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Author Topic: Sierra 117 (908 messages, Page 3 of 26)
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General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Jul 25, 2014 05:25 AM    Msg. 71 of 908       
Quote: --- Original message by: Kozakuu
bxr was so much fun no matter how broken it was.

Pardon my ignorance but bxr?


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Jul 25, 2014 05:40 AM    Msg. 72 of 908       
Quote: --- Original message by: General_101
Quote: --- Original message by: Kozakuu
bxr was so much fun no matter how broken it was.

Pardon my ignorance but bxr?

It was a glitch in Halo 2 that allowed you to fire your weapon immediately after meleeing that pretty much guaranteed a kill. http://halo.wikia.com/wiki/Melee_fire


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Jul 25, 2014 05:48 AM    Msg. 73 of 908       


The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ


Posted: Jul 25, 2014 09:29 AM    Msg. 74 of 908       
Quote: --- Original message by: HattyHattington
I must seriously be the only delusional person that thoroughly enjoyed Halo 2 on this forum.


Nah, I too enjoyed it. I actually thought the campaign was great.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 25, 2014 10:27 AM    Msg. 75 of 908       
Halo 3 was possibly the best.
Halo 2 cliches 2nd.
And Halo ce takes 3rd, cus we never got a proper EK with it.

Halo 3 odst was sort of a mistake, since it took me an afternoon to complete the campaign, which annoyed me.


Took me like 6 months to complete h3. Those scary flood levels. Aaaaaa!


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Jul 25, 2014 11:18 AM    Msg. 76 of 908       
Quote: --- Original message by: SS Flanker
Halo 3 was possibly the best.
Halo 2 cliches 2nd.
And Halo ce takes 3rd, cus we never got a proper EK with it.

Halo 3 odst was sort of a mistake, since it took me an afternoon to complete the campaign, which annoyed me.


Took me like 6 months to complete h3. Those scary flood levels. Aaaaaa!


6 months? The campaign is around 5 hours long.

For me Halo CE takes first,
H3 ODST taking second
Halo 3
Halo 2 (which I think you meant having a restricted hek)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 25, 2014 12:45 PM    Msg. 77 of 908       
It only took me six months, cus I always got lost trying to find out where to retrieve Cortana.

Until blind luck led me to the correct door.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 25, 2014 12:59 PM    Msg. 78 of 908       
Quote: --- Original message by: SS Flanker
Halo 3 was possibly the best.
Halo 2 cliches 2nd.
And Halo ce takes 3rd, cus we never got a proper EK with it.

Halo 3 odst was sort of a mistake, since it took me an afternoon to complete the campaign, which annoyed me.


Took me like 6 months to complete h3. Those scary flood levels. Aaaaaa!

I think you may be thinking of Halo 2.

(If you think the HEK is not good enough, you will find the H2EK to be 200% horrible.)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 25, 2014 01:22 PM    Msg. 79 of 908       
Everyone will agree the HEK could be better.

For starters it's clear we only possess a diluted version of the original.

H2EK is more or less the same thing, just a little more restrictive.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 25, 2014 01:30 PM    Msg. 80 of 908       
Quote: --- Original message by: SS Flanker
Everyone will agree the HEK could be better.

For starters it's clear we only possess a diluted version of the original.

H2EK is more or less the same thing, just a little more restrictive.

It certainly could, but compared to Halo 2's, it's a lot better.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jul 26, 2014 08:52 PM    Msg. 81 of 908       
Quote: --- Original message by: The Kingx
Quote: --- Original message by: HattyHattington
I must seriously be the only delusional person that thoroughly enjoyed Halo 2 on this forum.


Nah, I too enjoyed it. I actually thought the campaign was great.


What is up with this Halo 2 Campaign hate? Aside from the loss of health, the questionable boss part, and sometimes repetitive boss parts.

It was a masterfully executed story, with tremendous music as usual.


MatthewDratt
Joined: Sep 11, 2010

YOU WOULDN'T STEAL A TAG


Posted: Jul 26, 2014 09:00 PM    Msg. 82 of 908       
Quote: --- Original message by: LegionofShadows
Quote: --- Original message by: The Kingx
Quote: --- Original message by: HattyHattington
I must seriously be the only delusional person that thoroughly enjoyed Halo 2 on this forum.


Nah, I too enjoyed it. I actually thought the campaign was great.


What is up with this Halo 2 Campaign hate? Aside from the loss of health, the questionable boss part, and sometimes repetitive boss parts.

It was a masterfully executed story, with tremendous music as usual.


>It was a masterfully executed story
hahahahahahahahahahahahahhahahahahah

no

and the gameplay and overall sandbox was pretty awful


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Jul 26, 2014 10:12 PM    Msg. 83 of 908       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: LegionofShadows
Quote: --- Original message by: The Kingx
Quote: --- Original message by: HattyHattington
I must seriously be the only delusional person that thoroughly enjoyed Halo 2 on this forum.


