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Author Topic: biped rigging problem 3ds max 2011 (7 messages, Page 1 of 1)
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grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jun 30, 2014 07:18 PM    Msg. 1 of 7       
So i'm trying to rig my biped, painting weights, in max 2011. I have the weights painted, but when i go to test them by rotating the bone it causes strange extrusions across the area affected. Does anyone know what causes this or how to fix it?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 30, 2014 07:33 PM    Msg. 2 of 7       
Quote: --- Original message by: grunt_eater
So i'm trying to rig my biped, painting weights, in max 2011. I have the weights painted, but when i go to test them by rotating the bone it causes strange extrusions across the area affected. Does anyone know what causes this or how to fix it?



Can we see a pic?


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jun 30, 2014 07:44 PM    Msg. 3 of 7       


Arm...
Edited by grunt_eater on Jun 30, 2014 at 07:45 PM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jun 30, 2014 11:14 PM    Msg. 4 of 7       
Usually that's because some vertices weights may have been removed in your process. If I were you seeing as your doing this for halo. You should manually skin your biped. If your trying to save time you can use mirror mode when you skin your biped. Also under the Advanced tab make sure you have your bone effect limit to 2.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 30, 2014 11:45 PM    Msg. 5 of 7       
Try weighting the vertices individually instead of painting them.
You can give them a threshold of 1.0 or 0 (and all in between).
I'll assume you'll know about vertex weights.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 1, 2014 01:42 AM    Msg. 6 of 7       
Quote: --- Original message by: Spartan314
Try weighting the vertices individually instead of painting them.
You can give them a threshold of 1.0 or 0 (and all in between).
I'll assume you'll know about vertex weights.


Although faster I find using the point to point method is easier, painting doesn't give me nearly as much control as the regular method, having said that the regular method does take some time.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jul 2, 2014 01:13 AM    Msg. 7 of 7       
Awesome. Thanks, you guys.

 

 
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