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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »compile doesn't work HELP

Author Topic: compile doesn't work HELP (10 messages, Page 1 of 1)
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sshers4
Joined: Apr 28, 2013


Posted: Jul 31, 2014 05:42 PM    Msg. 1 of 10       
I am trying to compile floodpitbull and this error shows up





I did follow up a tutorial the one yoda has made but still no luck.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Jul 31, 2014 05:47 PM    Msg. 2 of 10       
thats telling you that no shader exists press 2 for every shader then re compile the model


sshers4
Joined: Apr 28, 2013


Posted: Jul 31, 2014 06:00 PM    Msg. 3 of 10       
Quote: --- Original message by: savinpvtmike
thats telling you that no shader exists press 2 for every shader then re compile the model




you got xfire? it doesn't work. I just press 2 and still nothing.


add me sshers1
Edited by sshers4 on Jul 31, 2014 at 06:00 PM
Edited by sshers4 on Jul 31, 2014 at 06:02 PM


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Jul 31, 2014 06:20 PM    Msg. 4 of 10       
sadly i dont use xfire


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Jul 31, 2014 06:42 PM    Msg. 5 of 10       
Quote: --- Original message by: savinpvtmike
thats telling you that no shader exists press 2 for every shader then re compile the model
Alternatively you can make the shaders beforehand in guerilla. Just make sure the shader you make has the exact same name as the shader on your model! That name appears in the tool window too and seems to be ]\, so you should probably name the shader something normal in your modeling program.


sshers4
Joined: Apr 28, 2013


Posted: Jul 31, 2014 06:45 PM    Msg. 6 of 10       
Quote: --- Original message by: gruntfromhalo
Quote: --- Original message by: savinpvtmike
thats telling you that no shader exists press 2 for every shader then re compile the model
Alternatively you can make the shaders beforehand in guerilla. Just make sure the shader you make has the exact same name as the shader on your model! That name appears in the tool window too and seems to be ]\, so you should probably name the shader something normal in your modeling program.



Hay if you have xfire add me so you can show me how this works.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 31, 2014 06:47 PM    Msg. 7 of 10       
It really isn't that hard to require someone holding your hand.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Jul 31, 2014 06:50 PM    Msg. 8 of 10       
titan gaming ruined xfire rip


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 31, 2014 11:42 PM    Msg. 9 of 10       
Quote: --- Original message by: BKTiel
It really isn't that hard to require someone holding your hand.


sometimes I have a terrible time trying to hold hands with people.
maybe public transport and strangers are not a good place to start?
I often get better results when I ask first.

sshers ill try get on xfire tonight and see if I can help
Edited by Maniac1000 on Jul 31, 2014 at 11:57 PM
Edited by Maniac1000 on Jul 31, 2014 at 11:57 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 1, 2014 04:03 AM    Msg. 10 of 10       
It's a very strange name to have as a material, tool wants you to pick a shader type
for the name ]\'. For example if you add a texture called ma_texture tool would be asking you to select a shader type for the texture/bitmap ma_texture.
It looks like you have named something wrong and just need to check the names of the materials you added
in 3ds max.

 

 
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