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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Stuff Kirby said he would release in CE3 interview (that matt cut out)

Author Topic: Stuff Kirby said he would release in CE3 interview (that matt cut out) (34 messages, Page 1 of 1)
Moderators: Dennis

kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 20, 2014 09:02 PM    Msg. 1 of 34       
So much was cut out of my interview... I'm actually kinda disappointed. Why did I have a 23 minute conversation going in depth about so much stuff, if all that detail is dropped? *sigh*

H2SPP Flood Juggernaut

I don't feel like talking.. lol (work.. it drains the life out of you.... need... anime....)
Too lazy to get a current image or video, so here's an old video https://www.youtube.com/watch?v=AHUJ5I00rHU Really, other than the detail map being properly applied, not much as happened (lol, did like 5 things yesterday, and didn't test the changes before uploading... surely nothing went wrong *shrug*)





H2SPP Tool/Maxscript

Random thing to speed up a few H2SPP tasks, although really, it works for most HCE tasks. Instance Geo stuff, setting up Shaders quicker, etc.
Honestly, I probably shouldn't release it in the state its in, but regardless, it should help people, so why not *shrug* (I also shouldn't release it when im not willing to make a full post explaining things, but whatever, anime time)

lol, I probably should of picked something where all the bitmaps werent in one folder, just to make it look nicer.. but whatever.


Really should of tested the maxscript after I merged them all together... but ima hope for the best.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 20, 2014 09:10 PM    Msg. 2 of 34       
will you marry me?


Darkzealotx
Joined: Jun 15, 2014


Posted: Jul 20, 2014 10:22 PM    Msg. 3 of 34       
Kthx.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jul 20, 2014 10:26 PM    Msg. 4 of 34       
Nice job man!


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Jul 20, 2014 10:27 PM    Msg. 5 of 34       
>22 minutes is actually pretty common, but everyone can't get 22 minutes of stuff.
>You didnt submit your H2SPP stuff in time so that got cut
>I cut the releases because you never gave me anything to release in time, and I'm not going to advertise releases if I don't have anything to release.

But anyway glad to see these are now released :P


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 20, 2014 10:57 PM    Msg. 6 of 34       
3dsmax to ce shader converter, hmm sounds cool


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Jul 21, 2014 12:05 AM    Msg. 7 of 34       
Quote: --- Original message by: kirby_422
So much was cut out of my interview... I'm actually kinda disappointed.
I know what you mean we had this discussion thing were we talked about why I chose to use tables instead of CSS for the map listings and then there was that whole image re-sizing thing and not allowing multiple uploads.

But I think the best part was left on the cutting room floor where me an Slowbullet were analyzing the spiritual meaning of the placement of the Spartan in the logo and all the deeper meaning that there was in the ring I used as a background. Slow kept going on about the meaning of the particular section of the ring I chose to display but Matt was getting so mad at him he started hitting Slow to shift the discussion back to the real important topic of the interplay between the small blue check background and the blue-gray void behind the header text....


Oh for crying out loud, they only had so much time to put stuff in the video. Just say thank you and move on.


Edited by Dennis on Jul 21, 2014 at 12:06 AM


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 21, 2014 12:31 AM    Msg. 8 of 34       
couldn't you just zip up several archives for a multi-upload?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 21, 2014 12:32 AM    Msg. 9 of 34       
correct if im wrong, but isnt CE3 uploading most of the extended interviews?

they got rid of all the good stuff in my interview too.


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Jul 21, 2014 12:48 AM    Msg. 10 of 34       
As has been stated numerous times, we often cut down the size of interviews to maintain the flow of different projects. Some people submitted 2 minute trailers while others submitted 20 minute interviews and it wouldn't be very fair for the second person to have 10 times the screentime than the first simply because he sent a longer file. Fairness is at the heart of our editing, we love every project submitted to CE3 and think everyone should get an equal chance to show off their maps, tags, machinima and applications.

Over the next few days and weeks Dratt will be uploading extended interviews for those that were cut. Nothing has been lost and the community will see the content you worked hard to produce.


Axees
Joined: Jul 19, 2014

yolo


Posted: Jul 21, 2014 03:24 AM    Msg. 11 of 34       
Oh, this is neat


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 21, 2014 06:49 AM    Msg. 12 of 34       
Meh, I got like a second and was pretty chuffed.

I won't be posting any more ce3 stuff though. Someone more deserving could use my slot.

And I don't much take a liking to the prying eyes of non credit giving rippers.

Gr8 wrk Kirby.


sshers4
Joined: Apr 28, 2013


Posted: Jul 21, 2014 10:55 AM    Msg. 13 of 34       
I gotta test this flood juggernaut! !!


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 21, 2014 10:58 AM    Msg. 14 of 34       
On a side note, those tools are a little sucky.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 21, 2014 10:58 AM    Msg. 15 of 34       
Your mother is a little sucky.


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Jul 21, 2014 11:00 AM    Msg. 16 of 34       
Not to complain, but I assume the juggernaut is for OS? I'm running 1.09 halo stock, and the hands of the juggernaut are wrong, it appears like the nodes are way off in space. I had this issue rigging a brute flood, it was fixed by unchecking "model has local nodes", but that unfortunately didn't fix it here.


If you could Kirby, just curious as to what it is that you thought they had changed with the nodes? I'm also getting an issue trying to import it into 3ds max as none of the rigging is transferred properly, I was getting arms rigged to the pelvis and hands to the shins. Edit: it actually didn't even recognize the bones as belonging to a biped, I had to force the importer to treat all frame nodes as bones.


