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Author Topic: WIP Gridiron (209 messages, Page 1 of 6)
Moderators: Dennis

PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jun 20, 2014 04:30 PM    Msg. 1 of 209       
Map is currently in beta stage, been working on it for 1.5 weeks. I need to create portals, smoothing groups, etc...It should be done in a week.

















kinpat
Joined: Apr 22, 2014

:D


Posted: Jun 20, 2014 04:36 PM    Msg. 2 of 209       
Looks amazing, very well done!


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 20, 2014 04:58 PM    Msg. 3 of 209       
Looks rlly cool. Reminds me a lil of CMT G3 Mousetrapt and I loved that map so much. Can't wait to see this one.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jun 20, 2014 05:00 PM    Msg. 4 of 209       
Very beautiful ! One of the best human's architecture I've ever seen here !


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jun 20, 2014 05:06 PM    Msg. 5 of 209       
Quote: --- Original message by: Mootjuh
The pelivan seems a bit out of place, and is that Forerunner metal I see at the right of the bottom picture?


I'm still experimenting with the skybox. The forerunner texture is used because it was the quickest solution I could find in terms of exterior textures for the Pillar of Autumn. I'm open for suggestions in terms of the skybox.


Nickster5000
Joined: Dec 11, 2010


Posted: Jun 20, 2014 05:09 PM    Msg. 6 of 209       
Played on it. It's sick lemme tell ya. I'm sure all of you will love it :D


Bobblehob
Joined: Aug 29, 2010


Posted: Jun 20, 2014 05:23 PM    Msg. 7 of 209       
Quote: --- Original message by: PopeAK49


I'm still experimenting with the skybox. The forerunner texture is used because it was the quickest solution I could find in terms of exterior textures for the Pillar of Autumn. I'm open for suggestions in terms of the skybox.


How about a low orbit over the ring skybox? if you are cool with trying to make original textures... maybe take a low orbit earth screen and cut it down to fit into the ring shape... or you could just do low orbit in general. Just a thought. You may also want to try using the original POA skin texture for the outside, instead of the forerunner metal.

One last thing... Things on fire in space don't make much sense xP The pelican and the barrels outside are interesting but do look a bit out of place.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jun 20, 2014 05:27 PM    Msg. 8 of 209       
LOL you are right about the fire. I can't believe I didn't think about that..


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 20, 2014 05:28 PM    Msg. 9 of 209       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: PopeAK49


I'm still experimenting with the skybox. The forerunner texture is used because it was the quickest solution I could find in terms of exterior textures for the Pillar of Autumn. I'm open for suggestions in terms of the skybox.


How about a low orbit over the ring skybox? if you are cool with trying to make original textures... maybe take a low orbit earth screen and cut it down to fit into the ring shape... or you could just do low orbit in general. Just a thought. You may also want to try using the original POA skin texture for the outside, instead of the forerunner metal.

One last thing... Things on fire in space don't make much sense xP The pelican and the barrels outside are interesting but do look a bit out of place.


No No No you can't be more wrong, those textures are perfect and nothing could be better. Like it or not.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jun 20, 2014 05:33 PM    Msg. 10 of 209       
Quote: --- Original message by: PRPatxi
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: PopeAK49


I'm still experimenting with the skybox. The forerunner texture is used because it was the quickest solution I could find in terms of exterior textures for the Pillar of Autumn. I'm open for suggestions in terms of the skybox.


How about a low orbit over the ring skybox? if you are cool with trying to make original textures... maybe take a low orbit earth screen and cut it down to fit into the ring shape... or you could just do low orbit in general. Just a thought. You may also want to try using the original POA skin texture for the outside, instead of the forerunner metal.

One last thing... Things on fire in space don't make much sense xP The pelican and the barrels outside are interesting but do look a bit out of place.


No No No you can't be more wrong, those textures are perfect and nothing could be better. Like it or not.


Who do you trust more, the valiant man with the Dexter avatar or the dirty spaniard?

Also a firefight would be just amazing on this map.


P3
Joined: Dec 2, 2011


Posted: Jun 20, 2014 05:36 PM    Msg. 11 of 209       
Looks pretty awesome. I'm just not much of a fan of those two large windows in the first picture. Maybe not make the bottom part of the windows in the first picture not go into a ramp and end in a corner, but make it go from a ramp to a straight horizantal edge that will form a 90 degree angle to form a corner and make the edge of the windows.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 20, 2014 06:13 PM    Msg. 12 of 209       
Looks great pimp :)
Edited by Maniac1000 on Jun 20, 2014 at 06:14 PM


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jun 20, 2014 06:28 PM    Msg. 13 of 209       
10/10 looks like cool


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Jun 20, 2014 06:53 PM    Msg. 14 of 209       
Looks great, just remove the Pelican.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jun 20, 2014 07:40 PM    Msg. 15 of 209       
What would look good in place of the crashed pelican would be an intact one sitting there without fire. I think I've seen a classic one somewhere, like the one in hugeass, as a scenery tag before, landing gear and all.

