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Author Topic: Adjutant News and Info! (820 messages, Page 2 of 24)
Moderators: Dennis

MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 5, 2014 05:53 PM    Msg. 36 of 820       
k.


klasher1000
Joined: Nov 1, 2012


Posted: Apr 5, 2014 05:57 PM    Msg. 37 of 820       
Well I'm Impressed... I've been kicking around here as a forum stalker for years before I actually joined Halomaps and the fact that their is a group of dedicated people working on something together is... almost unbelievable. Keep up the good work



ElijahB1
Joined: Nov 25, 2012


Posted: Apr 5, 2014 06:27 PM    Msg. 38 of 820       
Quote: --- Original message by: MEGASEAN2812
So far the only bsp i cant access is warhouse (adrift)


Are you getting any errors or anything? Opens fine for me.



MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 5, 2014 06:36 PM    Msg. 39 of 820       
loading failed: index was out of range. must be non-negative and less then the size of the collection


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 5, 2014 06:49 PM    Msg. 40 of 820       
Quote: --- Original message by: MEGASEAN2812
loading failed: index was out of range. must be non-negative and less then the size of the collection


See:

Quote: --- Original message by: ElijahB1

Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: ElijahB1

Quote: --- Original message by: MatthewDratt
The "--Object reference not set to an instance of an object" error seems to happen and then you can't get textures imported.


What model/bsp are you messing with?


Halo 3 - Serria 117 (jungle) - bsp 025 (plus a few others)


Have you generated new max scripts? Be sure you are using the new AMF format aswell


Works fine for me in Max:



MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 5, 2014 07:22 PM    Msg. 41 of 820       
also, where does towav go? *stupid*


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 5, 2014 07:25 PM    Msg. 42 of 820       
Quote: --- Original message by: MEGASEAN2812
also, where does towav go? *stupid*


Everything is included and is in its proper spot in the download link I provided in the OP. Please read it.


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 5, 2014 07:29 PM    Msg. 43 of 820       
sry. i used the updater.
Edited by MEGASEAN2812 on Apr 5, 2014 at 07:31 PM


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Apr 5, 2014 08:16 PM    Msg. 44 of 820       
can we get mp armor now?


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 5, 2014 08:43 PM    Msg. 45 of 820       
Quote: --- Original message by: savinpvtmike
can we get mp armor now?


It's not hard to look for your self... but yes, it is all there.


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 5, 2014 08:48 PM    Msg. 46 of 820       
doesnt work for me u liar.


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 5, 2014 09:05 PM    Msg. 47 of 820       
Quote: --- Original message by: MEGASEAN2812
doesnt work for me u liar.


Than it's your problem because other people and I can load it and calling me a liar wont solve it.

Want to tell me the error at least or what model/bsp?
Edited by ElijahB1 on Apr 5, 2014 at 09:07 PM


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 5, 2014 09:21 PM    Msg. 48 of 820       
screw it the cats outta the bag. i was trying to tell everyone not to spill da beans that its extractable.
you can only extract it in haven.


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 5, 2014 09:26 PM    Msg. 49 of 820       
Quote: --- Original message by: MEGASEAN2812
screw it the cats outta the bag. i was trying to tell everyone not to spill da beans that its extractable.
you can only extract it in haven.


If it is masterchef_mp you are talking about you can extract it from the main menu, all mp maps, and all spartan ops maps...


Full Res:
http://i.imgur.com/KnGg2Lc.png

It's not like it's a secret....


Edited by ElijahB1 on Apr 5, 2014 at 09:55 PM


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Apr 5, 2014 09:48 PM    Msg. 50 of 820       
Holy crap, guys. I have no idea how to use these tools but it's exciting to know that they're at least out there and available. gg much respect


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 5, 2014 10:44 PM    Msg. 51 of 820       
I got a part of forge island ingame. I just need to get the textures/shaders working.

OK SRS HOW I FIX DIS



Edited by MEGASEAN2812 on Apr 5, 2014 at 10:55 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 5, 2014 11:04 PM    Msg. 52 of 820       
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: Higuy
Can you update the OP with a download link to the application itself?


