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Author Topic: Takedown: Extermination - Work In Progress Thread (358 messages, Page 4 of 11)
Moderators: Dennis

Aer
Joined: Jun 1, 2013

ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn


Posted: Nov 29, 2014 06:59 PM    Msg. 106 of 358       
If you want help with the spasnish subtitles i will be happy to help


MatthewDratt
Joined: Sep 11, 2010

#RESIST


Posted: Nov 29, 2014 09:30 PM    Msg. 107 of 358       
Id love help later in the game with them. More towards release time though.



Thanks to M16s CE3 Animations files (if theyre not released- he should totally release them), I've learned a ton about animations and cutscenes. I'll be doing a lot of cutscenes entirely in 3ds max thanks to him. A lot of cool stuff I never have been able to do before such as get in a close up shot in a pelican while it's moving. Really cool stuff happening this time around with the cinematics.

Confirmed Returning Voice Actors/ress:
Austin Douglas Ford - Nova/Chess Players
Bryan Newman - Lawson
Camille Chase - Karen
David Moore - Karner
Dumb AI - New Recruit
Hiralis - Lieutenant
Hoosieraussie - Harper
(SBB)Storm - Door Guard
Edited by MatthewDratt on Nov 29, 2014 at 11:06 PM


Super Flanker
Joined: Oct 5, 2012

Synthetic furnishings, rails and no safety.


Posted: Nov 30, 2014 09:25 AM    Msg. 108 of 358       
Do the subtitles have to be green?

It just looks a little vulger and out of place?

Maybe blue for english and orange for spanish?


MatthewDratt
Joined: Sep 11, 2010

#RESIST


Posted: Nov 30, 2014 12:24 PM    Msg. 109 of 358       
Quote: --- Original message by: SS Flanker
Do the subtitles have to be green?

It just looks a little vulger and out of place?

Maybe blue for english and orange for spanish?


I dont know how to change it


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Nov 30, 2014 03:26 PM    Msg. 110 of 358       
Quote: --- Original message by: SS Flanker
Do the subtitles have to be green?

It just looks a little vulger and out of place?

Maybe blue for english and orange for spanish?

His options are either green, or white. Writing using 'print' will provide that light green, and 'inspect' will provide white.


MatthewDratt
Joined: Sep 11, 2010

#RESIST


Posted: Feb 1, 2015 09:34 PM    Msg. 111 of 358       
http://mattdratt.com/the-beaches-of-takedown/
The Beaches of Takedown
Takedown: Extermination is still in the works and there's still plenty to do. As usual, I am always looking for BSP help.

This update I will be talking a bit about Rally Point Foxtrot- the rally point I hope to show off at CE3 2015. To start off, I'm sure many of you have seen the run down swamp of Takedown: Extermination from last years CE3. Well, that's not gone. Each rally point in Takedown: Extermination will have it's own unique style to it. This not only allows me to keep mixing it up, but it also allows me to strive and hit different moods and gameplay styles. In Rally Point Foxtrot, you'll be spending most of your time in a vehicle, a quite different contrast to Rally Point Bravo. I'll leave story details out of it, but you will need to fight to a certain location on this island.

Unfortunately for civilians, this island in inhabited. See the ruins of the island, right on the outskirts of the city. This rally point so far has proven to be the most difficult, as a lot of the items I need have not yet existed in Halo: Custom Edition, so I'm having to find models or create objects myself that fits a civilian island. I hope to be able to show off gameplay at CE3 2015, so stay tuned!

See below the first screenshot of "Rally Point Foxtrot: Type-47 Ultra Heavy Assault Platform."


Mokou Price
Joined: Oct 30, 2014


Posted: Feb 1, 2015 11:56 PM    Msg. 112 of 358       
Quote: --- Original message by: MatthewDratt
http://mattdratt.com/the-beaches-of-takedown/
The Beaches of Takedown
Takedown: Extermination is still in the works and there's still plenty to do. As usual, I am always looking for BSP help.

This update I will be talking a bit about Rally Point Foxtrot- the rally point I hope to show off at CE3 2015. To start off, I'm sure many of you have seen the run down swamp of Takedown: Extermination from last years CE3. Well, that's not gone. Each rally point in Takedown: Extermination will have it's own unique style to it. This not only allows me to keep mixing it up, but it also allows me to strive and hit different moods and gameplay styles. In Rally Point Foxtrot, you'll be spending most of your time in a vehicle, a quite different contrast to Rally Point Bravo. I'll leave story details out of it, but you will need to fight to a certain location on this island.