Nah, I too enjoyed it. I actually thought the campaign was great.


What is up with this Halo 2 Campaign hate? Aside from the loss of health, the questionable boss part, and sometimes repetitive boss parts.

It was a masterfully executed story, with tremendous music as usual.


>It was a masterfully executed story
hahahahahahahahahahahahahhahahahahah

no

and the gameplay and overall sandbox was pretty awful

Really? Cause I thought that it was great along with the boss fights.
I'll show myself out.
Then again I was like twelve at the time so I should really replay the campaign and judge it again since I am older.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jul 26, 2014 10:25 PM    Msg. 84 of 908       
Still what exactly is the use of porting this h3 mission you could have went with umm flood gate?


MEGA_VKNG
Joined: Dec 23, 2013

Now retired from CE, enjoy DW! https://goo.gl/1Bup


Posted: Jul 26, 2014 10:48 PM    Msg. 85 of 908       
Quote: --- Original message by: generalhuggems
Still what exactly is the use of porting this h3 mission you could have went with umm flood gate?


flood suk


Heatguts
Joined: Jun 6, 2014

Recon Armor FTW!


Posted: Jul 26, 2014 10:59 PM    Msg. 86 of 908       
Quote: --- Original message by: generalhuggems
Still what exactly is the use of porting this h3 mission you could have went with umm flood gate?

Cuz floodgate would have taken brute and marine bipeds, marine actvs, flood carriers, brute, marine, and elite combat forms, infection forms, and elite actvs. What does sierra 117 take?

standard assets + new bipeds for everyone + some brute actvs, which you could (possibly, or use for guidance) take from spv3.


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Jul 27, 2014 07:49 AM    Msg. 87 of 908       
Maybe we started with Sierra 117 because it's the first one? Maybe because of that we are starting with Sierra 117, meaning the rest will follow. Maybe we planned to do the whole campaign, PLUS a custom level?




Jk, we don't have any of that planned.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jul 27, 2014 08:39 AM    Msg. 88 of 908       
cant post pics cus well need to wait like 6 or more days
so ill send teh links









H3 brutes.

{WIP}
Edited by generalhuggems on Jul 27, 2014 at 08:40 AM
Edited by generalhuggems on Jul 27, 2014 at 08:50 AM
Edited by Dennis on Jul 27, 2014 at 09:47 PM


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Jul 27, 2014 07:34 PM    Msg. 89 of 908       
I actually lost everything a while back before I even got my laptop, when my desktop got a some sort of malware (damn Need For Speed torrent) and I had to reinstall W7. I only managed to save my H3 tagset (and those contained within the folder) because I regularly make backups of it. A lot of source files had to be recreated from the in-game tags. After that, I gave up on Halo modding for a bit and I was gone for a time from the forums (I knew I'd be back, but I decided to focus on school)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 29, 2014 11:52 AM    Msg. 90 of 908       
Don't use kickassto.

And try and avoid, ".come.in" web address's.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jul 30, 2014 12:39 PM    Msg. 91 of 908       
H4SPP sounds nice. I for one loved H4's campaign.
(Notice I don't mention the MP though...)


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Jul 30, 2014 12:55 PM    Msg. 92 of 908       
pls make h2aspp and saspp plzzzzz it wood b so kuul!!!1!1!


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 30, 2014 12:56 PM    Msg. 93 of 908       
Quote: --- Original message by: altis94
pls make h2aspp and saspp plzzzzz it wood b so kuul!!!1!1!


you're hilarious keep it up.


killzone64
Joined: Jun 9, 2010

Back at it


Posted: Jul 30, 2014 04:28 PM    Msg. 94 of 908       
Quote: --- Original message by: clonecam117
H4SPP sounds nice. I for one loved H4's campaign.
(Notice I don't mention the MP though...)
have fun with porting the h4 bps's, you think halo 3/reach maps are tricky? halo 4 maps are a nightmare, made up entirely of instanced geometry... and that is why no one will ever do it most members are too lazy. and so far the only plan for this project is the first bsp.

doesn't mean that other team members cant work on the other halo 3 campaign levels on their own
Edited by killzone64 on Jul 30, 2014 at 04:30 PM


MEGA_VKNG
Joined: Dec 23, 2013

Now retired from CE, enjoy DW! https://goo.gl/1Bup


Posted: Jul 30, 2014 05:27 PM    Msg. 95 of 908       
well, you could remodel the bsps and use the textures...


