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Author Topic: Adjutant News and Info! (854 messages, Page 19 of 25)
Moderators: Dennis

MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 29, 2015 05:42 PM    Msg. 631 of 854       
Will adjutant actually be supporting online? I saw Rosana posting on the thread.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Mar 29, 2015 05:56 PM    Msg. 632 of 854       
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: jabberwockxeno
Ah, that was it. And the mainmenu file?


From what game is the map from? What's the error?


I got mixed up, I was thinking of the campaign file. Anyways I'm actually having a problem where I can't load any halo 4 ones, but i'm troubleshooting that myself right now, firstly by updating from adjutant 3.0

Just downloaded the current version of adjutant and I see the plugin and helper folders, those seem to be new. Anything I need to know about them or is it all behind the scenes stuff or is it stuff I access from the main adjutant GUI anyways?


clonetrooper163
Joined: Oct 19, 2011


Posted: Mar 29, 2015 05:56 PM    Msg. 633 of 854       
Quote: --- Original message by: MEGASEAN2812
Will adjutant actually be supporting online? I saw Rosana posting on the thread.


It most likely wont for awhile people in my thread i made even Rosanna Weyland ignored what i said and again i will post it.

The .maps in halo online only hold simple code for the maps and are cache files for the real files that are in .dat, you can't extract anything from the .map files but code if you were to get them open.
Edited by clonetrooper163 on Mar 29, 2015 at 05:56 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 29, 2015 06:00 PM    Msg. 634 of 854       
Well you can already extract all models and textures since it is a PC game.


clonetrooper163
Joined: Oct 19, 2011


Posted: Mar 29, 2015 06:12 PM    Msg. 635 of 854       
Quote: --- Original message by: altis94
Well you can already extract all models and textures since it is a PC game.


Yeah ninjaripper but you need to fix the UV maps and fix the model as it gets loaded in wide and stretched .


ElijahB1
Joined: Nov 25, 2012


Posted: Mar 29, 2015 06:48 PM    Msg. 636 of 854       
Quote: --- Original message by: altis94
Well you can already extract all models and textures since it is a PC game.


That, and most of the stuff is Halo 3, Reach, or 4 models so there is not much point in developing extraction for it at the moment...


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 29, 2015 06:57 PM    Msg. 637 of 854       
3D ripper DX exports models correctly though.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 29, 2015 09:18 PM    Msg. 638 of 854       
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: altis94
Well you can already extract all models and textures since it is a PC game.


That, and most of the stuff is Halo 3, Reach, or 4 models so there is not much point in developing extraction for it at the moment...


i want the sounds too.


ElijahB1
Joined: Nov 25, 2012


Posted: Mar 29, 2015 10:52 PM    Msg. 639 of 854       
Quote: --- Original message by: MEGASEAN2812
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: altis94
Well you can already extract all models and textures since it is a PC game.


That, and most of the stuff is Halo 3, Reach, or 4 models so there is not much point in developing extraction for it at the moment...


i want the sounds too.


Get Fraps lol


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Mar 29, 2015 11:02 PM    Msg. 640 of 854       
I just found out Halo Online. How long has this thing been publicly known about?

(I feel SO out of the loop)


ElijahB1
Joined: Nov 25, 2012


Posted: Mar 29, 2015 11:25 PM    Msg. 641 of 854       
Quote: --- Original message by: videoman
I just found out Halo Online. How long has this thing been publicly known about?

(I feel SO out of the loop)


A few days


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Mar 30, 2015 01:25 AM    Msg. 642 of 854       
Anyone know why the PNG extracted files do not have Alpha transparency channels with them?

When I extract textures with Adjutant (in PNG format) they don't have transparency with them. So textures that are decals, are showing up (when applied to meshes) without any sort of transparency.

Thanks for any help.


ThaWhiteMexicant
Joined: Mar 11, 2015


Posted: Mar 30, 2015 02:22 AM    Msg. 643 of 854       
i dont know the cause but there are one of 2 ways to go about this if you are using 3ds max.
1. go to your material/bitmap and make sure the aplha is checked.
2. just go to your opacity part of a standard material and use the same bitmap as your diffuse and select mono output as alpha.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Mar 30, 2015 02:28 AM    Msg. 644 of 854       
Alright, I got the halo 4 map files to open, it was the older version of adjutant. That said, trying to load more then a few .map files at a time causes adjutant to crash, is decompiling them or whatever the term is more intensive then for reach or halo 3 ones?
Edited by jabberwockxeno on Mar 30, 2015 at 02:59 AM


ElijahB1
Joined: Nov 25, 2012


Posted: Mar 30, 2015 03:29 AM    Msg. 645 of 854       
Quote: --- Original message by: jabberwockxeno

Alright, I got the halo 4 map files to open, it was the older version of adjutant. That said, trying to load more then a few .map files at a time causes adjutant to crash, is decompiling them or whatever the term is more intensive then for reach or halo 3 ones?
Edited by jabberwockxeno on Mar 30, 2015 at 02:59 AM


Kinda, I usually only work with one map at a time and have no issues.


