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Author Topic: Halo: Composition (357 messages, Page 6 of 11)
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Kinnet
Joined: Dec 27, 2013

Don't feed the hand that bites you.


Posted: Apr 14, 2016 12:04 PM    Msg. 176 of 357       
Where is the profanity filter when you need it.
Edited by Kinnet on Apr 14, 2016 at 12:05 PM


Grunter
Joined: Apr 6, 2015

I'm back from the dead and reporting for duty!


Posted: Apr 14, 2016 12:06 PM    Msg. 177 of 357       
Quote: --- Original message by: Kinnet

Where is the profanity filter when you need it.
Edited by Kinnet on Apr 14, 2016 at 12:05 PM

That's 2004 tech for ya'!


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 14, 2016 12:47 PM    Msg. 178 of 357       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Higuy
Quote: --- Original message by: EmmanuelCD
Sprint = Logic > Gameplay

Your the most advanced soldier un history, you cant sprint LOL.
I soport the fact you can sprint. I hated the way you were always running in L4D. I havent play H5 yet but still i seen videos con internet and there are not that bad.


No one ever said sprint was bad. We were only saying that maps and level design should revolve around mechanics like that if they are going to be added in. Add sprint -> needs larger levels.

Then sprint is just an illusion, since it doesn't actually help you get anywhere faster if the levels makes it take longer for you to get places.

I'd be interested to see who else other than 343 changes their maps to "make sprint work".

Total horsecrap.


You're looking at in the wrong ways. Sprint shouldn't be considered a "mode of transportation". Sprint in a design sense could be used a lot more for things like evading enemies and moving to cover when needed. I'm not saying that levels just need to be uniformly bigger either, obviously that wouldn't work. But there does need to be adjustments if such a mechanic is going to be added.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 14, 2016 12:51 PM    Msg. 179 of 357       
haha, tell taht obviously to 343. Since that's pretty much what they did. But yeah, I agree with you on that.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 14, 2016 01:27 PM    Msg. 180 of 357       
Quote: --- Original message by: JohnCraftz
Quote: --- Original message by: Halonimator
To 343ifgts. Sprint ruins halo's weapons design,range,ai combat, level design, core mechanics... everything

and what makes you think that? dont you need a argument?


The argument incase you missed it is that he is retrerded.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Apr 14, 2016 07:35 PM    Msg. 181 of 357       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Higuy
Quote: --- Original message by: EmmanuelCD
Sprint = Logic > Gameplay

Your the most advanced soldier un history, you cant sprint LOL.
I soport the fact you can sprint. I hated the way you were always running in L4D. I havent play H5 yet but still i seen videos con internet and there are not that bad.


No one ever said sprint was bad. We were only saying that maps and level design should revolve around mechanics like that if they are going to be added in. Add sprint -> needs larger levels.

Then sprint is just an illusion, since it doesn't actually help you get anywhere faster if the levels makes it take longer for you to get places.

I'd be interested to see who else other than 343 changes their maps to "make sprint work".

Total horsecrap.

^ This 100%

Also I'm not opposed to additional movement mechanics. I actually really like the built in thruster pack spartan abilities because it works well with gunplay to dodge in and out of cover and avoiding close grenades. Sprint just segments the movement portion from the shooting portion of the game, and that seems pretty wrong for a shooter.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Apr 15, 2016 04:37 AM    Msg. 182 of 357       
I actually really like sprint...

You can choose if you want to be fast or not, and I regularly switch between sprint and walking based on the situation I'm in

And sprinting just feels satisfying, so I really like it


Grunter
Joined: Apr 6, 2015

I'm back from the dead and reporting for duty!


Posted: Apr 15, 2016 09:51 AM    Msg. 183 of 357       
Quote: --- Original message by: lolslayer
I actually really like sprint...

You can choose if you want to be fast or not, and I regularly switch between sprint and walking based on the situation I'm in

And sprinting just feels satisfying, so I really like it

I think sprite is fine in CAMPAIGN, and no, the maps CANNOT be changed for it to work.
Wanting to move faster in campaign isnt such a bad idea as long as the maps are still a normal size, a good example is SPV3. SPV3 has sprite for those who simply want to get through the game faster as they already beat it many times, which makes sense. A bad example would be Halo 5. The campaign for Halo 5 REQURES you use sprint, thus it pretty much ruins the entire campaign for those who just wanna play the game like they used too.
Another example is Halo Reach. Its map design was designed for the standard walking speed, and because of that I thought it was actually pretty cool. I wasnt FORCED to use sprint, but if say i already played the game before, i can get through it faster.


