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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »now this is odd

Author Topic: now this is odd (12 messages, Page 1 of 1)
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DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Apr 23, 2014 06:24 AM    Msg. 1 of 12       
I just started to use the zteam biped... got it ingame and it did work so I started walking
and I got no sound odd .. well the walking sounds are not working for the zteam biped and I have all the walking sounds .. I need it to work so can you help? as to how to fix this




Edited by DOOM899 on Apr 23, 2014 at 08:11 AM


AnotherUnknownSpartan
Joined: Apr 23, 2014

shows below my avatar next to my posts


Posted: Apr 23, 2014 09:10 AM    Msg. 2 of 12       
Did you have a look at this line in your .biped file?

https://www.dropbox.com/s/qqlw4v1wo0cfbbf/Guerilla.JPG
Edited by AnotherUnknownSpartan on Apr 23, 2014 at 09:11 AM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Apr 23, 2014 09:15 AM    Msg. 3 of 12       
Quote: --- Original message by: AnotherUnknownSpartan

Did you have a look at this line in your .biped file?

https://www.dropbox.com/s/qqlw4v1wo0cfbbf/Guerilla.JPG
Edited by AnotherUnknownSpartan on Apr 23, 2014 at 09:11 AM
yes I did look at it
but again the sounds are not working ... as far as I no it's zteam biped but I need it for the animations it got ... so a fix I need plezz



Edited by DOOM899 on Apr 23, 2014 at 09:21 AM


AnotherUnknownSpartan
Joined: Apr 23, 2014

shows below my avatar next to my posts


Posted: Apr 23, 2014 09:45 AM    Msg. 4 of 12       
What zteam biped are you talking about? Did you get it from one of zteam's H2 map or did you get it from here: http://hce.halomaps.org/index.cfm?fid=6654 ?

It seems that we never ask it enough: be precise please.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Apr 23, 2014 09:58 AM    Msg. 5 of 12       
Quote: --- Original message by: AnotherUnknownSpartan
What zteam biped are you talking about? Did you get it from one of zteam's H2 map or did you get it from here: http://hce.halomaps.org/index.cfm?fid=6654 ?

It seems that we never ask it enough: be precise please.
I can see your a newbey so I well let you no.. I do not RIP FORM MAPS ..... and yes that is the tag pack I use if that help's

Edited by DOOM899 on Apr 23, 2014 at 10:01 AM


AnotherUnknownSpartan
Joined: Apr 23, 2014

shows below my avatar next to my posts


Posted: Apr 23, 2014 10:14 AM    Msg. 6 of 12       
Anyway, there are only three .biped files in this tag pack: a dummy one and two h1 biped. And I suppose you're only interested by the custom models and animations, so which ones are you using? Because it sounds strange that changing the biped gbxmodel and model_animations change the footsteps' sounds.


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Apr 23, 2014 05:16 PM    Msg. 7 of 12       
In your globals, you'll find cyborg.footsteps or whatever the heck it is. Link that to your .biped somewhere. Just look in the .biped for that


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Apr 23, 2014 07:25 PM    Msg. 8 of 12       
Look in the animation file

set the frames when the sound for each foot should play


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Apr 23, 2014 07:30 PM    Msg. 9 of 12       
Quote: --- Original message by: AnotherUnknownSpartan
Anyway, there are only three .biped files in this tag pack: a dummy one and two h1 biped. And I suppose you're only interested by the custom models and animations, so which ones are you using? Because it sounds strange that changing the biped gbxmodel and model_animations change the footsteps' sounds.
I use the halo 3 biped and Im just getting to no how a lot of things work so animations I bien looking in to for a day or two

thinks spiral I well take a look at this today
Edited by DOOM899 on Apr 23, 2014 at 07:39 PM
Edited by DOOM899 on Apr 23, 2014 at 07:39 PM


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Apr 23, 2014 09:34 PM    Msg. 10 of 12       
You will. You will look at this today.


AnotherUnknownSpartan
Joined: Apr 23, 2014

shows below my avatar next to my posts


Posted: Apr 24, 2014 03:02 AM    Msg. 11 of 12       
Thanks Spiral, I am pretty sure you have the solution here. And MatthewDratt, I already told him about this, thanks anyway

Edited by AnotherUnknownSpartan on Apr 24, 2014 at 03:03 AM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Apr 24, 2014 03:09 AM    Msg. 12 of 12       
Quote: --- Original message by: spiral
Look in the animation file
http://i.imgur.com/xR3bJRg.png
set the frames when the sound for each foot should play

thinks spiral that is what I have been looking for thanks again.
now the sounds work yeah
Edited by DOOM899 on Apr 24, 2014 at 03:11 AM

 

 
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