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Author Topic: Forming some Stupid New Mapping Team, Need Members. (183 messages, Page 4 of 6)
Moderators: Dennis

MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 20, 2014 10:27 AM    Msg. 106 of 183       
I see waht u did ther.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 20, 2014 10:37 AM    Msg. 107 of 183       


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: May 20, 2014 01:21 PM    Msg. 108 of 183       
Quote: --- Original message by: MEGASEAN2812

And Seriously WIP. very early the only anim really done is posing. Reloads are being remade by supa, we have a wip ready now, and im working on some misc fixes/replacements
Edited by MEGASEAN2812 on May 20, 2014 at 12:25 AM
walking, idle and overlays are finished to


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 23, 2014 12:54 AM    Msg. 109 of 183       
Since my PC has to run overnight to download several h4 maps and 3ds max 2014, heres a pretty picture.




Also, we havent said anything about a release date for our maps or tagset, no promises, but it can be anywhere between fall and the end of the year for the full tagset release. We will reveal more about our release date plans at ce3 this year. In the meantime, we will give you guys little treats every now and then like MISC reach stuff and maybe a random custom thing every now and then.

EDIT: More things.


Edited by MEGASEAN2812 on May 23, 2014 at 01:46 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 23, 2014 02:26 AM    Msg. 110 of 183       
Hilarious i know.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 23, 2014 01:26 PM    Msg. 111 of 183       
When can I do teh effects!!!!!!


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 23, 2014 02:04 PM    Msg. 112 of 183       
We will send you a PM with the tags once everything is fixed.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 23, 2014 02:05 PM    Msg. 113 of 183       
Gr8


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: May 23, 2014 02:09 PM    Msg. 114 of 183       
They are looking great!, I wonder If I still have the Boltshot and LightRifle I started to animate months ago.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: May 23, 2014 02:44 PM    Msg. 115 of 183       
Quote: --- Original message by: MEGASEAN2812

Since my PC has to run overnight to download several h4 maps and 3ds max 2014, heres a pretty picture.

http://screenshot.xfire.com/s/129764911-3.jpg


Also, we havent said anything about a release date for our maps or tagset, no promises, but it can be anywhere between fall and the end of the year for the full tagset release. We will reveal more about our release date plans at ce3 this year. In the meantime, we will give you guys little treats every now and then like MISC reach stuff and maybe a random custom thing every now and then.

EDIT: More things.

http://www.mediafire.com/convkey/0052/ydp85dnqa1ka2ldfg.jpg
Edited by MEGASEAN2812 on May 23, 2014 at 01:46 AM


They looking good, the only problem is "screenshots you take need to be better !" :)


P3
Joined: Dec 2, 2011


Posted: May 23, 2014 08:24 PM    Msg. 116 of 183       
Quote: --- Original message by: darksoldier
Quote: --- Original message by: MEGASEAN2812

Since my PC has to run overnight to download several h4 maps and 3ds max 2014, heres a pretty picture.

http://screenshot.xfire.com/s/129764911-3.jpg


Also, we havent said anything about a release date for our maps or tagset, no promises, but it can be anywhere between fall and the end of the year for the full tagset release. We will reveal more about our release date plans at ce3 this year. In the meantime, we will give you guys little treats every now and then like MISC reach stuff and maybe a random custom thing every now and then.

EDIT: More things.

http://www.mediafire.com/convkey/0052/ydp85dnqa1ka2ldfg.jpg
Edited by MEGASEAN2812 on May 23, 2014 at 01:46 AM


They looking good, the only problem is "screenshots you take need to be better !" :)


And the map too. 8l
If it's a flat map, at least fix the grass texture.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 23, 2014 09:20 PM    Msg. 117 of 183       



Its using Darksoldiers Spartan IV shaders.


The next announcement we will make is gonna be a big one.
Edited by MEGASEAN2812 on May 24, 2014 at 01:59 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 24, 2014 06:22 AM    Msg. 118 of 183       
Pretty epic, but I would like to see the legs.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: May 24, 2014 09:46 AM    Msg. 119 of 183       
Quote: --- Original message by: MEGASEAN2812
The next announcement we will make is gonna be a big one.
Edited by MEGASEAN2812 on May 24, 2014 at 01:59 AM


Don't expect much; lower your already low expectations.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 24, 2014 12:53 PM    Msg. 120 of 183       
there actually is it will be a bit but yeah


stop sabotaging me


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: May 24, 2014 09:15 PM    Msg. 121 of 183       
I have not been on halo maps for some time just so you no... how your team's work going on the halo 4 tags .and are you just doing halo 4 tags or will you be doing reach tags ?

o and how ya been MEGASEAN2812 good?

Edited by DOOM899 on May 24, 2014 at 09:30 PM
Edited by DOOM899 on May 24, 2014 at 09:30 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 24, 2014 09:41 PM    Msg. 122 of 183       
look at the last few posts and the last page... and reach tags were canned so we can develop halo effect.

