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Author Topic: Adjutant News and Info! (820 messages, Page 4 of 24)
Moderators: Dennis

P3
Joined: Dec 2, 2011


Posted: Apr 8, 2014 08:21 PM    Msg. 106 of 820       
I just used the program today and I can't tell you guys how much I love you guys right now. :)

I can't wait to see what is in stored for us in the next update! Awesome work. Please don't give up on this program. Can't wait until we could extract everything perfectly.


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 8, 2014 10:14 PM    Msg. 107 of 820       
Quote: --- Original message by: videoman
Also, it's probably safer to inform people who are looking for the .map files to just look for them using Google or a similar search engine. Since when you are looking for the .map files on Google, you will find them faster then waiting for someone to reply with a link.


^That.

Quote: --- Original message by: P3
I just used the program today and I can't tell you guys how much I love you guys right now. :)

I can't wait to see what is in stored for us in the next update! Awesome work. Please don't give up on this program. Can't wait until we could extract everything perfectly.


Thanks for the support! May be a while before there is another major update though saying as Halo 4 shaders are so wac lol. If you run into any problems be sure to post them here so we can address them.


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 8, 2014 10:38 PM    Msg. 108 of 820       
tbh i would go far enough to say that the only 2 things that are keeping this app from being perfect is H4's sound extraction and getting the "Champions extractor" in there.


Gravemind
Joined: Jul 28, 2009

sucks and is talentless


Posted: Apr 9, 2014 12:01 AM    Msg. 109 of 820       
Quote: --- Original message by: SupaTrolol
I'd like to personally thank any and all who have worked on this over the years, even the legendary Gravemind himself, because they built the foundation to what this is now.


The "foundation" would be Alteration, built by Anthony and Detox. From there is where I learned almost everything I know about how the Halo maps work, and they deserve that credit. Legendary is also an overstatement.


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 9, 2014 07:43 PM    Msg. 110 of 820       
Quote: --- Original message by: SupaTrolol
I do applaud AMD for "cracking the code", so to speak - I know there are a lot of geniuses over at http://www.xboxchaos.com, and they deserve more respect than they get, as do the Adjutant team. I'd like to personally thank any and all who have worked on this over the years, even the legendary Gravemind himself, because they built the foundation to what this is now. And what it is now is not only a great tool for people modding CE or other things, it's a resource for those such as myself, who are just curious as to how stuff works in the v3 and v3.1 -BLAM- engines, and might even make the suggestion that is the breakthrough in the next big update. Here's to Adjutant v3.5, the Adjutant team, and the unforbidden future!


The ASM team is also pretty happy about the improvements to ADJ, parts of it may even start showing up in the ASM app as a real time visual editor not unlike HEK. The future looks bright for us all.

I think it would also be appropriate at this time to give thanks to all of the other extraction app developers that have tried over the years to get there developments going. While some have failed, and others remain unfinished and unreleased, they have all helped the community is some aspect. They have also added to the ambitions and goal sets that we have taken to heart to allow us make what we have now possible.

Quote: --- Original message by: Mootjuh
He means that the the true founders must noy be forgotten.


Well, here on Halo Maps where "muh credzzzzz" is everything, it's only fair to point back to the start of it all.


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 10, 2014 02:37 PM    Msg. 111 of 820       
Quote: --- Original message by: Mootjuh
Soo are you guys planning in getting the rotation pivots get imported right? This will speed up the process of porting BIG TIME if you do.

There is no way to rotate multiple object's pivots in 1 go. You will have to do each one manually. Position isn't the problem, rotation is.


I have told you how to do it 3 times already in a very quick and simple way.. You need me to make a video or something?


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 10, 2014 03:11 PM    Msg. 112 of 820       
Quote: --- Original message by: Mootjuh
Well, yes. I have never found a way to do it automatically.


You know, not everything will be done "Automatically" (AKA for you). Sometimes you will have to solve the problem yourself. Why do you think it is called trial and error?


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 10, 2014 04:58 PM    Msg. 113 of 820       
Quote: --- Original message by: Mootjuh
It's here is a way to do somethindon't aomatically, why not use that method? Elijah has a way to do what I want to do automatically. It's only natural to ask how. I don't really understand him so I took his offer to make a vid.


It's not automatically done.. for the 4th time:
Quote: --- Original message by: ElijahB1
In 3DS Max you can select all objects and place them in a group, them move the group to 0,0,0 so that it will be in the center of your scene and not off in space. Once there you can un-group everything and set them to pivot around there centers. Can't fix rotation though, got to do that by hand.


