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Author Topic: Takedown: Extermination - Work In Progress Thread (381 messages, Page 1 of 11)
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MatthewDratt
Joined: Sep 11, 2010

actually giraffe


Posted: Dec 25, 2013 12:29 PM    Msg. 1 of 381       


No more asking for help threads, here is the official WIP thread for TD:E!

You can watch my interview & see a little bit of gameplay here: https://www.youtube.com/watch?v=ixXWXHavvpM

Takedown: Extermination will consist of 8 Rally Points.

Part 1:
Rally Point Alpha: The Calm - Go around Nova's base and check in with people.
Rally Point Bravo: The Storm - Patriarchus knows the location of the weapon. Get to the location and find the weapon before he does.
Rally Point Charlie
Rally Point Delta

Part 2:
Rally Point Echo
Rally Point Foxtrot: Type-47 Ultra Heavy Assault Platform - Visit the outskirts of Kabalo and reach a database in the middle of the island.
Rally Point Gamma
Rally Point Iota

Everything you see is WIP and is subject to change.











https://www.youtube.com/watch?v=ixXWXHavvpM Reveal Gameplay
https://www.youtube.com/watch?v=RwKTPkzUl50 Extended Bravo Gameplay
https://www.youtube.com/watch?v=BVSJQcWDUSY Foxtrot Gameplay & Trailer
https://www.youtube.com/watch?v=wlEMdfQaGCc CE3 2016 Trailer
Edited by MatthewDratt on Apr 22, 2017 at 01:12 AM
Edited by MatthewDratt on May 22, 2017 at 09:27 PM


sshers4
Joined: Apr 28, 2013


Posted: Dec 25, 2013 12:37 PM    Msg. 2 of 381       
Quote: --- Original message by: MatthewDratt
https://dl.dropboxusercontent.com/u/6240433/Logo/Takedown/td_extermination.png

No more asking for help threads, here is the official WIP thread for TD:E!

You can watch my interview & see a little bit of gameplay here: https://www.youtube.com/watch?v=ixXWXHavvpM

Takedown: Extermination will consist of 8 Rally Points.
Rally Point Alpha: The Calm - Go around Nova's base and check in with people.
Rally Point Bravo: The Storm - Patriarchus knows the location of the weapon. Get to the location and find the weapon before he does.

https://dl.dropboxusercontent.com/u/6240433/TD_E_1.jpg
https://dl.dropboxusercontent.com/u/6240433/TD_E_2.jpg




Isn't that a mission from halo 3?


MatthewDratt
Joined: Sep 11, 2010

actually giraffe


Posted: Dec 25, 2013 12:40 PM    Msg. 3 of 381       


I think mine looks different.

But yes I did take a lot of inspiration and reference pictures from Sierra 117


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Dec 25, 2013 03:06 PM    Msg. 4 of 381       
Might want to make the fog a dark green to make it seem more swampish. And since CE has such choaking limitations I'd suggest you take advantage of the 2d grass/plant stuff seen in a30 and c10 for most of your foilage, kinda like what Pandemic did for Felucia in battrefront 2.


MatthewDratt
Joined: Sep 11, 2010

actually giraffe


Posted: Dec 25, 2013 03:49 PM    Msg. 5 of 381       
Quote: --- Original message by: xnx
Might want to make the fog a dark green to make it seem more swampish. And since CE has such choaking limitations I'd suggest you take advantage of the 2d grass/plant stuff seen in a30 and c10 for most of your foilage, kinda like what Pandemic did for Felucia in battrefront 2.


I plan too! What I showed is pretty much all I have at the moment ingame lol so I was kinda rushing the video footage. A lot to do still, even in that area.

And darker fog! Got it!


