A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »HCEA Texture Requests

Page 1 of 5 Go to page: · [1] · 2 · 3 · 4 · 5 · Next
Author Topic: HCEA Texture Requests (159 messages, Page 1 of 5)
Moderators: Dennis

SOI_7
Joined: Mar 23, 2012

ZA WARUDO! TOKI WO TOMARE!


Posted: Feb 14, 2014 11:48 AM    Msg. 1 of 159       
Halo ring pls <3


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Feb 14, 2014 11:57 AM    Msg. 2 of 159       
B30ís cliffs and grass plz


klasher1000
Joined: Nov 1, 2012


Posted: Feb 14, 2014 11:59 AM    Msg. 3 of 159       
Bitmaps for the Assault Rifle
Edited by klasher1000 on Feb 14, 2014 at 12:29 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 14, 2014 12:06 PM    Msg. 4 of 159       
Any forerunner textures with the same UV's as a stock bitmap.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Feb 14, 2014 12:09 PM    Msg. 5 of 159       
Quote: --- Original message by: klasher1000
Masterchief's armor if possible


iirc, that's already been posted somewhere on the forum.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Feb 14, 2014 12:13 PM    Msg. 6 of 159       
Texture from the forrunner's structures.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Feb 14, 2014 12:55 PM    Msg. 7 of 159       
the hall ways of the poa damaged and intact


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 14, 2014 01:13 PM    Msg. 8 of 159       
Lifepod pls.


killzone64
Joined: Jun 9, 2010

Mostly active on discord


Posted: Feb 14, 2014 01:20 PM    Msg. 9 of 159       
it would be a lot easier to just explain to people how you did it so that they can attempt the same.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 14, 2014 01:37 PM    Msg. 10 of 159       
Use instead pls.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Feb 14, 2014 02:49 PM    Msg. 11 of 159       
Quote: --- Original message by: MEGASEAN2812
Use http://s28.postimg.org/nxjs2482h/reallydennis.png instead pls.

if anyone writes a program to automatically extract CEA textures... we have to name it
Edited by greg079 on Feb 14, 2014 at 02:50 PM
Edited by greg079 on Feb 14, 2014 at 02:50 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 14, 2014 02:53 PM    Msg. 12 of 159       
and models.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 14, 2014 03:33 PM    Msg. 13 of 159       
would you be willing to actually share how you managed to extract them in that resolution?


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Feb 14, 2014 04:48 PM    Msg. 14 of 159       
sounds like a good name


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Feb 14, 2014 05:02 PM    Msg. 15 of 159       
It only took 2 years...lol Unless you figured it out sooner???



If i had to ask for a texture, i think i'd ask for the a30 horizon.
Edited by Kal825B on Feb 14, 2014 at 05:10 PM


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Feb 14, 2014 05:38 PM    Msg. 16 of 159       
Wristwatch. What


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Feb 15, 2014 01:25 AM    Msg. 17 of 159       
I wood like the motion sensor if you can do this for me
Edited by DOOM899 on Feb 15, 2014 at 01:26 AM


ElijahB1
Joined: Nov 25, 2012


Posted: Feb 15, 2014 01:57 AM    Msg. 18 of 159       
Quote: --- Original message by: DOOM899

I wood like the motion sensor if you can do this for me
Edited by DOOM899 on Feb 15, 2014 at 01:26 AM





???


SOI_7
Joined: Mar 23, 2012

ZA WARUDO! TOKI WO TOMARE!


Posted: Feb 15, 2014 09:33 AM    Msg. 19 of 159       
Quote: --- Original message by: The Doctor
Quote: --- Original message by: SOI_7
Halo ring pls <3

It's a little bit huge... I think 1024x4096 outside and inside.
You will need to paste them together, I can only get 512x512 at a time..
https://www.mediafire.com/?ax4d5h3bt5debv8


No problem, and thanks a lot! Here is the assembled texture, in case someone is too lazy to do it lol:


benjimod
Joined: Sep 29, 2009


Posted: Feb 15, 2014 09:47 AM    Msg. 20 of 159       
Hi , I want some forerunner structures textures (I dont know the name of them ) , and the space texture of the main menu. Plis
Edited by benjimod on Feb 15, 2014 at 09:57 AM


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Feb 15, 2014 10:26 AM    Msg. 21 of 159       
*waiting for a tutorial*..


