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Author Topic: Takedown: Extermination - Work In Progress Thread (399 messages, Page 6 of 12)
Moderators: Dennis

killzone64
Joined: Jun 9, 2010

Too many hobbys not enough time


Posted: Mar 9, 2015 12:30 AM    Msg. 176 of 399       
Quote: --- Original message by: MatthewDratt
Cool. I'll check that out.

Also I need a skybox. I don't care if it's custom, or a rip, or from another map, ect. I just need a sunny skybox to fit my beach encounter. No Halo ring, though that can always be removed. I don't care if its H3/R/ODST/4. But I find those too hard to import myself so I dunno

https://dl.dropboxusercontent.com/u/6240433/Halo/TDE/rpf_takedown.jpg


h3 and odst are the easiest to import. try gabbing the one from the beginning of uplift reserve in odst, i think youll find that one might fit quite nicely


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Mar 9, 2015 12:48 AM    Msg. 177 of 399       
I'm getting a strange error with a custom brute biped. Whenever I look at it, my reticle won't light red all across the biped. It'll light up in spots, but not everywhere. The collision seems to be fine and the biped is all set up.


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Mar 9, 2015 06:06 PM    Msg. 178 of 399       
Quote: --- Original message by: MatthewDratt
I'm getting a strange error with a custom brute biped. Whenever I look at it, my reticle won't light red all across the biped. It'll light up in spots, but not everywhere. The collision seems to be fine and the biped is all set up.


Is it the VKMT one? you'll have to message SGT Arroyo about it.


teh lag
Joined: May 6, 2008


Posted: Mar 9, 2015 07:40 PM    Msg. 179 of 399       
Quote: --- Original message by: MatthewDratt
I'm getting a strange error with a custom brute biped. Whenever I look at it, my reticle won't light red all across the biped. It'll light up in spots, but not everywhere. The collision seems to be fine and the biped is all set up.


Halo does some really stupid stuff with biped autoaim and node names. Make sure that the gbxmodel's nodes are named "bip01 []" as in the stock game's models, not "frame bip01" or "Bip01" etc. CMT bipeds had a similar problem for a while until we figured out what was going on.


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Mar 9, 2015 07:59 PM    Msg. 180 of 399       
Quote: --- Original message by: teh lag
Quote: --- Original message by: MatthewDratt
I'm getting a strange error with a custom brute biped. Whenever I look at it, my reticle won't light red all across the biped. It'll light up in spots, but not everywhere. The collision seems to be fine and the biped is all set up.


Halo does some really stupid stuff with biped autoaim and node names. Make sure that the gbxmodel's nodes are named "bip01 []" as in the stock game's models, not "frame bip01" or "Bip01" etc. CMT bipeds had a similar problem for a while until we figured out what was going on.


Haven't tested it yet, but that actually seems to be it. The nodes are indeed named wrong

edit: that was it
Edited by MatthewDratt on Mar 9, 2015 at 08:41 PM


KappaLocust
Joined: Nov 28, 2009

Not MattDratt


Posted: Apr 4, 2015 01:56 PM    Msg. 181 of 399       
Have you made this in Halo Online yet?


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Apr 4, 2015 01:57 PM    Msg. 182 of 399       
Just working on Takedown when



MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 4, 2015 02:17 PM    Msg. 183 of 399       
Quote: --- Original message by: MatthewDratt
Just working on Takedown when

http://www.mediafire.com/convkey/7165/hdg3iu83gulwms3zg.jpg?size_id=8


>mfw someone posts about halo online in a CE thread.


Storm
Joined: Dec 19, 2011

Omega Is Dope


Posted: Apr 15, 2015 08:33 AM    Msg. 184 of 399       
Quote: --- Original message by: MatthewDratt
Just working on Takedown when

http://www.mediafire.com/convkey/7165/hdg3iu83gulwms3zg.jpg?size_id=8



MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: May 7, 2015 07:44 PM    Msg. 185 of 399       


What spooked them? Find out at CE3 2015


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 8, 2015 10:11 AM    Msg. 186 of 399       
Quote: --- Original message by: MatthewDratt
https://dl.dropboxusercontent.com/u/6240433/Temp/patriarchus.gif

What spooked them? Find out at CE3 2015


Looks like dennis in the hallway. Could be wrong.


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: May 8, 2015 11:24 AM    Msg. 187 of 399       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: MatthewDratt
https://dl.dropboxusercontent.com/u/6240433/Temp/patriarchus.gif

What spooked them? Find out at CE3 2015


Looks like dennis in the hallway. Could be wrong.


Dennis confirmed for Takedown Extermination


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: May 8, 2015 12:25 PM    Msg. 188 of 399       
Needs more scarabs.


PRPatxi
Joined: Oct 30, 2010

Dennis ban me, please,


Posted: May 8, 2015 02:15 PM    Msg. 189 of 399       
This is my fav. Original SP Campaign so far//


bandinada5
Joined: Mar 29, 2013


Posted: May 9, 2015 09:09 AM    Msg. 190 of 399       
it looks cool, can you release your H3 tags after release this campaign ? please. i never find any good H3 tags even with google/bing search :/


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: May 11, 2015 06:16 PM    Msg. 191 of 399       
Some really cool developments for that startup menu when you first boot up Takedown. The new menu will allow you to pick a map, then pick a rally point for that map. For example, you can be in the Takedown: Extermination menu, pick Project Lawson then Rally Point Bravo in Project Lawson. The game will then load Project Lawson and go right to that Rally Point (with your saved Subtitle preference).

