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Author Topic: Sierra 117 (912 messages, Page 8 of 27)
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MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Jan 1, 2015 07:26 PM    Msg. 246 of 912       
Quote: --- Original message by: Mootjuh
Halo 2 anims are.


I don't have those. I hardly got anything from Kirbys leak



I dont wanna show much because its pretty bare right now. Im just trying to get rocks in the bsp
Edited by MatthewDratt on Jan 1, 2015 at 07:30 PM


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Jan 1, 2015 09:54 PM    Msg. 247 of 912       
Quote: --- Original message by: fossy
http://www.electricblueskies.com/wp/wp-content/uploads/2011/06/Halo-3-Postcards-Sierra-117-1-CRASH-SITE.jpg

I notice when i looked at ur CE3 sierra 117 this one have more sceneries and rocks.


Quote: --- Original message by: MatthewDratt
I dont wanna show much because its pretty bare right now. Im just trying to get rocks in the bsp

Edited by MatthewDratt on Jan 1, 2015 at 09:54 PM


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 2, 2015 08:37 AM    Msg. 248 of 912       
Meanwhile I'm porting h3 marines,odsts,crewman with working eyes etc. Oh and savinpvtmike has done shaders for them. Not complete got lots of work to do but ya
Edited by SGT Arroyo on Jan 2, 2015 at 08:41 AM


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Jan 2, 2015 09:36 AM    Msg. 249 of 912       
Are you having to optimize the BSP more now that you are incorporating the rocks within the BSP?


raphaelBLOOD WAR
Joined: Dec 4, 2012

I wipe your maps with your own blood!


Posted: Jan 2, 2015 10:44 AM    Msg. 250 of 912       


raphaelBLOOD WAR
Joined: Dec 4, 2012

I wipe your maps with your own blood!


Posted: Jan 2, 2015 12:46 PM    Msg. 251 of 912       
Who know's :P


sshers4
Joined: Apr 28, 2013


Posted: Jan 2, 2015 12:59 PM    Msg. 252 of 912       
Quote: --- Original message by: raphaelBLOOD WAR
Who know's :P


Your planning to import Serria 117 skybox?


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Jan 2, 2015 01:51 PM    Msg. 253 of 912       
yes
yes
yes


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 2, 2015 01:52 PM    Msg. 254 of 912       
We have a version of the CMT phantom that uses the H3 model. They are nearly identical though.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 2, 2015 05:14 PM    Msg. 255 of 912       
H3 marines anim will look close to rips wen im done atm théy look more like h1 anims and 2 since I used h2 for ref at start now I got halo 3 so ya. Ps these are mainly for pepzee.
Edited by SGT Arroyo on Jan 2, 2015 at 05:17 PM


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Jan 2, 2015 05:19 PM    Msg. 256 of 912       
Quote: --- Original message by: SGT Arroyo

H3 marines anim will look close to rips wen im done atm théy look more like h1 anims and 2 since I used h2 for ref at start now I got halo 3 so ya. Ps these are mainly for pepzee.
Edited by SGT Arroyo on Jan 2, 2015 at 05:17 PM


wut


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 2, 2015 05:22 PM    Msg. 257 of 912       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: SGT Arroyo

H3 marines anim will look close to rips wen im done atm théy look more like h1 anims and 2 since I used h2 for ref at start now I got halo 3 so ya. Ps these are mainly for pepzee.
Edited by SGT Arroyo on Jan 2, 2015 at 05:17 PM


wut
lol xD I was literally saying and offering tags from another project of mine for when they are done.
Edited by SGT Arroyo on Jan 2, 2015 at 05:22 PM


unkowndevelopername
Joined: Nov 2, 2014


Posted: Jan 2, 2015 05:29 PM    Msg. 258 of 912       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: SGT Arroyo

H3 marines anim will look close to rips wen im done atm théy look more like h1 anims and 2 since I used h2 for ref at start now I got halo 3 so ya. Ps these are mainly for pepzee.
Edited by SGT Arroyo on Jan 2, 2015 at 05:17 PM


wut


Hay it's good thing ur workin hard on this I hope this won't fail just like halo 2 port be up be up someone gaved up on it I hope u don't....


One question If you u played halo 3 and u walk front of the plants they actually move I was wondering if u can do that with OS.
Edited by unkowndevelopername on Jan 2, 2015 at 05:30 PM


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Jan 2, 2015 05:39 PM    Msg. 259 of 912       
Quote: --- Original message by: unkowndevelopername

Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: SGT Arroyo

H3 marines anim will look close to rips wen im done atm théy look more like h1 anims and 2 since I used h2 for ref at start now I got halo 3 so ya. Ps these are mainly for pepzee.
Edited by SGT Arroyo on Jan 2, 2015 at 05:17 PM


wut


Hay it's good thing ur workin hard on this I hope this won't fail just like halo 2 port be up be up someone gaved up on it I hope u don't....