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Feb 15, 2014 11:02 AM    Msg. 22 of 159       


ElijahB1
Joined: Nov 25, 2012


Posted: Feb 15, 2014 02:02 PM    Msg. 23 of 159       
Quote: --- Original message by: The Doctor
Quote: --- Original message by: AlekosGR
*waiting for a tutorial*..

I'm gonna show HaloWaypoint the MC's face in HD with a tutorial on how to extract it. You can use it to extract the rest... but... to avoid copies of my work, I'll blur part of the video until I think it's safe to show it.


Enjoy that ban lol.

And why would blurring parts of the video make it safe/unsafe? People have known how to do this for a pretty long time, just takes ages and there is no automation...

(Maybe working on that last bit though)


ShadowSpartan
Joined: Dec 1, 2008


Posted: Feb 15, 2014 08:57 PM    Msg. 24 of 159       
Quote: --- Original message by: klasher1000

Bitmaps for the Assault Rifle
Edited by klasher1000 on Feb 14, 2014 at 12:29 PM

It's the same exact texture as the Halo 3 Assault Rifle, nothing exciting there.

Quote: --- Original message by: Masters1337
Any forerunner textures with the same UV's as a stock bitmap.

I took a quick peek at all of the forerunner textures, and I think only a handful would even match the UV's of existing Halo 1 BSPs. Most of the bitmaps are specific to the new geometry that Saber created.

Quote: --- Original message by: ElijahB1
Quote: --- Original message by: The Doctor
Quote: --- Original message by: AlekosGR
*waiting for a tutorial*..

I'm gonna show HaloWaypoint the MC's face in HD with a tutorial on how to extract it. You can use it to extract the rest... but... to avoid copies of my work, I'll blur part of the video until I think it's safe to show it.


Enjoy that ban lol.

And why would blurring parts of the video make it safe/unsafe? People have known how to do this for a pretty long time, just takes ages and there is no automation...

(Maybe working on that last bit though)

Well, there is a tool that automates it all, it just isn't public. I made a tool about a month after the release of the game for the bitmaps, but I didn't see a point in releasing it without a 100% working model extractor as well. Most of the bitmaps are model specific, and thus will do no good to the average person on here.

Before anybody asks, I only have partial model extraction working for the game, hence why I haven't released anything for the game yet. Here is a render of the chief model working except for the helmet portion:



Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Feb 15, 2014 09:15 PM    Msg. 25 of 159       
Quote: --- Original message by: ShadowSpartan
Quote: --- Original message by: klasher1000

Bitmaps for the Assault Rifle
Edited by klasher1000 on Feb 14, 2014 at 12:29 PM

It's the same exact texture as the Halo 3 Assault Rifle, nothing exciting there.

Quote: --- Original message by: Masters1337
Any forerunner textures with the same UV's as a stock bitmap.

I took a quick peek at all of the forerunner textures, and I think only a handful would even match the UV's of existing Halo 1 BSPs. Most of the bitmaps are specific to the new geometry that Saber created.

Quote: --- Original message by: ElijahB1
Quote: --- Original message by: The Doctor
Quote: --- Original message by: AlekosGR
*waiting for a tutorial*..

I'm gonna show HaloWaypoint the MC's face in HD with a tutorial on how to extract it. You can use it to extract the rest... but... to avoid copies of my work, I'll blur part of the video until I think it's safe to show it.


Enjoy that ban lol.

And why would blurring parts of the video make it safe/unsafe? People have known how to do this for a pretty long time, just takes ages and there is no automation...

(Maybe working on that last bit though)

Well, there is a tool that automates it all, it just isn't public. I made a tool about a month after the release of the game for the bitmaps, but I didn't see a point in releasing it without a 100% working model extractor as well. Most of the bitmaps are model specific, and thus will do no good to the average person on here.