If you do that you end up with:



Full Res:
http://i.imgur.com/dQYaLiS.png


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 10, 2014 05:32 PM    Msg. 114 of 820       
It does, but now i think about it i dont think that is what you want.
You want the transform gizmo to be aligned with the mesh.
Just change the Reference coordinate system from "view" to "local"


Edited by Maniac1000 on Apr 10, 2014 at 05:37 PM


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 10, 2014 06:06 PM    Msg. 115 of 820       
Quote: --- Original message by: Mootjuh
As you said, can't fix rotation though. You have to do that by hand. What you're fixing are the position of the pivots. I said that wasn't the issue. As doing 300+ pieces by hand is very, very muxh work. I requested if the importer could do it.

Anyways, maniac helped me, apparently "allign to object" seems to do the rotation right.


Why would you want to do that? IMO sounds pretty silly. Like I can understand why you would want a few objects to be set in a more proper way, but there is virtually no need to have it that way with every object... for most you can just rotate it by hand...

Anyways, here is this if anyone else dose not get how to do it:



Full res: https://i.imgur.com/5xidoOw.png



Full res: https://i.imgur.com/wfZmrSu.png



Full res: https://i.imgur.com/DHZXu2W.png



Full res: https://i.imgur.com/acGpHs5.png



Full res: https://i.imgur.com/a6ZekuZ.png



Full res: https://i.imgur.com/vEnZRfk.png



Full res: https://i.imgur.com/VBkVTgD.png



Full res: https://i.imgur.com/0k0RoXF.png


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 10, 2014 06:12 PM    Msg. 116 of 820       
I am pretty sure this is an easier way.
This should be what you are trying to do Moot.

http://youtu.be/xbJ4FALVoUU


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 10, 2014 08:08 PM    Msg. 117 of 820       
Quote: --- Original message by: Maniac1000
I am pretty sure this is an easier way.
This should be what you are trying to do Moot.

http://youtu.be/xbJ4FALVoUU


Pretty much the same thing as I was saying lol


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 10, 2014 09:43 PM    Msg. 118 of 820       
Yours does not deal with local rotation though, and that is what he is looking for.
If this is not possible doing it the way i show, which Kirby reminded me that its not, then use this method.
https://www.youtube.com/watch?v=qpErfW3fUtE

Edited by Maniac1000 on Apr 10, 2014 at 09:59 PM


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 10, 2014 10:25 PM    Msg. 119 of 820       
Quote: --- Original message by: Maniac1000

Yours does not deal with local rotation though, and that is what he is looking for.
If this is not possible doing it the way i show, which Kirby reminded me that its not, then use this method.
https://www.youtube.com/watch?v=qpErfW3fUtE

Edited by Maniac1000 on Apr 10, 2014 at 09:59 PM


Come on dude, it's the difference of one click.. You guys should learn more about what the tools offer in Max... They help a lot if you know what you are doing.

Edit:

Though yes, that video directly addresses his issue, thank you for posting it.
Edited by ElijahB1 on Apr 10, 2014 at 10:28 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 10, 2014 10:27 PM    Msg. 120 of 820       
I was just trying to help.
Also, watch the last video i linked to, that is exactly what he is trying to accomplish, but in batch.

Edited by Maniac1000 on Apr 10, 2014 at 10:29 PM


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 10, 2014 10:30 PM    Msg. 121 of 820       
Quote: --- Original message by: Maniac1000
I was just trying to help.


Srry if you did not catch my edit, hit post before I addressed the vid. Thanks for that

Edit:

You are editing while I post lol
Edited by ElijahB1 on Apr 10, 2014 at 10:30 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 10, 2014 10:32 PM    Msg. 122 of 820       
Its funny because i was editing my post at the same time you were editing yours.
I never caught it :)
Edit: i posted this while you were editing yours lol this is great.
Anyway, glad we figured that out.
Edited by Maniac1000 on Apr 10, 2014 at 10:34 PM


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 10, 2014 11:14 PM    Msg. 123 of 820       
Its over 9000 Edits! LOL

Its funny to see your both arguing/debating who edited their post first.

:D


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 10, 2014 11:33 PM    Msg. 124 of 820       
Quote: --- Original message by: videoman
Its over 9000 Edits! LOL

Its funny to see your both arguing/debating who edited their post first.

:D


I know, it's like we are Canadians or something hahaha

Well, no promises, but I can see how it would be useful to have all that pivot stuff setup and going when importing... may look into it for a future update...


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 11, 2014 01:53 AM    Msg. 125 of 820       
Quote: --- Original message by: Mootjuh
Contact Kirby about it, he has something that will make porting BSPs easier if the pivots are right.


Editing the importer script would be the most effective way of going about it.