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Apr 15, 2016 08:54 PM    Msg. 184 of 357       
I am still unsure what I'm going to do with sprint. It is a little wonky. Design progress has been slow since I'm the only one working on the game here and there. As I've said before, If any talented members want to contribute that'd be helpful.

Don't get al butt hurt about sprint yet. Would I like to see sprint implemented? Yes. Getting it to work smoothly is a different story.


MatthewDratt
Joined: Sep 11, 2010

CE3 - Takedown - HaloCE3.com


Posted: Apr 15, 2016 11:13 PM    Msg. 185 of 357       
I wouldn't mind helping on small things when needed


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Apr 16, 2016 01:24 AM    Msg. 186 of 357       
Quote: --- Original message by: Ki11erFTW
I am still unsure what I'm going to do with sprint. It is a little wonky. Design progress has been slow since I'm the only one working on the game here and there. As I've said before, If any talented members want to contribute that'd be helpful.

Don't get al butt hurt about sprint yet. Would I like to see sprint implemented? Yes. Getting it to work smoothly is a different story.


Make a list of the things you could use help with, maybe someone will say 'hey, I can do that for him.'


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Apr 16, 2016 05:15 PM    Msg. 187 of 357       
Quote: --- Original message by: Jesse
Quote: --- Original message by: Ki11erFTW
I am still unsure what I'm going to do with sprint. It is a little wonky. Design progress has been slow since I'm the only one working on the game here and there. As I've said before, If any talented members want to contribute that'd be helpful.

Don't get al butt hurt about sprint yet. Would I like to see sprint implemented? Yes. Getting it to work smoothly is a different story.


Make a list of the things you could use help with, maybe someone will say 'hey, I can do that for him.'


Could have sworn I had a list on the first page. Can't find it now.

We could use the following:

-Texture Artists
-3D Artists (for assets)
-Concept Artists
-Animators
-Creating Cinematics
-HUD/UI Artists


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 17, 2016 07:25 AM    Msg. 188 of 357       
Quote: --- Original message by: Ki11erFTW
Quote: --- Original message by: Jesse
Quote: --- Original message by: Ki11erFTW
I am still unsure what I'm going to do with sprint. It is a little wonky. Design progress has been slow since I'm the only one working on the game here and there. As I've said before, If any talented members want to contribute that'd be helpful.

Don't get al butt hurt about sprint yet. Would I like to see sprint implemented? Yes. Getting it to work smoothly is a different story.


Make a list of the things you could use help with, maybe someone will say 'hey, I can do that for him.'


Could have sworn I had a list on the first page. Can't find it now.

We could use the following:

-Texture Artists
-3D Artists (for assets)
-Concept Artists
-Animators
-Creating Cinematics
-HUD/UI Artists



That list needs a little more focus.

ergo:

Hey I need someone to unwrap a piece of this bsp.

I need some fp animations for this weapon.

Though I understand that you may want to limit some information in order to preserve secrecy.


Xander92
Joined: May 31, 2010

I`m Russian,you maggot.


Posted: Apr 17, 2016 08:06 AM    Msg. 189 of 357       
Quote:
-HUD/UI Artists

HOLA!
only if you have anyone who knows how to ingame them,il make a hud for you.
Edited by Xander92 on Apr 17, 2016 at 08:07 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 17, 2016 08:24 AM    Msg. 190 of 357       
Quote: --- Original message by: Xander92

Quote:
-HUD/UI Artists

HOLA!
only if you have anyone who knows how to ingame them,il make a hud for you.
Edited by Xander92 on Apr 17, 2016 at 08:07 AM


No offence but your prof pic sux.


Grunter
Joined: Apr 6, 2015

I'm back from the dead and reporting for duty!


Posted: Apr 17, 2016 09:10 AM    Msg. 191 of 357       
Quote: --- Original message by: Ki11erFTW
Quote: --- Original message by: Jesse
Quote: --- Original message by: Ki11erFTW
I am still unsure what I'm going to do with sprint. It is a little wonky. Design progress has been slow since I'm the only one working on the game here and there. As I've said before, If any talented members want to contribute that'd be helpful.

