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Author Topic: New moder looking for advice (27 messages, Page 1 of 1)
Moderators: Dennis

ghostreaper0d
Joined: Aug 23, 2014

Spartans never die they just respawn


Posted: Aug 23, 2014 02:52 AM    Msg. 1 of 27       
I have been following Halo maps for many years but never made an account for some reason till now. I have decided that I will try to mod Halo CE because we are making games on scratch at school but i wanted to impress the teacher. I have all ready started looking up at tutorials on YouTube such as this one: https://www.youtube.com/watch?v=AyYYSKbhb3c

So the reason I am posting this is because I need help or at least a start to make my own map. Any advice tutorials assets tags textures ideas, will all be greatly appreciated.

Thank you for reading [:)]
Edited by ghostreaper0d on Aug 23, 2014 at 03:00 AM
Edited by ghostreaper0d on Aug 23, 2014 at 06:50 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 23, 2014 03:41 AM    Msg. 2 of 27       
Here's the first tutorial I've ever used. Worked for me, so you should give it a go.
https://www.youtube.com/watch?v=LYpDmCNj3aE&list=PL97A6E1AEB6A1D637&index=8 By Arkaman.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Aug 23, 2014 02:24 PM    Msg. 3 of 27       
Look for modeling tutorials in the application you'll be working with. It's more important to understand how to model before you dive into HCE. Also don't feel constrained to looking at "Halo Tutorials" go to other websites with 3D Artist, I frequent Polycount for inspiration all the time and they have a wiki section with great tutorials.

http://wiki.polycount.com/wiki/Category:EnvironmentModeling
Edited by YakZSmelk on Aug 23, 2014 at 02:24 PM


Darkzealotx
Joined: Jun 15, 2014


Posted: Aug 23, 2014 03:23 PM    Msg. 4 of 27       
Best advice is to NOT mod halo ce.


Adler
Joined: Aug 17, 2014


Posted: Aug 23, 2014 03:29 PM    Msg. 5 of 27       
Quote: --- Original message by: Darkzealotx
Best advice is to NOT mod halo ce.

I'm afraid I have to agree with this.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Aug 23, 2014 03:36 PM    Msg. 6 of 27       
Quote: --- Original message by: Adler
Quote: --- Original message by: Darkzealotx
Best advice is to NOT mod halo ce.

I'm afraid I have to agree with this.


HCE is very limited in what it can do, and a disproportionate amount of time is needed to know the ins and outs of the toolkit. Time that could be better spent doing the same for...well, anything else. If you're willing to take the time to learn an engine to impress a tech teacher it's probably better to get acquainted with one that's actually a tiny bit relevant in today's industry.

The above posts still hold merit, though.


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Aug 23, 2014 06:08 PM    Msg. 7 of 27       
Quote: --- Original message by: BKTiel
Quote: --- Original message by: Adler
Quote: --- Original message by: Darkzealotx
Best advice is to NOT mod halo ce.

I'm afraid I have to agree with this.


HCE is very limited in what it can do, and a disproportionate amount of time is needed to know the ins and outs of the toolkit. Time that could be better spent doing the same for...well, anything else. If you're willing to take the time to learn an engine to impress a tech teacher it's probably better to get acquainted with one that's actually a tiny bit relevant in today's industry.

The above posts still hold merit, though.

*Looks down at these three people* /\

----

If you want to mod Halo CE I would suggest reading some tutorails if you don't know how to do somethings. http://haloce3.com/tutorial-index/
Otherwise you can ask people in the technicaland map designs part of this forums.

I think Halo CE is a pretty fun game to mod, only thing is that the engine can be picky sometimes.

Edited by Maiku3 on Aug 23, 2014 at 06:11 PM


ghostreaper0d
Joined: Aug 23, 2014

Spartans never die they just respawn


Posted: Aug 23, 2014 06:37 PM    Msg. 8 of 27       
I have a question. Is it true that Halo is much easier to mod than most engine like unity?