If needed, I'll just re-rig the thing since there are proper animations for it. But considering it's practically fine as is minus the hands, I'd really really prefer not having to do that.



Edit: It appears that the nodes are all named Frame as opposed to the standard Bip01, obviously the animations match so it shouldn't cause issue, but it could be why 3ds isn't treating the nodes as bones.


Edited by DeadHamster on Jul 21, 2014 at 11:05 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 21, 2014 11:02 AM    Msg. 17 of 34       
Quote: --- Original message by: BKTiel
Your mother is a little sucky.


And also dead, so thanks for that.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 21, 2014 11:53 AM    Msg. 18 of 34       
I wonder if killer5000 is really happy right now.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 21, 2014 11:58 AM    Msg. 19 of 34       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: BKTiel
Your mother is a little sucky.


And also dead, so thanks for that.


anytime bud


sshers4
Joined: Apr 28, 2013


Posted: Jul 21, 2014 12:11 PM    Msg. 20 of 34       
I downloaded the flood juggernaut and it it's giving me errors when I include it in sapien and I went on guerilla and I fix the red text and still not working.

And I am trying to open juggernaut_body.shader_model in geurilla. It won't let me.


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Jul 21, 2014 12:33 PM    Msg. 21 of 34       
It's an OS shader, you'll have to create your own shader model and reference the bitmaps with it. After that, you'll still have the issue I posted about above where the nodes for the hands are incorrect.


sshers4
Joined: Apr 28, 2013


Posted: Jul 21, 2014 01:27 PM    Msg. 22 of 34       
Quote: --- Original message by: DeadHamster
It's an OS shader, you'll have to create your own shader model and reference the bitmaps with it. After that, you'll still have the issue I posted about above where the nodes for the hands are incorrect.



Man I want it none OS


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 21, 2014 02:03 PM    Msg. 23 of 34       
Sux to be you


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 21, 2014 03:34 PM    Msg. 24 of 34       
Quote: --- Original message by: DeadHamster

Not to complain, but I assume the juggernaut is for OS? I'm running 1.09 halo stock, and the hands of the juggernaut are wrong, it appears like the nodes are way off in space.

It states in the README, that if your using 1.0.9, you need OS' node fix, and that the node fix was also part of the 1.0.10 update if you are not using OS.

Proobbbably should of explained how to enable OS' node fix in the readme.. but whatever.
<User>\Documents\My Games\Halo CE\OpenSauce\OS_Settings.User.xml
the line about UPGRADES, make it this:
<Upgrades dynamicTriangles="true" renderModelNodesPatch="true" />


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Jul 21, 2014 03:44 PM    Msg. 25 of 34       
I actually did read through it, misunderstood this section;

In 1.0.10, the changelog states they fixed the node count, so it should be ready to go.


I assumed you meant they had fixed the node count on this particular model, like somebody else had corrected an error in the .JMS

I read it as "If you have OS, do this, if you don't have OS and just have Halo they fixed the model and you're good." Apologies again for wasting your time.


killzone64
Joined: Jun 9, 2010

Mostly active on discord


Posted: Jul 31, 2014 01:31 AM    Msg. 26 of 34       
yeaaaaaaa so is there any way to fix the broken rotations other than going into adjutant and reading off every value...
http://youtu.be/KZ6fn5FGKhA
also that auto collision checkbox should never be used XD. it made perfect collision models for 3 of the instances but otherwise it messed everything else up


solitude
Joined: Sep 2, 2013

chfan


Posted: Jul 31, 2014 06:55 AM    Msg. 27 of 34       
I haven't been on for a while....

Am ganna download this.


killzone64
Joined: Jun 9, 2010

Mostly active on discord


Posted: Aug 4, 2014 08:13 PM    Msg. 28 of 34       
ok so after talking with kirby he said "search the maxscript (actually, me looking, line 267). replace that @ with a #"

after you do that re export your instances and recompile. the locations will be fine but the rotations will be off. which is no problem cause that can manually be fixed


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Jan 1, 2015 11:53 PM    Msg. 29 of 34       
When I press export in the bulk jms exporter script it does nothing, please help.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 2, 2015 06:11 AM    Msg. 30 of 34       
Quote: --- Original message by: Dumb AI
I wonder if killer5000 is really happy right now.
he had it already so he wouldn't care.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 2, 2015 06:14 AM    Msg. 31 of 34       
Quote: --- Original message by: SGT Arroyo
Quote: --- Original message by: Dumb AI
I wonder if killer5000 is really happy right now.
he had it already so he wouldn't care.

I've always found people who speak in 3rd person about themselves a bit intriguing.
Do you happen to agree with me?


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 2, 2015 06:19 AM    Msg. 32 of 34       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: SGT Arroyo
Quote: --- Original message by: Dumb AI
I wonder if killer5000 is really happy right now.
he had it already so he wouldn't care.

I've always found people who speak in 3rd person about themselves a bit intriguing.
Do you happen to agree with me?
he agrees i also agree.
Edited by SGT Arroyo on Jan 2, 2015 at 06:20 AM


HattyHattington
Joined: Jul 18, 2014

goldkilla88


Posted: Jan 4, 2015 05:23 PM    Msg. 33 of 34       
I wonder if there's a revamped Juggernaut model in H2A.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 4, 2015 05:24 PM    Msg. 34 of 34       
Quote: --- Original message by: HattyHattington
I wonder if there's a revamped Juggernaut model in H2A.


just like the engineer in Halo CEA, its probably just a box.

 

 
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