Also, our HR grunts got leaked, but since the idiot that made them and leaked them decided to use leaked h2spp tags, they dont work, so nvm about the release.
Edited by MEGASEAN2812 on May 24, 2014 at 09:55 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 25, 2014 02:58 AM    Msg. 123 of 183       
That's too bad. I thought VKMT was actually going to release something.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 25, 2014 02:59 AM    Msg. 124 of 183       
Maybe our friend at Killer50idiot associates will do that for us -_-
Edited by MEGASEAN2812 on May 25, 2014 at 04:31 AM


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: May 28, 2014 01:09 AM    Msg. 125 of 183       
Obligatory bump in case Sean wants to make another two-sentence post rather than editing his last one. I'mhereforyabuddyolpal


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 28, 2014 01:27 AM    Msg. 126 of 183       
Lel. Yeah. We are working on our CE3 thing. We have new fp arms for the h4 tagset now. And we are working on a modern (ruined) version of the UUI using the modern halo logo and purdy stuff and stuff. we are gonna have a small ingame trailer for THE VKNG PROJECT at CE3 which will probably use quite a bit of placeholders.
Yeah... morethen2sentencesgetrekdlelelelel


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 4, 2014 08:38 PM    Msg. 127 of 183       
we are working on something for ce3 or something and it has open salsa jar in it of course.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 4, 2014 09:01 PM    Msg. 128 of 183       
.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jun 4, 2014 09:41 PM    Msg. 129 of 183       
I think that latinos will make the same things as us:

1.a channel resembling CE3
2.It is possible to do a group like CMT but in Spanish
3.em... johnlex maps
4.None of the 3 will be true :)


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 4, 2014 10:21 PM    Msg. 130 of 183       
Rip in peperoni the vkng project. 2011-2014. projects ded. sorta

but screw that when you can have this.

[6:33:50 PM] Justin Pyne: let's take bigass
[6:33:53 PM] Justin Pyne: add h4 weapons
[6:33:56 PM] [VKMT] MEGASEAN: OMG
[6:33:58 PM] [VKMT] MEGASEAN: OHHHHHHHHH
[6:33:58 PM] Justin Pyne: and add a poopton of AI
[6:34:00 PM] Justin Pyne: and then
[6:34:00 PM] [VKMT] MEGASEAN: OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
[6:34:02 PM] Justin Pyne: wait for it
[6:34:04 PM] Justin Pyne: ADD FLOOD
[6:34:04 PM] Justin Pyne: OMG
[6:34:05 PM] [VKMT] MEGASEAN: YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
[6:34:06 PM] [VKMT] MEGASEAN: OMG
[6:34:07 PM] [VKMT] MEGASEAN: OG
[6:34:08 PM] Justin Pyne: SO UNEXPECTED
[6:34:11 PM] SupaTrolol: sean just came
[6:34:15 PM] [VKMT] MEGASEAN: THIS IS EVERYTHING I WANTED AND MORE.


srs its dead. we will still be making tags that were originally made for it, and still do stupid stuff, but the whole sp project is dead. dont be suprised if we make random small sp mods though.

heres a wip thing for our custom tagset lel



Edited by MEGASEAN2812 on Jun 4, 2014 at 10:34 PM


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Jun 4, 2014 11:03 PM    Msg. 131 of 183       
Quote: --- Original message by: Mystryb0y

http://i.imgur.com/0zT32ad.jpg
pls.
Edited by Mystryb0y on Jun 4, 2014 at 08:59 PM


i can go for chips and salsa right now


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 4, 2014 11:27 PM    Msg. 132 of 183       
Quote: --- Original message by: savinpvtmike
Quote: --- Original message by: Mystryb0y

http://i.imgur.com/0zT32ad.jpg
pls.
Edited by Mystryb0y on Jun 4, 2014 at 08:59 PM


i can go for chips and salsa right now


Bobblehob
Joined: Aug 29, 2010


Posted: Jun 5, 2014 04:28 AM    Msg. 133 of 183       
Uggh, I want to draw things again... Got any room for a possible second concept artist?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 5, 2014 11:02 AM    Msg. 134 of 183       
I want to, to teh effects!


in 4 weeks time.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 5, 2014 11:56 AM    Msg. 135 of 183       
Quote: --- Original message by: Bobblehob
Uggh, I want to draw things again... Got any room for a possible second concept artist?


We actually have 2 now, but fck yes. Add me on skype (megasean1228)


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Jun 5, 2014 11:56 AM    Msg. 136 of 183       
Quote: --- Original message by: Mystryb0y

http://i.imgur.com/0zT32ad.jpg
pls.
Edited by Mystryb0y on Jun 4, 2014 at 08:59 PM

This right here is art worth about a billion dollars I would say.
Quote: --- Original message by: MEGASEAN2812
Quote: --- Original message by: Bobblehob
Uggh, I want to draw things again... Got any room for a possible second concept artist?


We actually have 2 now, but fck yes. Add me on skype (megasean1228)

lul wul n0w aud u an bluckmai u fur g0dlik animations I am sorry.
Edited by General_101 on Jun 5, 2014 at 11:59 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 8, 2014 01:26 AM    Msg. 137 of 183       
Go ahead and blackmail me. I'll give you a free CMT tag.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 8, 2014 09:37 AM    Msg. 138 of 183       
Quote: --- Original message by: MEGASEAN2812
Go ahead and blackmail me. I'll give you a free CMT tag.


All those pot holes and bumps man.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 8, 2014 11:31 AM    Msg. 139 of 183       
Ascendant, i"ll pm you the railgun tags later today so you can start on effects. Keep in mind its... unfinished.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 8, 2014 12:58 PM    Msg. 140 of 183       
As long as I have the model, and animations. It's fine.

 
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