P.S I always wanted to try modding halo ever since Lumoria came out
Edited by ghostreaper0d on Aug 23, 2014 at 06:41 PM


killzone64
Joined: Jun 9, 2010

discord.reclaimers.net/


Posted: Aug 23, 2014 07:33 PM    Msg. 9 of 27       
if you want to get started making levels for halo it is best to keep in mind that there can be 0 open edges in the map. everything needs to be sealed. this engine is a massive pain to work with.

to awnser your question halo is way easier to mod. because of community made tools that make it so. of course you cant really make "custom content", just use whats already there. halo custom edition is a different story. it takes a lot of dedication not to mention a lot of patience to work with this engine. we are using dev tools that even bungie devs hated. (seeing bungie employees complaining about tool.exe was quite entertaining)
Edited by killzone64 on Aug 23, 2014 at 07:35 PM


sshers4
Joined: Apr 28, 2013


Posted: Aug 23, 2014 07:47 PM    Msg. 10 of 27       
Quote: --- Original message by: killzone64
we are using dev tools that even bungie devs hated. (seeing bungie employees complaining about tool.exe was quite entertaining)
Edited by killzone64 on Aug 23, 2014 at 07:35 PM


Poor bungie, they must been through a lot.


ghostreaper0d
Joined: Aug 23, 2014

Spartans never die they just respawn


Posted: Aug 23, 2014 08:39 PM    Msg. 11 of 27       
On a scale of 1 to 10 how hard is it to make a map

Also is there a way for this topic to not go to the bottom of the list so quickly. There are a lot of spam topics today pushing this one down so quickly


Edit: oh so as long as people post comments on this thread it should stay up. Anyway someone should really ban spartan 234 girlfriend he/she is spamming so much with useless threads.
Edited by ghostreaper0d on Aug 23, 2014 at 08:43 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 23, 2014 08:41 PM    Msg. 12 of 27       
Quote: --- Original message by: sshers4
Quote: --- Original message by: killzone64
we are using dev tools that even bungie devs hated. (seeing bungie employees complaining about tool.exe was quite entertaining)
Edited by killzone64 on Aug 23, 2014 at 07:35 PM


Poor bungie, they must been through a lot.


I dont think they really cared, it was a pretty small team i believe. (even tool tells you who to yell at, lol)


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 23, 2014 09:03 PM    Msg. 13 of 27       
Quote: --- Original message by: ghostreaper0d
On a scale of 1 to 10 how hard is it to make a map

Also is there a way for this topic to not go to the bottom of the list so quickly. There are a lot of spam topics today pushing this one down so quickly


Edit: oh so as long as people post comments on this thread it should stay up. Anyway someone should really ban spartan 234 girlfriend he/she is spamming so much with useless threads.
Edited by ghostreaper0d on Aug 23, 2014 at 08:43 PM

Just ignore the 234 fiasco, Dennis will get rid of it later.

From a scale of 1 to 10, it's only as hard as you make it. For myself it was around a 3 so pretty easy. The hard bit is making your map fun to play on, and that requires some thought (gameplay design, etc).


killzone64
Joined: Jun 9, 2010

discord.reclaimers.net/


Posted: Aug 23, 2014 09:19 PM    Msg. 14 of 27       
making your first map is pretty easy. it all depends how detailed you want to go.

id say 2/10 if you are making a super basic map.

if you are wanting to make a map that will have good gameplay value and be of high quality then id say 8/10

and 10/10 if you have no 3d modeling skills with programs such as 3ds max, maya, or blender.

knowing how to 3d model is essential to your success with this site. what i would suggest is follow the original HEK tutorial and make a map based off that. but instead of exactly replicating that map go wild with it. sketch out a layout on paper and make it (it would be a good idea to make a symmetrical map first)

here is a link to the original tutorial for making a map
http://hce.halomaps.org/hek/
get yourself a student copy of 3dsmax 2014 (go to autodesk students and register its free for non commerical use) and start practicing.


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Aug 23, 2014 10:03 PM    Msg. 15 of 27       
Just wanted to point out that I read the title as, "New murderer looking for advice."


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 23, 2014 10:47 PM    Msg. 16 of 27       
Quote: --- Original message by: ghostreaper0d

I have a question. Is it true that Halo is much easier to mod than most engine like unity?