ChieftainSnipe
Joined: Jul 14, 2013

I like Halo with Controllers


Posted: Dec 25, 2013 05:06 PM    Msg. 6 of 381       
In TakeDown Project LAwson and Introduction, the Magnum isn't Z team. So expect the Z Team Magnum from H3 foundry to be included in Extermination.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Dec 25, 2013 05:20 PM    Msg. 7 of 381       
can i request u use altheros's OS weapons, i've taken a liking to them recently and i'm hoping the OS version will use normal maps this time.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 25, 2013 09:58 PM    Msg. 8 of 381       
implying Altheros makes anything himself.
Just use Z-Team's stuff and change the damage values. They have a tendancy of watering down weapons, a lot


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Dec 26, 2013 01:21 AM    Msg. 9 of 381       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: xnx
Might want to make the fog a dark green to make it seem more swampish. And since CE has such choaking limitations I'd suggest you take advantage of the 2d grass/plant stuff seen in a30 and c10 for most of your foilage, kinda like what Pandemic did for Felucia in battrefront 2.


I plan too! What I showed is pretty much all I have at the moment ingame lol so I was kinda rushing the video footage. A lot to do still, even in that area.

And darker fog! Got it!


too bad OS doesn't have Color Correction, a lot of things could be made better with it. however, you can get away with something similar by making the water fog brownish-green and making the global fog green-blue rather than the dark blue-grey you have going on.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 26, 2013 01:31 AM    Msg. 10 of 381       
Quote: --- Original message by: greg079
can i request u use altheros's OS weapons, i've taken a liking to them recently and i'm hoping the OS version will use normal maps this time.

...you mean Althero's ugly shaders on otherwise good weapons.
I'm sure the original weapons will be an ample replacement, if any.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Dec 26, 2013 01:37 AM    Msg. 11 of 381       
The GTA SA enb is capable of color correction and is compatible with CE.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Dec 26, 2013 10:04 AM    Msg. 12 of 381       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: greg079
can i request u use altheros's OS weapons, i've taken a liking to them recently and i'm hoping the OS version will use normal maps this time.

...you mean Althero's ugly shaders on otherwise good weapons.
I'm sure the original weapons will be an ample replacement, if any.

Quote: --- Original message by: R93_Sniper
implying Altheros makes anything himself.
Just use Z-Team's stuff and change the damage values. They have a tendency of watering down weapons, a lot

don't know what's with the hate all of the sudden, i never meant the tags or any other data, zteam's values are quite accurate (though based on an unbalanced game) i merely meant i liked his shaders, and the way he made his weapon models appear in game (also the main reason is because i believe he normalmapped his unlike zteam).


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Dec 26, 2013 12:43 PM    Msg. 13 of 381       
The environment looks pretty interesting (although the upper cliffs and stuff need some work, ala background ambient stuff). The encounters also look pretty solid, with the exception of those hunters at the end ; the environment there didn't seem to suite them well for gameplay.

Make sure you won't be making linear encounters either, since you are using custom bsp it gives you many options, one being able to make very dynamic encounters.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Dec 26, 2013 12:53 PM    Msg. 14 of 381       
Quote: --- Original message by: Waffles
Quote: --- Original message by: ZOBI3KING
The GTA SA enb is capable of color correction and is compatible with CE.


It also leaves a watermark at the top of your screen and takes a bit to load. Sweetfx does cc and a ton more.

however enb's color palette can do more then SweetFX, but the best is when u set up a proxy through enb to run both.


MatthewDratt
Joined: Sep 11, 2010

actually giraffe


Posted: Dec 26, 2013 02:53 PM    Msg. 15 of 381       
Quote: --- Original message by: Higuy
The environment looks pretty interesting (although the upper cliffs and stuff need some work, ala background ambient stuff). The encounters also look pretty solid, with the exception of those hunters at the end ; the environment there didn't seem to suite them well for gameplay.

Make sure you won't be making linear encounters either, since you are using custom bsp it gives you many options, one being able to make very dynamic encounters.


