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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Takedown: Extermination - Work In Progress Thread

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Author Topic: Takedown: Extermination - Work In Progress Thread (415 messages, Page 12 of 12)
Moderators: Dennis

Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 28, 2017 02:29 AM    Msg. 386 of 415       
make Takedown: Sierra 117


YottaBiter
Joined: Jan 5, 2017

ba dum tss!


Posted: Jun 28, 2017 07:52 AM    Msg. 387 of 415       
Quote: --- Original message by: Spartan314
make Takedown: Sierra 117



MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Jun 28, 2017 02:34 PM    Msg. 388 of 415       
If you helped on Takedown, big or small, please contact me and make sure I got you on the credits! I'm pretty sure I got everyone but there might be someone I'm forgetting :(


ScarFOx
Joined: Sep 26, 2015

This twisted game needs to be reset - Pixy 1995


Posted: Jun 28, 2017 08:50 PM    Msg. 389 of 415       
Quote: --- Original message by: MatthewDratt
If you helped on Takedown, big or small, please contact me and make sure I got you on the credits! I'm pretty sure I got everyone but there might be someone I'm forgetting :(
I downloaded your maps. Give me credit or else >:)


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Jun 28, 2017 10:40 PM    Msg. 390 of 415       
Quote: --- Original message by: ScarFOx
Quote: --- Original message by: MatthewDratt
If you helped on Takedown, big or small, please contact me and make sure I got you on the credits! I'm pretty sure I got everyone but there might be someone I'm forgetting :(
I downloaded your maps. Give me credit or else >:)


Ok. You're added to the credits. Congrats.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jun 29, 2017 02:20 AM    Msg. 391 of 415       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: ScarFOx
Quote: --- Original message by: MatthewDratt
If you helped on Takedown, big or small, please contact me and make sure I got you on the credits! I'm pretty sure I got everyone but there might be someone I'm forgetting :(
I downloaded your maps. Give me credit or else >:)


Ok. You're added to the credits. Congrats.


i helped hate on stuff


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Jul 4, 2017 02:25 AM    Msg. 392 of 415       
Uh, thanks tool


Edited by MatthewDratt on Jul 4, 2017 at 02:26 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 4, 2017 02:44 AM    Msg. 393 of 415       
bad words not nice


Nertez
Joined: Dec 14, 2016

Zetren b&


Posted: Jul 4, 2017 06:40 AM    Msg. 394 of 415       
b&


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Jul 4, 2017 01:22 PM    Msg. 395 of 415       
This isn't dead yet?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 4, 2017 01:29 PM    Msg. 396 of 415       
PROFANITY!


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 4, 2017 01:34 PM    Msg. 397 of 415       
Quote: --- Original message by: XxPopeAK49xX
This isn't dead yet?
no, just cancelled


DeadHamster
Joined: Jun 8, 2014


Posted: Jul 4, 2017 03:20 PM    Msg. 398 of 415       
Quote: --- Original message by: MatthewDratt

Uh, thanks tool

http://mattdratt.com/images/thankstool2.jpg
Edited by MatthewDratt on Jul 4, 2017 at 02:26 AM



Are you using Child Scenarios?

I've never had that error popup before and I make good use of Child Scenarios and Object Names in Mombasa. Curious why it's rejecting your setup.


Archangel470
Joined: Aug 5, 2017


Posted: Aug 6, 2017 04:53 PM    Msg. 399 of 415       
I'm gonna have to check Takedown out. Recently re-installed Halo CE due to the various mods that I'm now seeing for the first time.

Of course, I'll aim to beat Introduction and Project Lawson before Extermination is finished. Looking forward to the release! :)

UPDATE: I've played through Introduction and Project Lawson. Absolutely amazing! Kinda makes me want to make a campaign with my Spartan. Looking forward to Extermination!
Edited by Archangel470 on Aug 6, 2017 at 10:29 PM


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Nov 18, 2017 09:36 PM    Msg. 400 of 415       
Yes I'm still working on this.