P.S I always wanted to try modding halo ever since Lumoria came out
Edited by ghostreaper0d on Aug 23, 2014 at 06:41 PM


Glad to see you liked Lumoria - as for is "modding halo easier than unity", it is all relevant. Anything can be easy provided you take the time to learn it. Halo CE's engine is quite outdated compared to other engines and if you are prepared to do serious game development you should also check out the Unreal Engine, CryEngine, and indeed, Unity. However, this dosen't mean modding Halo cant be fun, enjoyable, or give you experience modding and creating levels. If you just want to make cool maps for Halo, then go for it. Making something basic is as easy as Unity, but you actually will need more than just the editing kit to do it - you'll also need a modeling program such as 3dsmax or gmax.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 24, 2014 02:07 PM    Msg. 17 of 27       
(wierd, i was sure i posted this yesterday, probably didnt connect or something, oh well) Unity is similar to halo's engine in a ton of ways, unity is basically every hek program mashed into one. however, unity requires code, the HEK already has code and gameplay to work off of. The HEK is a great start as it can teach alot about game development and other things.


ghostreaper0d
Joined: Aug 23, 2014

Spartans never die they just respawn


Posted: Aug 24, 2014 08:27 PM    Msg. 18 of 27       
Can someone please list all the programs I will need to make a map. E.G HEK, 3D max

Thank you


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 24, 2014 08:53 PM    Msg. 19 of 27       
someone put out a HEK Starter kit somewhere on this forum that contains alot of HEK programs that are awesome, i also recommend getting a student license of 3ds max and to use other programs along with it like blender or mudbox.

EDIT: Found it


http://forum.halomaps.org/index.cfm?page=topic&topicID=44543
Edited by MEGASEAN2812 on Aug 24, 2014 at 08:59 PM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Aug 24, 2014 09:54 PM    Msg. 20 of 27       
Quote: --- Original message by: ghostreaper0d
Can someone please list all the programs I will need to make a map. E.G HEK, 3D max

Thank you


Hey buddy heres a list of common used programs:

HEK: http://hce.halomaps.org/index.cfm?fid=411

HEK +: http://hce.halomaps.org/index.cfm?fid=2289

Kornman's HEK : http://hce.halomaps.org/index.cfm?fid=1081

Modeling software:

paid:

3DS Max, Maya, Mudbox,Softimage: http://www.autodesk.com/

Houdini: http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=217&Itemid=380

Rhinoceros: http://www.rhino3d.com/

Modo(one of my favs) : http://www.thefoundry.co.uk/products/modo/

free:

gmax(out dated): http://www.turbosquid.com/gmax

Blender(highly recommend if you choose free) : http://www.blender.org/

Wings 3D (better than Gmax by a lot!!!) : http://www.wings3d.com/

clara.io (web based) : https://clara.io/

Photo/picture editing programs:

Paid:

Photoshop (favorite program): http://www.photoshop.com/

corel painter: http://www.painterartist.com/gb/product/paint-program/?&storeKey=gb&mapcounter=1&pid=prod5090087

free:

Gimp: http://www.gimp.org/

Paint.net: http://www.getpaint.net/


other programs you might want to get:

terragen: http://planetside.co.uk/

Vue(maniacs uses this to create awesome stuff that leaves you speechless for weeks): http://www.e-onsoftware.com/

Lightwave: https://www.lightwave3d.com/products/


ghostreaper0d
Joined: Aug 23, 2014

Spartans never die they just respawn


Posted: Aug 25, 2014 12:20 AM    Msg. 21 of 27       
Thank you guys for all the support and feedback, I mean it. I have taken all your feedback into account and I will begin to learn how to mod Halo. Expect a WIP thread in the near future when I will have some content to show you, and maybe even a Beta if I get that far.


Once again thank you


killzone64
Joined: Jun 9, 2010

discord.reclaimers.net/


Posted: Aug 25, 2014 02:01 AM    Msg. 22 of 27       
also if you plan to be using ripped textures id suggest getting dxtbmp. it automatically rescales the image to power of 2 and gives you a quick and easy way to separate the alpha channel from the diffuse if necessary...

http://www.mwgfx.co.uk/programs/dxtbmp.htm


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Aug 25, 2014 06:09 AM    Msg. 23 of 27       
killzone try these 2:

NDO2: http://quixel.se/ndo

xnormal: http://www.xnormal.net/1.aspx

I was gonna make tutorials on them but due to the lack of time I haven't.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Aug 25, 2014 05:40 PM    Msg. 24 of 27       
Quote: --- Original message by: Higuy
Quote: --- Original message by: ghostreaper0d

I have a question. Is it true that Halo is much easier to mod than most engine like unity?