Don't get al butt hurt about sprint yet. Would I like to see sprint implemented? Yes. Getting it to work smoothly is a different story.


Make a list of the things you could use help with, maybe someone will say 'hey, I can do that for him.'


Could have sworn I had a list on the first page. Can't find it now.

We could use the following:

-Texture Artists
-3D Artists (for assets)
-Concept Artists
-Animators
-Creating Cinematics
-HUD/UI Artists

I could do some small animation work, however i am already working in another project so I'd have to be small. :v


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Apr 17, 2016 09:35 AM    Msg. 192 of 357       
Quote: --- Original message by: Grunter
Quote: --- Original message by: lolslayer
I actually really like sprint...

You can choose if you want to be fast or not, and I regularly switch between sprint and walking based on the situation I'm in

And sprinting just feels satisfying, so I really like it

I think sprite is fine in CAMPAIGN, and no, the maps CANNOT be changed for it to work.
Wanting to move faster in campaign isnt such a bad idea as long as the maps are still a normal size, a good example is SPV3. SPV3 has sprite for those who simply want to get through the game faster as they already beat it many times, which makes sense. A bad example would be Halo 5. The campaign for Halo 5 REQURES you use sprint, thus it pretty much ruins the entire campaign for those who just wanna play the game like they used too.
Another example is Halo Reach. Its map design was designed for the standard walking speed, and because of that I thought it was actually pretty cool. I wasnt FORCED to use sprint, but if say i already played the game before, i can get through it faster.


I like it aswell in MP :D:D


Grunter
Joined: Apr 6, 2015

I'm back from the dead and reporting for duty!


Posted: Apr 17, 2016 09:44 AM    Msg. 193 of 357       
Quote: --- Original message by: lolslayer
Quote: --- Original message by: Grunter
Quote: --- Original message by: lolslayer
I actually really like sprint...

You can choose if you want to be fast or not, and I regularly switch between sprint and walking based on the situation I'm in

And sprinting just feels satisfying, so I really like it

I think sprite is fine in CAMPAIGN, and no, the maps CANNOT be changed for it to work.
Wanting to move faster in campaign isnt such a bad idea as long as the maps are still a normal size, a good example is SPV3. SPV3 has sprite for those who simply want to get through the game faster as they already beat it many times, which makes sense. A bad example would be Halo 5. The campaign for Halo 5 REQURES you use sprint, thus it pretty much ruins the entire campaign for those who just wanna play the game like they used too.
Another example is Halo Reach. Its map design was designed for the standard walking speed, and because of that I thought it was actually pretty cool. I wasnt FORCED to use sprint, but if say i already played the game before, i can get through it faster.


I like it aswell in MP :D:D

Its stupid in multiplayer. It is an illusion as to keep balance the maps have to be changed. The reason it works in campaign is because its not requred to progress, it is simply there for people who beat the game to get through the less memerable moments quicker. In multiplayer it does not work, it only breaks the flow in the game. :/


Though you should till totally put it in your campaign as long as you dont change bsp around it.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Apr 17, 2016 12:02 PM    Msg. 194 of 357       
Quote: --- Original message by: Grunter
Quote: --- Original message by: lolslayer
Quote: --- Original message by: Grunter
Quote: --- Original message by: lolslayer
I actually really like sprint...

You can choose if you want to be fast or not, and I regularly switch between sprint and walking based on the situation I'm in

And sprinting just feels satisfying, so I really like it

I think sprite is fine in CAMPAIGN, and no, the maps CANNOT be changed for it to work.
Wanting to move faster in campaign isnt such a bad idea as long as the maps are still a normal size, a good example is SPV3. SPV3 has sprite for those who simply want to get through the game faster as they already beat it many times, which makes sense. A bad example would be Halo 5. The campaign for Halo 5 REQURES you use sprint, thus it pretty much ruins the entire campaign for those who just wanna play the game like they used too.
Another example is Halo Reach. Its map design was designed for the standard walking speed, and because of that I thought it was actually pretty cool. I wasnt FORCED to use sprint, but if say i already played the game before, i can get through it faster.


I like it aswell in MP :D:D

Its stupid in multiplayer. It is an illusion as to keep balance the maps have to be changed. The reason it works in campaign is because its not requred to progress, it is simply there for people who beat the game to get through the less memerable moments quicker. In multiplayer it does not work, it only breaks the flow in the game. :/


Though you should till totally put it in your campaign as long as you dont change bsp around it.