There is one there already... but here you go?

https://mega.co.nz/#!Jg9EEZ6S!qV9ac0U3utyedRePCnZKOoZWwSt-LnoxTw2kBiPzgPY


Right above the download link it said:

"I know some people have already had issues with sound extraction so I have put together a .rar file that includes all necessary up-to-date files and have them placed properly into a root folder."

(before you edited it 4 times or so); so it was unclear if it was the app itself or some fix for sound files. Thanks for fixing it.

@Megasean, you need to add a sky.
Edited by Higuy on Apr 5, 2014 at 11:04 PM


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 5, 2014 11:11 PM    Msg. 53 of 820       
i did add a sky! :(

idk what i did wrong.
Edited by MEGASEAN2812 on Apr 5, 2014 at 11:17 PM


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Apr 5, 2014 11:24 PM    Msg. 54 of 820       
You gotta add +sky material or some materials that emit light in radiosity.


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 5, 2014 11:25 PM    Msg. 55 of 820       
ok.

i still dont get why my skys purple but i will try it.

EDIT: thanks altis.
Edited by MEGASEAN2812 on Apr 5, 2014 at 11:34 PM


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Apr 5, 2014 11:42 PM    Msg. 56 of 820       


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 6, 2014 12:20 AM    Msg. 57 of 820       


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 6, 2014 12:31 AM    Msg. 58 of 820       


Brb gonna go leak h2a again.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Apr 6, 2014 03:38 AM    Msg. 59 of 820       
This looks exciting, I may have to test this out.


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Apr 6, 2014 04:36 AM    Msg. 60 of 820       
anyone find any of the files for the h4 scarab?


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Apr 6, 2014 04:38 AM    Msg. 61 of 820       
Quote: --- Original message by: Mootjuh
H4 had a scarab?
yeah it was just never used https://www.youtube.com/watch?v=j8XC2lMQT80


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Apr 6, 2014 06:25 AM    Msg. 62 of 820       
The unused Scarab is in the Spartan Ops map "ff155_breach" or"Harvester".

objects\giants\scarab\scarab.gint



You can find the unused Midnight Spartans biped on the Spartan Ops map "ff87_chopperbowl", or "Quarry".

objects\characters\spartans_midnight\spartans.bipd



Leftover Equipment:

-active_hacker

Fires blue particles forward which can disable the armor ability of enemy players they hit. The enemy player's shields will flash green when losing their ability. When used on a player with a deployed auto-sentry, the sentry explodes. On the ground, it resembles a Halo: Reach armor ability with Reach's Active Camo icon.

This ability can be found on the multiplayer map "zd_02_grind", or "Harvest"

objects\equipment\active_hacker\active_hacker.eqip

-teleporter

The player turns invisible and teleports a short distance in the direction they're facing, then reappears. A green beam traces their path in third person, while a green halo surrounds their view in first person. While it functions similarly to how a Promethean Knight enemy teleports, they use a different method to do so. On the ground, it resembles a Halo: Reach armor ability with a Green arrow the slowly grows repeatedly.

This ability can be found on the multiplayer map "zd_02_grind", or "Harvest"

objects\equipment\teleporter\teleporter.eqip



Weapons:

-energy_sword

This weapon can be found on the Spartan Ops map "ff155_breach", or "Harvester".

objects\weapons\melee\energy_sword\energy_sword.weap



-burst_pistol

Fires blue, electrical-looking shots. Can fire a single shot or up to a six round burst. Uses the Boltshot HUD.

This weapon can be found on the Spartan Ops map "dlc01_factory", or "Lockup".

objects\weapons\pistol\storm_burst_pistol\storm_burst_pistol.weap



-hunter_lmg

Uses the machine gun turret model from Halo: Reach. Fires a red projectile with explodes into a green cloud on impact, similar to the projectiles fired by Hunters

This weapon can be found on the Spartan Ops map "ff90_fortsw", or "Fortress".

objects\weapons\turret\hunter_lmg\hunter_lmg.weap



-bishop_beam

Fires a continuous blue beam, similar to the Focus Rifle from Halo: Reach, which recoils when released. The beam stays locked onto its target when moving. It has no HUD.