Map looks great by the way, will surely play it.
Edited by Invader Veex on Jun 20, 2014 at 07:42 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 20, 2014 07:58 PM    Msg. 16 of 209       
Use my shooting stars sky, or modify it :)


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Jun 20, 2014 07:59 PM    Msg. 17 of 209       
looks just like a halo 3 map not bad at all



Edited by DOOM899 on Jun 20, 2014 at 08:03 PM


Taiwan123
Joined: Sep 15, 2013

A-Pu-Pu-Pue-Pue


Posted: Jun 20, 2014 09:32 PM    Msg. 18 of 209       
looks amazing nicely done :)


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jun 20, 2014 09:34 PM    Msg. 19 of 209       
What happened with the previous map? Are you going to release it?


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jun 20, 2014 09:43 PM    Msg. 20 of 209       
Quote: --- Original message by: altis94
What happened with the previous map? Are you going to release it?


I was playing around with UNSC architecture. It wasn't really a map, but I do have the old map file if you guys are interested.

https://www.dropbox.com/s/to6vg3d3fhjwbov/unscarchitecture.rar


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 20, 2014 10:50 PM    Msg. 21 of 209       
Looks cool. One thing I noticed immediately is the angle of the ramp looks like a 45 degree angle, which is fairly steep. The only other problem was the fire in space, which you seemed to have noticed. Looks cool man.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 21, 2014 01:02 AM    Msg. 22 of 209       
I think I mentioned this to somebody else on the forums (I think it was you actually) but UNSC stuff tends to have a lot of decal textures splattered all over the place. Perhaps you should look into adding a few direction arrows (Hangar, Armory, etc etc)


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Jun 21, 2014 02:11 AM    Msg. 23 of 209       
If I was supposed to rate from 1 to 10 I would give it a 20


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jun 21, 2014 02:21 AM    Msg. 24 of 209       
Quote: --- Original message by: AlekosGR
If I was supposed to rate from 1 to 10 I would give it a 20

20 is low.

Try 99. And a map ain't one


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jun 21, 2014 03:34 AM    Msg. 25 of 209       
Beautiful map. It looks amazing, maybe we will get to see this at CE3?


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jun 21, 2014 04:02 AM    Msg. 26 of 209       
I plan on sending you guys a 5 minute vidoc on the development process behind gridiron.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Jun 21, 2014 07:37 AM    Msg. 27 of 209       
This is by far the best UNSC structure I've seen... it looks amazing even with the stock shaders, and the combination of tubes, ramps, grates and windows breaks the monotonous corridors of the PoA, something that I've always blamed to Bungie. Can't wait to see the final product!

Would you mind if I use your old unscarchitecture build in my mod? I'll give you all the needed credits, of course... :3


Lateksi
Joined: Jan 1, 2010


Posted: Jun 21, 2014 08:16 AM    Msg. 28 of 209       
Looks amazing, and true to Halo CE aesthetics. All your maps are great to play, too!


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 21, 2014 09:00 AM    Msg. 29 of 209       


But.........wanna try using this??????

http://www.mediafire.com/download/x8893ege3y00h5r/%7BSSMT%7D_Flame_Emmiter.zip

It may increase the cache file size a tad. And if it isn't quite what you require for certain area's I can tailor it to your specs.

Corvette19
Joined: Feb 27, 2007


Posted: Jun 21, 2014 10:39 AM    Msg. 30 of 209       
Quote: --- Original message by: Oskarmandude
Looks great, just remove the Pelican.


Agree! I love the way the map looks!


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jun 24, 2014 02:34 AM    Msg. 31 of 209       
I sent PMs to several people for testing. Don't take it personally if I didn't PM some of you guys. If you are interested, just let me know. There will be a version of the map that is ready for gameplay testing on Wednesday. Hopefully, I can gather a few people for testing Wednesday night. My overall plan is to have the map ready for release on Saturday, June 28. As of this moment, I'm ahead of schedule.

Thanks again,

PopeAK49.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Jun 24, 2014 02:40 AM    Msg. 32 of 209       
I'm going to cry then :'( jk. The map looks great and I really don't have any critique than what has already been stated by others. Can't wait to see what it turns out to be like when its done.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Jun 24, 2014 05:41 AM    Msg. 33 of 209       
Quote: --- Original message by: PopeAK49
I sent PMs to several people for testing. Don't take it personally if I didn't PM some of you guys. If you are interested, just let me know. There will be a version of the map that is ready for gameplay testing on Wednesday. Hopefully, I can gather a few people for testing Wednesday night. My overall plan is to have the map ready for release on Saturday, June 28. As of this moment, I'm ahead of schedule.

Thanks again,

PopeAK49.

I wood love to test this map if I can


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Jun 24, 2014 09:31 AM    Msg. 34 of 209       
If you are going to have Fusion Coils, please rip the one from Halo 2 or resize your current one... I seriously hate that tiny thing. Other than that small issue, it all looks great.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 24, 2014 10:31 AM    Msg. 35 of 209       
Quote: --- Original message by: Mootjuh
Make sure they explode correctly or remove them entirely.


Why Fusion-Coils need to explode? I really hate breakable objects in multiplayer maps.

 
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