One question If you u played halo 3 and u walk front of the plants they actually move I was wondering if u can do that with OS.
Edited by unkowndevelopername on Jan 2, 2015 at 05:30 PM


there might be a way to do it but I doubt Im skilled enough to figure it out


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Jan 2, 2015 05:55 PM    Msg. 260 of 912       
Quote: --- Original message by: fossy
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: unkowndevelopername

Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: SGT Arroyo

H3 marines anim will look close to rips wen im done atm théy look more like h1 anims and 2 since I used h2 for ref at start now I got halo 3 so ya. Ps these are mainly for pepzee.
Edited by SGT Arroyo on Jan 2, 2015 at 05:17 PM


wut


Hay it's good thing ur workin hard on this I hope this won't fail just like halo 2 port be up be up someone gaved up on it I hope u don't....


One question If you u played halo 3 and u walk front of the plants they actually move I was wondering if u can do that with OS.
Edited by unkowndevelopername on Jan 2, 2015 at 05:30 PM


there might be a way to do it but I doubt Im skilled enough to figure it out



So u know the BSP rocks and tree's ur adding will they be placed exactly same spot like the original halo 3.


yes


sshers4
Joined: Apr 28, 2013


Posted: Jan 2, 2015 06:06 PM    Msg. 261 of 912       
Quote: --- Original message by: michaelwilliam
Is this level from Halo 3 single player?

What your exactly doing with this level?



You must be new here, he is porting halo 3 into halo CE.


Caesar
Joined: Jul 1, 2013


Posted: Jan 2, 2015 06:33 PM    Msg. 262 of 912       
Quote: --- Original message by: Joker
Quote: --- Original message by: sshers4
Quote: --- Original message by: michaelwilliam
Is this level from Halo 3 single player?

What your exactly doing with this level?



You must be new here, he is porting halo 3 into halo CE.



Lolz I really can't wait to see where captain Sargent and his squad got captured by the brutes and he decided to punch the brute at his chest and huh the brute decided to kick his ass and put him in jail and locked him up ROLF.


Gosh Matthew i hope u show us that cinematic once ur doing it.....





This part is actually in game I am still hoping Matthew still have this in sierria:)
Edited by caeserishome on Jan 2, 2015 at 06:34 PM


sshers4
Joined: Apr 28, 2013


Posted: Jan 2, 2015 06:37 PM    Msg. 263 of 912       
Quote: --- Original message by: caeserishome

Quote: --- Original message by: Joker
Quote: --- Original message by: sshers4
Quote: --- Original message by: michaelwilliam
Is this level from Halo 3 single player?

What your exactly doing with this level?



You must be new here, he is porting halo 3 into halo CE.



Lolz I really can't wait to see where captain Sargent and his squad got captured by the brutes and he decided to punch the brute at his chest and huh the brute decided to kick his ass and put him in jail and locked him up ROLF.




Gosh Matthew i hope u show us that cinematic once ur doing it.....



http://img2.wikia.nocookie.net/__cb20071105125619/halo/images/0/05/9672743-Full.jpg

This part is actually in game I am still hoping Matthew still have this in sierria:)
Edited by caeserishome on Jan 2, 2015 at 06:34 PM


I can't figure out what that brute said to that marine, but I laughed so hard when the marine said "Kiss my ass"


Caesar
Joined: Jul 1, 2013


Posted: Jan 2, 2015 06:50 PM    Msg. 264 of 912       
Quote: --- Original message by: sshers4
Quote: --- Original message by: caeserishome

Quote: --- Original message by: Joker
Quote: --- Original message by: sshers4
Quote: --- Original message by: michaelwilliam
Is this level from Halo 3 single player?

What your exactly doing with this level?



You must be new here, he is porting halo 3 into halo CE.



Lolz I really can't wait to see where captain Sargent and his squad got captured by the brutes and he decided to punch the brute at his chest and huh the brute decided to kick his ass and put him in jail and locked him up ROLF.




Gosh Matthew i hope u show us that cinematic once ur doing it.....



http://img2.wikia.nocookie.net/__cb20071105125619/halo/images/0/05/9672743-Full.jpg

This part is actually in game I am still hoping Matthew still have this in sierria:)
Edited by caeserishome on Jan 2, 2015 at 06:34 PM


I can't figure out what that brute said to that marine, but I laughed so hard when the marine said "Kiss my ass"



Ik, and every time I reach to that checkpoint I badly wanna save dat marine ass lol.


Caesar
Joined: Jul 1, 2013


Posted: Jan 2, 2015 07:21 PM    Msg. 265 of 912       
Sorry. I would rather wait for matthew to include many Halo 3 bipeds as he can. Then maybe yeh.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 2, 2015 09:26 PM    Msg. 266 of 912       
Maybe making the plants vehicles would work Idk atleast have them animate.


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Jan 2, 2015 10:29 PM    Msg. 267 of 912       
I'm gonna stop answer things about this project for now since the last few pages of this thread have been questions like "are you porting the halo 3 sierra?"

yes Im porting it and will be making it as much as I can to halo 3. But I havent even gotten all of the bsps in yet.

