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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Junglegym - exporter

Author Topic: Junglegym - exporter (1 messages, Page 1 of 1)
Moderators: Dennis

Sprinkle
Joined: Jan 3, 2010


Posted: Aug 31, 2014 08:14 PM    Msg. 1 of 1       
Well this has just been sitting in my folder for a while, the 2010-2013 binaries are old, they are as they are, i don't really feel like getting those versions of max again, unless nobody has 2015. I don't think animations work, but JMS should, at least i tested with a bloodgulch model for 2015.

Basically a model (maybe animation) exporter for 3ds Max 2010-2013, 2015 (2010-2013 untested for a couple years...) that doesn't use maxscript but the SDK is just as awful...

If i get enough feedback i might revive this... Should work with the same setup as the usual halo model setup.


Open sourced it after refactoring the code, the only thing that prevents plugins from being used is the VERSION_3DSMAX macro, so the code shouldn't really need to be modified just compiled with the appropriate sdk.

Also if you run into an issue please notify me of it. I can't fix something if i don't know about. Don't just try it, run into an error and throw it away.

Download:
https://github.com/sprinkle131313/junglegym/releases/

Old Download:
http://www.mediafire.com/download/az5tindvqdfxrj4/junglegym.zip

Put the appropriate version into your 3ds max plugin folder.


Edited by Sprinkle on Sep 8, 2014 at 07:01 PM

 

 
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