ThaWhiteMexicant
Joined: Mar 11, 2015


Posted: Mar 30, 2015 03:45 AM    Msg. 646 of 854       
Make sure Adjutaunt is the only thing running cause when i decompile maps ill get the "not enough memory" message. ive never had it crash but it can take forever.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Mar 30, 2015 09:33 AM    Msg. 647 of 854       
Quote: --- Original message by: videoman
Anyone know why the PNG extracted files do not have Alpha transparency channels with them?

When I extract textures with Adjutant (in PNG format) they don't have transparency with them. So textures that are decals, are showing up (when applied to meshes) without any sort of transparency.

Thanks for any help.


I think that png doesnt suport transparency, only tiff gif and JPEG files


ElijahB1
Joined: Nov 25, 2012


Posted: Mar 30, 2015 01:19 PM    Msg. 648 of 854       
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: videoman
Anyone know why the PNG extracted files do not have Alpha transparency channels with them?

When I extract textures with Adjutant (in PNG format) they don't have transparency with them. So textures that are decals, are showing up (when applied to meshes) without any sort of transparency.

Thanks for any help.


I think that png doesnt suport transparency, only tiff gif and JPEG files


PNG dose, photo shop is just dumb when it comes to its alpha channel.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Mar 30, 2015 05:07 PM    Msg. 649 of 854       
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: jabberwockxeno

Alright, I got the halo 4 map files to open, it was the older version of adjutant. That said, trying to load more then a few .map files at a time causes adjutant to crash, is decompiling them or whatever the term is more intensive then for reach or halo 3 ones?
Edited by jabberwockxeno on Mar 30, 2015 at 02:59 AM


Kinda, I usually only work with one map at a time and have no issues.

For 3 and reach I just opened all the .map files at once without issue.

Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: videoman
Anyone know why the PNG extracted files do not have Alpha transparency channels with them?

When I extract textures with Adjutant (in PNG format) they don't have transparency with them. So textures that are decals, are showing up (when applied to meshes) without any sort of transparency.

Thanks for any help.


I think that png doesnt suport transparency, only tiff gif and JPEG files

You got it backwards, png does, jpg does not.


Extreme110
Joined: May 18, 2010

That doesn't motivate me sir!


Posted: Apr 2, 2015 09:10 PM    Msg. 650 of 854       
Firstly want to say that I really appreciate the effort you guys have gone through. There's some really awesome work done here. Many thank yous all around!

I know you guys are well aware of the sound extraction problems and that you've got life things to work out; in the meantime, I thought I'd give you a list of all the music files that I couldn't extract and their error messages. There's still a couple files which can't be extracted because the "source array was not long enough" (you fixed many of these in the latest version, just a few more left). Hopefully this helps in some way. I'm looking forward to whatever you guys do next.


005_intro
sound\cinematics\010_jungle\010la\music\010la_music_1_3 --Unsupported Sound Type.
sound\cinematics\010_jungle\010la\music\010la_music_1_18 --Unsupported Sound Type.
sound\cinematics\010_jungle\010la2\music\010la2_music_1_1 --Unsupported Sound Type.

010_jungle
sound\music\amb\perc\perc85\track1\alt_out --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.
sound\music\amb\perc\perc85\track1\loop - lp1 + lp2 + lp3 --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.

020_base
sound\cinematics\020_base\music\020la_mus_1_2 --Unsupported Sound Type.
sound\cinematics\020_base\music\020la_mus_hall_2_2 --Unsupported Sound Type.
sound\cinematics\020_base\music\020la_mus_prof1_1_3 --Unsupported Sound Type.
sound\music\amb\tech\a_tech\track1\loop - loop1 + loop2 + loop3 --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.

030_outskirts
sound\cinematics\030_outskirts\030la_music --Unsupported Sound Type.

040_voi
sound\cinematics\040_voi\music\040lb_mus_portal_1_4 --Unsupported Sound Type.
sound\cinematics\040_voi\music\040lb_music_1_13 --Unsupported Sound Type.
sound\music\amb\perc\perilous_timp\track1\loop - lp1, lp2, lp3, lp4, lp5, lp6, lp7 --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.