Im working on it but it does take some time to get rocks into the actual bsp. Though I've been watching stuff on my 2nd monitor while I work. Any suggestions for shows? I've been watching Orphan Black


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Jan 2, 2015 10:43 PM    Msg. 268 of 912       
The flash.Quite good.


sshers4
Joined: Apr 28, 2013


Posted: Jan 2, 2015 10:47 PM    Msg. 269 of 912       
Quote: --- Original message by: MatthewDratt
I'm gonna stop answer things about this project for now since the last few pages of this thread have been questions like "are you porting the halo 3 sierra?"

yes Im porting it and will be making it as much as I can to halo 3. But I havent even gotten all of the bsps in yet.

Im working on it but it does take some time to get rocks into the actual bsp. Though I've been watching stuff on my 2nd monitor while I work. Any suggestions for shows? I've been watching Orphan Black




Yes, take your time on porting the rocks, once you did that you can screenshot it to us.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 3, 2015 05:13 AM    Msg. 270 of 912       
Quote: --- Original message by: Mootjuh
OS supports scenery physics.
then how do you use it yo.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 3, 2015 06:04 AM    Msg. 271 of 912       
Quote: --- Original message by: Mootjuh
IT works like physics on a vehicle, though it won't sync online.
so just make coll a idle animations for moving leaves flow and make a physics tag sounds so simple. No srsly.
Edited by SGT Arroyo on Jan 3, 2015 at 06:05 AM


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Jan 3, 2015 12:12 PM    Msg. 272 of 912       
So is there any advantage on using scenery with physics over a vehicle?

The moving plant thing could be done by adding damage effect on player's feet and adding collision for plant with shields which could only be damaged by that effect. Then add animation which would play when plant loses shields.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 3, 2015 01:59 PM    Msg. 273 of 912       
Quote: --- Original message by: fossy
Quote: --- Original message by: altis94
So is there any advantage on using scenery with physics over a vehicle?

The moving plant thing could be done by adding damage effect on player's feet and adding collision for plant with shields which could only be damaged by that effect. Then add animation which would play when plant loses shields.

Wtf .........i am talkin about if you walk towards the plants i want them to move even melee them. Gosh u need to play halo 3 more and ur bigass is fake as crap.
Edited by fossy on Jan 3, 2015 at 01:25 PM

You should spend some time learning how the HEK works.
Maybe then you won't get mad when someone makes you look dumb.

As a general rule... Y'know. Learning stuff to ward off ignorance is a good thing. In life.
Edited by Spartan314 on Jan 3, 2015 at 02:01 PM


Danger_zone_98
Joined: Nov 26, 2012


Posted: Jan 3, 2015 02:13 PM    Msg. 274 of 912       


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 3, 2015 02:29 PM    Msg. 275 of 912       
Quote: --- Original message by: MatthewDratt
I'm gonna stop answer things about this project for now since the last few pages of this thread have been questions like "are you porting the halo 3 sierra?"

yes Im porting it and will be making it as much as I can to halo 3. But I havent even gotten all of the bsps in yet.

Im working on it but it does take some time to get rocks into the actual bsp. Though I've been watching stuff on my 2nd monitor while I work. Any suggestions for shows? I've been watching Orphan Black


I'll try and answer some questions for you. Oh and watch Interstella 5555. :3


Caesar
Joined: Jul 1, 2013


Posted: Jan 3, 2015 02:51 PM    Msg. 276 of 912       
Quote: --- Original message by: VKNG
Quote: --- Original message by: MatthewDratt
I'm gonna stop answer things about this project for now since the last few pages of this thread have been questions like "are you porting the halo 3 sierra?"

yes Im porting it and will be making it as much as I can to halo 3. But I havent even gotten all of the bsps in yet.

Im working on it but it does take some time to get rocks into the actual bsp. Though I've been watching stuff on my 2nd monitor while I work. Any suggestions for shows? I've been watching Orphan Black


I'll try and answer some questions for you. Oh and watch Interstella 5555. :3



Man I am sort of worried u know where the brute hold the marine I wonder if we can see that with OS...


Like how's that's ganna work.........


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 3, 2015 02:56 PM    Msg. 277 of 912       
@ceasar that would be pretty easy. Probably wouldn't even need OS.


unkowndevelopername
Joined: Nov 2, 2014


Posted: Jan 3, 2015 02:58 PM    Msg. 278 of 912       
Quote: --- Original message by: VKNG
@ceasar that would be pretty easy. Probably wouldn't even need OS.



Yeah I was wondering the same thing and wat about where the brute break his back and throws him.....


Btw Matt pm atheros for fusion coil and marine.


sshers4
Joined: Apr 28, 2013


Posted: Jan 3, 2015 03:02 PM    Msg. 279 of 912       
Quote: --- Original message by: ftsshot
Everyone seems to be hyped up for this than CMT.



Yes, I've just notice that. That because it's halo 3 pc port perhaps?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 3, 2015 03:05 PM    Msg. 280 of 912       
Quote: --- Original message by: unkowndevelopername
Quote: --- Original message by: VKNG
@ceasar that would be pretty easy. Probably wouldn't even need OS.



Yeah I was wondering the same thing and wat about where the brute break his back and throws him.....


Btw Matt pm atheros for fusion coil and marine.


It would just need to be animated that's all. And we already have marines.

 
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