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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Shader Help

Author Topic: Shader Help (11 messages, Page 1 of 1)
Moderators: Dennis

BTone
Joined: Aug 1, 2014

Reality over fear.


Posted: Aug 11, 2014 05:24 PM    Msg. 1 of 11       
Hello All,

Recently I've been fooling around with shaders and their newfound OS extensions. Anyways, I've ripped a few models from Halo 3 and setup some tags, and have fairly decent results. Bear in mind the bitmaps are from Halo 3 and I BASICALLY HAVE NO IDEA WHAT I'M DOING in regards to shaders. Gaps in the model textures is me just not getting too far down the road in tagging.






Anyways, these are very OK at best. I've added the normal map, which admittedly, I find difficult to notice and I've also fooled around with specular, but again, there aren't many tutorials around here regarding shaders.

I guess my end result would ideally be something like this:


Anyways, could anybody offer me any real advice on how to really maximize the shader tag, and specifically, the OS extensions in order to make some real kick butt shaders?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 11, 2014 05:37 PM    Msg. 2 of 11       
if you've set these up and you still dont notice these things, you may need to check your OS_Settings.user, if you want i can pm you mine.


BTone
Joined: Aug 1, 2014

Reality over fear.


Posted: Aug 11, 2014 05:46 PM    Msg. 3 of 11       
What "things" exactly? I find the results of the normal maps to be hard to notice side by side to non normal mapped objects. For instance, the one ghost in the image above is normal mapped while the other is not, but I can hardly tell the difference.

And for the record, my OS Settings profile is fine.
Edited by BTone on Aug 11, 2014 at 05:46 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 11, 2014 05:51 PM    Msg. 4 of 11       
send me the shader if you dont mind, i wanna take a look.


BTone
Joined: Aug 1, 2014

Reality over fear.


Posted: Aug 11, 2014 06:03 PM    Msg. 5 of 11       
Everything is applied in the os settings. I'm thinking there's obviously more to just applying the normal map and having it look as good as Halo 3. That is why I'm rather interested in those who have had lots of experience in shaders.

Anyways, here's a screenshot of the shader tag. No real point in sending it.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 11, 2014 06:04 PM    Msg. 6 of 11       
odd. it looks fine, try finding another thing and applying a normal to that. maybe the normal your using doesnt do much or its not made right?


BTone
Joined: Aug 1, 2014

Reality over fear.


Posted: Aug 11, 2014 06:09 PM    Msg. 7 of 11       
While I appreciate your help, I'm looking more into how to get the shaders to look better. I will mess around with normals, but I leave many OS extensions alone because they simply aren't necessary. If you don't mind, I'd love to see some ingame shots of some properly normal'd objects, or better yet, some awesome shader work that I could hopefully learn from.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 11, 2014 06:38 PM    Msg. 8 of 11       
heres what a properly set up normal would look like



i just released it if you look around on the forum, it should give you an idea on how it was set up.
Edited by MEGASEAN2812 on Aug 11, 2014 at 06:39 PM


BTone
Joined: Aug 1, 2014

Reality over fear.


Posted: Aug 11, 2014 06:50 PM    Msg. 9 of 11       
Thanks

Does anyone else have any knowledge they could share about making good shaders?
Edited by BTone on Aug 11, 2014 at 06:57 PM


BTone
Joined: Aug 1, 2014

Reality over fear.


Posted: Aug 15, 2014 08:39 PM    Msg. 10 of 11       
Quote: --- Original message by: Mootjuh
This might help

http://hce.halomaps.org/index.cfm?fid=6222


Thank you. That was actually very helpful. I've also learned the importance of cubemaps.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 15, 2014 09:45 PM    Msg. 11 of 11       
and I can give you some help on os shaders if you would like the help

 

 
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