050_floodvoi
sound\cinematics\050_flood_voi_music_050lb_mus1_oldfmd_4_40 --Unsupported Sound Type.
(Note: Both other cinematic sound files extracted perfectly)

070_waste
sound\cinematics\070_waste\070la_music_1_1 --Unsupported Sound Type.
sound\cinematics\070_waste\070lc_music_1_3 --Unsupported Sound Type.
sound\cinematics\070_waste\070lc_music_barrier_8_1 --Unsupported Sound Type.
sound\cinematics\070_waste\070ld_music_2_1 --Unsupported Sound Type.
sound\music\amb\perc\perc96\track1\loop - loop1, loop2, loop3, loop4, loop5, loop6, loop7 --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.

100_citadel
sound\cinematics\100_citadel\100la\100la_music_min_46 --Unsupported Sound Type.
sound\cinematics\100_citadel\100lb\100lb_music_1_1 --Unsupported Sound Type.
sound\cinematics\100_citadel\100lc\music\100lc_music_crash_1_1 --Unsupported Sound Type.
sound\cinematics\100_citadel\100lc\music\100lc_music_hall_2_1 --Unsupported Sound Type.
sound\cinematics\100_citadel\100lc\music\100lc_music_prov_1_2 --Unsupported Sound Type.
sound\cinematics\100_citadel\100ld\music\100ld_music_a_lies_3_13 --Unsupported Sound Type.
sound\cinematics\100_citadel\100ld\music\100ld_music_take_1_21 --Unsupported Sound Type.
sound\cinematics\100_citadel\100ld\music\100ld_music_tent_2_1 --Unsupported Sound Type.
sound\cinematics\100_citadel\100le\100le_music_2_1_byrings --Unsupported Sound Type.

110_hc
sound\cinematics\110_hc\110la\110la_music_1_1 --Unsupported Sound Type.
sound\cinematics\110_hc\110lb\110lb_music_1_8 --Unsupported Sound Type.
sound\cinematics\110_hc\110lc\110lc_music_2_1 --Unsupported Sound Type.
sound\music\amb\perc\perc96\track1\loop - loop1, loop2, loop3, loop4, loop5, loop6, loop7 --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.

120_halo
sound\cinematics\120_halo\120la\120la_music_1_1 --Unsupported Sound Type.
sound\cinematics\120_halo\120lb\120lb_music_2_1 --Unsupported Sound Type.
sound\cinematics\120_halo\120lc\120lc_music_1_9 --Unsupported Sound Type.
sound\cinematics\130_epilogue\130la\130la_music_critical_1_1 --Unsupported Sound Type.
sound\music\numbers\14perc\track1\loop - lp1, lp2 --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.

130_epilogue
sound\cinematics\130_epilogue\130lb\130lb_music_1_4 --Unsupported Sound Type.
sound\cinematics\130_epilogue\130lc\130lc_music_1_231 --Unsupported Sound Type.
sound\cinematics\130_epilogue\130ld\130ld_music_1_1 --Unsupported Sound Type.


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: May 4, 2015 08:21 PM    Msg. 651 of 854       
Quote: --- Original message by: MEGASEAN2812

Cant wait for jahnlaxes h4spp with added op dmrs.
Edited by MEGASEAN2812 on Apr 5, 2014 at 05:27 PM


me either, op energy swords, untested weapons, gliths and exceptions !!!

BTW thanks for fixing the download link


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 5, 2015 03:39 AM    Msg. 652 of 854       
Quote: --- Original message by: Kinnet
Quote: --- Original message by: MEGASEAN2812

Cant wait for jahnlaxes h4spp with added op dmrs.
Edited by MEGASEAN2812 on Apr 5, 2014 at 05:27 PM


me either, op energy swords, untested weapons, gliths and exceptions !!!

BTW thanks for fixing the download link


E.e

Just wondering has there been any movement with regards to full ripping suport for H1A?

If not thats keewl.


ElijahB1
Joined: Nov 25, 2012


Posted: May 6, 2015 11:43 PM    Msg. 653 of 854       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Kinnet
Quote: --- Original message by: MEGASEAN2812

Cant wait for jahnlaxes h4spp with added op dmrs.
Edited by MEGASEAN2812 on Apr 5, 2014 at 05:27 PM


me either, op energy swords, untested weapons, gliths and exceptions !!!

BTW thanks for fixing the download link


E.e

Just wondering has there been any movement with regards to full ripping suport for H1A?

If not thats keewl.


No, work has been really slow recently


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: May 7, 2015 12:19 AM    Msg. 654 of 854       
Quote: --- Original message by: Extreme110
Firstly want to say that I really appreciate the effort you guys have gone through. There's some really awesome work done here. Many thank yous all around!

