
MatthewDratt
Joined: Sep 11, 2010
Newly redesigned MattDratt.com
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Posted: Dec 25, 2013 12:29 PM
Msg. 1 of 415
No more asking for help threads, here is the official WIP thread for TD:E! You can watch my interview & see a little bit of gameplay here: https://www.youtube.com/watch?v=ixXWXHavvpM Takedown: Extermination will consist of 8 Rally Points. Part 1: Rally Point Alpha: The Calm - Go around Nova's base and check in with people. Rally Point Bravo: The Storm - Patriarchus knows the location of the weapon. Get to the location and find the weapon before he does. Rally Point Charlie Rally Point Delta Part 2: Rally Point Echo Rally Point Foxtrot: Type-47 Ultra Heavy Assault Platform - Visit the outskirts of Kabalo and reach a database in the middle of the island. Rally Point Gamma Rally Point Iota Everything you see is WIP and is subject to change. https://www.youtube.com/watch?v=ixXWXHavvpM Reveal Gameplay https://www.youtube.com/watch?v=RwKTPkzUl50 Extended Bravo Gameplay https://www.youtube.com/watch?v=BVSJQcWDUSY Foxtrot Gameplay & Trailer https://www.youtube.com/watch?v=wlEMdfQaGCc CE3 2016 Trailer Edited by MatthewDratt on Apr 22, 2017 at 01:12 AMEdited by MatthewDratt on May 22, 2017 at 09:27 PM
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sshers4
Joined: Apr 28, 2013
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Posted: Dec 25, 2013 12:37 PM
Msg. 2 of 415
Isn't that a mission from halo 3?
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MatthewDratt
Joined: Sep 11, 2010
Newly redesigned MattDratt.com
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Posted: Dec 25, 2013 12:40 PM
Msg. 3 of 415
I think mine looks different. But yes I did take a lot of inspiration and reference pictures from Sierra 117
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Dec 25, 2013 03:06 PM
Msg. 4 of 415
Might want to make the fog a dark green to make it seem more swampish. And since CE has such choaking limitations I'd suggest you take advantage of the 2d grass/plant stuff seen in a30 and c10 for most of your foilage, kinda like what Pandemic did for Felucia in battrefront 2.
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MatthewDratt
Joined: Sep 11, 2010
Newly redesigned MattDratt.com
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Posted: Dec 25, 2013 03:49 PM
Msg. 5 of 415
Quote: --- Original message by: xnx Might want to make the fog a dark green to make it seem more swampish. And since CE has such choaking limitations I'd suggest you take advantage of the 2d grass/plant stuff seen in a30 and c10 for most of your foilage, kinda like what Pandemic did for Felucia in battrefront 2. I plan too! What I showed is pretty much all I have at the moment ingame lol so I was kinda rushing the video footage. A lot to do still, even in that area. And darker fog! Got it!
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ChieftainSnipe
Joined: Jul 14, 2013
Flyin' High
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Posted: Dec 25, 2013 05:06 PM
Msg. 6 of 415
In TakeDown Project LAwson and Introduction, the Magnum isn't Z team. So expect the Z Team Magnum from H3 foundry to be included in Extermination.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Dec 25, 2013 05:20 PM
Msg. 7 of 415
can i request u use altheros's OS weapons, i've taken a liking to them recently and i'm hoping the OS version will use normal maps this time.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 25, 2013 09:58 PM
Msg. 8 of 415
implying Altheros makes anything himself. Just use Z-Team's stuff and change the damage values. They have a tendancy of watering down weapons, a lot
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Dec 26, 2013 01:21 AM
Msg. 9 of 415
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: xnx Might want to make the fog a dark green to make it seem more swampish. And since CE has such choaking limitations I'd suggest you take advantage of the 2d grass/plant stuff seen in a30 and c10 for most of your foilage, kinda like what Pandemic did for Felucia in battrefront 2. I plan too! What I showed is pretty much all I have at the moment ingame lol so I was kinda rushing the video footage. A lot to do still, even in that area. And darker fog! Got it! too bad OS doesn't have Color Correction, a lot of things could be made better with it. however, you can get away with something similar by making the water fog brownish-green and making the global fog green-blue rather than the dark blue-grey you have going on.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 26, 2013 01:31 AM
Msg. 10 of 415
Quote: --- Original message by: greg079 can i request u use altheros's OS weapons, i've taken a liking to them recently and i'm hoping the OS version will use normal maps this time. ...you mean Althero's ugly shaders on otherwise good weapons. I'm sure the original weapons will be an ample replacement, if any.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Dec 26, 2013 01:37 AM
Msg. 11 of 415
The GTA SA enb is capable of color correction and is compatible with CE.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Dec 26, 2013 10:04 AM
Msg. 12 of 415
Quote: --- Original message by: Spartan314Quote: --- Original message by: greg079 can i request u use altheros's OS weapons, i've taken a liking to them recently and i'm hoping the OS version will use normal maps this time. ...you mean Althero's ugly shaders on otherwise good weapons. I'm sure the original weapons will be an ample replacement, if any. Quote: --- Original message by: R93_Sniper implying Altheros makes anything himself. Just use Z-Team's stuff and change the damage values. They have a tendency of watering down weapons, a lot don't know what's with the hate all of the sudden, i never meant the tags or any other data, zteam's values are quite accurate (though based on an unbalanced game) i merely meant i liked his shaders, and the way he made his weapon models appear in game (also the main reason is because i believe he normalmapped his unlike zteam).
