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Author Topic: [WIP] Firefight Descent: Quarantine (93 messages, Page 1 of 3)
Moderators: Dennis

Pepzee
Joined: Sep 9, 2010


Posted: Jul 20, 2014 05:19 AM    Msg. 1 of 93       
DOWNLOAD NOW FROM CE3

See the release thread for more information:
http://forum.halomaps.org/index.cfm?page=topic&topicID=51267
Edited by Pepzee on Sep 14, 2019 at 10:17 PM


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jul 20, 2014 05:21 AM    Msg. 2 of 93       
"We have big plans, and we want to show you them, but patience is key."

Expect updates from us at least a couple weeks to a month.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 20, 2014 05:27 AM    Msg. 3 of 93       
I'd suggest taking another look at the bios.


Pepzee
Joined: Sep 9, 2010


Posted: Jul 20, 2014 05:30 AM    Msg. 4 of 93       
Quote: --- Original message by: BKTiel
I'd suggest taking another look at the bios.

Typos already noticed and corrected, let us know if you see any others.


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Jul 20, 2014 05:37 AM    Msg. 5 of 93       
Quote: --- Original message by: Pepzee
With the addition of the flood, we also want to add in classic and new types of infected forms. Examples of this are the brute combat form and tank pure form, but also forms like grunt, jackal and a flyer form. Creating new ways to experience this classic foe.
Edited by Pepzee on Jul 20, 2014 at 05:33 AM

Is it a fair statement to say I figuratively wet my pants if I was wearing any that is.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 20, 2014 05:48 AM    Msg. 6 of 93       
It's more than that.

Sent you a PM.


Stevedoggen
Joined: Jan 14, 2013

#Byf4Lyf


Posted: Jul 20, 2014 05:59 AM    Msg. 7 of 93       
Quote: --- Original message by: Pepzee
Quote: --- Original message by: BKTiel
I'd suggest taking another look at the bios.

Typos already noticed and corrected, let us know if you see any others.


The first bio should have the word 'beliefs' instead of 'believe', I think.
Also on the last bio spelt 'originally' incorrectly.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jul 20, 2014 06:25 AM    Msg. 8 of 93       
Sadly PS has no spell check. Pm all typos to me.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jul 20, 2014 06:48 AM    Msg. 9 of 93       
I gave Moooseguy the H3 Covenant Flood infested Cruiser scenery, would be great on the map =D


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Jul 20, 2014 06:50 AM    Msg. 10 of 93       
Quote: --- Original message by: Choclate Thunda
Sadly PS has no spell check. Pm all typos to me.



CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Jul 20, 2014 07:28 AM    Msg. 11 of 93       
Isnt there a sniper rifle designed to blow a chunk out of a flood torso? Besides the Gauss rifle.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jul 20, 2014 12:08 PM    Msg. 12 of 93       
Can you guys use my VISR?


The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ


Posted: Jul 20, 2014 12:45 PM    Msg. 13 of 93       
lol, Sgt. Graves' pose...


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 20, 2014 12:47 PM    Msg. 14 of 93       
Still better then h4ce.


HattyHattington
Joined: Jul 18, 2014

goldkilla88


Posted: Jul 20, 2014 12:54 PM    Msg. 15 of 93       
I'm glad to see this is still going on and the placement was not to waste! Good job Pepzee!


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 20, 2014 01:05 PM    Msg. 16 of 93       
Not sure if sniper rifles are ideal for Flood xP


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Jul 20, 2014 01:30 PM    Msg. 17 of 93       
Quote: --- Original message by: Dumb AI
Not sure if sniper rifles are ideal for Flood xP
Yea...no. Shotty's all the way!


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Jul 20, 2014 01:51 PM    Msg. 18 of 93       
Quote: --- Original message by: Dennis
Quote: --- Original message by: Dumb AI
Not sure if sniper rifles are ideal for Flood xP
Yea...no. Shotty's all the way!

I personally always preferred a plasma rifle when fighting the flood but that's just like, my opinion, man.


Juzo
Joined: Jul 1, 2014

Just delete my account really


Posted: Jul 20, 2014 02:01 PM    Msg. 19 of 93       
Quote: --- Original message by: General_101
Quote: --- Original message by: Dennis
Quote: --- Original message by: Dumb AI
Not sure if sniper rifles are ideal for Flood xP
Yea...no. Shotty's all the way!

I personally always preferred a plasma rifle when fighting the flood but that's just like, my opinion, man.
Can't stop needlin and shotguns all the way :)


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 20, 2014 02:15 PM    Msg. 20 of 93       
Overall this project was a pleasant suprise, is portent gonna feature these elements too?