Unfortunately for civilians, this island in inhabited. See the ruins of the island, right on the outskirts of the city. This rally point so far has proven to be the most difficult, as a lot of the items I need have not yet existed in Halo: Custom Edition, so I'm having to find models or create objects myself that fits a civilian island. I hope to be able to show off gameplay at CE3 2015, so stay tuned!

See below the first screenshot of "Rally Point Foxtrot: Type-47 Ultra Heavy Assault Platform."
https://dl.dropboxusercontent.com/u/6240433/Halo/TDE/rpf_takedown.jpg

This is a new project?map or yelo?


MatthewDratt
Joined: Sep 11, 2010

#RESIST


Posted: Feb 2, 2015 01:02 AM    Msg. 113 of 358       
Quote: --- Original message by: Mokou Price
Quote: --- Original message by: MatthewDratt
http://mattdratt.com/the-beaches-of-takedown/
The Beaches of Takedown
Takedown: Extermination is still in the works and there's still plenty to do. As usual, I am always looking for BSP help.

This update I will be talking a bit about Rally Point Foxtrot- the rally point I hope to show off at CE3 2015. To start off, I'm sure many of you have seen the run down swamp of Takedown: Extermination from last years CE3. Well, that's not gone. Each rally point in Takedown: Extermination will have it's own unique style to it. This not only allows me to keep mixing it up, but it also allows me to strive and hit different moods and gameplay styles. In Rally Point Foxtrot, you'll be spending most of your time in a vehicle, a quite different contrast to Rally Point Bravo. I'll leave story details out of it, but you will need to fight to a certain location on this island.

Unfortunately for civilians, this island in inhabited. See the ruins of the island, right on the outskirts of the city. This rally point so far has proven to be the most difficult, as a lot of the items I need have not yet existed in Halo: Custom Edition, so I'm having to find models or create objects myself that fits a civilian island. I hope to be able to show off gameplay at CE3 2015, so stay tuned!

See below the first screenshot of "Rally Point Foxtrot: Type-47 Ultra Heavy Assault Platform."
https://dl.dropboxusercontent.com/u/6240433/Halo/TDE/rpf_takedown.jpg

This is a new project?map or yelo?


Takedown is my series I'm known for the best. (Good or bad... wellllll. I'd say bad since after Project Lawson's release literally no one cares for Takedown anymore)

It contains of 3 maps
Takedown: The Introduction http://hce.halomaps.org/index.cfm?fid=6789
Takedown: Project Lawson http://takedown.mattdratt.com/ (download latest version here)
Takedown: Extermination (this thread!)


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 2, 2015 01:40 AM    Msg. 114 of 358       
I think I'm going to play these tomorrow.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Feb 2, 2015 01:56 AM    Msg. 115 of 358       
I'm liking the urban look of the screenshot(and video which I'm assuming is related) I've seen. Not enough of that in CE.

Keep up the dank work man.


Self Zero
Joined: Feb 2, 2015

stuff maker


Posted: Feb 2, 2015 12:48 PM    Msg. 116 of 358       
Despite it being obvious from the title of the Foxtrot beach, can we expect to see a Scarab then?


MatthewDratt
Joined: Sep 11, 2010

#RESIST


Posted: Feb 2, 2015 02:21 PM    Msg. 117 of 358       
Turns out the entire title of the rally point doesnt fit in my UI startup menu

plz no ban

"Rally Point Foxtrot: Type-47 Ultra Heavy Assault Platform"
Edited by MatthewDratt on Feb 2, 2015 at 02:22 PM


Nickster5000
Joined: Dec 11, 2010


Posted: Feb 2, 2015 02:43 PM    Msg. 118 of 358       
Can I has beta yet?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 2, 2015 05:04 PM    Msg. 119 of 358       
Quote: --- Original message by: MatthewDratt
Takedown: The Introduction http://hce.halomaps.org/index.cfm?fid=6789
Takedown: Project Lawson http://takedown.mattdratt.com/ (download latest version here)

Just played The Introduction and the first half of Project Lawson, and I'd probably rank it amongst my favorite singleplayer maps (surpassing the Covert Ops campaign). There are some dialogue bits and other little details that I'd probably have done differently (assuming I was capable of pulling off a project like this in the first place), but overall, pretty engaging, more storyline than most of the other singleplayer maps I've played, lotta cool features and RPG-esque elements that I love to see in CE. Project Lawson's BSP is really nice, especially considering I'd originally thought it was nothing more than a Danger Canyon reskin.