P.S I always wanted to try modding halo ever since Lumoria came out
Edited by ghostreaper0d on Aug 23, 2014 at 06:41 PM


Glad to see you liked Lumoria - as for is "modding halo easier than unity", it is all relevant. Anything can be easy provided you take the time to learn it. Halo CE's engine is quite outdated compared to other engines and if you are prepared to do serious game development you should also check out the Unreal Engine, CryEngine, and indeed, Unity. However, this dosen't mean modding Halo cant be fun, enjoyable, or give you experience modding and creating levels. If you just want to make cool maps for Halo, then go for it. Making something basic is as easy as Unity, but you actually will need more than just the editing kit to do it - you'll also need a modeling program such as 3dsmax or gmax.


I'd still say if you're trying to impress the teacher of a class in which you make games from scratch something made in Unity or UDK would be a much safer bet. If one were to transpose the class in question into one of cooking, it'd the difference between baking a cake and just frosting a stale store-bought one. Which would be more effective to this end, do you figure?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 25, 2014 08:25 PM    Msg. 25 of 27       
Quote: --- Original message by: BKTiel
Quote: --- Original message by: Higuy
Quote: --- Original message by: ghostreaper0d

I have a question. Is it true that Halo is much easier to mod than most engine like unity?


P.S I always wanted to try modding halo ever since Lumoria came out
Edited by ghostreaper0d on Aug 23, 2014 at 06:41 PM


Glad to see you liked Lumoria - as for is "modding halo easier than unity", it is all relevant. Anything can be easy provided you take the time to learn it. Halo CE's engine is quite outdated compared to other engines and if you are prepared to do serious game development you should also check out the Unreal Engine, CryEngine, and indeed, Unity. However, this dosen't mean modding Halo cant be fun, enjoyable, or give you experience modding and creating levels. If you just want to make cool maps for Halo, then go for it. Making something basic is as easy as Unity, but you actually will need more than just the editing kit to do it - you'll also need a modeling program such as 3dsmax or gmax.


I'd still say if you're trying to impress the teacher of a class in which you make games from scratch something made in Unity or UDK would be a much safer bet. If one were to transpose the class in question into one of cooking, it'd the difference between baking a cake and just frosting a stale store-bought one. Which would be more effective to this end, do you figure?


The question largely depends on whether or not he personally wants to make levels for Halo, using Halo weapons and Halo vehicles with Halo gameplay... otherwise, than yes, Unity or Unreal would be a good route to take and learn as you will cover more up to date and relevant game design practices and engine features that have become more prevalent in the game design industry.

e: didn't realize this was for a class lol, if its a game design course try something more relevant like UDK or Unity.
Edited by Higuy on Aug 25, 2014 at 08:53 PM


ghostreaper0d
Joined: Aug 23, 2014

Spartans never die they just respawn


Posted: Aug 25, 2014 08:45 PM    Msg. 26 of 27       
Quote: --- Original message by: BKTiel
Quote: --- Original message by: Higuy
Quote: --- Original message by: ghostreaper0d

I have a question. Is it true that Halo is much easier to mod than most engine like unity?


P.S I always wanted to try modding halo ever since Lumoria came out
Edited by ghostreaper0d on Aug 23, 2014 at 06:41 PM


Glad to see you liked Lumoria - as for is "modding halo easier than unity", it is all relevant. Anything can be easy provided you take the time to learn it. Halo CE's engine is quite outdated compared to other engines and if you are prepared to do serious game development you should also check out the Unreal Engine, CryEngine, and indeed, Unity. However, this dosen't mean modding Halo cant be fun, enjoyable, or give you experience modding and creating levels. If you just want to make cool maps for Halo, then go for it. Making something basic is as easy as Unity, but you actually will need more than just the editing kit to do it - you'll also need a modeling program such as 3dsmax or gmax.


I'd still say if you're trying to impress the teacher of a class in which you make games from scratch something made in Unity or UDK would be a much safer bet. If one were to transpose the class in question into one of cooking, it'd the difference between baking a cake and just frosting a stale store-bought one. Which would be more effective to this end, do you figure?




I already asked the teacher if I can make a map on Halo and he said it was fine as long as I show basic understanding of what I'm doing

And we are not making games from scratch we are making games on the program scratch
http://scratch.mit.edu/
Edited by ghostreaper0d on Aug 25, 2014 at 08:49 PM


killzone64
Joined: Jun 9, 2010

discord.reclaimers.net/


Posted: Aug 26, 2014 10:07 AM    Msg. 27 of 27       
i agree.... stick to the curriculum and get the normal work done. then work on the map if you want in your own spare time at home.

i am assuming high school game design course?
Edited by killzone64 on Aug 26, 2014 at 10:09 AM

 

 
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