Some slight errors when loading a map where you already have a checkpoint saved. Simply restarting the map will boot you to your picked Rally Point.





Docer
Joined: Jul 10, 2014


Posted: May 12, 2015 01:22 AM    Msg. 192 of 399       
Quote: --- Original message by: MatthewDratt
Some really cool developments for that startup menu when you first boot up Takedown. The new menu will allow you to pick a map, then pick a rally point for that map. For example, you can be in the Takedown: Extermination menu, pick Project Lawson then Rally Point Bravo in Project Lawson. The game will then load Project Lawson and go right to that Rally Point (with your saved Subtitle preference).

Some slight errors when loading a map where you already have a checkpoint saved. Simply restarting the map will boot you to your picked Rally Point.

https://dl.dropboxusercontent.com/u/6240433/Halo/TDE/ui1.jpg
https://dl.dropboxusercontent.com/u/6240433/Halo/TDE/ui2.jpg
https://dl.dropboxusercontent.com/u/6240433/Halo/TDE/ui3.jpg


Awesome work Matt, keep it up!


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 13, 2015 06:08 AM    Msg. 193 of 399       
Quote: --- Original message by: MatthewDratt
Some really cool developments for that startup menu when you first boot up Takedown. The new menu will allow you to pick a map, then pick a rally point for that map. For example, you can be in the Takedown: Extermination menu, pick Project Lawson then Rally Point Bravo in Project Lawson. The game will then load Project Lawson and go right to that Rally Point (with your saved Subtitle preference).

Some slight errors when loading a map where you already have a checkpoint saved. Simply restarting the map will boot you to your picked Rally Point.

https://dl.dropboxusercontent.com/u/6240433/Halo/TDE/ui1.jpg
https://dl.dropboxusercontent.com/u/6240433/Halo/TDE/ui2.jpg
https://dl.dropboxusercontent.com/u/6240433/Halo/TDE/ui3.jpg


Did anyone else see these?







I think matt is trying to brainwash us with his awesome SP project, which is actually a front that covers his evil illoomacatnip subliminal messaging planz and hax.


Exposion!
Edited by SS Flanker on May 13, 2015 at 06:09 AM


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Jul 11, 2015 07:25 PM    Msg. 194 of 399       


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 13, 2015 07:27 AM    Msg. 195 of 399       
Not really feeling the cliff textures tbh.

https://www.google.co.uk/search?q=cliff+...,islt:2mp
Edited by Dennis on Nov 26, 2015 at 12:15 AM


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Nov 24, 2015 01:22 AM    Msg. 196 of 399       


Everyone's favorite character is returning


ThatGuyWhoLikesCats
Joined: Aug 3, 2015

"If God is love, then you can call me Cupid"


Posted: Nov 24, 2015 06:06 AM    Msg. 197 of 399       
Quote: --- Original message by: MatthewDratt
https://dl.dropboxusercontent.com/u/6240433/Halo/TDE/tde_doorguard.jpg

Everyone's favorite character is returning

omg the warthog was teh best karactar in projekt lawnson i cant wait for his return


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Nov 24, 2015 06:20 AM    Msg. 198 of 399       
Is he able to use his five senses again?


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Nov 25, 2015 06:29 PM    Msg. 199 of 399       
Takedown: Extermination Part 1 will be released in 2016


Nickster5000
Joined: Dec 11, 2010

Sector 09 RR: 2017


Posted: Nov 25, 2015 07:07 PM    Msg. 200 of 399       
Quote: --- Original message by: MatthewDratt
Takedown: Extermination Part 1 will be released in 2016


Nice marketing technique to make more monieh hehehehheggp


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Nov 25, 2015 08:01 PM    Msg. 201 of 399       
Quote: --- Original message by: Nickster5000
Nice marketing technique to make more monieh hehehehheggp

What?


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Nov 25, 2015 08:08 PM    Msg. 202 of 399       
Could be January 1st or December 31st 2016...

D:


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Nov 25, 2015 08:53 PM    Msg. 203 of 399       
Quote: --- Original message by: Jesse
Could be January 1st or December 31st 2016...

D:


Probably mid-summer. Part 2 would either be late 2016 or early 2017.

I've hit the point to where I can finally see the end for part 1 so yeah theres that
Edited by MatthewDratt on Nov 25, 2015 at 08:54 PM


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Nov 26, 2015 02:38 AM    Msg. 204 of 399       
Very excited for this! Always appreciate a custom campaign.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 26, 2015 02:40 AM    Msg. 205 of 399       
Same. I'm always wishing for more SP stuff.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 27, 2015 10:01 AM    Msg. 206 of 399       
I just want to see next years mascot.


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Nov 27, 2015 08:46 PM    Msg. 207 of 399       
oh


SBB_Michelle
Joined: Nov 4, 2015

I am me!


Posted: Nov 28, 2015 01:55 PM    Msg. 208 of 399       
Use device machines


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 28, 2015 08:23 PM    Msg. 209 of 399       
Quote: --- Original message by: SBB_Michelle
Use device machines

wait, that actually works?


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Dec 4, 2015 09:44 PM    Msg. 210 of 399       
Takedown: Extermination is coming together nicely. Part 1 will for sure be released in 2016. I am working on Rally Point Alpha for Part 1 and got some nifty features for interacting with the extras. See a brand new screenshot showing this interaction.


 
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