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jul 20, 2014 02:54 PM    Msg. 21 of 93       
We are also taking in any ideas to help improve the gameplay. Just comment and if we like it we will put it in the conceptual section later on. But we aren't doing anything particularly game breaking.


Pepzee
Joined: Sep 9, 2010


Posted: Jul 20, 2014 04:16 PM    Msg. 22 of 93       
Quote: --- Original message by: MEGASEAN2812
Overall this project was a pleasant surprise, is portent gonna feature these elements too?

In short, yes.

As I'm working on both projects at once they will share very similar systems. The main difference is the game-play, this one is a cramped flood takeover, while Portent II is an outdoor covenant invasion.

I hope to get updates out monthly, we'll just have to see how things go though.


The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ


Posted: Jul 20, 2014 04:18 PM    Msg. 23 of 93       
Perhaps include a flood boss of some sorts? (Perhaps something similar to the juggernaut or a pure form)


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 20, 2014 04:36 PM    Msg. 24 of 93       
Quote: --- Original message by: Dumb AI
Not sure if sniper rifles are ideal for Flood xP

Personally, I'd probably give the squad marksman a battle rifle or DMR, but I can see why they might have gone with the sniper rifle if they're trying to emphasize specializations.

Edit: Also, if the four of them comprise something as small as a fireteam, then the highest rank should probably be Sergeant, with a Corporal and two Privates making up the rest of the unit. I would also suggest giving the smallest shoulder pads to the marksman, and the biggest shoulder pads to demolitions.
Edited by Echo77 on Jul 20, 2014 at 04:51 PM


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 20, 2014 04:48 PM    Msg. 25 of 93       
That's something that concerned me too, but honestly this is Halo; we see COs running around with grunts all the time. War hardly respects contrivances like rank when it comes to who's needed when, anyway.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 20, 2014 04:58 PM    Msg. 26 of 93       
Quote: --- Original message by: BKTiel
That's something that concerned me too, but honestly this is Halo; we see COs running around with grunts all the time. War hardly respects contrivances like rank when it comes to who's needed when, anyway.

Grunts have COs. In Combat Evolved, we see Sergeants leading small groups of Marines, which is fitting. The chain of command applies even during war time, and you just don't throw a bunch of leadership positions into a single fireteam: that's a waste of talent and resources. Putting too many eggs in one baseket, so to speak. Now, if these individuals were all that remained of, say, a battalion that had been all but wiped out by the Flood, then things would make sense.
Edited by Echo77 on Jul 20, 2014 at 05:04 PM


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 20, 2014 05:09 PM    Msg. 27 of 93       
Quote: --- Original message by: Echo77
Grunts have COs.


No ***t.

Quote: --- Original message by: Echo77
The chain of command applies even during war time,


Again, no ***t. My point is when an artillery shell hits it's not going to magically distinguish between commissioned and enlisted, officer and grunt, etc. Strenuous situations demand equally tenuous solutions, such as a naval captain being attached to a combat squad on the frontline, or a commander whipping out an SMG and holding the line just like any other serviceman. Both are examples from the Halo campaign. As you yourself pointed out in another thread, humanity is desperately warding off attacks from up to two lethally dangerous foes at once. This paves the way for circumstances in which the chain of command may very well be fragmented to hell as a result of casualties, leading to unorthodox command structures.

Quote: --- Original message by: Echo77
and you just don't throw a bunch of leadership positions into a single fireteam.


Quote:
You fight alongside team Delta, a 4 man squad composed of a select few specialized ODSTs


I'd also point out that commissioned ranks are often given out like candy in the military to people whose skills they need - I know of at least one case where a medical professional didn't even go through OCS and just went straight to Captain. In scenarios like this they wouldn't necessarily even have a battlefield command...if Bennet similarly lacks such a responsibility to a unit I can't see why she wouldn't be deployed when her skillset is in immediate demand.

And again, I'd point out this is a fictional mission in a fictional universe in a damned videogame. Some Suspension Of Disbelief is warranted.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 20, 2014 05:38 PM    Msg. 28 of 93       
Quote: --- Original message by: BKTiel
And again, I'd point out this is a fictional mission in a fictional universe in a damned videogame. Some Suspension Of Disbelief is warranted.