i r8 7/8
Edited by Echo77 on Feb 2, 2015 at 05:05 PM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Feb 2, 2015 05:10 PM    Msg. 120 of 358       
Quote: --- Original message by: MatthewDratt

Turns out the entire title of the rally point doesnt fit in my UI startup menu
https://dl.dropboxusercontent.com/u/6240433/Temp/rpf_woops.jpg
plz no ban

"Rally Point Foxtrot: Type-47 Ultra Heavy Assault Platform"
Edited by MatthewDratt on Feb 2, 2015 at 02:22 PM

I approve


UHWArby
Joined: Jul 2, 2013

cool


Posted: Feb 2, 2015 06:06 PM    Msg. 121 of 358       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: MatthewDratt

Turns out the entire title of the rally point doesnt fit in my UI startup menu
https://dl.dropboxusercontent.com/u/6240433/Temp/rpf_woops.jpg
plz no ban

"Rally Point Foxtrot: Type-47 Ultra Heavy Assault Platform"
Edited by MatthewDratt on Feb 2, 2015 at 02:22 PM

I approve


cool message


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Feb 2, 2015 06:07 PM    Msg. 122 of 358       
Quote: --- Original message by: MatthewDratt

Turns out the entire title of the rally point doesnt fit in my UI startup menu
https://dl.dropboxusercontent.com/u/6240433/Temp/rpf_woops.jpg


better be seeing some nicki minaj

e: also, wait, is hiralis the one that constantly sounds like he wants to cry? I guess it would fit an lt, but still.
Edited by BKTiel on Feb 2, 2015 at 06:10 PM


MatthewDratt
Joined: Sep 11, 2010

#RESIST


Posted: Feb 5, 2015 08:46 PM    Msg. 123 of 358       
i attempted


hey does anyone (kirby) know how to change the length of time a devmode print statement stays on screen?
Edited by MatthewDratt on Feb 5, 2015 at 08:47 PM


Super Flanker
Joined: Oct 5, 2012

Synthetic furnishings, rails and no safety.


Posted: Feb 7, 2015 07:29 AM    Msg. 124 of 358       
Car park is too low poly but rest is keewl.


Danger_zone_98
Joined: Nov 26, 2012


Posted: Feb 7, 2015 12:55 PM    Msg. 125 of 358       
Quote: --- Original message by: MatthewDratt

i attempted
https://dl.dropboxusercontent.com/u/6240433/Temp/iattempted.jpg

hey does anyone (kirby) know how to change the length of time a devmode print statement stays on screen?
Edited by MatthewDratt on Feb 5, 2015 at 08:47 PM

Sux very mucho, amigo.


unkowndevelopername
Joined: Nov 2, 2014


Posted: Feb 10, 2015 06:41 PM    Msg. 126 of 358       
by the way how big is this BSP?


Caesar
Joined: Jul 1, 2013


Posted: Feb 10, 2015 06:44 PM    Msg. 127 of 358       
Quote: --- Original message by: unkowndevelopername
by the way how big is this BSP?


wtf, I didn't knew he is making another takedown lawson.

first one played out great though.


MatthewDratt
Joined: Sep 11, 2010

#RESIST


Posted: Feb 10, 2015 06:56 PM    Msg. 128 of 358       
Quote: --- Original message by: Caesar
Quote: --- Original message by: unkowndevelopername
by the way how big is this BSP?


wtf, I didn't knew he is making another takedown lawson.


dear god why does everyone call it Takedown lawson?

Can no one ever read?

Quote: --- Original message by: unkowndevelopername
by the way how big is this BSP?


8 rally points longs. Thats really the only way I can describe it
Edited by MatthewDratt on Feb 10, 2015 at 06:57 PM


MatthewDratt
Joined: Sep 11, 2010

#RESIST


Posted: Feb 10, 2015 07:51 PM    Msg. 129 of 358       
Quote: --- Original message by: fossy
oh sweet. your going to add fp leg aswell?


no


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Feb 10, 2015 08:26 PM    Msg. 130 of 358       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: fossy
oh sweet. your going to add fp leg aswell?


no


Same answer to, is this ever going to be released...