Yuh as I said in the video I added the hunters just so I had something to end on ;P


KappaLocust
Joined: Nov 28, 2009

Not MattDratt


Posted: Dec 28, 2013 02:45 AM    Msg. 16 of 381       
Should have shown more


MatthewDratt
Joined: Sep 11, 2010

actually giraffe


Posted: Dec 28, 2013 02:54 AM    Msg. 17 of 381       
Scarab Test 2: http://youtu.be/jvnUqCf693M

Let me explain what I have in mind. My first scarab test was an AI with a scarab gun. Whenever you pop out of cover it would blast at you, but this got incredibly repetitive in testing. Get out of cover, wait 5 seconds, move, wait 5 seconds, move, wait, ect.

The elite is a scarab. Just imagine that. He's not an elite, he's a scarab. The elite is just easier to work with in testing.

In this video I made the beam constant with cover along a wall. The player would have 2-3 objectives that would help bring the scarab beam to a halt. In this video my objective is to get to each end of the walls (It's just a test right now). But as the beam passes by, the scenery/protection in the front will get destroyed, so the player has to move fast and quick before all of his cover is gone. In this test the cover doesn't get destroyed.
I feel like this will work out better since the player has a feel of urgency and fast pacing in contrast to my first test.

Of course things like sound, effects, ect can all be worked on at a later date. And of course there is going to be a reason why the scarab beam is firing like that (No it wont be under construction). Gameplay concept thoughts?


SOI_7
Joined: Mar 23, 2012

Tatsumaki best waifu


Posted: Dec 28, 2013 10:11 AM    Msg. 18 of 381       
I like your idea, maybe you could make the scarab change its position at a certain point of the battle, but that's just a suggestion.

Please tell me that you're going to use that song during the boss fight...


MatthewDratt
Joined: Sep 11, 2010

actually giraffe


Posted: Jan 19, 2014 01:36 AM    Msg. 19 of 381       
So for the UUI I guess this will be the image spot for TD:E unless I hack up something better before the update comes out.



default halo1 poses ftw
Edited by MatthewDratt on Jan 19, 2014 at 01:36 AM


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Jan 19, 2014 01:49 AM    Msg. 20 of 381       
All I hear is "scarab" and I am getting more and more excited about this!


Hammad
Joined: Sep 18, 2013

Imagination is more important than knowledge


Posted: Jan 19, 2014 05:41 AM    Msg. 21 of 381       
Quote: --- Original message by: MatthewDratt

So for the UUI I guess this will be the image spot for TD:E unless I hack up something better before the update comes out.

https://dl.dropboxusercontent.com/u/6240433/UUI_TDE.jpg

default halo1 poses ftw
Edited by MatthewDratt on Jan 19, 2014 at 01:36 AM

It looks like they're getting intimate with one another. Maybe have one of them reloading so that the pose looks better?


Oskarmandude
Joined: Mar 16, 2013

Make Halomaps Fully Hectic Again


Posted: Jan 19, 2014 07:57 AM    Msg. 22 of 381       
Quote: --- Original message by: Hammad
Quote: --- Original message by: MatthewDratt

So for the UUI I guess this will be the image spot for TD:E unless I hack up something better before the update comes out.

https://dl.dropboxusercontent.com/u/6240433/UUI_TDE.jpg

default halo1 poses ftw
Edited by MatthewDratt on Jan 19, 2014 at 01:36 AM

It looks like they're getting intimate with one another. Maybe have one of them reloading so that the pose looks better?


He's gonna exterminate some virginity.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 19, 2014 11:13 AM    Msg. 23 of 381       
Quote: --- Original message by: MatthewDratt

So for the UUI I guess this will be the image spot for TD:E unless I hack up something better before the update comes out.

https://dl.dropboxusercontent.com/u/6240433/UUI_TDE.jpg

default halo1 poses ftw
Edited by MatthewDratt on Jan 19, 2014 at 01:36 AM

And no OS ftw

(srsly, y no os)


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jan 19, 2014 01:43 PM    Msg. 24 of 381       
Quote: --- Original message by: AlekosGR
All I hear is "scarab" and I am getting more and more excited about this!


not me, after all I saw was hide behind walls. -.-


MatthewDratt
Joined: Sep 11, 2010

actually giraffe


Posted: Jan 19, 2014 05:32 PM    Msg. 25 of 381       
Well, almost done with the dialog script. Just a few more things in Rally Point Alpha to write and then the script should be final and I can get voice actors! :o


73 pages of dialog for the main script.