Still a satisfying feeling illusion if you ask me


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 17, 2016 12:37 PM    Msg. 195 of 357       
Quote: --- Original message by: Grunter
Quote: --- Original message by: lolslayer
I actually really like sprint...

You can choose if you want to be fast or not, and I regularly switch between sprint and walking based on the situation I'm in

And sprinting just feels satisfying, so I really like it

I think sprite is fine in CAMPAIGN, and no, the maps CANNOT be changed for it to work.
Wanting to move faster in campaign isnt such a bad idea as long as the maps are still a normal size, a good example is SPV3. SPV3 has sprite for those who simply want to get through the game faster as they already beat it many times, which makes sense. A bad example would be Halo 5. The campaign for Halo 5 REQURES you use sprint, thus it pretty much ruins the entire campaign for those who just wanna play the game like they used too.
Another example is Halo Reach. Its map design was designed for the standard walking speed, and because of that I thought it was actually pretty cool. I wasnt FORCED to use sprint, but if say i already played the game before, i can get through it faster.


Yeah completely false. If you think you can speed run using sprint you'll be sorely mistaken. Never mind the stupidity of thinking we'd add something in so people can "Rush through what we worked on".

Quote: --- Original message by: Ki11erFTW
I am still unsure what I'm going to do with sprint. It is a little wonky. Design progress has been slow since I'm the only one working on the game here and there. As I've said before, If any talented members want to contribute that'd be helpful.

Don't get al butt hurt about sprint yet. Would I like to see sprint implemented? Yes. Getting it to work smoothly is a different story.

What problems are you having with it? We've refined what we stared with you a fair amount.
Edited by Masters1337 on Apr 17, 2016 at 12:38 PM


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Apr 17, 2016 12:43 PM    Msg. 196 of 357       
I don't do any of the things on that list.
But I can provide moral support and beer.


killzone64
Joined: Jun 9, 2010

Too many hobbys not enough time


Posted: Apr 17, 2016 03:23 PM    Msg. 197 of 357       
Sprint in singleplayer is fine, but in multiplayer it reduces the ttk. Reducing that ruins the balance of the sandbox. The whole point about halo having such a long ttk is that you have time to outthink your opponent, battles become more dynamic while you try to gain an advantage on the person who is shooting you. This is why i like halo and dont like other modern shooters.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Apr 17, 2016 04:15 PM    Msg. 198 of 357       
Quote: --- Original message by: DaLode
I don't do any of the things on that list.
But I can provide moral support and beer.


Are we getting our BBQ? I live in the Netherlands so I live close enough :P


Docer
Joined: Jul 10, 2014


Posted: Apr 17, 2016 06:13 PM    Msg. 199 of 357       
Quote: --- Original message by: lolslayer
Quote: --- Original message by: DaLode
I don't do any of the things on that list.
But I can provide moral support and beer.


Are we getting our BBQ? I live in the Netherlands so I live close enough :P


I'll carry the chicks ;)


TheHaloKnight
Joined: Jun 11, 2015


Posted: Apr 17, 2016 07:18 PM    Msg. 200 of 357       
Quote: --- Original message by: Docer
Quote: --- Original message by: lolslayer
Quote: --- Original message by: DaLode
I don't do any of the things on that list.
But I can provide moral support and beer.


Are we getting our BBQ? I live in the Netherlands so I live close enough :P


I'll carry the chicks ;)

with you? ewww


Wolf_
Joined: May 16, 2006


Posted: Apr 18, 2016 03:41 PM    Msg. 201 of 357       
Quote: --- Original message by: lolslayer
Quote: --- Original message by: DaLode
I don't do any of the things on that list.
But I can provide moral support and beer.


Are we getting our BBQ? I live in the Netherlands so I live close enough :P
Sign me up, been to Belgium for 3 hours and i loved it. Bring on the beer (I would normally curse here but alas I won't because of obvious reasons).


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Apr 19, 2016 12:26 AM    Msg. 202 of 357       
I think it's dumb to make levels bigger just because sprint is an option. You're not always going to have sprint (if you have another ability equipped.)

