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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Universal UI Version 1.1 Release Thread

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Author Topic: Universal UI Version 1.1 Release Thread (133 messages, Page 1 of 4)
Moderators: Dennis

MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 13, 2014 01:11 PM    Msg. 1 of 133       
Greetings, fellow Halo players! It's been a long time coming, and finally the much-anticipated update to Halo CE's Universal UI has been completed.



Halo CE's most popular functional interface has now been updated! Now be able to view and switch profiles at any time, from anywhere. Experience a redesigned interface layout, with high-quality images, cleaner lines, standardized spacing and colors. Hear new music carefully picked from throughout the Halo game series. Also, this update includes much better support for controllers and gamepads. To see all the awesomeness, give it a download and check it out!

Want to play the classic campaign? CMT levels? Project Lumoria? A ton of community Singleplayer levels and Firefight maps? You're covered! Also, you get to select the difficulty of any map that you load with the touch of a button. Plus, the multiplayer server list has been modernized and all interface elements have been slimmed down for easy navigation and quick game starting.

People who made this possible:
MoooseGuy - Project lead, BSP setup, interface, scripting, various bitmaps, etc.
Hudmasta! (aka Choclate Thunda) - Spearheading interface redesign, bitmap and layout creation.
Giraffe (aka L28) - Halo interface pioneer, advice giver, widget-toyer, and music compiler.
Masterz1337 - CMT leader, project ideator, supplier of SPV3 images.
{SBB} Storm and Team Members - Extensive testing, problem-finding, and feedback.
TM Mapping Team - Original Project Lumoria planet and logo.
MatthewDratt - Takedown logo and images.
Bungie - The Halo game and its elements.

Edit: HaloMaps link is up!
Download From HaloMaps

Enjoy!
Edited by MoooseGuy on Sep 29, 2014 at 07:57 AM


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Sep 13, 2014 01:29 PM    Msg. 2 of 133       
Sweet! Thanks!


Flash44x
Joined: Jan 3, 2007

What would you have your arbiter do?


Posted: Sep 13, 2014 01:32 PM    Msg. 3 of 133       
Thanks, it looks great. Good job!


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Sep 13, 2014 01:35 PM    Msg. 4 of 133       
Seems like the Hype Train has arrived at the station.


Danger_zone_98
Joined: Nov 26, 2012


Posted: Sep 13, 2014 01:38 PM    Msg. 5 of 133       
Awesome! Thanks, man.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 13, 2014 01:47 PM    Msg. 6 of 133       
Did you put hidden nudes in?


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Sep 13, 2014 01:58 PM    Msg. 7 of 133       
cool thanks


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Sep 13, 2014 02:11 PM    Msg. 8 of 133       
Quote: --- Original message by: Zetren
Quote: --- Original message by: altis94
Did you put hidden nudes in?


Hidden nudes of aLTis inside
plz


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Sep 13, 2014 02:26 PM    Msg. 9 of 133       
HD pics of cmt spv3 cool

i love this version







Danger_zone_98
Joined: Nov 26, 2012


Posted: Sep 13, 2014 02:33 PM    Msg. 10 of 133       
<missing string>



MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 13, 2014 02:36 PM    Msg. 11 of 133       
Quote: --- Original message by: Danger_zone_98
<missing string>

http://i.imgur.com/THYYbDY.png


I know about that one; it's an engine-related thing. There's nothing I can do about it.
Edited by MoooseGuy on Sep 13, 2014 at 02:40 PM


Danger_zone_98
Joined: Nov 26, 2012


Posted: Sep 13, 2014 02:46 PM    Msg. 12 of 133       
Quote: --- Original message by: MoooseGuy

Quote: --- Original message by: Danger_zone_98
<missing string>

http://i.imgur.com/THYYbDY.png


I know about that one; it's an engine-related thing. There's nothing I can do about it.
Edited by MoooseGuy on Sep 13, 2014 at 02:40 PM

Welp, at least it's not something serious or even something annoying.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 13, 2014 03:09 PM    Msg. 13 of 133       
prepare yourself for UUI 1.2 with support for CMT Lumoria!!!!!

Glad to see this released, Moose and H3Freak really outdid themselves with this. Enjoy people!


McRangerRare
Joined: Aug 26, 2014

"The Revamin... Re...Rev.. Rebanin?" -Marine


Posted: Sep 13, 2014 03:28 PM    Msg. 14 of 133       
I love this UI already! However, when I seem to play the a50 yelo version, it won't launch, but with the .map version it works fine... any reasons why this happens??


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 13, 2014 03:30 PM    Msg. 15 of 133       
you have to access that through the regular campaign menu.


McRangerRare
Joined: Aug 26, 2014

"The Revamin... Re...Rev.. Rebanin?" -Marine


Posted: Sep 13, 2014 03:31 PM    Msg. 16 of 133       
Thanks!


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 13, 2014 03:47 PM    Msg. 17 of 133       
The reason that the beta version of CMT's a50 loads through the classic campaign menu is due to the map name. Because it is named "a50", it is the same name as the classic version.

