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Author Topic: Halo: Composition (369 messages, Page 5 of 11)
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beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Apr 10, 2016 07:58 PM    Msg. 141 of 369       
Quote: --- Original message by: Oskarmandude
Yeah, I think completely changing the experience isn't "adding to it". Are you gonna completely re-do your BSPs so that sprint doesn't make you plow through them?


This whole idea that sprinting somehow fundamentally alters gameplay to the point where maps have to be remade to accommodate is a bit of a fallacy. I'm not sure where this has come from, but SPv3 has plenty of sprinting and it works just fine in the vanilla levels.


MatthewDratt
Joined: Sep 11, 2010

The Unashamed White Straight Progressive Male


Posted: Apr 10, 2016 08:27 PM    Msg. 142 of 369       
Quote: --- Original message by: Oskarmandude
Quote: --- Original message by: Ki11erFTW

Quote: --- Original message by: Mootjuh
So sprint was just added because other modern games have it? Won't the exclusion of such feature not make the game more unique? Did you consider what impact the feature has for your map design?


I'm aware sprint is a very controversial issue. Unfortunately, peoples feelings on it are 50/50. No, I didn't add it in just to make it "modern", if newer players are going to expect such a feature, I'm okay with that. It only adds to the experience.

https://pbs.twimg.com/media/CVnYQo0WUAAtABS.jpg:large
Edited by Ki11erFTW on Dec 7, 2015 at 05:09 AM

"It only adds to the experience"
Yeah, I think completely changing the experience isn't "adding to it". Are you gonna completely re-do your BSPs so that sprint doesn't make you plow through them?


Don't sprint?


SBB_Michelle
Joined: Nov 4, 2015

Dumb, sometimes..


Posted: Apr 10, 2016 08:27 PM    Msg. 143 of 369       
Quote: --- Original message by: Oskarmandude
"It only adds to the experience"
Yeah, I think completely changing the experience isn't "adding to it". Are you gonna completely re-do your BSPs so that sprint doesn't make you plow through them?


Redoing the bsps would mean that sprinting becomes necessary.

This isn't multiplayer where you need to do that to fix balancing issues.


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Apr 10, 2016 08:59 PM    Msg. 144 of 369       
Quote: --- Original message by: SBB_Michelle
Quote: --- Original message by: Oskarmandude
"It only adds to the experience"
Yeah, I think completely changing the experience isn't "adding to it". Are you gonna completely re-do your BSPs so that sprint doesn't make you plow through them?


Redoing the bsps would mean that sprinting becomes necessary.

This isn't multiplayer where you need to do that to fix balancing issues.


Not that it's the case in this project, but in SPV3 you don't always have sprint. It's similar to reach in where you can find abilities on the floor (or if appropriate, choose through the loadouts)


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Apr 10, 2016 09:55 PM    Msg. 145 of 369       


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 10, 2016 10:05 PM    Msg. 146 of 369       
Quote: --- Original message by: EtchyaSketch
https://www.youtube.com/watch?v=iedeG7SVPCE
Nuff said.


Since that guy is just making a video about multiplayer sprint... his whole argument is invalid. There is 0 reason to make your maps bigger for sprint. If sprint isn't working well in your map, you are implementing it wrong.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 10, 2016 10:23 PM    Msg. 147 of 369       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: EtchyaSketch
https://www.youtube.com/watch?v=iedeG7SVPCE
Nuff said.


Since that guy is just making a video about multiplayer sprint... his whole argument is invalid. There is 0 reason to make your maps bigger for sprint. If sprint isn't working well in your map, you are implementing it wrong.

But sprint is now a core mechanic, and therefor levels should be designed around a mechanic as so. If players will have sprint and use it easily, then the levels need to keep that in mind and adjust accordingly. His entire argument is completely valid. That being said, of course sprint could use tweaking later on, but that still means that levels need to be adjusted.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Apr 10, 2016 10:40 PM    Msg. 148 of 369       
Quote: --- Original message by: Higuy
Quote: --- Original message by: Masters1337
Quote: --- Original message by: EtchyaSketch
https://www.youtube.com/watch?v=iedeG7SVPCE
Nuff said.


Since that guy is just making a video about multiplayer sprint... his whole argument is invalid. There is 0 reason to make your maps bigger for sprint. If sprint isn't working well in your map, you are implementing it wrong.