Plus Rally Point Alpha.

Kill me.

That's a lot of dialog.
Edited by MatthewDratt on Jan 19, 2014 at 05:59 PM


Horeb
Joined: Nov 27, 2013

Mr.Banano here


Posted: Jan 19, 2014 05:35 PM    Msg. 26 of 381       
.YELO PLZ


MatthewDratt
Joined: Sep 11, 2010

actually giraffe


Posted: Feb 22, 2014 12:59 PM    Msg. 27 of 381       
I am starting my look for voice actors if anyone here has a good mic and stuff


killzone64
Joined: Jun 9, 2010

Back at it


Posted: Feb 22, 2014 01:27 PM    Msg. 28 of 381       
pm me the list of parts, this time i can definitely do voice acting

and i'm definately going to get working on those bsp's again.

and if you need a little sauce i can help with that, considering altheros seems to have quit ce according to mootjuh
Edited by killzone64 on Feb 22, 2014 at 01:30 PM


MatthewDratt
Joined: Sep 11, 2010

actually giraffe


Posted: Feb 22, 2014 01:35 PM    Msg. 29 of 381       
Quote: --- Original message by: killzone64

pm me the list of parts, this time i can definitely do voice acting

and i'm definately going to get working on those bsp's again.

and if you need a little sauce i can help with that, considering altheros seems to have quit ce according to mootjuh
Edited by killzone64 on Feb 22, 2014 at 01:30 PM


I have some of altheroes old work and he might give me more; but yeah I could use help. darksoldier helped me with some stuff in Project Lawson and I see he's working on some more stuff so if he wants to help too, that'd be cool. But yeah; I can really use help from whoever on shader work stuff.


MEGA_VKNG
Joined: Dec 23, 2013

Now retired from CE, enjoy DW! https://goo.gl/1Bup


Posted: Feb 22, 2014 01:49 PM    Msg. 30 of 381       


wow such take. much down.


MatthewDratt
Joined: Sep 11, 2010

actually giraffe


Posted: Feb 22, 2014 03:13 PM    Msg. 31 of 381       
Quote: --- Original message by: MEGASEAN2812
http://fc02.deviantart.net/fs71/f/2014/053/5/5/takdun_by_megasean2812-d77jshp.png

wow such take. much down.


Comedic genius


MEGA_VKNG
Joined: Dec 23, 2013

Now retired from CE, enjoy DW! https://goo.gl/1Bup


Posted: Feb 22, 2014 03:17 PM    Msg. 32 of 381       
its not comedic. its retarded.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 22, 2014 03:40 PM    Msg. 33 of 381       
Looking good, there aren't enough swampish areas in any of the games.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Feb 22, 2014 04:14 PM    Msg. 34 of 381       
Quote: --- Original message by: MatthewDratt
I am starting my look for voice actors if anyone here has a good mic and stuff

i haven't really done voice acting for anything of this scale before, but i have a decent mic and a good voice (lulz) so if u really need the help, then i'll see what i can do.


ChieftainSnipe
Joined: Jul 14, 2013

I like Halo with Controllers


Posted: Feb 22, 2014 04:52 PM    Msg. 35 of 381       
MatthewDratt, Y U NO USE 3RD PERSON Z-TEAM ANIMATIONS LIKE IN H3 FOUNDRY FOR BIPEDS AND Y U NO USE THE LATEST H3 Z-TEAM MAGNUM LIKE IN H3 FOUNDRY?

 
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