MEGA_VKNG
Joined: Dec 23, 2013

Now retired from CE, enjoy DW! https://goo.gl/1Bup


Posted: Jul 30, 2014 06:47 PM    Msg. 96 of 908       
Quote: --- Original message by: Mootjuh
That would probably take more effort than fixing and optimizing the original ones.


fixing and optimizing h4 bsps is pretty much impossible when its all IG.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 30, 2014 07:06 PM    Msg. 97 of 908       
Quote: --- Original message by: MEGASEAN2812
Quote: --- Original message by: Mootjuh
That would probably take more effort than fixing and optimizing the original ones.


fixing and optimizing h4 bsps is pretty much impossible when its all IG.


have fun recreating AAA graphic work then


killzone64
Joined: Jun 9, 2010

Back at it


Posted: Aug 7, 2014 12:52 AM    Msg. 98 of 908       
coughgotalittlesidetrackedcough



in an effort to try and help kirby fix his instanced geometry exporter i ended up porting a section of the ark. i had to do all the rotations of the instances by hand (because currently the rotation values are not copying properly for kirbys tool). i am going to port the first section of the level sometime later but once this one is done it should serve as a good lighting test for my shaders

Edited by killzone64 on Aug 7, 2014 at 12:54 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 7, 2014 07:43 AM    Msg. 99 of 908       
Quote: --- Original message by: Echo77
Quote: --- Original message by: MatthewDratt
I wont be doing h4spp, but I don't understand the hate towards the SP. Fine, MP was too COD like, but the SP was fine. Compared to the dog pile that was the h2 campaign, it had a really nice flow and story. The only problem I had with it was its numerous "go here and push a button, then do that again" gameplay sections.

I think two of the main problems people have with it are that it doesn't feel like a Halo game, and it doesn't look like a Halo game. The campaign in and of itself isn't terrible, but I feel it would have been better-suited to a different franchise.

Regardless of the quality of the flow and story elements of Halo 2's campaign, Halo 2 looked and felt like a Halo game. It stayed true to what had been previously established by the game that came before it, and it didn't pull anything crazy like UNSC mechs, iguana Jackals, an entire branch of Spartans (with no command structure), or fighting a member of a race that's supposed to be long gone and enigmatic.


It only wrote out the most interesting enemies so you'd never be able to fight them again.... :X


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Aug 7, 2014 09:58 AM    Msg. 100 of 908       
Quote: --- Original message by: killzone64

coughgotalittlesidetrackedcough

picture.png

in an effort to try and help kirby fix his instanced geometry exporter i ended up porting a section of the ark. i had to do all the rotations of the instances by hand (because currently the rotation values are not copying properly for kirbys tool). i am going to port the first section of the level sometime later but once this one is done it should serve as a good lighting test for my shaders

Edited by killzone64 on Aug 7, 2014 at 12:54 AM


So did he ever manage to fix the issue?


MEGA_VKNG
Joined: Dec 23, 2013

Now retired from CE, enjoy DW! https://goo.gl/1Bup


Posted: Aug 7, 2014 11:57 AM    Msg. 101 of 908       
h3spp plz

h3 marine anims plz.


killzone64
Joined: Jun 9, 2010

Back at it


Posted: Aug 7, 2014 12:41 PM    Msg. 102 of 908       
Idk if kirby is going to bother to. Tbh it wasnt bad doing manual rotations. Kirby can fix it if he wants. Atm it seems i am the only person using it...


GAIGHER
Joined: Nov 5, 2008


Posted: Aug 8, 2014 02:37 PM    Msg. 103 of 908       
Quote: --- Original message by: killzone64

coughgotalittlesidetrackedcough

http://i1226.photobucket.com/albums/ee401/gokarter64/haloce2014-08-0621-37-07-18.png

in an effort to try and help kirby fix his instanced geometry exporter i ended up porting a section of the ark. i had to do all the rotations of the instances by hand (because currently the rotation values are not copying properly for kirbys tool). i am going to port the first section of the level sometime later but once this one is done it should serve as a good lighting test for my shaders

Edited by killzone64 on Aug 7, 2014 at 12:54 AM


http://hce.halomaps.org/index.cfm?fid=6683


Edited by GAIGHER on Aug 8, 2014 at 02:38 PM


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Aug 8, 2014 02:43 PM    Msg. 104 of 908       
Lol Gaigher comin' in like a boss. I loved that map, too bad nobody ever plays it...
Edited by 1bobsam1 on Aug 8, 2014 at 09:59 PM


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Aug 8, 2014 08:05 PM    Msg. 105 of 908       
Quote: --- Original message by: 1bobsam1

Lol Gaigher comin' in like a boss. I loved that map too bad nobody ever plays it...
Edited by 1bobsam1 on Aug 8, 2014 at 02:44 PM


I fairly certain it was mostly the tagset being a problem.

 
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