But sprint is now a core mechanic, and therefor levels should be designed around a mechanic as so. If players will have sprint and use it easily, then the levels need to keep that in mind and adjust accordingly. His entire argument is completely valid. That being said, of course sprint could use tweaking later on, but that still means that levels need to be adjusted.


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Apr 11, 2016 02:54 AM    Msg. 149 of 369       
Quote: --- Original message by: beaucephal
Quote: --- Original message by: Oskarmandude
Yeah, I think completely changing the experience isn't "adding to it". Are you gonna completely re-do your BSPs so that sprint doesn't make you plow through them?


This whole idea that sprinting somehow fundamentally alters gameplay to the point where maps have to be remade to accommodate is a bit of a fallacy. I'm not sure where this has come from, but SPv3 has plenty of sprinting and it works just fine in the vanilla levels.


A change in map design started in Halo 4 and continued in Halo 5. It's usually smaller maps that are affected though.


OctaVinyl
Joined: Dec 8, 2015

¡Voy A comer tù corazon!


Posted: Apr 11, 2016 08:22 AM    Msg. 150 of 369       
Hold on just a second here...
The topic was all about Halo Composition for the past few pages and now Sprint is being argued about.
I mean, why would anyone try to fight against, or alongside it?




Well, you do know you don't need to press the sprint button if you don't need to..


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Apr 11, 2016 08:33 AM    Msg. 151 of 369       
In SP it isn't as bad but in MP you'd be forced to use it if you want to take a chance getting to the RL first because everyone else is sprinting at it like Sonic.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Apr 11, 2016 09:56 AM    Msg. 152 of 369       
So is there some updates for composition.

As for sprint can always have some sort of script that adds an invisible wall to make areas not possible without completing or your killing all the Enemies


Grunter
Joined: Apr 6, 2015

Can't wait for Heretic Hunt!


Posted: Apr 13, 2016 05:50 PM    Msg. 153 of 369       
I'll be honest, I hate 343's designs for Halo. Meaning the tags on these are butt ugly (in my opinion)


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 13, 2016 05:52 PM    Msg. 154 of 369       
I like some stuff... but the direction for most stuff in H5 I dislike. The Covenant stuff looks quite nice, although I don't really feel their new Banshee and Wraith... but the weapons all look great.

I still wish the H5 BR looked like this: https://twitter.com/masters1337/status/686450427492196357


Grunter
Joined: Apr 6, 2015

Can't wait for Heretic Hunt!


Posted: Apr 13, 2016 05:58 PM    Msg. 155 of 369       
The Covenant stuff looks nice, except for the armors and alien designs. Personally I prefer the older UNSC designs across the board. :/


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Apr 13, 2016 07:23 PM    Msg. 156 of 369       
Sprint = Logic > Gameplay

Your the most advanced soldier un history, you cant sprint LOL.
I soport the fact you can sprint. I hated the way you were always running in L4D. I havent play H5 yet but still i seen videos con internet and there are not that bad.


bandinada5
Joined: Mar 29, 2013


Posted: Apr 13, 2016 07:57 PM    Msg. 157 of 369       
look, if you want to add sprint. I thought, like michelle said. Make sure the bsp/map is bigger, so the sprint probably would need it. just like anothe game which has sprint features

Edit : I can see why altis will add sprint feature in his bigass map. It because the size of map
Edited by bandinada5 on Apr 13, 2016 at 08:01 PM


SBB_Michelle
Joined: Nov 4, 2015

Dumb, sometimes..


Posted: Apr 13, 2016 08:23 PM    Msg. 158 of 369       
I think sprinting would have a bigger impact on indoor environments than outdoor ones, because outdoor ones are usually always more big.

I am not telling anyone to make their whole maps bigger, but the interior stuff might have to be increased in size. Then again if there is AI everywhere it might be hard to just sprint through an area and then size would not have to be increased.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Apr 13, 2016 09:13 PM    Msg. 159 of 369       
Quote: --- Original message by: EmmanuelCD
Logic > Gameplay

This is THE worst way a developer can think about things when making a game. It infuriates me to no end. The game should play well before ANYTHING.

Gameplay > Internal Logic


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Apr 13, 2016 09:34 PM    Msg. 160 of 369       
Developer think in steel your money, just see the last CoD titles as an example.