I know you guys are well aware of the sound extraction problems and that you've got life things to work out; in the meantime, I thought I'd give you a list of all the music files that I couldn't extract and their error messages. There's still a couple files which can't be extracted because the "source array was not long enough" (you fixed many of these in the latest version, just a few more left). Hopefully this helps in some way. I'm looking forward to whatever you guys do next.


005_intro
sound\cinematics\010_jungle\010la\music\010la_music_1_3 --Unsupported Sound Type.
sound\cinematics\010_jungle\010la\music\010la_music_1_18 --Unsupported Sound Type.
sound\cinematics\010_jungle\010la2\music\010la2_music_1_1 --Unsupported Sound Type.

010_jungle
sound\music\amb\perc\perc85\track1\alt_out --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.
sound\music\amb\perc\perc85\track1\loop - lp1 + lp2 + lp3 --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.

020_base
sound\cinematics\020_base\music\020la_mus_1_2 --Unsupported Sound Type.
sound\cinematics\020_base\music\020la_mus_hall_2_2 --Unsupported Sound Type.
sound\cinematics\020_base\music\020la_mus_prof1_1_3 --Unsupported Sound Type.
sound\music\amb\tech\a_tech\track1\loop - loop1 + loop2 + loop3 --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.

030_outskirts
sound\cinematics\030_outskirts\030la_music --Unsupported Sound Type.

040_voi
sound\cinematics\040_voi\music\040lb_mus_portal_1_4 --Unsupported Sound Type.
sound\cinematics\040_voi\music\040lb_music_1_13 --Unsupported Sound Type.
sound\music\amb\perc\perilous_timp\track1\loop - lp1, lp2, lp3, lp4, lp5, lp6, lp7 --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.

050_floodvoi
sound\cinematics\050_flood_voi_music_050lb_mus1_oldfmd_4_40 --Unsupported Sound Type.
(Note: Both other cinematic sound files extracted perfectly)

070_waste
sound\cinematics\070_waste\070la_music_1_1 --Unsupported Sound Type.
sound\cinematics\070_waste\070lc_music_1_3 --Unsupported Sound Type.
sound\cinematics\070_waste\070lc_music_barrier_8_1 --Unsupported Sound Type.
sound\cinematics\070_waste\070ld_music_2_1 --Unsupported Sound Type.
sound\music\amb\perc\perc96\track1\loop - loop1, loop2, loop3, loop4, loop5, loop6, loop7 --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.

100_citadel
sound\cinematics\100_citadel\100la\100la_music_min_46 --Unsupported Sound Type.
sound\cinematics\100_citadel\100lb\100lb_music_1_1 --Unsupported Sound Type.
sound\cinematics\100_citadel\100lc\music\100lc_music_crash_1_1 --Unsupported Sound Type.
sound\cinematics\100_citadel\100lc\music\100lc_music_hall_2_1 --Unsupported Sound Type.
sound\cinematics\100_citadel\100lc\music\100lc_music_prov_1_2 --Unsupported Sound Type.
sound\cinematics\100_citadel\100ld\music\100ld_music_a_lies_3_13 --Unsupported Sound Type.
sound\cinematics\100_citadel\100ld\music\100ld_music_take_1_21 --Unsupported Sound Type.
sound\cinematics\100_citadel\100ld\music\100ld_music_tent_2_1 --Unsupported Sound Type.
sound\cinematics\100_citadel\100le\100le_music_2_1_byrings --Unsupported Sound Type.

110_hc
sound\cinematics\110_hc\110la\110la_music_1_1 --Unsupported Sound Type.
sound\cinematics\110_hc\110lb\110lb_music_1_8 --Unsupported Sound Type.
sound\cinematics\110_hc\110lc\110lc_music_2_1 --Unsupported Sound Type.
sound\music\amb\perc\perc96\track1\loop - loop1, loop2, loop3, loop4, loop5, loop6, loop7 --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.

120_halo
sound\cinematics\120_halo\120la\120la_music_1_1 --Unsupported Sound Type.
sound\cinematics\120_halo\120lb\120lb_music_2_1 --Unsupported Sound Type.
sound\cinematics\120_halo\120lc\120lc_music_1_9 --Unsupported Sound Type.
sound\cinematics\130_epilogue\130la\130la_music_critical_1_1 --Unsupported Sound Type.
sound\music\numbers\14perc\track1\loop - lp1, lp2 --Source array was not long enough. Check srcIndex and length, and the array's lower bounds.