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 26, 2013 12:43 PM
Msg. 13 of 415
The environment looks pretty interesting (although the upper cliffs and stuff need some work, ala background ambient stuff). The encounters also look pretty solid, with the exception of those hunters at the end ; the environment there didn't seem to suite them well for gameplay.
Make sure you won't be making linear encounters either, since you are using custom bsp it gives you many options, one being able to make very dynamic encounters.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Dec 26, 2013 12:53 PM
Msg. 14 of 415
Quote: --- Original message by: WafflesQuote: --- Original message by: ZOBI3KING The GTA SA enb is capable of color correction and is compatible with CE. It also leaves a watermark at the top of your screen and takes a bit to load. Sweetfx does cc and a ton more. however enb's color palette can do more then SweetFX, but the best is when u set up a proxy through enb to run both.
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MatthewDratt
Joined: Sep 11, 2010
Newly redesigned MattDratt.com
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Posted: Dec 26, 2013 02:53 PM
Msg. 15 of 415
Quote: --- Original message by: Higuy The environment looks pretty interesting (although the upper cliffs and stuff need some work, ala background ambient stuff). The encounters also look pretty solid, with the exception of those hunters at the end ; the environment there didn't seem to suite them well for gameplay.
Make sure you won't be making linear encounters either, since you are using custom bsp it gives you many options, one being able to make very dynamic encounters. Yuh as I said in the video I added the hunters just so I had something to end on ;P
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KappaLocust
Joined: Nov 28, 2009
Not MattDratt
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Posted: Dec 28, 2013 02:45 AM
Msg. 16 of 415
Should have shown more
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MatthewDratt
Joined: Sep 11, 2010
Newly redesigned MattDratt.com
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Posted: Dec 28, 2013 02:54 AM
Msg. 17 of 415
Scarab Test 2: http://youtu.be/jvnUqCf693M Let me explain what I have in mind. My first scarab test was an AI with a scarab gun. Whenever you pop out of cover it would blast at you, but this got incredibly repetitive in testing. Get out of cover, wait 5 seconds, move, wait 5 seconds, move, wait, ect. The elite is a scarab. Just imagine that. He's not an elite, he's a scarab. The elite is just easier to work with in testing. In this video I made the beam constant with cover along a wall. The player would have 2-3 objectives that would help bring the scarab beam to a halt. In this video my objective is to get to each end of the walls (It's just a test right now). But as the beam passes by, the scenery/protection in the front will get destroyed, so the player has to move fast and quick before all of his cover is gone. In this test the cover doesn't get destroyed. I feel like this will work out better since the player has a feel of urgency and fast pacing in contrast to my first test. Of course things like sound, effects, ect can all be worked on at a later date. And of course there is going to be a reason why the scarab beam is firing like that (No it wont be under construction). Gameplay concept thoughts?
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SOI_7
Joined: Mar 23, 2012
ZA WARUDO! TOKI WO TOMARE!
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Posted: Dec 28, 2013 10:11 AM
Msg. 18 of 415
I like your idea, maybe you could make the scarab change its position at a certain point of the battle, but that's just a suggestion.
Please tell me that you're going to use that song during the boss fight...
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MatthewDratt
Joined: Sep 11, 2010
Newly redesigned MattDratt.com
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Posted: Jan 19, 2014 01:36 AM
Msg. 19 of 415
So for the UUI I guess this will be the image spot for TD:E unless I hack up something better before the update comes out.  default halo1 poses ftw Edited by MatthewDratt on Jan 19, 2014 at 01:36 AM
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AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
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Posted: Jan 19, 2014 01:49 AM
Msg. 20 of 415
All I hear is "scarab" and I am getting more and more excited about this!
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Hammad
Joined: Sep 18, 2013
Imagination is more important than knowledge
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Posted: Jan 19, 2014 05:41 AM
Msg. 21 of 415
Quote: --- Original message by: MatthewDrattSo for the UUI I guess this will be the image spot for TD:E unless I hack up something better before the update comes out. https://dl.dropboxusercontent.com/u/6240433/UUI_TDE.jpgdefault halo1 poses ftw Edited by MatthewDratt on Jan 19, 2014 at 01:36 AM It looks like they're getting intimate with one another. Maybe have one of them reloading so that the pose looks better?