I think a active\disable sprint option should be enable. You can run all you want while disable and be slower when active, but with the advantage of sprint fast during some time


AlissArcana
-account hacked-
Joined: Oct 29, 2015


Posted: Apr 13, 2016 09:42 PM    Msg. 161 of 369       
Quote: --- Original message by: EmmanuelCD
Developer think in steel your money, just see the last CoD titles as an example.

I think a active\disable sprint option should be enable. You can run all you want while disable and be slower when active, but with the advantage of sprint fast during some time

...This is by far the most idiotic statement to ever come out from you and I seen the type of idiotic comments you make. Thank god no sane developer would hire someone like you.


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Apr 13, 2016 09:51 PM    Msg. 162 of 369       
What is your problem with me? Cant i say something in this site without somebody calling me idiot? Thats my opinión and since i didnt offend anybody i think i must have a little respect.

Go and disturb somebody else. I already have enough of your hate coments against me.


AlissArcana
-account hacked-
Joined: Oct 29, 2015


Posted: Apr 13, 2016 10:01 PM    Msg. 163 of 369       
Quote: --- Original message by: EmmanuelCD
What is your problem with me? Cant i say something in this site without somebody calling me idiot? Thats my opinión and since i didnt offend anybody i think i must have a little respect.

Go and disturb somebody else. I already have enough of your hate coments against me.

Idiot, you're on a public setting. Me and others have the right to call you out just as people here have the right to call me out on something. Respect is earned not given buddy.


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Apr 13, 2016 11:08 PM    Msg. 164 of 369       
Quote: --- Original message by: AlissArcana
Quote: --- Original message by: EmmanuelCD
What is your problem with me? Cant i say something in this site without somebody calling me idiot? Thats my opinión and since i didnt offend anybody i think i must have a little respect.

Go and disturb somebody else. I already have enough of your hate coments against me.

Idiot, you're on a public setting. Me and others have the right to call you out just as people here have the right to call me out on something. Respect is earned not given buddy.


Look at Faggotarcana, He likes to youtubepoop.


AlissArcana
-account hacked-
Joined: Oct 29, 2015


Posted: Apr 13, 2016 11:28 PM    Msg. 165 of 369       
Quote: --- Original message by: Halonimator
Look at Faggotarcana, He likes to youtubepoop.

Hey Emmanuel, you wanna talk about hate. This right here is true hate. :3


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 14, 2016 03:52 AM    Msg. 166 of 369       
Sucking up whoremones again I see.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 14, 2016 04:16 AM    Msg. 167 of 369       
Quote: --- Original message by: EtchyaSketch
Quote: --- Original message by: EmmanuelCD
Logic > Gameplay

This is THE worst way a developer can think about things when making a game. It infuriates me to no end. The game should play well before ANYTHING.

Gameplay > Internal Logic

I agree.
I've been using the internet for 5 minutes and already I feel like I've overstayed my welcome.
You see many games ruined because of some snarky developer thinking his virtual realm should be 'realistic'.
Logic < Gameplay, and this may or may not be possible with sprint. But if sprint is going to be in there, it should be fun to use above all else.
Edited by Spartan314 on Apr 14, 2016 at 04:16 AM


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Apr 14, 2016 04:31 AM    Msg. 168 of 369       
Quote: --- Original message by: EmmanuelCD
What is your problem with me? Cant i say something in this site without somebody calling me idiot? Thats my opinión and since i didnt offend anybody i think i must have a little respect.

Go and disturb somebody else. I already have enough of your hate coments against me.

Developers =/= Publishers.

A typical Developers publisher relationship (at least in the West) is Developers do their best to make a game, while Publishers do marketing, focus tests and design decision influences.

Publishers get a lot of say in a typical relationship because they control the purse strings and "oven-time". if the Publisher wants a game/project out in 2 years at 2 Million Dollars that's what Devs have to work with unless the Devs can show some sort of dire need for more time or money (or if the Devs are trusted and have success under their belts already).

Basically my point is your opinion that Developers are just out to grab as much cash from you as possible is an ill-informed opinion, and outright display of naivete.
A lot of the time cash-grab elements in a game are the result of Publisher tampering.