I believe I will probably end up using data-files. Some dumb things are preventing me from keeping my tagspace down (animations in cutscenes for examples) and I'm needing to split the files up into... well, a lot of files. I can either use data files or give you like 7 yelo files each at like 500mb. Yeah. So data-files most likely will be used, especially since I no longer have to fight with SPV3 over it.

Also official discord discussion is within the Rebel Army discord https://discord.gg/tQfSzDr



Edited by MatthewDratt on Nov 19, 2017 at 10:24 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 19, 2017 06:08 PM    Msg. 401 of 415       
Was just about to make a post to ask hahaha
Glad to see it's still alive!


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Nov 20, 2017 03:07 AM    Msg. 402 of 415       
Can't wait for this to be finished, probably my favourite campaign so far next to project lumoria


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Dec 20, 2017 11:50 PM    Msg. 403 of 415       
Is anyone good with particles? I need a custom explosion... discord me MattDratt#8783


KappaLocust
Joined: Nov 28, 2009

Not MattDratt


Posted: Dec 22, 2017 02:43 AM    Msg. 404 of 415       


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Dec 22, 2017 02:44 AM    Msg. 405 of 415       
HOLY CRAP. I never thought I'd get to this part of the map. Things are looking up.



lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Dec 23, 2017 12:33 PM    Msg. 406 of 415       
Very nice Matt, can't wait for this projec, was wondering for quite a while actually if it's almost finished and it does seam like it is! :)


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Dec 24, 2017 01:51 AM    Msg. 407 of 415       
Quote: --- Original message by: lolslayer
seam


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Dec 26, 2017 03:00 PM    Msg. 408 of 415       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: lolslayer
seam


Aaaaaaaaaaaaaaaaah!


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: May 10, 2018 11:54 PM    Msg. 409 of 415       
Join the rebel army on discord to talk about Takedown and how lazy I am
https://discord.gg/tQfSzDr

also my site died so I made a new one http://mattdratt.com
Edited by MatthewDratt on May 11, 2018 at 02:28 AM


Pepzee
Joined: Sep 9, 2010


Posted: May 12, 2018 12:35 AM    Msg. 410 of 415       
Looks like there haven't been updates on this map since last year. Still aiming for a 2018 release?


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: May 12, 2018 01:57 AM    Msg. 411 of 415       
Quote: --- Original message by: Pepzee
Looks like there haven't been updates on this map since last year. Still aiming for a 2018 release?


Yes. Just because no update doesn't mean no progress. There's no reason to excite people if it's not going to be out soon.

I'd expect most updates to come in the final month before release. Maybe some teases as stuff boils down but as of now I can say the map is playable from the beginning to the end. It's just a matter of cleaning up, optimizing, beta testings, etc (which will still take some time. It's a mess in spots).


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 12, 2018 02:26 AM    Msg. 412 of 415       
Very glad to see it's not dead at least


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: May 13, 2018 10:36 PM    Msg. 413 of 415       
SOooooooooooooooo not sure where to post this but could someone explain has it always been like this or am I stupid.

So I go to do sleep commands
(camera_set 1.1 0)
(sleep 30)
(camera_set 2.1 0)

ala like that. 30 game ticks = 1 second
Well I set my game to vsync 120fps and 30 game ticks = 1/4 second. Therefor my sleeps that should be 1 second aren't that and are jumping ques to early. It's only causing errors in one of my maps (so idk if its even happening in the others or not) and I can just enable (cinematic_start) to lock to 30 but doesn't 30 game ticks = 1 second regardless of fps? What did I break?!?


edit

welp after recompiling to run some tests I can't get my error with the camera points to happen again. Though it does seem like fps affects the print command and how long it stays up. A regular print command on locked 30fps stays up for about 4 seconds. On Vsync 120 it's gone within a second. Odd....
Edited by MatthewDratt on May 13, 2018 at 10:54 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 14, 2018 02:12 PM    Msg. 414 of 415       
I had this problem at one point too, with the console at least. I forget what I did to fix it, I think you need to remake your player profile.


Reshirom200
Joined: Jan 9, 2018

u wot m8


Posted: Jun 2, 2018 07:43 PM    Msg. 415 of 415       
I am really glad that the halo mod forums are nothing like battlefront 2's mod forums, most mods after a year die

 
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