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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo's Rasterization Resources

Author Topic: Halo's Rasterization Resources (10 messages, Page 1 of 1)
Moderators: Dennis

Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Jun 17, 2014 08:00 AM    Msg. 1 of 10       
Are there any potential benefits by modifying the textures of Halo's rasterizer blocks in the globals tag? I know that with k1LLa_FTW's "Composition" project, he was able to fix Halo's fog system (as demonstrated here https://www.youtube.com/watch?v=8kh63OYUxL4). I assume that he accomplished this by perhaps tampering with the rasterizer files that deal with fog contained inside the globals tag? Any insight on this subject would be helpful.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jun 17, 2014 08:07 AM    Msg. 2 of 10       
Did you try messing with the tags already ?


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Jun 17, 2014 08:40 AM    Msg. 3 of 10       
Quote: --- Original message by: bourrin33
Did you try messing with the tags already ?


Not really, no. I wanted to see if any one here had any info first before I started tampering with anything.


olly12345
Joined: Jul 30, 2008


Posted: Jun 17, 2014 09:18 AM    Msg. 4 of 10       
Quote: --- Original message by: Bungie LLC
Quote: --- Original message by: bourrin33
Did you try messing with the tags already ?


Not really, no. I wanted to see if any one here had any info first before I started tampering with anything.


If you want to tamper with stuff, just make backups and modify the maps with modding tools rather than HEK. You should get 90% of the options you'd get with HEK.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 17, 2014 10:08 AM    Msg. 5 of 10       
I've messed with tehma few times, never got anything desirable.


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Jun 17, 2014 10:50 AM    Msg. 6 of 10       
I can't say I have any other tools besides the Open Sauce-enabled HEK, let alone map-modding tools. I've also never heard of tehma, so I have no idea what that might be. I appreciate the responses, however.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Jun 17, 2014 11:17 AM    Msg. 7 of 10       
Quote: --- Original message by: Masters1337
I've messed with them a few times, never got anything desirable.

I may be wrong but I'm pretty sure that's what tehma is.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Jun 17, 2014 03:35 PM    Msg. 8 of 10       
I'm actually pretty interested in this..


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Jun 17, 2014 07:25 PM    Msg. 9 of 10       
Quote: --- Original message by: Banshee64
I'm actually pretty interested in this..


Me too. I've always wondered what might come by modifying the rasterization textures by perhaps making them more high-definition, and perhaps gaining results in favor of potentially increasing the graphical quality of not just specific things, but the way the game is rendered through the rasterizer itself. I'll grab a bitmap extractor, I suppose, and start working on shaping-up the rasterizer textures and see if I gain any results.


Valentin
Joined: Jun 17, 2014


Posted: Jun 17, 2014 09:13 PM    Msg. 10 of 10       
I've messed with the rasterizer a few times, never anything good.
http://i102.photobucket.com/albums/m92/madievalentintin/Untitled-1_zps89b58d87.png
(^^was the best)

 

 
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