Keyes ended up with a combat team because he was captured by the Covenant and ended up having to be rescued and escorted off of a Covenant ship. Miranda had to repel boarders because she was onboard the Super MAC platform when the Covenant jumped it and had to get to her ship so she could start doing her job. And again, if the chain of command is fragmented as a result of heavy casualties, and if they added that bit of information to their backstory, then their layout would make a decent amount of sense (like I mentioned in my previous post). However, it says that this is a select group. A team of individuals that was apparently assembled to carry out missions like this, not a group of people who came together because things hit the fan and they were the only ones left. If you're in a position where you're selecting people for a team, you're in a position where you can get appropriately ranked individuals for said team.

Medical officers are one thing, combat positions are another. If there's a major who has a particular skillset, there's somebody lower down the chain of command who has that same skillset. You don't become a major by being the best technician in the entire corps, you become a major because you have leadership skills.

Suspension of disbelief is all well and good when it comes to justifying things that are shrouded in mystery and cannot be easily explained. "How does the Needler work?" "Nobody knows, it just does." Having to suspend disbelief for things that aren't that complicated, fairly well-known, and really easily fixed by either a simple rank edit or a simple backstory edit, however, is just.... I won't say "lazy," because the people behind this are definitely not lazy considering what they've accomplished thus far, but it doesn't make sense. It disrupts the immersion.
Edited by Echo77 on Jul 20, 2014 at 05:48 PM


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 20, 2014 05:49 PM    Msg. 29 of 93       
Keyes willingly went with a squad prior to 343gs

Miranda similarly went balls to the wall just prior to getting killed.

As far as immersion goes, honestly Echo, I'm not going to argue this with you. What I will say is that it's 90% likely no one cares with the exception of you and I, and I myself am not going to ask them to alter their vision for the sake of my own perception of how things should be in an entirely hypothetical setting. I'd ask that you have the politeness to do the same.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 20, 2014 05:57 PM    Msg. 30 of 93       
Quote: --- Original message by: BKTiel
As far as immersion goes, honestly Echo, I'm not going to argue this with you. What I will say is that it's 90% likely no one cares with the exception of you and I, and I myself am not going to ask them to alter their vision for the sake of my own perception of how things should be in an entirely hypothetical setting. I'd ask that you have the politeness to do the same.

If you don't want to argue with me, don't respond to my initial post with an argument. My post was intended for the creators of the map, not yourself. Whether the 90% cares or not is irrelevant. What matters is whether the creators of the map care. I'm simply offering what I know in case they see fit to apply that to their project, in case they didn't know any better when they wrote the initial profiles. I'm not going to withhold information from people just because, "Well they probably don't care."
Edited by Echo77 on Jul 20, 2014 at 06:15 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jul 20, 2014 06:31 PM    Msg. 31 of 93       
Glad to see this has finally been revealed! Descent: Quarantine originally started out last spring as a project called "Deadly Descent". Since then, a few of the tricks Pepzee and I have learned from Portent II have been applied to Quarantine.

In short, D-Quar and P-II will show similarity in core game mechanics, while remaining unique in spirit. I am also very grateful to see Chocolate Thunda (Lavadeeto/Halofreak) assuming a substantial role in the development of this project. Cheers and beers to you, good friend!


Edited by MoooseGuy on Jul 20, 2014 at 06:33 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 20, 2014 06:37 PM    Msg. 32 of 93       
Quote: --- Original message by: MoooseGuy

Glad to see this has finally been revealed! Descent: Quarantine originally started out last spring as a project called "Deadly Descent". Since then, a few of the tricks Pepzee and I have learned from Portent II have been applied to Quarantine.

In short, D-Quar and P-II will show similarity in core game mechanics, while remaining unique in spirit. I am also very grateful to see Chocolate Thunda (Lavadeeto/Halofreak) assuming a substantial role in the development of this project. Cheers and beers to you, good friend!

http://img.webmd.com/dtmcms/live/webmd/consumer_assets/site_images/rich_media_quiz/topic/rmq_beer_calories/getty_rf_photo_of_group_beer_toast.jpg
Edited by MoooseGuy on Jul 20, 2014 at 06:33 PM

That picture reminds me of Lodeman.



PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jul 20, 2014 07:41 PM    Msg. 33 of 93       
I used a sky with fog, which was prolly a bad idea to show teh ships off but...







Lucariofan99
Joined: Jul 20, 2014

It's said that no foe can remain invisible to Luca


Posted: Jul 20, 2014 09:12 PM    Msg. 34 of 93       
Pretty!


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jul 21, 2014 12:08 AM    Msg. 35 of 93       
The ranks of each character was taken in to consideration not so much of actual military standards, but to create more of the lore based on each characters specialty and situation of the mission. Sorry if it was kinda screwy with real military standards, but I felt it created a better backstory.

 
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