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Oskarmandude
Joined: Mar 16, 2013
Make Halomaps Fully Hectic Again
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Posted: Jan 19, 2014 07:57 AM
Msg. 22 of 415
Quote: --- Original message by: HammadQuote: --- Original message by: MatthewDrattSo for the UUI I guess this will be the image spot for TD:E unless I hack up something better before the update comes out. https://dl.dropboxusercontent.com/u/6240433/UUI_TDE.jpgdefault halo1 poses ftw Edited by MatthewDratt on Jan 19, 2014 at 01:36 AM It looks like they're getting intimate with one another. Maybe have one of them reloading so that the pose looks better? He's gonna exterminate some virginity.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 19, 2014 11:13 AM
Msg. 23 of 415
Quote: --- Original message by: MatthewDrattSo for the UUI I guess this will be the image spot for TD:E unless I hack up something better before the update comes out. https://dl.dropboxusercontent.com/u/6240433/UUI_TDE.jpgdefault halo1 poses ftw Edited by MatthewDratt on Jan 19, 2014 at 01:36 AM And no OS ftw (srsly, y no os)
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jan 19, 2014 01:43 PM
Msg. 24 of 415
Quote: --- Original message by: AlekosGR All I hear is "scarab" and I am getting more and more excited about this! not me, after all I saw was hide behind walls. -.-
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MatthewDratt
Joined: Sep 11, 2010
Newly redesigned MattDratt.com
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Posted: Jan 19, 2014 05:32 PM
Msg. 25 of 415
Well, almost done with the dialog script. Just a few more things in Rally Point Alpha to write and then the script should be final and I can get voice actors! :o
73 pages of dialog for the main script.
Plus Rally Point Alpha.
Kill me.
That's a lot of dialog. Edited by MatthewDratt on Jan 19, 2014 at 05:59 PM
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Jan 19, 2014 05:35 PM
Msg. 26 of 415
.YELO PLZ
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MatthewDratt
Joined: Sep 11, 2010
Newly redesigned MattDratt.com
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Posted: Feb 22, 2014 12:59 PM
Msg. 27 of 415
I am starting my look for voice actors if anyone here has a good mic and stuff
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killzone64
Joined: Jun 9, 2010
if im not at my pc im at the racetrack
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Posted: Feb 22, 2014 01:27 PM
Msg. 28 of 415
pm me the list of parts, this time i can definitely do voice acting
and i'm definately going to get working on those bsp's again.
and if you need a little sauce i can help with that, considering altheros seems to have quit ce according to mootjuh Edited by killzone64 on Feb 22, 2014 at 01:30 PM
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MatthewDratt
Joined: Sep 11, 2010
Newly redesigned MattDratt.com
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Posted: Feb 22, 2014 01:35 PM
Msg. 29 of 415
Quote: --- Original message by: killzone64
pm me the list of parts, this time i can definitely do voice acting
and i'm definately going to get working on those bsp's again.
and if you need a little sauce i can help with that, considering altheros seems to have quit ce according to mootjuh Edited by killzone64 on Feb 22, 2014 at 01:30 PM I have some of altheroes old work and he might give me more; but yeah I could use help. darksoldier helped me with some stuff in Project Lawson and I see he's working on some more stuff so if he wants to help too, that'd be cool. But yeah; I can really use help from whoever on shader work stuff.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 22, 2014 01:49 PM
Msg. 30 of 415
wow such take. much down.
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MatthewDratt
Joined: Sep 11, 2010
Newly redesigned MattDratt.com
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Posted: Feb 22, 2014 03:13 PM
Msg. 31 of 415
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 22, 2014 03:17 PM
Msg. 32 of 415
its not comedic. its retarded.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 22, 2014 03:40 PM
Msg. 33 of 415
Looking good, there aren't enough swampish areas in any of the games.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Feb 22, 2014 04:14 PM
Msg. 34 of 415
Quote: --- Original message by: MatthewDratt I am starting my look for voice actors if anyone here has a good mic and stuff i haven't really done voice acting for anything of this scale before, but i have a decent mic and a good voice (lulz) so if u really need the help, then i'll see what i can do.
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ChieftainSnipe
Joined: Jul 14, 2013
Flyin' High
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Posted: Feb 22, 2014 04:52 PM
Msg. 35 of 415
MatthewDratt, Y U NO USE 3RD PERSON Z-TEAM ANIMATIONS LIKE IN H3 FOUNDRY FOR BIPEDS AND Y U NO USE THE LATEST H3 Z-TEAM MAGNUM LIKE IN H3 FOUNDRY?
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