130_epilogue
sound\cinematics\130_epilogue\130lb\130lb_music_1_4 --Unsupported Sound Type.
sound\cinematics\130_epilogue\130lc\130lc_music_1_231 --Unsupported Sound Type.
sound\cinematics\130_epilogue\130ld\130ld_music_1_1 --Unsupported Sound Type.


I brought this up forever ago and was told to "buy the soundtrack." I believe there are also some letterbox dialog that can't be ripped too


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 7, 2015 04:51 AM    Msg. 655 of 854       
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Kinnet
Quote: --- Original message by: MEGASEAN2812

Cant wait for jahnlaxes h4spp with added op dmrs.
Edited by MEGASEAN2812 on Apr 5, 2014 at 05:27 PM


me either, op energy swords, untested weapons, gliths and exceptions !!!

BTW thanks for fixing the download link


E.e

Just wondering has there been any movement with regards to full ripping suport for H1A?

If not thats keewl.


No, work has been really slow recently


Ah no problem keep up the good work though!


Extreme110
Joined: May 18, 2010

That doesn't motivate me sir!


Posted: May 7, 2015 05:51 AM    Msg. 656 of 854       
Quote: --- Original message by: MatthewDratt
I brought this up forever ago and was told to "buy the soundtrack."

Jesus. Do people seriously not get that the soundtrack doesn't contain most of the audio inside the game, and the OST audio is mixed differently?

Quote: --- Original message by: MatthewDratt
I believe there are also some letterbox dialog that can't be ripped too

I found this as well, but I couldn't be bothered to check every single line of dialogue.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 7, 2015 09:31 PM    Msg. 657 of 854       
I've had that issue so many times when trying to rip audio from games. I wanted to find that epic theme from crysis 2 that only plays twice in the entire game, everybody said "its in the soundtrack" and it wasn't.

TLDR I found a sound rip for the game and it was in one of the action only slots, was pretty nifty to listen to it


SciFi
Joined: Aug 25, 2014

strong and bitter words indicate a weak cause


Posted: May 22, 2015 03:26 AM    Msg. 658 of 854       
How far away is Adjutant from extracting halo anniversary models,
or is anyone still working on that?


ElijahB1
Joined: Nov 25, 2012


Posted: May 22, 2015 10:46 PM    Msg. 659 of 854       
Quote: --- Original message by: SciFi
How far away is Adjutant from extracting halo anniversary models,
or is anyone still working on that?


Quote: --- Original message by: ElijahB1
work has been really slow recently


SciFi
Joined: Aug 25, 2014

strong and bitter words indicate a weak cause


Posted: May 24, 2015 04:28 PM    Msg. 660 of 854       
When I extract images from halo 2 using Adjutant the normal maps look black and white.
When I extract the same images from halo 2 using Entrity the normal maps look right.
Why does Adjutant extract halo 2 normal maps as black and white images?

Edited by SciFi on Jun 10, 2015 at 05:36 AM


NeX
Joined: Apr 11, 2013


Posted: May 24, 2015 06:32 PM    Msg. 661 of 854       
Bump maps are black and white. If you use the nvidia normal map filter for Photoshop it would look nearly identical


MithosKuu
Joined: Mar 29, 2009


Posted: Jun 7, 2015 02:24 AM    Msg. 662 of 854       
Running Adjutant 4.1.0.0, opening Halo 2 > 03a_oldmombassa.map
Attempting to export the Grunt

"Error extracting objects\characters\grunt\grunt.mode:
--no weights on a weighted node. report this."


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jun 7, 2015 07:33 PM    Msg. 663 of 854       
Quote: --- Original message by: MithosKuu
Running Adjutant 4.1.0.0, opening Halo 2 > 03a_oldmombassa.map
Attempting to export the Grunt

"Error extracting objects\characters\grunt\grunt.mode:
--no weights on a weighted node. report this."
ask for a ripped grunt from burby


MithosKuu
Joined: Mar 29, 2009


Posted: Jun 8, 2015 06:02 PM    Msg. 664 of 854       
Quote: --- Original message by: SGT Arroyo
Quote: --- Original message by: MithosKuu
Running Adjutant 4.1.0.0, opening Halo 2 > 03a_oldmombassa.map
Attempting to export the Grunt

"Error extracting objects\characters\grunt\grunt.mode:
--no weights on a weighted node. report this."
ask for a ripped grunt from burby

I'm not too concerned with getting the model, just reporting like the output said to.


SciFi
Joined: Aug 25, 2014

strong and bitter words indicate a weak cause


Posted: Jul 1, 2015 02:59 AM    Msg. 665 of 854       
I know things are slow right now and probably not see anything for months.
That being said, will there ever be any animation extraction?

 
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