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 11, 2014 10:03 AM    Msg. 126 of 820       
Quote: --- Original message by: Not A Pervert
I'm ZTeam.
https://www.youtube.com/watch?v=biEY2AEgLd4&feature=youtu.be


wat?


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 11, 2014 10:13 AM    Msg. 127 of 820       
Quote: --- Original message by: Mootjuh
He's just messimg arround with H3 bipeds using H2 anims. Let him be.


Yeah, I was confused for a sec.. lol

Other than the pivot stuff, are there any other issues?


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 11, 2014 10:25 AM    Msg. 128 of 820       
Quote: --- Original message by: Mootjuh
I have no idea, I don't have a PC atm so I can't check.
I don't think there are issues left, only improvements.

Not sure if you already have this but..
Have the same versions of IG actual be instances, not copies.
Meaning if you edit 1 IG in any way, it will automatically apply those edits the rest. Should work the same as if you clone the object and select "instance". I've seem this in the IG of H2 BSPs and found it pretty convenient sometimes.


Yeah, in order to do that there would need to be a lot of changes to the importer script. We are planning on doing that at some point, working on speeding up the importation process as well.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 11, 2014 12:33 PM    Msg. 129 of 820       
Looks like we have a troll/spam bot in the thread. Can we please get assistance from Dennis to get this user booted?

That would be nice.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 11, 2014 12:49 PM    Msg. 130 of 820       
Honestly, where is a "Report" button when you need one?

Would be honestly grateful if we could get this user banned. She is obviously going to just keep spamming and trolling all over the boards. Don't believe me? Look at their posting history. All they do is harass and post flame posts.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 11, 2014 12:59 PM    Msg. 131 of 820       
-Removed by Poster-
Edited by videoman on Apr 11, 2014 at 05:48 PM


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 11, 2014 01:57 PM    Msg. 132 of 820       
Quote: --- Original message by: videoman
*snip*


Would help if you would stop replying to it...

Quote: --- Original message by: Mootjuh
I might have an idea. Not BSP related.

Is it possible to automatically rename the objects of the sky(So they're in the correct rendering order)?


Objects of the sky? Uh.. Can I have an example?


Rosanna Weyland
Joined: Apr 4, 2013

Up and down, and all around.


Posted: Apr 11, 2014 02:00 PM    Msg. 133 of 820       
Quote: --- Original message by: videoman
She


I sincerely hope you're not referring to me.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 11, 2014 02:43 PM    Msg. 134 of 820       
Quote: --- Original message by: Rosanna Weyland
Quote: --- Original message by: videoman
She


I sincerely hope you're not referring to me.


??? I don't think I was.


P3
Joined: Dec 2, 2011


Posted: Apr 12, 2014 12:01 AM    Msg. 135 of 820       
Can you guys make it so that the sub-items in the list of stuff in the model viewer is also in alphabetical order too? I think that would make searching for certain things in the viewer easier, for example things like spartan armor, which has multiple armor types for one piece of armor, but the pieces are not in alphabetical order.
Edited by P3 on Apr 12, 2014 at 12:06 AM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 12, 2014 12:40 AM    Msg. 136 of 820       
Quote: --- Original message by: P3

Can you guys make it so that the sub-items in the list of stuff in the model viewer is also in alphabetical order too? I think that would make searching for certain things in the viewer easier, for example things like spartan armor, which has multiple armor types for one piece of armor, but the pieces are not in alphabetical order.
Edited by P3 on Apr 12, 2014 at 12:06 AM


you can do that in max with a single button click


P3
Joined: Dec 2, 2011


Posted: Apr 12, 2014 01:02 AM    Msg. 137 of 820       
Yeah, but I mean if you don't want to export the whole entire thing and then use max to organize before choosing what you want and then deleting the rest.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Apr 12, 2014 05:56 AM    Msg. 138 of 820       
Quote: --- Original message by: vampire_girl
Quote: --- Original message by: Waffles

-
Edited by Waffles on Apr 12, 2014 at 01:45 AM

What...
You're supposed to be gone.


Vampire Girl! =3

He was just curious w/ the whole news and everything. Can you rlly blame him for coming and take a peek?
Edited by PRPatxi on Apr 12, 2014 at 06:25 AM


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Apr 12, 2014 06:29 PM    Msg. 139 of 820       
you should try to get halo 4 beta working

https://www.youtube.com/watch?v=tal19PSPP-Q


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 12, 2014 08:05 PM    Msg. 140 of 820       
Quote: --- Original message by: savinpvtmike
you should try to get halo 4 beta working

https://www.youtube.com/watch?v=tal19PSPP-Q


There is no point really, same assets are used in reach/the final.

 
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