CMT's final SPV3 release will have map names that are unique, and will load through the CMT menu.
Edited by MoooseGuy on Sep 13, 2014 at 03:47 PM


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Sep 13, 2014 04:09 PM    Msg. 18 of 133       
Quote: --- Original message by: Masters1337
prepare yourself for UUI 1.2 with support for CMT Lumoria!!!!!

Glad to see this released, Moose and H3Freak really outdid themselves with this. Enjoy people!


cmt lumoria confirmed :O


NewDoubleO1
Joined: Jun 29, 2014


Posted: Sep 13, 2014 04:17 PM    Msg. 19 of 133       
After testing it, I am positively surprised. I was expecting this update to be something small but it seems that pretty much everything has improved.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 13, 2014 04:23 PM    Msg. 20 of 133       
Impressed. This updated version looks great, bravo. My only complaint is the font that was used - can't say it matches that well, and its quite pixely. The number 6 also looks like an 8.

ALSO PRAISE MOOSEGUY FOR CHANGING UP THE MUSIC
Edited by Higuy on Sep 13, 2014 at 04:23 PM


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Sep 13, 2014 04:53 PM    Msg. 21 of 133       
Quote: --- Original message by: Higuy

Impressed. This updated version looks great, bravo. My only complaint is the font that was used - can't say it matches that well, and its quite pixely. The number 6 also looks like an 8.

ALSO PRAISE MOOSEGUY FOR CHANGING UP THE MUSIC
Edited by Higuy on Sep 13, 2014 at 04:23 PM


yeah xD


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Sep 13, 2014 06:08 PM    Msg. 22 of 133       
You can blame tool and the engine. The font is fine but for some reason tool is being a but. I had to go in and edit certain characters manually just to make it look descent.


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Sep 13, 2014 07:14 PM    Msg. 23 of 133       
Oh, freaking sweet. Love the design tweaks and that new font. Looks much slicker and more modern. Love it, thanks a ton!!


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 13, 2014 07:33 PM    Msg. 24 of 133       
Quote: --- Original message by: Danger_zone_98
<missing string>

http://i.imgur.com/THYYbDY.png
now that's odd I didn't get that
missing thing


this update is cool but the music well I was hoping for the lumoria ui music but this will do


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Sep 13, 2014 07:35 PM    Msg. 25 of 133       


Needs more Takedown


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 13, 2014 07:37 PM    Msg. 26 of 133       
Quote: --- Original message by: DOOM899
http://i1030.photobucket.com/albums/y366/halorun/haloce2014-09-1407-24-13-66_zps9cc201ac.jpg this update is cool but the music well I was hoping for the lumoria ui music but this will do

Guess things are different for different people. Can't hope to please them all.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 13, 2014 07:40 PM    Msg. 27 of 133       
Awesome work Moooseguy and team!
I think everything looks fantastic.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 13, 2014 07:41 PM    Msg. 28 of 133       
Quote: --- Original message by: MoooseGuy
Quote: --- Original message by: DOOM899
http://i1030.photobucket.com/albums/y366/halorun/haloce2014-09-1407-24-13-66_zps9cc201ac.jpg this update is cool but the music well I was hoping for the lumoria ui music but this will do

Guess things are different for different people. Can't hope to please them all.
naa it's ok you did a awesome job ..this new ui will help me get more players into halo ce
Edited by DOOM899 on Sep 13, 2014 at 07:42 PM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Sep 13, 2014 08:18 PM    Msg. 29 of 133       
im not a huge fan of the font, its too pixelly... but otherwise its nice, main menu could be more controller friendly, its a pain to select something at the bottom like settings


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Sep 13, 2014 10:37 PM    Msg. 30 of 133       
Really nice work. Congratulations!

(I found a little problem, if you go to the mp map selection, the little spartan from the profile information doesn't appear there..)


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 13, 2014 10:39 PM    Msg. 31 of 133       
Quote: --- Original message by: Mangenkyo
Really nice work. Congratulations!

(I found a little problem, if you go to the mp map selection, the little spartan from the profile information doesn't appear there..)


There are a couple of menus that the Spartan could not be put into due to engine-driven list limitations.

Basically for lists like the MP maps and the gametypes, the engine creates the lists from what it has stored internally. The profile picture addition messes with this list, causing it to display random values instead of the correct ones. So for those, a substitute was put in place.


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Sep 13, 2014 10:45 PM    Msg. 32 of 133       
Your links are messed up, bud. D20 still goes to C20 in the PDF.
Edited by General_101 on Sep 13, 2014 at 10:47 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 13, 2014 10:50 PM    Msg. 33 of 133       
Well, let's hope people know how to find things. I didn't have to include a list of links.


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Sep 13, 2014 11:05 PM    Msg. 34 of 133       
May i ask where did you exactly added that profile widget?

If you added that to the extended widget of the screen, it should work (not tested in the mp map selection screen, so idk)


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 13, 2014 11:09 PM    Msg. 35 of 133       
Because of the nature of displaying the profile color icon, it had to be added as part of a heavily-modified profile select list. All list items were turned into dummy buttons with no bitmaps or size and placed outside the screen bounds. This modified list was then injected into the root screen for each menu and a clickable button was added as part of the list. All this was then supplemented with an extended description piece that shows the player's profile name.

In short, if I had just added it as part of the extended description, it would not have correctly displayed the player's color, and would not have been clickable.

 
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