 AM    Msg. 24 of 51       
Quote: --- Original message by: TheChunkierBean

More weapons soon!

http://i.imgur.com/Uu0dBRp.jpg

Here's a Chief I'm testing:

http://i.imgur.com/6JEINEx.jpg
Edited by TheChunkierBean on Dec 15, 2013 at 04:25 PM
why do you need more weapons when the cmt ar has no display and the h3 mc is not even riged?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 18, 2013 02:05 AM    Msg. 25 of 51       
Quote: --- Original message by: TheChunkierBean
Hmmmmmmmmm I'm not following. Describe and show.

What he means is that you might want to use the high poly version.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 18, 2013 06:08 AM    Msg. 26 of 51       
Isn't the high poly version the fp model?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 18, 2013 06:43 AM    Msg. 27 of 51       


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 18, 2013 08:37 AM    Msg. 28 of 51       
You need to add the display functions. It's not difficult.
The script isn't difficult, but for make it easy I reccomand to detach the compass and number sx and dx, and use a self-illumin transparent shader.
The script is only links to, so make a script that allow to link the compass in rotation, set to +x = nord -x=sud +z=west and -z=est.
For the ammo counter, you need to add some script lines that allow the number in linked transparent self-illumin shader. It's not hard, it's really basic.


Caesar
Joined: Jul 1, 2013


Posted: Dec 18, 2013 09:22 AM    Msg. 29 of 51       
Remove this thread because its not halo.


Caesar
Joined: Jul 1, 2013


Posted: Dec 18, 2013 09:45 AM    Msg. 30 of 51       
Quote: --- Original message by: Mootjuh
That is for Dennis to decide, It's Halo-related and doesn't troll so there is no need to remove this.



It's too much, the community will be spilting a part and moving off to different engine. I want everyone to stay on blam engine not new engine.
Edited by caeserishome on Dec 18, 2013 at 09:46 AM


Ubergoober
Joined: Oct 11, 2010


Posted: Dec 18, 2013 10:06 AM    Msg. 31 of 51       
i think, if anything, people creating halo content on different engines will strengthen the community, eventually modders will compete with each other, creating content on the engine of their choice.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 18, 2013 02:43 PM    Msg. 32 of 51       
I came up with an idea earlier today about having the ability to import .map files into Unity. Just a thought though.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 18, 2013 04:09 PM    Msg. 33 of 51       
I don't know I was at school at the time. The mind can get destructed at times.


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 20, 2013 10:08 AM    Msg. 34 of 51       
It's not possible run a .map in unity, even impossible because Unity compiles assets on debug/standalone, and .map are arleady compiled.
Edited by cippozzo on Dec 20, 2013 at 10:09 AM


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 20, 2013 06:08 PM    Msg. 35 of 51       
But maybe I can put something in the main menu.

 
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