PS all that stuff applies to a typical "AAA" console developer and not Mobile developers because there are some sleazy devs on the mobile scene.
Edited by EtchyaSketch on Apr 14, 2016 at 04:34 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 14, 2016 04:46 AM    Msg. 169 of 369       
Quote: --- Original message by: EtchyaSketch

Basically my point is your opinion that Developers are just out to grab as much cash from you as possible is an ill-informed opinion, and outright display of naivete.
A lot of the time cash-grab elements in a game are the result of Publisher tampering.


DLC for example, although an arguement can be made that if you don't want dlc then one should stop paying for dlc.
Edited by Super Flanker on Apr 14, 2016 at 04:47 AM


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Apr 14, 2016 04:54 AM    Msg. 170 of 369       
Quote: --- Original message by: Super Flanker

Quote: --- Original message by: EtchyaSketch

Basically my point is your opinion that Developers are just out to grab as much cash from you as possible is an ill-informed opinion, and outright display of naivete.
A lot of the time cash-grab elements in a game are the result of Publisher tampering.


DLC for example, although an arguement can be made that if you don't want dlc then one should stop paying for dlc.


Except in some cases not having the DLC can lead to incomplete or inferior game experiences, i.e. Mass Effect 3's ending.
Or DLC that segments player bases in Multiplayer games like Battlefield or indeed later Halo games (I remember Reach being particularly bad).


Oskarmandude
Joined: Mar 16, 2013

Make Halomaps Fully Hectic Again


Posted: Apr 14, 2016 07:57 AM    Msg. 171 of 369       
You'd think a cyborg supersoldier would be able to run and use their weapon at the same time? Your base movement speed in the old games was running, and geometry was designed to accommodate that one movement speed. Isn't the flexibility of moving and shooting at the same time so much better than separating them? Why do people insist that it must change?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 14, 2016 09:17 AM    Msg. 172 of 369       
Quote: --- Original message by: EmmanuelCD
Sprint = Logic > Gameplay

Your the most advanced soldier un history, you cant sprint LOL.
I soport the fact you can sprint. I hated the way you were always running in L4D. I havent play H5 yet but still i seen videos con internet and there are not that bad.


No one ever said sprint was bad. We were only saying that maps and level design should revolve around mechanics like that if they are going to be added in. Add sprint -> needs larger levels.


Kinnet
Joined: Dec 27, 2013

Xfire: kinnet_zero69


Posted: Apr 14, 2016 09:29 AM    Msg. 173 of 369       
Quote: --- Original message by: AlissArcana
Quote: --- Original message by: EmmanuelCD
What is your problem with me? Cant i say something in this site without somebody calling me idiot? Thats my opinión and since i didnt offend anybody i think i must have a little respect.

Go and disturb somebody else. I already have enough of your hate coments against me.

Idiot, you're on a public setting. Me and others have the right to call you out just as people here have the right to call me out on something. Respect is earned not given buddy.

Leave him alone, he just sees the world from a different perspective than you, also is just his opinion, is not like he's gonna force a developer do it.
Edited by Kinnet on Apr 14, 2016 at 09:35 AM


OctaVinyl
Joined: Dec 8, 2015

¡Voy A comer tù corazon!


Posted: Apr 14, 2016 09:40 AM    Msg. 174 of 369       
Sprint as we know of today, is already a gameplay mechanic that is present in most shooter games. I'm not saying it's a bad thing, as it enhances mobility around a certain game, and you'll likely depend on it on most situations, take a large environment for example. This mechanic will be essential in different scenarios as it may give you an advantage and some disadvantages. In other games, sprint won't be so useful in some cases. For example N.O.V.A 3, where sprint is your ally for almost anything, but then your basic speed is all you need to maneuver around.


As for sprint, it's not bad if you add it in Halo Composition, since from the looks of it, Composition kind of does look like a modern game. Using sprint is just optional for the player.


As for you Emmanuel, I donot actually think that Sprint is over gameplay mechanics, as it is a mechanic already. No offense though.


AlissArcana
-account hacked-
Joined: Oct 29, 2015


Posted: Apr 14, 2016 10:02 AM    Msg. 175 of 369       
Quote: --- Original message by: Kinnet
Leave him alone, he just sees the world from a different perspective than you, also is just his opinion, is not like he's gonna force a developer do it.
Edited by Kinnet on Apr 14, 2016 at 09:35 AM

The whole "It's just his opinion" cop-out isn't going to work. He said things that no self-respecting developer would ever say such as "Logic > Gameplay". By the way Kinnet sweetie, your grammar sucks~ :3

 
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