This weapon can be found on the campaign map "m70_liftoff", or "Shutdown".

objects\weapons\pistol\storm_bishop_beam\storm_bishop_beam.weap



-attach_beam(An early version of the Binary Rifle, which was originally called this. Fires sniper rounds and uses the sniper rifle reload animations. It uses the Binary Rifle HUD and has a very quiet plasma firing sound.)

This weapon can be found on the campaign map "m70_liftoff", or "Shutdown".

objects\weapons\rifle\storm_attach_beam\storm_attach_beam.weap



-stasis_rifle

Fires a green projectile which creates a purple "bubble" when colliding with the ground, similar to that of the Regeneration Field armor ability. This field does not cause damage to players, but does slow them down when walking through it, but crouching while inside negates the effect. It has a very basic HUD.

This weapon can be found on the Spartan Ops map "ff92_valhalla", or "Two Giants", among others.

objects\weapons\rifle\storm_stasis_rifle\storm_stasis_rifle.weap





-xsr_proto

This weapon can be found on the multiplayer map "zd_02_grind", or "Harvest".

temp\cking\weapons\midnight_rip\rifle\xsr_proto\xsr.weap



Every unused asset in Halo 4, with a brief description of what they are and where to find it.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 6, 2014 09:36 AM    Msg. 63 of 820       
I am. IDK how so I'd have to learn quickly but I think I'm getting the basics right.
Edited by TheChunkierBean on Apr 6, 2014 at 09:37 AM


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 6, 2014 09:47 AM    Msg. 64 of 820       
Probably why.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Apr 6, 2014 10:16 AM    Msg. 65 of 820       
Why miss Vampire Girl is so mean to Mootjuh?


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Apr 6, 2014 10:27 AM    Msg. 66 of 820       
Quote: --- Original message by: vampire_girl
Quote: --- Original message by: PRPatxi
Why miss Vampire Girl is so mean to Mootjuh?

You know why.


Pls yandere, poor Mootjuh =3


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 6, 2014 11:21 AM    Msg. 67 of 820       
Let killer5000 do it lol. Also paxti i had the burst pistol ported ingame. XD (i lost it though :/)
Edited by MEGASEAN2812 on Apr 6, 2014 at 11:22 AM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Apr 6, 2014 11:39 AM    Msg. 68 of 820       
Quote: --- Original message by: MEGASEAN2812

Let killer5000 do it lol. Also paxti i had the burst pistol ported ingame. XD (i lost it though :/)
Edited by MEGASEAN2812 on Apr 6, 2014 at 11:22 AM


I have the models since a few months back, but I have no time to work on them. Right now I just wanna put my tutorials on my youtube acc and restore my Windows 8 partition.


ElijahB1
Joined: Nov 25, 2012


Posted: Apr 6, 2014 11:47 AM    Msg. 69 of 820       
Quote: --- Original message by: Guilty_spark
Quote: --- Original message by: Mootjuh
H4 had a scarab?
yeah it was just never used https://www.youtube.com/watch?v=j8XC2lMQT80


It's the same one from reach, most of the cut/unfinished/temp models are.


killzone64
Joined: Jun 9, 2010

Too many hobbys not enough time


Posted: Apr 6, 2014 11:52 AM    Msg. 70 of 820       
Quote: --- Original message by: Mootjuh
So anyone up to creating a good H3 tagset now? One with vehicles, equipment and bipeds.


already working on it. i just need to get my equipment finished then get the warthogs done then the weapons need to be balanced.

i am also ingaming standoff atm as a quick side project

rats nest on the other hand needs a ton of work. its 600,000 polys but the bsp is a mess. halo 3's tools must have been extremely lenient in order for that to get ingame

 
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