MatthewDratt
Joined: Sep 11, 2010

#RESIST


Posted: Feb 10, 2015 09:46 PM    Msg. 131 of 358       
Quote: --- Original message by: Joker
Those cmt brutes are old. I hope you will use them the one from T.S.C.E


I hope to use the H3 brutes from VKMT that they are making for Sierra 117


sshers4
Joined: Apr 28, 2013


Posted: Feb 10, 2015 09:52 PM    Msg. 132 of 358       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Joker
Those cmt brutes are old. I hope you will use them the one from T.S.C.E


I hope to use the H3 brutes from VKMT that they are making for Sierra 117



Matthew, you know that because your busy with this project, are you still looking for voice actors? I would love to get involved with that and start using shotgun mic.

If your interested hit me up on xfire once I am on.


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Feb 10, 2015 11:38 PM    Msg. 133 of 358       
Quote: --- Original message by: reachfan
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Joker
Those cmt brutes are old. I hope you will use them the one from T.S.C.E


I hope to use the H3 brutes from VKMT that they are making for Sierra 117



I am big fan of ur wrk and i am proud that you cancel sierra port. The truth is halo 3 wasnt even that great and halo 4.

TE does look promising but once ur done with this you should focus on halo reach port. It may take a while to do that so.


Shut your mouth, you almost gave me a heart attack....


Super Flanker
Joined: Oct 5, 2012

Synthetic furnishings, rails and no safety.


Posted: Feb 11, 2015 07:08 AM    Msg. 134 of 358       
Quote: --- Original message by: SleepStalker117
I know a lot of you love the Halo series — heck, I do, too. That's why it's hard for me to say this: Halo: Reach's story is bad. Like, really bad. The first three Halos — I don't count Halo 3: ODST, as it's an expansion — had solid narratives. Sure, these games' stories weren't amazing, but they kept me intrigued. Suspense, action, plot twists — it was all there.Halo: Reach, on the other hand, has none of that — and then some. The game's narrative is the archetype of bad storytelling: bland characters; a dull, confusing narrative; and a lack of suspense.No, I'm not one of those fans that's disappointed that Reach isn't like Halo: The Fall of Reach, the novel some thought the game would be based on. I've never read a Halo novel, so I'm oblivious as to how close the game follows the book's plot. I just wanted Reach to be like the other Halo games and deliver a good action story. And it failed.So I'm going to outline my main beefs with Reach's story. Yeah, I'm sure you've heard some of these by now. But that's not going to stop me from throwing in my couple cents.


The worst halo's:

1. Halo5

2. Halo4

3. HaloMCC

4. Halo 3 odst

The best halo's:

1. Halo 3

2. Halo 1

3. Halo 2

4. Halo reach

5. Halo wars

Let's argue about it!


MatthewDratt
Joined: Sep 11, 2010

#RESIST


Posted: Feb 11, 2015 07:35 AM    Msg. 135 of 358       
Yeah sure.

Halo 5 isn't even out. How can it be the worse? You clearly have the mentality that 343 will always make a bad game because their not bungie. You won't even let the game to release before giving it a chance


Super Flanker
Joined: Oct 5, 2012

Synthetic furnishings, rails and no safety.


Posted: Feb 11, 2015 07:38 AM    Msg. 136 of 358       
Quote: --- Original message by: MatthewDratt
Yeah sure.

Halo 5 isn't even out. How can it be the worse? You clearly have the mentality that 343 will always make a bad game because their not bungie. You won't even let the game to release before giving it a chance


Don't blame me for seeing into the future I didn't ask for these gifts. Greatness was thrust upon me.

Oh btw you messaged me ages ago about benjimods "Majestic" map are you going to go ahead with your plans or have you dropped.


Danger_zone_98
Joined: Nov 26, 2012


Posted: Feb 11, 2015 09:13 AM    Msg. 137 of 358       
LoL, why are Matt's threads being targeted by trolls?

RIP this thread.


Super Flanker
Joined: Oct 5, 2012

Synthetic furnishings, rails and no safety.


Posted: Feb 11, 2015 09:43 AM    Msg. 138 of 358       
Q. what inspired the name "Takedown" ?


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Feb 11, 2015 10:47 AM    Msg. 139 of 358       
Quote: --- Original message by: SS Flanker
Q. what inspired the name "Takedown" ?


Play his other 2 campaigns......


MatthewDratt
Joined: Sep 11, 2010

#RESIST


Posted: Feb 11, 2015 07:41 PM    Msg. 140 of 358       
Quote: --- Original message by: SS Flanker
Q. what inspired the name "Takedown" ?


Takeup

 
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