Before anybody asks, I only have partial model extraction working for the game, hence why I haven't released anything for the game yet. Here is a render of the chief model working except for the helmet portion:

http://shadow.modacity.net/hcex_chief.jpg


Kind of figured it was like that...lol


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Feb 15, 2014 09:53 PM    Msg. 26 of 159       
Quote: --- Original message by: ShadowSpartan
-snip-

Are you planning on it being able to extract the bsp models too? Either way, I just really want to look at the chief model and do a side by side comparison with the original model for the lulz (and to compare polycounts).


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 15, 2014 10:05 PM    Msg. 27 of 159       
Knowing zteam there gonna lock it in a basement.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 15, 2014 11:08 PM    Msg. 28 of 159       
Quote: --- Original message by: MEGASEAN2812
Knowing zteam there gonna lock it in a basement.

But SS is just one guy. (The other two don't seem to be around anymore, yo)


ShadowSpartan
Joined: Dec 1, 2008


Posted: Feb 16, 2014 12:32 AM    Msg. 29 of 159       
Quote: --- Original message by: MEGASEAN2812
Knowing zteam there gonna lock it in a basement.

Seriously, I am getting fed up with comments like this. Zteam has not existed for a long time now, the other two members are gone. I am the only one working on stuff still, and the Anniversary stuff has been only myself working on it at all.

People need to grow up and stop blaming me for stuff that the other members of Zteam did. The team no longer exists, simple as that, so please stop comparing me to Zteam.

Quote: --- Original message by: Dumb AI
Quote: --- Original message by: MEGASEAN2812
Knowing zteam there gonna lock it in a basement.

But SS is just one guy. (The other two don't seem to be around anymore, yo)

Thank you, at least someone understands. I am the only one working on this stuff, and constantly being compared to and criticized for stuff from Zteam makes me not want to give anything out.

Quote: --- Original message by: ZOBI3KING
Quote: --- Original message by: ShadowSpartan
-snip-

Are you planning on it being able to extract the bsp models too? Either way, I just really want to look at the chief model and do a side by side comparison with the original model for the lulz (and to compare polycounts).

Yep, I already have the BSP geometry mostly working, there are just a couple of things I have left to map out. It's been a couple years since I looked at the BSP stuff to be honest, I would have to find what I did with the research on that stuff before I could even release anything. Here's a picture of B30 from anniversary, which I've posted before:


Edited by ShadowSpartan on Feb 16, 2014 at 12:33 AM
Edited by ShadowSpartan on Feb 16, 2014 at 12:34 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 16, 2014 12:35 AM    Msg. 30 of 159       
I DIDNT KNOW IM SORRY *Crying*

Also, is the bsp overlapping? It looks like it.

Are you going to be ingaming all this stuff too?
Edited by MEGASEAN2812 on Feb 16, 2014 at 12:42 AM


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Feb 16, 2014 12:42 AM    Msg. 31 of 159       
That bsp looks nice. If you don't mind me asking, what happened to Zteam anyways?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 16, 2014 12:44 AM    Msg. 32 of 159       
The team disintegrated i guess.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 16, 2014 12:47 AM    Msg. 33 of 159       
Maybe it's better if we didn't know what happened to them. Like the Mayans.


killzone64
Joined: Jun 9, 2010

Mostly active on discord


Posted: Feb 16, 2014 08:36 AM    Msg. 34 of 159       
nice looking bsp. too bad the tools for the older games were never released would make my project a whole hell of a lot easier for me.
Edited by killzone64 on Feb 16, 2014 at 08:39 AM


sshers4
Joined: Apr 28, 2013


Posted: Feb 16, 2014 10:36 AM    Msg. 35 of 159       
What about a30.

 
Page 1 of 5 Go to page: · [1] · 2 · 3 · 4 · 5 · Next

 
Previous Older Thread    Next newer Thread







Time: Thu December 12, 2019 6:52 AM 875 ms.
A Halo Maps Website