That's just punishing those who don't choose to use sprint. In general, I think sprint in the halo games is a bit unrealistic anyway. You mean we have super Spartans that can flip a tank with their mind, but god forbid they sprint for more than 3 seconds at a time? I swear I could run far longer (and probably faster) than the Spartans do in the games (books are a totally different matter)

All that said, I am a fan of how Halo 4 handled sprinting. You can use it regardless of what equipment you have.


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Apr 19, 2016 02:52 AM    Msg. 203 of 357       
Except Halo 4 had sprint with a limit and cool down time. I like how it's implemented into gameplay in Halo 5, both in multiplayer and singleplayer.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 19, 2016 07:21 AM    Msg. 204 of 357       
Quote: --- Original message by: Jesse
You can use it regardless of what equipment you have.


Disagree, part of what made halo reach unique and set it apart from other fps titles which featured sprint was the fact that you had to choose sprint as an ability.

If you didn't have it you were at a disadvantage or advantage depending on what ability you had vs. Some guy who had sprint.

Allowing the player to sprint when ever he chooses with the only concequence being usage time ruined halo 4 particularly for me. Halo 5 remedied this a little but the introduction of those damn annoying cartoony blur lines made it possibly worse than h4 in experience terms.

I mean I know I'm running, becauses I'm moving faster! I don't need sonic teh sweghog vfx to enforce the feeling of movement unless I am in a vehicle.


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Apr 19, 2016 10:57 AM    Msg. 205 of 357       
Quote: --- Original message by: Super Flanker
those damn annoying cartoony blur lines made it possibly worse than h4 in experience terms.

Oh god they are so silly.


OctaVinyl
Joined: Dec 8, 2015

¡Voy A comer tù corazon!


Posted: Apr 19, 2016 11:10 AM    Msg. 206 of 357       
Quote: --- Original message by: altis94
Quote: --- Original message by: Super Flanker
those damn annoying cartoony blur lines made it possibly worse than h4 in experience terms.

Oh god they are so silly.


And Pointless. When I first saw those lines I was all like since when did the game get Anime physics.


Grunter
Joined: Apr 6, 2015

I'm back from the dead and reporting for duty!


Posted: Apr 19, 2016 12:35 PM    Msg. 207 of 357       
Okay, can we please stop whining about sprint. It is most likely gonna be in this campaign, if you do not like it then simply don't use it. This isn't multiplayer where it is forced on you. :p


Personally the only thing i dont like so far is the terrible H4 tags. Halo 3 FTW >:c
Edited by Grunter on Apr 19, 2016 at 12:58 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 19, 2016 01:14 PM    Msg. 208 of 357       
The reasoning for the lines is to show you when you get to max speed.

And you are talking out of your ass if you call these "halo 4 tags". there is no such thing as Halo 4 tags. You can have Halo 4 models, which this does have (and will likely end up using Halo Online). The closest thing you'll have is Halo 2 tags by Zteam, which were ported over nearly field for field, but still do not function exactly like H2.


Grunter
Joined: Apr 6, 2015

I'm back from the dead and reporting for duty!


Posted: Apr 19, 2016 01:49 PM    Msg. 209 of 357       
Quote: --- Original message by: Masters1337
The reasoning for the lines is to show you when you get to max speed.

And you are talking out of your ass if you call these "halo 4 tags". there is no such thing as Halo 4 tags. You can have Halo 4 models, which this does have (and will likely end up using Halo Online). The closest thing you'll have is Halo 2 tags by Zteam, which were ported over nearly field for field, but still do not function exactly like H2.


By Halo 4 tags i just ment in general models, weapons, sounds from the game Halo 4.


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Apr 19, 2016 02:02 PM    Msg. 210 of 357       
I thought the game packet's reason for the sprinting in reach (or lack of it) was something about an armor mod that unlocks the suits' potential. Sounds like BS to me.

Isn't it dumb that a spartan couldn't sprint whenever he wanted? The MC was able to run during the end Delta Halo scene.

Evade was cool, but exaggerated. Should be doable at all times like sprint (but there aren't enough buttons so...)

H4 sprint + infinite sprint = 大好き (^-^)



But, do not mistake this as saying that this is how it should be. I know that infinite sprint would break the gameplay in MP maps, and have people rush the campaign maps. I'm just saying that Spartans can do better, they're just weighed down by 'Da Rules'.

Anyway, I'll see if I can present something for this project in the coming weeks. Right now CMT uses all of my modding time, and school consumes everything else.
Edited by Jesse on Apr 19, 2016 at 02:10 PM

 
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