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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How do I supersede OS cache file limits?

Author Topic: How do I supersede OS cache file limits? (10 messages, Page 1 of 1)
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Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 25, 2014 03:39 PM    Msg. 1 of 10       
Whilst using OS to build a cache file, for some reason I hit a limit. I'm not 100% sure why, since the map as a single entity compiles @ 5mb.

I was told that OS doesn't have a cache file limit, so I really am at a loss to figure out why this has happened to me.

BTW, the only extra tags I added into the map were VKMT's H4 Br and a few original tags.




Edited by SS Flanker on Jul 25, 2014 at 03:41 PM

Does anyone know how to get around OS cache file limits in Os?
Edited by SS Flanker on Jul 25, 2014 at 03:45 PM


Nickster5000
Joined: Dec 11, 2010


Posted: Jul 25, 2014 03:56 PM    Msg. 2 of 10       
os_tool build-cache-file-ex "" false false true "levels\test\test ingrange\test ingrange"

Theres another command that lets the OS go over the limit silly gooser :P

This also makes the map a yelo file as well, just a heads up.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jul 25, 2014 04:22 PM    Msg. 3 of 10       
Quote: --- Original message by: Mootjuh
Isn't it 0 0 1instead of false false true?

0 0 1 is false false true.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 25, 2014 04:58 PM    Msg. 4 of 10       
ok.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jul 25, 2014 06:22 PM    Msg. 5 of 10       
If you just use build-cache-file it isn't using any OS processing.
Same if you use build-cache-file-ex with false false false/ 0 0 0, it's just basically running standard tool at that point. I've gotton quite familiar with my good friend os_tool during the past while


MrChromed
Joined: Apr 14, 2013

Developer on SPv3 and ShadowMods.


Posted: Aug 17, 2014 12:04 AM    Msg. 6 of 10       
Quote: --- Original message by: clonecam117
If you just use build-cache-file it isn't using any OS processing.
Same if you use build-cache-file-ex with false false false/ 0 0 0, it's just basically running standard tool at that point. I've gotton quite familiar with my good friend os_tool during the past while


Are you sure?, because with false false false/0 0 0 I can still using OS shaders in my tags with .map extension


DOPPELGANGER
Joined: Jul 19, 2014

whoops


Posted: Aug 17, 2014 02:42 AM    Msg. 7 of 10       
lol he has a pic of his Halo Maps account name as his desktop wallpaper.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 17, 2014 11:37 AM    Msg. 8 of 10       
Quote: --- Original message by: rangerDanger
lol he has a pic of his Halo Maps account name as his desktop wallpaper.


IKR What a self obsessed douche!


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 17, 2014 06:47 PM    Msg. 9 of 10       
Lel and i have a VKMT wallpaper what shameless self promotion.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 25, 2014 08:03 AM    Msg. 10 of 10       
We are both proud SOD's

 

 
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